Armorpin Dagger+ | ||
---|---|---|
Weapon type | ||
Might | 12 | |
Range | 2 | |
Effectiveness | ||
Required | Armorpin Dagger | |
SP | 300 | |
Exclusive? | No | |
String ID | SID_鎧殺の暗器+
| |
Numeric ID | 2966
| |
Description [Collapse] |
Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 |
Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Notes[ | ]
- Has the same effect as Hardy Bearing 3.
- When battling an Armored unit, damage is boosted by 50%.
- Dragonhide, Svalinn Shield, Dew Dragonstone, Maltet, and the Neutralize Effective Against Armored status effect will neutralize the attack increase against Armored units.
- Armorpin Dagger+ only neutralizes effects that change the priority, or order of attacks, such as Desperation, Vantage, and Paranoia.
- Effects such as Guaranteed Follow-Ups and Quick Riposte 4, which do not change the order, but rather guarantee that an attack will occur in whatever order is natural, are not affected.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Armorpin Dagger+ is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+2 HP, +1 Mt | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 |
Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 50 | |
+2 HP, +2 Spd | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 |
Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 50 | |
+2 HP, +3 Def | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 |
Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 50 | |
+2 HP, +3 Res | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 |
Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 3 | Steel Dagger 3 | Armorpin Dagger 3 | Armorpin Dagger+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 鎧殺の暗器+ |
German | Panzertod+ |
Spanish (Europe) | Daga punzón + |
Spanish (Latin America) | Daga punzón + |
French | Dague cuirasse + |
Italian | Spaccacorazze+ |
Traditional Chinese (Taiwan) | 破鎧暗器+ |
Portuguese | Adaga alfinetada+ |