General | Quotes | Misc | Heroic Ordeal |
Ashe Fabled Sea Knight | |
---|---|
Art by: azu-taro (azuタロウ) | |
Description | A commoner who was adopted by Lord Lonato. He is so focused on his goals, he won't take any breaks from his training, even while at the beach. Appears in Fire Emblem: Three Houses. |
Rarities | 5 Focus — Special |
Weapon Type | Lance |
Move Type | Cavalry |
Voice Actor EN | Shannon McKain |
Voice Actor JP | 井上雄貴(Yuki Inoue) |
Release Date | |
Entry | Three Houses |
Version | 5.6 |
Internal ID | PID_水着アッシュ (674)
|
Origin | 120000300400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 8/9/10 | 3/4/5 | 2/3/4 | 39 |
2 | 15/16/17 | 7/8/9 | 9/10/11 | 3/4/5 | 2/3/4 | 41 |
3 | 16/17/18 | 7/8/9 | 9/10/11 | 4/5/6 | 3/4/5 | 44 |
4 | 16/17/18 | 8/9/10 | 10/11/12 | 4/5/6 | 3/4/5 | 46 |
5 | 17/18/19 | 8/9/10 | 10/11/12 | 5/6/7 | 4/5/6 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 25/28/31 | 29/32/34 | 21/23/26 | 10/12/15 | 126~128 |
2 | 30/33/36 | 28/31/34 | 32/35/37 | 22/25/28 | 10/13/16 | 136~137 |
3 | 33/36/39 | 30/33/36 | 34/37/40 | 25/28/31 | 12/15/18 | 149 |
4 | 34/37/40 | 32/35/38 | 36/39/43 | 26/29/32 | 13/16/19 | 156~157 |
5 | 36/40/43 | 34/37/40 | 38/41/45 | 29/32/35 | 14/18/21 | 167~169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 70% | 60% | 30% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Divine Sea Spear | 16 | 1 | Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat and inflicts Atk/Spd/Def-3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | B Duel Cavalry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | 2 | |
B Duel Cavalry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | 3 | ||
B Duel Cavalry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 4 | ||
B Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 5 | ||
B | S/D Near Trace 1 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
S/D Near Trace 2 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
S/D Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 50 | 2 | |
Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 100 | 3 | ||
Hone Spd 3 | At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 200 | 4 | ||
Joint Hone Spd | At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. | 300 | 5 |