General | Quotes | Misc | Heroic Ordeal |
Athos Omniscient One | |
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Art by: Soeda Ippei (添田一平) | |
Description | One of the Eight Legends who fought in the ancient Scouring. For over one thousand years, he lived and pursued the mysteries of the world. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 5 ![]() ![]() |
Mythic Effect | ![]() |
Boost | HP+5, Def+5 |
Mythic Effect 2 Boost |
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Mythic Effect 3 Boost |
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Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Richard Tatum |
Voice Actor JP | 上別府仁資 |
Release Date | |
Entry | ![]() |
Version | 8.10 |
Internal ID | PID_神階アトス (1202)
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Origin | 60005900500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 15/16/17 | 11/12/13 | 0/1/2 | 5/6/7 | 7/8/9 | 43 |
2 ![]() | 15/16/17 | 12/13/14 | 0/1/2 | 5/6/7 | 8/9/10 | 45 |
3 ![]() | 16/17/18 | 12/13/14 | 1/2/3 | 6/7/8 | 8/9/10 | 48 |
4 ![]() | 16/17/18 | 13/14/15 | 1/2/3 | 6/7/8 | 9/10/11 | 50 |
5 ![]() | 17/18/19 | 13/14/15 | 2/3/4 | 7/8/9 | 9/10/11 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 29/32/35 | 35/38/41 | 9/12/15 | 21/24/26 | 35/38/40 | 143~144 |
2 ![]() | 30/33/36 | 38/41/44 | 10/13/16 | 22/25/28 | 38/41/44 | 153 |
3 ![]() | 33/36/39 | 41/44/47 | 12/15/18 | 25/28/31 | 41/44/47 | 167 |
4 ![]() | 34/37/40 | 44/47/50 | 13/16/19 | 26/29/32 | 44/47/50 | 176 |
5 ![]() | 36/40/43 | 46/49/52 | 15/18/21 | 29/32/35 | 46/49/53 | 187~189 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 ![]() | 50% | 80% | 35% | 55% | 90% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Light | 4 | 2 | — | 50 | 1 ![]() | 1 ![]() |
Ellight | 6 | 2 | — | 100 | 2 ![]() | 2 ![]() |
Shine | 9 | 2 | — | 200 | 4 ![]() | 3 ![]() |
Blessed Aureola | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against magic foes. For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5 during combat, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during combat, and also, if ally cannot perform a follow-up attack and attack twice, grants Special cooldown count-1 to ally before their first attack during combat. If there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. If there is an ally within 3 rows or 3 columns centered on unit and foe uses magic, grants Atk+10 to unit during combat, and also, if foe initiates combat, unit can counterattack before foe's first attack. | 400 | 5 ![]() | 5 ![]() |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 ![]() | 3 ![]() |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 ![]() |
Frost Moon | 4 | When Special triggers, boosts damage by 70% of unit's Res and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. If unit cannot perform a follow-up attack and attack twice, grants Special cooldown count-1 to unit before unit's first attack during combat. | 500 | — | 5 ![]() |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Beyond Reason | Grants Atk/Def/Res+10. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Def/Res = A + B (A = 2 × number of 【Penalty】effects active on foe and foes within 3 rows or 3 columns centered on that foe, excluding stat penalties; max 12; B = 2 × current penalty on unit's respective stats; calculates each stat penalty independently), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's first attack by X% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if foe can make a follow-up attack, X = 80; otherwise, X = 40), and restores 7 HP to unit after combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 ![]() |
B | ![]() | Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 60 | 2 ![]() |
![]() | Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 120 | 3 ![]() | |
![]() | Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | 4 ![]() | |
![]() | Atk/Res Discord | At start of player phase or enemy phase, inflicts Atk/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Atk/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 300 | 5 ![]() | |
C | ![]() | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 2 ![]() |
![]() | Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 3 ![]() | |
![]() | Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 ![]() | |
![]() | Pulse Up: Ploy | At start of turn, grants Special cooldown count-1. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. | 300 | 5 ![]() |