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General Quotes Misc Heroic Ordeal
Askr
God of Openness
Portrait
Askr God of Openness Face.webp
Attack
Askr God of Openness BtlFace.webp
Special
Askr God of Openness BtlFace C.webp
Damage
Askr God of Openness BtlFace D.webp
Art by: Kozaki Yusuke (コザキユースケ)
Description God of the opened kingdom, which shares his name. Cheerful and benevolent, he concerns himself with the changes in Embla's heart.
Rarities 5★ Focus — Mythic
Effect Mythic Effect Light 02.png Light
Effect 2 Raiding Party Bonus
Ally Boost +5 HP +5 Def
Weapon Type  Colorless Beast
Move Type  Infantry
Voice Actor EN Dustin Rubin
Voice Actor JP Takaya Kuroda (黒田崇矢)
Release Date
Entry Icon MiniUnit Head 0.png Heroes
Internal ID PID_神階アスク (833)
Origin 00000600100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/177/8/91/2/310/11/126/7/844
2★15/16/178/9/101/2/311/12/136/7/846
3★16/17/188/9/102/3/411/12/137/8/949
4★16/17/189/10/112/3/412/13/147/8/951
5★17/18/199/10/113/4/512/13/148/9/1054

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3530/32/3515/18/2131/34/3620/23/26138~140
2★30/33/3633/35/3816/19/2234/37/3921/24/27147~149
3★33/36/3935/38/4119/22/2536/39/4224/27/30162
4★34/37/4037/41/4420/23/2638/41/4525/28/31169~171
5★36/40/4339/43/4622/26/2940/43/4727/31/34182~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%75%50%70%50%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Infantry)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
501★1★
Yearling (Infantry)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
1002★2★
Adult (Infantry)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
2004★3★
Illuminating Horn141
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def (excluding area- of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
1004★3★
Bonfire3
Boosts damage by 50% of unit's Def.
2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Def Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
602★
Atk/Def Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
1203★
Atk/Def Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
2404★
Atk/Def Ideal 4
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
3005★
BAtk/Def Bulwark 1
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat.
601★
Atk/Def Bulwark 2
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat.
1202★
Atk/Def Bulwark 3
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat.
2404★
COpened Domain
At start of turn, if unit is within 2 spaces of any allies from a different title than unit, grants 【Resonance: Blades】and【Resonance: Shields】to unit and all allies within 2 spaces of unit, and also, if unit or any of those allies has their Special cooldown count at its maximum value, grants Special cooldown count-1 to them.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
3005★

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