Arena Assault
A Game Mode which fuses Arena and Squad Assault.
Contents
Overview[edit | edit source]
Arena Assault is a battle arena for advanced players. The goal is to use multiple teams to clear many maps in a row. As opposed to the regular Arena, no Dueling Swords are required to play.
Rewards are given based on rank at the end of each season with each season being one week long.
Basics[edit | edit source]
The score you earn is determined from the very first team you use, and unlike the classic Arena, there are no Bonus Allies.
After clearing one map, you'll immediately continue to the next map. Heroes who participate in battle cannot be used again in the streak. It is possible to use fewer than four Heroes per map, however you are not allowed to use duplicates of a Hero, meaning if you have already used Olivia: Blushing Beauty in the first map, you cannot use that Hero again in the following maps. Upon clearing a set of maps or losing, all Heroes will be released. This means that all your Heroes will be free to battle once again.
Items[edit | edit source]
Special items can be earned by defeating teams that include enemies of level 35 or higher. The number of items awarded is based on the number on consecutive wins achieved.
Wins | Item(s) |
---|---|
3 | 1 |
5 | 2 |
7 | 3 |
The maximum number of items that can be stored is 99 for each type. You can bring up to three of the following special items into Arena Assault to use during battle.
Name | Description |
---|---|
![]() Elixir |
Restores 99 HP to all allies. |
![]() Fortifying Horn |
Grants all allies Atk/Spd/Def/Res+6 for 1 turn. |
![]() Special Blade |
Enables use of Specials for all allies. |
![]() Infantry Boots |
Grants +1 to movement to all allies for 1 turn. |
![]() Naga's Tear |
Grants Atk/Spd/Def/Res+6 to two allies who have yet to act. Specials are also enabled. Effective 1 turn. |
![]() Dancer's Veil |
Allows one random ally that has already acted to take another action. |
![]() Lightning Charm |
Inflicts 20 damage to all enemies. |
![]() Panic Charm |
Bonuses on all enemies become penalties through each foe's next action. |
![]() Fear Charm |
All enemies are prevented from counterattacking until each foe's next action. |
![]() Pressure Charm |
Limits all enemy movement to 1 space through each foe's next action. |
Scoring[edit | edit source]
The scoring system is similar to Arena. Defeating higher difficulty teams increases score, as well as consecutive wins. Casualties reduces score and losing to a team ends the run. The few differences in how Arena Assault is scored differently are:
- The first team is mainly used for scoring and will determine what defense teams there are to select.
- Teams 2 through 7 can contribute to scoring if they hold blessings or use Legendary Heroes that are the correct season
- Blessings will still count toward the score even if a legendary hero does not go into battle with that hero.
- Bonus heroes do not increase the score.
Rewards[edit | edit source]
Sacred Coins and Hero Feathers are awarded based on the player rank at the end of each season.
Arena Assault maps[edit | edit source]
- For a list of all maps, see List of Arena maps.
Arena Assault does not use the same rotation as Arena. For the current rotation schedule, Arena is 1 week ahead of Arena Assault (e.g. If Arena is on Rotation 2, Arena Assault is on Rotation 1).
Trivia[edit | edit source]
- Between to , Arena Assault was temporarily not playable due to an error. Intelligent Systems apologized by giving a special one-time log-in bonus of 5 Orbs
between to .
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 縛鎖の闘技場 |
German | Arenaüberfall |
Spanish (Europe) | Asalto del coliseo |
Spanish (Latin America) | Asalto del coliseo |
French | Assaut de l'arène |
Italian | Assalto arena |
Traditional Chinese (Taiwan) | 縛鎖鬥技場 |
Portuguese | Ofensiva na Arena |