General | Quotes | Misc | Heroic Ordeal |
Ashera Order Goddess | |
---|---|
Art by: Kita Senri (北千里) | |
Description | The once-slumbering goddess of order, half of the goddess Ashunera. She desires to create a world of structure and peace. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Astra |
Ally Boost | HP+5, Res+5 |
Mythic Effect 2 | Raiding Party Bonus |
Weapon Type | Colorless Tome |
Move Type | Infantry |
Voice Actor EN | Jessica Gee-George |
Voice Actor JP | 佐久間紅美(Kumi Sakuma) |
Release Date | |
Entry | Radiant Dawn |
Version | 5.5 |
Internal ID | PID_神階アスタルテ (665)
|
Origin | 90004900100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 12/13/14 | 10/11/12 | 6/7/8 | 2/3/4 | 4/5/6 | 39 |
2 | 12/13/14 | 11/12/13 | 7/8/9 | 2/3/4 | 4/5/6 | 41 |
3 | 13/14/15 | 11/12/13 | 7/8/9 | 3/4/5 | 5/6/7 | 44 |
4 | 13/14/15 | 12/13/14 | 8/9/10 | 3/4/5 | 5/6/7 | 46 |
5 | 14/15/16 | 12/13/14 | 8/9/10 | 4/5/6 | 6/7/8 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 26/29/32 | 24/27/30 | 27/30/32 | 8/11/13 | 27/29/32 | 125~127 |
2 | 27/30/33 | 26/29/32 | 30/33/35 | 9/11/14 | 29/31/34 | 133~135 |
3 | 30/33/36 | 28/31/34 | 32/35/38 | 10/13/16 | 32/35/38 | 147 |
4 | 31/34/37 | 30/33/36 | 34/37/41 | 11/14/17 | 33/37/40 | 154~156 |
5 | 33/37/40 | 31/35/38 | 36/39/43 | 12/15/19 | 36/40/43 | 165~167 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 50% | 70% | 25% | 75% | 270% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 2 | 2 |
Atlas | 9 | 2 | — | 200 | 4 | 3 |
Order's Sentence | 14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 2 | |
Atk/Res Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 3 | ||
Atk/Res Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
Atk/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | ||
B | Lull Spd/Res 1 | Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 60 | 1 | |
Lull Spd/Res 2 | Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 120 | 2 | ||
Lull Spd/Res 3 | Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 240 | 4 | ||
C | Order's Restraint | At start of turn, grants Atk/Res+6 and【Null Panic】to allies within 2 spaces for 1 turn. At start of turn, if 3 or more allies are within 2 spaces of unit, grants Atk/Res+6 and 【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | 300 | 5 |