Fire Emblem Heroes Wiki
Fire Emblem Heroes Wiki
Advertisement

Assign Decoy[1] is a status effect that triggers 【Savior】 on the affected unit if a foe initiates combat against an ally within 2 spaces and the foe's Range = the unit's Range. For sources of this status effect, see the category page Sources of Assign Decoy.

Skill Interaction[ | ]

Main articles: Skill interaction, Savior
  • Assign Decoy only triggers 【Savior】 if the unit's Range matches the Foe's Range and the unit is not equipped with skill that can trigger the Savior effect.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • 【Savior】 is triggered after "before combat AoE" skills.
  • 【Savior】 will not protect the user's allies who are inflicted with Status Effect Undefended Undefended or are in combat against a foe with skills such as Erosion Erosion.
  • Effects such as Impenetrable Void Impenetrable Void and Status Effect Feud Feud will not disable 【Savior】.
  • If 【Savior】 is triggered:
    • The user is considered as adjacent to the targeted ally, which means skills that have the "If unit is adjacent to an ally" condition trigger, while skills that have the "If unit is not adjacent to an ally" condition do not trigger.
    • The user will not be able to trigger the effects of skills such as Might of Myriads Might of Myriads, or priority changing effects such as Spd Preempt 3 Spd Preempt 3 and Status Effect Paranoia Paranoia.
    • Only during combat skills that are active on the targeted ally will be accounted on the user.
    • "After combat" movement is disabled on the foe, even if the user is defeated, such as with the movement from Lunge Lunge and Repel 4 Repel 4.
    • The targeted ally is unaffected by "after combat" effects, such as from Icon Class Colorless Staff Pain+ and Fatal Smoke 4 Fatal Smoke 4.
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Assign Decoy Positive Icon Class Green Tome Arch-Sage Tome
Skilliconweapon Quieting Branch
If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Sources of Assign Decoy[ | ]

List of Weapons

List of Unrefined Weapons

Weapon Description
Arch-Sage Tome
Accelerates Special trigger (cooldown count-1). At start of turn, grants Atk/Spd/Def/Res+6 and 【Assign Decoy】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 5 + highest bonus on each stat between allies within 3 spaces of unit (calculates each stat bonus independently), and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Assign Decoy】
If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Quieting Branch
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, inflicts Def/Res-7, Panic, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions, and inflicts【Assign Decoy】and status preventing counterattacks on foes with the lowest Def with Range = 1 and foes with the lowest Def with Range = 2 among closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat + 6, grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack triggers foe's Special, reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

【Assign Decoy】
If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

List of Refined Weapons

None, currently.

List of Skill Refined Weapons

None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

List of A Passives

None, currently.

List of B Passives

None, currently.

List of C Passives

None, currently.

List of Attuned Skills

None, currently.

List of Sacred Seals

None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

Icon Captain Skill Description
Impregnable Impregnable
At start of turns 2-5, grants Assign Decoy to captain for 1 turn. (If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers Savior on unit; triggers only if unit is not equipped with a skill that can trigger the Savior effect.)

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

In other languages[ | ]

Language Name
Japanese 囮指名
German Lockvogel
Spanish (Europe) Indicar señuelo
Spanish (Latin America) Indicar señuelo
French Cible désignée
Italian Assegna esca
Traditional Chinese (Taiwan) 指名誘餌
Portuguese Isca escolhida

References[ | ]

Advertisement