General | Quotes | Misc | Heroic Ordeal |
Arthur Furious Mage | |
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Art by: HASUMI KAORU (蓮水薫) | |
Description | Raised alone in Silesse, separated from his sister and mother at a young age, he harbors resentment toward House Friege. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 5![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Joe Mucciolo |
Voice Actor JP | Reiou Tsuchida (土田玲央) |
Release Date | |
Entry | ![]() |
Internal ID | PID_アーサー (795)
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Origin | 30005601100 |
Contents
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 15/16/17 | 9/10/11 | 8/9/10 | 3/4/5 | 0/1/2 | 40 |
2![]() | 15/16/17 | 10/11/12 | 9/10/11 | 3/4/5 | 0/1/2 | 42 |
3![]() | 16/17/18 | 10/11/12 | 9/10/11 | 4/5/6 | 1/2/3 | 45 |
4![]() | 16/17/18 | 11/12/13 | 10/11/12 | 4/5/6 | 1/2/3 | 47 |
5![]() | 17/18/19 | 11/12/13 | 10/11/12 | 5/6/7 | 2/3/4 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 29/32/35 | 30/33/35 | 29/32/34 | 19/22/24 | 9/12/15 | 130~131 |
2![]() | 30/33/36 | 33/36/38 | 32/35/37 | 20/23/26 | 10/13/16 | 139~140 |
3![]() | 33/36/39 | 35/38/41 | 34/37/40 | 23/26/29 | 12/15/18 | 152 |
4![]() | 34/37/40 | 37/40/44 | 36/39/43 | 24/27/30 | 13/16/19 | 159~160 |
5![]() | 36/40/43 | 39/42/46 | 38/41/45 | 27/30/33 | 15/18/21 | 170~172 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 50% | 70% | 70% | 55% | 35% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1![]() | 1![]() |
Elwind | 6 | 2 | — | 100 | 2![]() | 2![]() |
Gronnvulture | 8 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 200 | 4![]() | 3![]() |
Gronnvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | 300 | 5![]() | 5![]() |
Gronnvulture+ can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4![]() | 3![]() |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Spd Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 2![]() |
![]() | Atk/Spd Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 3![]() | |
![]() | Atk/Spd Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4![]() | |
![]() | Atk/Spd Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5![]() | |
C | ![]() | Threaten Res 1 | At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. | 50 | 2![]() |
![]() | Threat. Spd/Res 1 | At start of turn, inflicts Spd/Res-3 on foes within 2 spaces through their next actions. | 100 | 3![]() | |
![]() | Threat. Spd/Res 2 | At start of turn, inflicts Spd/Res-4 on foes within 2 spaces through their next actions. | 200 | 4![]() | |
![]() | Spd/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on nearest foes through their next actions and grants Spd/Res+6 to unit for 1 turn. | 300 | 5![]() |