Arcane Darkbow | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Effectiveness | |
Required | Silver Bow |
SP | 300 |
Exclusive? | No |
Arcane? | Yes |
String ID | SID_魔器・優しさの影弓
|
Numeric ID | 3688
|
Description | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Notes[ | ]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- The stat increase that can be applied by Arcane Darkbow is considered a temporary buff.
- Arcane Darkbow can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Arcane Darkbow do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Arcane Darkbow will apply.
- Effects that are neutralized by Arcane Darkbow:
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Arcane Darkbow does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Arcane Darkbow's priority changing effect.
- Arcane Darkbow changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Caltrop Dagger+.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+2 HP, +1 Mt | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 350 SP, 500, 200 | |
+2 HP, +2 Spd | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 350 SP, 500, 200 | |
+2 HP, +3 Def | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 350 SP, 500, 200 | |
+2 HP, +3 Res | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties, and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 350 SP, 500, 200 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 5 | Steel Bow 5 | Silver Bow 5 | Arcane Darkbow 5 |
* Alfonse: Prince of Askr, Sharena: Princess of Askr, Anna: Commander, and Forma units cannot be used for skill inheritance or turned into combat manuals.
** Rearmed and Attuned Heroes cannot be used for normal skill inheritance or turned into combat manuals after using their Arcane/Elite Inheritance unless their Arcane/Elite Inheritance is restored via merges.
** Rearmed and Attuned Heroes cannot be used for normal skill inheritance or turned into combat manuals after using their Arcane/Elite Inheritance unless their Arcane/Elite Inheritance is restored via merges.
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2023-07-18 | 2023-08-08 | Rearmed Eitr & Rearmed Alcryst | Arcane Darkbow |
2023-10-31 | 2023-11-14 | Mythic Heroes - Veyle | Arcane Darkbow |
2024-01-14 | 2024-01-28 | Legendary & Mythic Hero Remix 1 | Arcane Darkbow |
2024-03-28 | 2024-04-06 | Focus: Lapis & Citrinne's Battle | Arcane Darkbow |
2024-04-01 | 2024-04-09 | Revival: Rearmed Eitr & Alcryst | Arcane Darkbow |
2024-05-19 | 2024-05-30 | Focus: Tempest Trials | Arcane Darkbow |
2024-06-17 | 2024-06-21 | Revival: Rearmed Eitr & Alcryst | Arcane Darkbow |
2024-07-20 | 2024-08-03 | Ascendant, Rearmed & Attuned | Arcane Darkbow |
2024-10-11 | 2024-10-25 | Ascendant, Rearmed & Attuned | Arcane Darkbow |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 魔器・優しさの影弓 |
German | Arkaner Bogen |
Spanish (Europe) | Arco arcano osc. |
Spanish (Latin America) | Arco arcano osc. |
French | Arc obscur arcane |
Italian | Arco arcano |
Traditional Chinese (Taiwan) | 魔器・溫柔影弓 |
Portuguese | Arco arcano |