Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 15/16/17 5/6/7 4/5/6 1/2/3 4/5/6 34 2 15/16/17 6/7/8 5/6/7 1/2/3 4/5/6 36 3 16/17/18 6/7/8 5/6/7 2/3/4 5/6/7 39 4 16/17/18 7/8/9 6/7/8 2/3/4 5/6/7 41 5 17/18/19 7/8/9 6/7/8 3/4/5 6/7/8 44
Level 40 stats Rarity HP Atk Spd Def Res Total 1 24/27/30 23/25/28 20/23/25 9/11/14 22/24/27 109~111 2 25/28/31 25/28/31 22/25/28 9/12/15 23/26/29 119 3 27/30/33 27/30/33 24/27/30 11/14/17 26/29/32 130 4 28/31/34 29/32/35 26/29/32 12/15/18 27/30/33 137 5 30/33/36 31/34/37 28/31/34 13/17/20 30/33/36 147~148
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 35% 60% 55% 30% 60% 240%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Fire 4 2 — 50 1 1 Elfire 6 2 — 100 3 2 Bolganone 9 2 — 200 4 3 Valflame 14 2 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 400 5 5
Valflame can be upgraded in the Weapon Refinery . When upgraded, the description of Valflame becomes "At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions.". Valflame can be upgraded with the additional effect "Grants bonus to unit's Atk = total penalties on foe during combat.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Rising Flame 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4 3 Growing Flame 4 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 300 — 4
Type Name Description SP Unlock B Recover Ring At start of turn, restores 10 HP. (Skill cannot be inherited.) 200 5 C Def Ploy 1 At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 1 Def Ploy 2 At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 2 Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 4