Arcane Sly Knife | ||
---|---|---|
Weapon type | ||
Might | 14 | |
Range | 2 | |
Required | Silver Dagger | |
SP | 300 | |
Exclusive? | No | |
Arcane? | Yes | |
String ID | SID_魔器・姿なき影刃
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Numeric ID | 4457
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Status effects | ||
Def/Res-7 | Target & Foes within 2 spaces of Target | After combat if Unit attacked |
Combat effects | ||
Atk/Spd/Def/Res+X (min: 5, max: 14) X = 25% of Foe's Atk at start of combat, -4 | Unit | Unit's HP ≥ 25% at start of combat |
Neutralizes Spd/Def Bonuses | Foe | |
Boosts damage by X% X = 15% of Unit's Atk before & during combat | Unit | |
Reduces damage by 7 from Foe's first attack (including second attacks) | ||
Special cooldown count-1 before Unit's first attack |
Note[ | ]
- The stat increase that can be applied by Arcane Sly Knife is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- Arcane Sly Knife can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- The damage boosting effect of Arcane Sly Knife is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Arcane Sly Knife ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage-reduction effect is a flat -7 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Arcane Sly Knife's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+2 HP, +1 Mt | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 200 | |
+2 HP, +2 Spd | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 200 | |
+2 HP, +3 Def | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 200 | |
+2 HP, +3 Res | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 |
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (min 5; max 14), neutralizes foe's bonuses to Spd/Def, deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 200 |
List of owners[ | ]
Unit | Skill chain | |||
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Iron Dagger 5 | Steel Dagger 5 | Silver Dagger 5 | Arcane Sly Knife 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2024-12-06 | 2024-12-25 | Book IX: Rune and More | Arcane Sly Knife |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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