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Ashe
Fabled Sea Knight
Portrait
Ashe Fabled Sea Knight Face.webp
Attack
Ashe Fabled Sea Knight BtlFace.webp
Special
Ashe Fabled Sea Knight BtlFace C.webp
Damage
Ashe Fabled Sea Knight BtlFace D.webp
Art by: azu-taro (azuタロウ)
Description A commoner who was adopted by Lord Lonato. He is so focused on his goals, he won't take any breaks from his training, even while at the beach. Appears in Fire Emblem: Three Houses.
Rarities 5★Special
Weapon Type  Lance
Move Type  Cavalry
Voice Actor EN Shannon McKain
Voice Actor JP Yuuki Inoue (井上雄貴)
Release Date
Entry Icon MiniUnit Head 12.png Three Houses
Internal ID PID_水着アッシュ (674)
Origin 120000300400

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/176/7/88/9/103/4/52/3/439
2★15/16/177/8/99/10/113/4/52/3/441
3★16/17/187/8/99/10/114/5/63/4/544
4★16/17/188/9/1010/11/124/5/63/4/546
5★17/18/198/9/1010/11/125/6/74/5/649

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3525/28/3129/32/3421/23/2610/12/15126~128
2★30/33/3628/31/3432/35/3722/25/2810/13/16136~137
3★33/36/3930/33/3634/37/4025/28/3112/15/18149
4★34/37/4032/35/3836/39/4326/29/3213/16/19156~157
5★36/40/4334/37/4038/41/4529/32/3514/18/21167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%65%70%60%30%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance61501★1★
Steel Lance811002★2★
Silver Lance1112004★3★
Divine Sea Spear161
Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat and inflicts Atk/Spd/Def-3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently.
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
1004★3★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
2004★

Passives[]

TypeNameDescriptionSPUnlock
AB Duel Cavalry 1
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
702★
B Duel Cavalry 2
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
1503★
B Duel Cavalry 3
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
3004★
B Duel Cavalry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
3005★
BS/D Near Trace 1
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-1 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
601★
S/D Near Trace 2
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-2 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
1202★
S/D Near Trace 3
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
2404★
CHone Spd 1
At start of turn, grants Spd+2 to adjacent allies for 1 turn.
502★
Hone Spd 2
At start of turn, grants Spd+3 to adjacent allies for 1 turn.
1003★
Hone Spd 3
At start of turn, grants Spd+4 to adjacent allies for 1 turn.
2004★
Joint Hone Spd
At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn.
3005★

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