Notes[ | ]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Argent Bow's extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Argent Bow's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Argent Bow's extra attack does not affect the additional follow-up granted by 【Potent Follow X%】 or 【Potent Follow 100%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Argent Bow's user that guarantees follow-up attacks.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
— | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 SP, 500, 200 | |
+2 HP, +2 Spd | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 SP, 500, 200 | |
+2 HP, +3 Def | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 SP, 500, 200 | |
+2 HP, +3 Res | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | 400 SP, 500, 200 |
Notes[ | ]
- The refined version listed first has the same effect as Chill Def 3.
- The stat decrease that can be applied by Argent Bow is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Unit selection takes place after all Bonuses on allies are removed, and before any new Bonuses or Penalties are applied. All other existing Bonuses and Penalties count towards their respective stats during unit selection.
- Argent Bow does not compare Def stats, so 【Phantom】 effects will not work.
- If multiple units are tied for the highest Def, each of those units will receive the effect.
List of owners[ | ]
Unit | Skill chain |
---|---|
Argent Bow 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 銀の宝弓 |
German | Argentumbogen |
Spanish (Europe) | Arco argénteo |
Spanish (Latin America) | Arco argento |
French | Arc précieux |
Italian | Arco argentato |
Traditional Chinese (Taiwan) | 銀之寶弓 |
Portuguese | Arco argênteo |