General | Quotes | Misc | Heroic Ordeal |
Ashe Chivalric Amends | |
---|---|
Art by: Tobi | |
Description | A student of the Blue Lions. Though he was born a commoner, by a twist of fate Lord Lonato took him in. Appears in Fire Emblem: Three Houses. |
Rarities | 5 |
Weapon Type | Green bow |
Move Type | Cavalry |
Voice Actor EN | Shannon McKain |
Voice Actor JP | 井上雄貴(Yuki Inoue) |
Release Date | |
Entry | Three Houses |
Version | 8.10 |
Internal ID | PID_アッシュ (1157)
|
Origin | 120000300400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 8/9/10 | 5/6/7 | 5/6/7 | 3/4/5 | 40 |
2 | 14/15/16 | 9/10/11 | 6/7/8 | 5/6/7 | 3/4/5 | 42 |
3 | 15/16/17 | 9/10/11 | 6/7/8 | 6/7/8 | 4/5/6 | 45 |
4 | 15/16/17 | 10/11/12 | 7/8/9 | 6/7/8 | 4/5/6 | 47 |
5 | 16/17/18 | 10/11/12 | 7/8/9 | 7/8/9 | 5/6/7 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 31/33/36 | 33/36/38 | 18/20/23 | 17/20/23 | 139~141 |
2 | 29/32/35 | 34/36/39 | 36/39/42 | 19/21/24 | 18/21/24 | 149~150 |
3 | 32/35/38 | 36/39/42 | 39/42/45 | 21/24/27 | 21/24/27 | 164 |
4 | 33/36/39 | 38/42/45 | 42/45/48 | 22/25/28 | 22/25/28 | 172~173 |
5 | 35/39/42 | 40/44/47 | 44/47/51 | 24/27/31 | 24/28/31 | 184~186 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 90% | 45% | 50% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Just Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4 during their combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during their combat (cannot exceed the foe's maximum Special cooldown). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Curved Shot | 2 | Boosts Special damage by 30% of the greater of foe's Spd or Def. If unit's or foe's Special is ready or unit's or foe's Special triggered before or during this combat and if unit can attack during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Flared Sparrow | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | 300 | 5 | ||
B | Seal Spd 1 | Inflicts Spd-3 on foe through its next action after combat. | 40 | 2 | |
Seal Spd/Def 1 | Inflicts Spd/Def-3 on foe through its next action after combat. | 100 | 3 | ||
Seal Spd/Def 2 | Inflicts Spd/Def-5 on foe through its next action after combat. | 200 | 4 | ||
Seal Spd/Def 3 | Inflicts Spd/Def-3 on foe and additional penalty to foe's Spd/Def = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Def, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Def-6 on foe through its next action. | 300 | 5 | ||
C | Odd Spd Wave 1 | At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 2 | |
Odd Spd Wave 2 | At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 3 | ||
Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 | ||
Odd Spd Wave 4 | At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. | 300 | 5 |