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Askr: God of Openness
Askr: Renewed Gods
General Quotes Misc Heroic Ordeal
Askr
Open Harvest
Portrait
Attack
Special
Damage

Art by: Nishiki Areku (西木あれく)
Description The god of openness from which the kingdom of Askr's name originates. He enjoys the harvest festival to its fullest.
Rarities ★ Focus — Special
Weapon Type  Colorless Beast
Move Type  Infantry
Voice Actor EN Dustin Rubin
Voice Actor JP Takaya Kuroda (黒田崇矢)
Release Date
Addition Date
Entry  Heroes
Version 8.10
Internal ID PID_ハロアスク (1152)
Origin 00000600100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1712/13/140/1/26/7/89/10/1147
★15/16/1713/14/150/1/26/7/810/11/1249
★16/17/1813/14/151/2/37/8/910/11/1252
★16/17/1814/15/161/2/37/8/911/12/1354
★17/18/1914/15/162/3/48/9/1011/12/1357

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3635/37/408/10/1334/37/3932/34/37151~153
★32/35/3838/40/438/11/1436/39/4235/37/40162~163
★35/38/4140/43/4610/13/1640/43/4637/40/43177
★36/39/4242/46/4911/14/1742/45/4839/43/46186~187
★39/42/4544/48/5112/16/1945/48/5241/45/48198~200

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%75%30%90%75%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Infantry)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
50★★
Yearling (Infantry)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
100★★
Adult (Infantry)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
200★★
Horn of Harvest141
Accelerates Special trigger (cooldown count-1).
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

For allies within 2 spaces of unit, restores X HP to those allies as their combat begins (triggers after effects that deal damage as combat begins), and reduces the effect of【Deep Wounds】by 50% during combat. (If target's Def > foe's Def, X = 20% of target's max HP + difference between stats × 4; otherwise, X = 20% of target's max HP; max 40% of target's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack.)

If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def during combat = 6 + number of allies within 3 spaces of unit × 3 (max 15), reduces the effect of【Deep Wounds】by 50% during combat, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), reduces damage from foe's attacks by 20% of unit's Def (including when taking damage with a Special triggered before combat), and restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Ignis4
Boosts damage by 80% of unit's Def.
200★
Sturdy Beast3
Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40).

If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
  - Unit's or foe's Special is ready, or unit's
    or foe's Special triggered before or during
    this combat.
  - Unit is transformed or unit's Def ≥ foe's
    Def-4.
(Once per combat; excluding area-of-effect Specials).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
ADistant Counter
Unit can counterattack regardless of foe's range.
300★
D Bonus Doubler
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
300★
BGuard 1
At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
50★
Guard 2
At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
100★
Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
200★
Reopening
At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if unit can make a follow-up attack or if unit triggers the "unit attacks twice" effect, X = 10; otherwise, X = 20).
300★
CConnected World
If unit can transform, transformation effects gain "if unit is within 2 spaces of any allies from a different title than unit" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit is within 3 spaces of any allies from a different title than unit, grants Atk/Def+6,【Resonance: Blades】, 【Resonance: Shields】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 3 spaces of unit for 1 turn, and also, for unit and allies within 3 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat.

For allies within 3 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
300★