General | Quotes | Misc | Heroic Ordeal |
Arval Cycle Keeper | |
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Art by: Nijimaarc (にじまあるく) | |
Description | A mysterious being who exists on the edge of dreams and reality. Fond of offering advice and intent on providing guidance. Appears in Fire Emblem Warriors: Three Hopes. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Anima |
Ally Boost | HP+5, Res+5 |
Mythic Effect 2 | Defensive Team Bonus |
Weapon Type | Colorless Tome |
Move Type | Infantry |
Voice Actor EN | Melissa Hutchison |
Voice Actor JP | 田村睦心(Mutsumi Tamura) |
Release Date | |
Entry | Three Houses |
Version | 6.10 |
Internal ID | PID_神階ラルヴァ (868)
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Origin | 120001100300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 8/9/10 | 2/3/4 | 1/2/3 | 10/11/12 | 41 |
2 | 15/16/17 | 9/10/11 | 2/3/4 | 1/2/3 | 11/12/13 | 43 |
3 | 16/17/18 | 9/10/11 | 3/4/5 | 2/3/4 | 11/12/13 | 46 |
4 | 16/17/18 | 10/11/12 | 3/4/5 | 2/3/4 | 12/13/14 | 48 |
5 | 17/18/19 | 10/11/12 | 4/5/6 | 3/4/5 | 12/13/14 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 31/33/36 | 16/19/22 | 14/16/19 | 31/34/36 | 133~135 |
2 | 30/33/36 | 34/36/39 | 17/20/23 | 15/17/20 | 34/37/39 | 142~144 |
3 | 33/36/39 | 36/39/42 | 20/23/26 | 17/20/23 | 36/39/42 | 157 |
4 | 34/37/40 | 38/42/45 | 21/24/27 | 18/21/24 | 38/41/45 | 164~166 |
5 | 36/40/43 | 40/44/47 | 23/27/30 | 20/23/27 | 40/43/47 | 176~178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 50% | 45% | 70% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 2 | 2 |
Atlas | 9 | 2 | — | 200 | 4 | 3 |
Rite of Souls | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Guard】on foes within 3 rows or 3 columns centered on unit with Res < unit's Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat), and foe cannot make a follow-up attack. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Duality | Grants Atk/Res+9. Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat. Neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack during combat. | 300 | 5 | |
B | Atk/Res Tempo 1 | Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 60 | 1 | |
Atk/Res Tempo 2 | Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 120 | 2 | ||
Atk/Res Tempo 3 | Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 240 | 4 | ||
C | Atk/Res Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn. | 60 | 2 | |
Atk/Res Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. | 120 | 3 | ||
Atk/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. | 240 | 4 | ||
Atk/Res Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat. | 300 | 5 |