General | Quotes | Misc | Heroic Ordeal |
Ashe Budding Chivalry | |
---|---|
Art by: Iori Suzuki (スズキイオリ) | |
Description | Devoted knight in training who wishes to help those in need. He has come to Askr's spring festival full of spirit for the season. Appears in Fire Emblem: Three Houses. |
Rarities | 4 — 5 Focus — Special |
Weapon Type | Red Dagger |
Move Type | Flying |
Voice Actor EN | Shannon McKain |
Voice Actor JP | 井上雄貴(Yuki Inoue) |
Release Date | |
Addition Date | |
Entry | Three Houses |
Version | 7.3 |
Internal ID | PID_春祭アッシュ (926)
|
Origin | 120000300400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 10/11/12 | 8/9/10 | 1/2/3 | 1/2/3 | 40 |
2 | 15/16/17 | 11/12/13 | 9/10/11 | 1/2/3 | 1/2/3 | 42 |
3 | 16/17/18 | 11/12/13 | 9/10/11 | 2/3/4 | 2/3/4 | 45 |
4 | 16/17/18 | 12/13/14 | 10/11/12 | 2/3/4 | 2/3/4 | 47 |
5 | 17/18/19 | 12/13/14 | 10/11/12 | 3/4/5 | 3/4/5 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 31/34/36 | 32/35/38 | 20/23/26 | 9/11/14 | 134~136 |
2 | 30/33/36 | 34/37/39 | 35/38/41 | 22/25/28 | 9/12/15 | 144~145 |
3 | 33/36/39 | 36/39/42 | 38/41/44 | 25/28/31 | 11/14/17 | 158 |
4 | 34/37/40 | 38/41/45 | 41/44/47 | 26/29/32 | 12/15/18 | 166~167 |
5 | 36/40/43 | 40/43/47 | 43/46/49 | 29/32/35 | 13/17/20 | 177~179 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 80% | 65% | 30% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Bunny's Egg | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 3 | 3 |
Bunny's Egg+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Bunny's Egg+ can be upgraded in the Weapon Refinery.
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Speed | 1 | Grants Spd+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Up Spd | 1 | Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | — | 4 |
Rally Up Spd+ | 1 | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 1 | |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 2 | ||
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
C | Atk/Spd Rein 1 | Inflicts Atk/Spd-2 on foes within 2 spaces during combat. | 60 | 3 | |
Atk/Spd Rein 2 | Inflicts Atk/Spd-3 on foes within 2 spaces during combat. | 120 | 4 | ||
Atk/Spd Rein 3 | Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 240 | 5 |