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General Quotes Misc Heroic Ordeal
Athos
Omniscient One
Portrait
Athos Omniscient One Face
Attack
Athos Omniscient One BtlFace
Special
Athos Omniscient One BtlFace C
Damage

Athos Omniscient One BtlFace D

Art by: Soeda Ippei (添田一平)
Description One of the Eight Legends who fought in the ancient Scouring. For over one thousand years, he lived and pursued the mysteries of the world. Appears in Fire Emblem: The Blazing Blade.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Anima 03 Anima
Boost HP+5, Def+5
Mythic Effect 2
Boost
Status Icon Special Slot Defensive Team Bonus
Mythic Effect 3
Boost
Status Icon Reinforcement Defensive Team Call
Weapon Type Icon Class Blue Tome Blue Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Richard Tatum
Voice Actor JP 上別府仁資
Release Date
Entry Icon MiniUnit Head 6 The Blazing Blade
Version 8.10
Internal ID PID_神階アトス (1202)
Origin 60005900500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1711/12/130/1/25/6/77/8/943
★15/16/1712/13/140/1/25/6/78/9/1045
★16/17/1812/13/141/2/36/7/88/9/1048
★16/17/1813/14/151/2/36/7/89/10/1150
★17/18/1913/14/152/3/47/8/99/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3535/38/419/12/1521/24/2635/38/40143~144
★30/33/3638/41/4410/13/1622/25/2838/41/44153
★33/36/3941/44/4712/15/1825/28/3141/44/47167
★34/37/4044/47/5013/16/1926/29/3244/47/50176
★36/40/4346/49/5215/18/2129/32/3546/49/53187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%35%55%90%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Light4250★★
Ellight62100★★
Shine92200★★
Blessed Aureola142
Accelerates Special trigger (cooldown count-1).
Effective against magic foes.

For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5 during combat, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during combat, and also, if ally cannot perform a follow-up attack and attack twice, grants Special cooldown count-1 to ally before their first attack during combat.

If there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.

If there is an ally within 3 rows or 3 columns centered on unit and foe uses magic, grants Atk+10 to unit during combat, and also, if foe initiates combat, unit can counterattack before foe's first attack.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★
Frost Moon4
When Special triggers, boosts damage by 70% of unit's Res and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills.

If unit cannot perform a follow-up attack and attack twice, grants Special cooldown count-1 to unit before unit's first attack during combat.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ABeyond ReasonBeyond Reason
Grants Atk/Def/Res+10.

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Def/Res = A + B (A = 2 × number of 【Penalty】effects active on foe and foes within 3 rows or 3 columns centered on that foe, excluding stat penalties; max 12; B = 2 × current penalty on unit's respective stats; calculates each stat penalty independently), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's first attack by X% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if foe can make a follow-up attack, X = 80; otherwise, X = 40), and restores 7 HP to unit after combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BSabotage Res 1Sabotage Res 1
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.
60★
Sabotage Res 2Sabotage Res 2
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.
120★
Sabotage Res 3Sabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.
240★
Atk Res DiscordAtk/Res Discord
At start of player phase or enemy phase, inflicts Atk/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.

Inflicts penalty on foe's Atk/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials).

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Pulse Up PloyPulse Up: Ploy
At start of turn, grants Special cooldown count-1.

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★

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