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A Game Mode which fuses Arena and Squad Assault. As of Version 6.4.0 Arena Assault has been renamed Arena Assault+.

Arena Assault+ Screen

Overview[]

Arena Assault+ is a battle arena for advanced players. The goal is to use multiple teams to clear many maps in a row. As opposed to the regular Arena, no Dueling Swords are required to play.

Rewards are given based on rank at the end of each season with each season being one week long.

Basics[]

The score you earn is determined from the very first team you use, and unlike the classic Arena, there are no Bonus Allies.

After clearing one map, you'll immediately continue to the next map. Heroes who participate in battle cannot be used again in the streak. It is possible to use fewer than four Heroes per map, however you are not allowed to use duplicates of a Hero, meaning if you have already used Olivia Blushing Beauty Face FC.png Olivia: Blushing Beauty in the first map, you cannot use that Hero again in the following maps. Upon clearing a set of maps or losing, all Heroes will be released. This means that all your Heroes will be free to battle once again.

Items[]

Special items can be earned by defeating teams that include enemies of level 35 or higher. The number of items awarded is based on the number on consecutive wins achieved.

Wins Item(s)
3 1
5 2
7 3

The maximum number of items that can be stored is 99 for each type.You can bring up to three of the following special items into Arena Assault+ to use during battle.

Name Description
Elixir.png
Elixir
Restores 99 HP to all allies.
Fortifying Horn.png
Fortifying Horn
Grants all allies Atk/Spd/Def/Res+6 for 1 turn.
Special Blade.png
Special Blade
Enables use of Specials for all allies.
Infantry Boots.png
Infantry Boots
Grants +1 to movement to all allies for 1 turn.
Naga's Tear.png
Naga's Tear
Grants Atk/Spd/Def/Res+6 to two allies who have yet to act. Specials are also enabled. Effective 1 turn.
Dancer's Veil.png
Dancer's Veil
Allows one random ally that has already acted to take another action.
Lightning Charm.png
Lightning Charm
Inflicts 20 damage to all enemies.
Panic Charm.png
Panic Charm
Bonuses on all enemies become penalties through each foe's next action.
Fear Charm.png
Fear Charm
All enemies are prevented from counterattacking until each foe's next action.
Pressure Charm.png
Pressure Charm
Limits all enemy movement to 1 space through each foe's next action.

Scoring[]

The scoring system is similar to Arena. Defeating higher difficulty teams increases score, as well as consecutive wins. Casualties reduces score and losing to a team ends the run. The few differences in how Arena Assault+ is scored differently are:

  • The first team is mainly used for scoring and will determine what defense teams there are to select.
  • Teams 2 through 7 can contribute to scoring if they hold blessings or use Legendary Heroes that are the correct season
    • Blessings will still count toward the score even if a legendary hero does not go into battle with that hero.
  • Bonus heroes do not increase the score.

Rewards[]

Dragonflowers,  Refining Stones, Sacred Coins, and  Hero Feathers are awarded based on the player rank at the end of each season.

Rank Dragonflowers  Sacred Coins  Refining Stones  Hero Feathers
1-1,000 60 30 30 5,500
1,001-3,000 50 25 25 4,500
3,001-5,000 40 22 22 3,500
5,001-10,000 36 19 19 3,000
10,001-20,000 32 17 17 2,400
20,001-30,000 28 15 15 2,000
30,001-50,000 24 14 14 1,500
50,001-70,000 20 13 13 1,200
70,001-100,000 18 12 12 1,000
100,001-200,000 16 11 11 800
200,001-300,000 14 10 10 600

There is also a Chain Rewards of Dragonflowers for the first 3 consecutive wins.

Wins Dragonflowers
1 10
2 20
3 40

Arena Assault+ maps[]

For a list of all maps, see List of Arena maps

Arena Assault+ does not use the same rotation as Arena. For the current rotation schedule, Arena is 1 week ahead of Arena Assault+ (e.g. If Arena is on Rotation 2, Arena Assault+ is on Rotation 1).

Rotation 6
Maps
Wall desert NE 2.png
Wall desert EW 1.png
Wall desert NEW 2.png
Wall desert NW 1.png
Wall desert NS 2.png
Wall desert NES 1.png
Wall desert SW 1.png
Wall desert NES 2.png
Wall desert EW 1.png
Wall desert SW 1.png
Wall desert NS 1.png
Wall desert S 1.png
Wall desert Pillar 1.png
Wall desert Pillar 1.png
Wall desert E 1.png
Wall desert EW 1.png
Wall desert W 2.png
Wall normal Pillar 1.png
Wall inside Pillar 1.png
Wall inside N U.png
Wall inside Pillar U.png
Wall inside N 1.png
Wall inside S 2.png
Wall inside Pillar U.png
Wall inside NS 1.png
Wall inside Pillar 1.png
Wall inside S 1.png
Wall normal E 1.png
Wall normal EW 2.png
Wall normal NW U.png
Wall normal N 1.png
Wall normal ES 2.png
Wall normal EW 1.png
Wall normal SW U.png
Wall normal Pillar 1.png
Wall desert E 2.png
Wall desert W 1.png
Wall desert Pillar 1.png
Wall desert Pillar 1.png
Rotation 7
Maps
Wall inside NE U.png
Wall inside NW U.png
Wall inside ES 1.png
Wall inside NSW U.png
Wall inside NS U.png
Wall inside NE U.png
Wall inside EW 2.png
Wall inside NEW U.png
Wall inside NW 1.png
Wall inside NS U.png
Wall inside NS U.png
Wall inside ES 1.png
Wall inside ESW 2.png
Wall inside EW 1.png
Wall inside SW U.png
Wall inside NS U.png
Wall inside NES U.png
Wall inside NW 1.png
Wall inside ES U.png
Wall inside SW U.png
Wall normal E 1.png
Wall normal NW 2.png
Wall normal S 1.png
Wall normal Pillar 1.png
Wall normal N 1.png
Wall normal E 1.png
Wall normal SW 2.png
Wall normal E 1.png
Wall normal W 1.png
Wall desert E U.png
Wall desert W 1.png
Wall desert Pillar 1.png
Wall desert Pillar U.png
Wall desert Pillar U.png
Wall desert E 2.png
Wall desert W 1.png
Wall desert Pillar 1.png
Wall desert NE 1.png
Wall desert NW U.png
Wall desert NE U.png
Wall desert NW U.png
Wall desert ES U.png
Wall desert SW U.png
Wall desert ES 2.png
Wall desert SW U.png
Wall normal N 1.png
Wall normal N 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal S 1.png
Wall normal S 1.png
Wall desert E 1.png
Wall desert W 2.png
Wall desert N 1.png
Wall desert ES 1.png
Wall desert W 2.png
Wall inside N U.png
Wall inside N 1.png
Wall inside NS U.png
Wall inside S U.png
Wall inside N U.png
Wall inside NES 2.png
Wall inside NEW 2.png
Wall inside W 1.png
Wall inside S 1.png
Wall inside ES 1.png
Wall inside SW 1.png
Wall inside NE 1.png
Wall inside NW 1.png
Wall inside ES 1.png
Wall inside NSW 2.png
Wall inside S U.png
Wall normal N 1.png
Wall normal E 1.png
Wall normal W 2.png
Wall normal E 1.png
Wall normal SW 1.png
Rotation 8
Maps
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside N 1.png
Wall inside Pillar 1.png
Wall inside NS 2.png
Wall inside E 1.png
Wall inside EW 1.png
Wall inside NSW U.png
Wall inside S 1.png
Wall inside N 1.png
Wall inside S U.png
Wall normal E 1.png
Wall normal W 2.png
Wall normal Pillar 1.png
Wall inside Pillar 2.png
Wall inside E 1.png
Wall inside W 2.png
Wall inside Pillar 1.png
Wall inside NE 2.png
Wall inside EW 1.png
Wall inside NW 1.png
Wall inside NS U.png
Wall inside NS 1.png
Wall inside ES U.png
Wall inside EW U.png
Wall inside SW 2.png
Wall normal E 2.png
Wall normal W 1.png
Wall normal N 1.png
Wall normal ES 2.png
Wall normal W U.png
Wall desert N 1.png
Wall desert S 1.png
Rotation 9
Maps
Wall inside E 1.png
Wall inside NW 1.png
Wall inside E 2.png
Wall inside W 1.png
Wall inside S 1.png
Wall inside N 1.png
Wall inside N 1.png
Wall inside ES 2.png
Wall inside W 1.png
Wall inside E 1.png
Wall inside SW 2.png
Wall normal NE U.png
Wall normal W U.png
Wall normal NS U.png
Wall normal ES 1.png
Wall normal W 1.png
Wall desert E 1.png
Wall desert W 1.png
Wall desert E 1.png
Wall desert W 1.png
Wall normal E 1.png
Wall normal W 1.png
Wall desert N U.png
Wall desert S U.png
Wall inside N 1.png
Wall inside Pillar 1.png
Wall inside ES 2.png
Wall inside W 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall normal NE 1.png
Wall normal W 1.png
Wall normal E 1.png
Wall normal SW 2.png
Rotation 10
Maps
Wall inside NE U.png
Wall inside W 2.png
Wall inside E 1.png
Wall inside NW U.png
Wall inside S 1.png
Wall inside S 2.png
Wall inside Pillar 2.png
Wall inside Pillar 1.png
Wall inside Pillar 2.png
Wall inside Pillar 2.png
Wall inside Pillar 1.png
Wall normal N 1.png
Wall normal N 1.png
Wall normal N 1.png
Wall normal NS 1.png
Wall normal NE 1.png
Wall normal NSW 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal NES 1.png
Wall normal SW 1.png
Wall normal NS 1.png
Wall normal S 1.png
Wall normal S 1.png
Wall normal S 1.png
Wall inside N 2.png
Wall inside E 2.png
Wall inside EW 1.png
Wall inside NW U.png
Wall inside ES 2.png
Wall inside EW 1.png
Wall inside W U.png
Wall inside NS 1.png
Wall inside NS 2.png
Wall inside Pillar 1.png
Wall inside S 1.png
Wall normal N 1.png
Wall normal E 1.png
Wall normal SW 2.png
Wall inside N 2.png
Wall inside NS 1.png
Wall inside N 1.png
Wall inside E 1.png
Wall inside SW 2.png
Wall inside S 2.png
Wall inside N 1.png
Wall inside NE U.png
Wall inside W 1.png
Wall inside E 1.png
Wall inside SW U.png
Wall inside NS 1.png
Wall inside S 2.png
Rotation 1
Maps
Wall inside N U.png
Wall inside N 1.png
Wall inside NS U.png
Wall inside S U.png
Wall inside N U.png
Wall inside NES 2.png
Wall inside NEW 2.png
Wall inside W 1.png
Wall inside S 1.png
Wall inside ES 1.png
Wall inside SW 1.png
Wall desert E 1.png
Wall desert W 1.png
Wall desert E 1.png
Wall desert W 1.png
Wall inside Pillar 1.png
Wall inside N 1.png
Wall inside Pillar 1.png
Wall inside NS 2.png
Wall inside E 1.png
Wall inside EW 1.png
Wall inside NSW U.png
Wall inside S 1.png
Wall inside N 1.png
Wall inside S U.png
Wall normal E 1.png
Wall normal W 2.png
Wall normal Pillar 1.png
Wall inside Pillar 2.png
Wall inside E 1.png
Wall inside W 2.png
Wall inside Pillar 1.png
Wall inside NE 2.png
Wall inside EW 1.png
Wall inside NW 1.png
Wall inside NS U.png
Wall inside NS 1.png
Wall inside ES U.png
Wall inside EW U.png
Wall inside SW 2.png
Wall normal E 2.png
Wall normal W 1.png
Wall normal N 1.png
Wall normal ES 2.png
Wall normal W U.png
Wall desert Pillar 1.png
Wall desert Pillar 1.png
Rotation 2
Maps
Wall desert Pillar 1.png
Wall desert E 1.png
Wall desert EW 1.png
Wall desert W 2.png
Wall normal Pillar 1.png
Wall normal E 1.png
Wall normal W 1.png
Wall desert NE 2.png
Wall desert EW 1.png
Wall desert NEW 2.png
Wall desert NW 1.png
Wall desert NS 2.png
Wall desert NES 1.png
Wall desert SW 1.png
Wall desert NES 2.png
Wall desert EW 1.png
Wall desert SW 1.png
Wall desert NS 1.png
Wall desert S 1.png
Wall desert Pillar 1.png
Wall inside N 1.png
Wall inside Pillar 1.png
Wall inside ES 2.png
Wall inside W 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall normal NE 1.png
Wall normal W 1.png
Wall normal E 1.png
Wall normal SW 2.png
Rotation 3
Maps
Wall normal N 1.png
Wall normal N 1.png
Wall normal N 1.png
Wall normal NS 1.png
Wall normal NE 1.png
Wall normal NSW 1.png
Wall normal NS 1.png
Wall normal NS 1.png
Wall normal NES 1.png
Wall normal SW 1.png
Wall normal NS 1.png
Wall normal S 1.png
Wall normal S 1.png
Wall normal S 1.png
Wall normal E 1.png
Wall normal NW 2.png
Wall normal S 1.png
Wall normal Pillar 1.png
Wall normal N 1.png
Wall normal E 1.png
Wall normal SW 2.png
Wall normal E 1.png
Wall normal W 1.png
Wall desert E U.png
Wall desert W 1.png
Wall desert Pillar 1.png
Wall desert Pillar U.png
Wall desert Pillar U.png
Wall desert E 2.png
Wall desert W 1.png
Wall desert Pillar 1.png
Wall desert NE 1.png
Wall desert NW U.png
Wall desert NE U.png
Wall desert NW U.png
Wall desert ES U.png
Wall desert SW U.png
Wall desert ES 2.png
Wall desert SW U.png
Wall inside E 1.png
Wall inside NW 1.png
Wall inside E 2.png
Wall inside W 1.png
Wall inside S 1.png
Wall inside N 1.png
Wall inside N 1.png
Wall inside ES 2.png
Wall inside W 1.png
Wall inside E 1.png
Wall inside SW 2.png
Wall normal NE U.png
Wall normal W U.png
Wall normal NS U.png
Wall normal ES 1.png
Wall normal W 1.png
Wall inside N 2.png
Wall inside NS 1.png
Wall inside N 1.png
Wall inside E 1.png
Wall inside SW 2.png
Wall inside S 2.png
Wall inside N 1.png
Wall inside NE U.png
Wall inside W 1.png
Wall inside E 1.png
Wall inside SW U.png
Wall inside NS 1.png
Wall inside S 2.png
Rotation 4
Maps
Wall desert N U.png
Wall desert S U.png
Wall inside N 2.png
Wall inside E 2.png
Wall inside EW 1.png
Wall inside NW U.png
Wall inside ES 2.png
Wall inside EW 1.png
Wall inside W U.png
Wall inside NS 1.png
Wall inside NS 2.png
Wall inside Pillar 1.png
Wall inside S 1.png
Wall normal N 1.png
Wall normal E 1.png
Wall normal SW 2.png
Wall inside Pillar 1.png
Wall inside N U.png
Wall inside Pillar U.png
Wall inside N 1.png
Wall inside S 2.png
Wall inside Pillar U.png
Wall inside NS 1.png
Wall inside Pillar 1.png
Wall inside S 1.png
Wall normal E 1.png
Wall normal EW 2.png
Wall normal NW U.png
Wall normal N 1.png
Wall normal ES 2.png
Wall normal EW 1.png
Wall normal SW U.png
Wall normal Pillar 1.png
Wall desert E 2.png
Wall desert W 1.png
Wall desert N 1.png
Wall desert S 1.png
Rotation 5
Maps
Maximum number of loops have been performed

Trivia[]

  • Between to , Arena Assault was temporarily not playable due to an error. Intelligent Systems apologized by giving a special one-time log-in bonus of 5 Orbs Orb.png between to .

In other languages[]

Language Name
English (US) Arena Assault
Japanese 縛鎖の闘技場
German Arenaüberfall
Spanish (Europe) Asalto del coliseo
Spanish (Latin America) Asalto del coliseo
French Assaut de l'arène
Italian Assalto arena
Traditional Chinese (Taiwan) 縛鎖鬥技場
Portuguese Ofensiva na Arena
Language Name
Japanese 縛鎖の闘技場+
German Arenaüberfall+
Spanish (Europe) Asalto del coliseo +
Spanish (Latin America) Asalto del coliseo +
French Assaut de l'arène +
Italian Assalto arena+
Traditional Chinese (Taiwan) 縛鎖鬥技場+
Portuguese Ofensiva na Arena+
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