| Arcane Éljúðnir | |
|---|---|
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| Weapon type | |
| Might | 16 |
| Range | 1 |
| Required | Silver Sword |
| SP | 300 |
| Exclusive? | No |
| Arcane? | Yes |
| String ID | SID_魔器エリューズニル |
| Numeric ID | 3241 |
| Description | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Combat effects | ||
| Atk/Def-6 | Foe | Unit's HP ≥ 25% at start of combat |
| Special cooldown charge -1 | ||
| Cannot follow-up | ||
| Guaranteed follow-up | Unit | |
Notes[]
- The stat reduction that can be applied during combat by Arcane Éljúðnir is considered a temporary debuff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Arcane Éljúðnir.
- Arcane Éljúðnir can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Arcane Éljúðnir will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Arcane Éljúðnir will not prevent the additional follow-up attack of Potent Follow effects.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Arcane Éljúðnir.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Tempo Echo and Arcane Þrima will neutralize effects that inflict "Special cooldown charge -X" on its user.
Upgrades[]
Arcane Éljúðnir can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description | Cost |
|---|---|---|---|
| +5 HP, +2 Mt | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 350 SP, 500, 200 | |
| +5 HP, +3 Spd | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 350 SP, 500, 200 | |
| +5 HP, +4 Def | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 350 SP, 500, 200 | |
| +5 HP, +4 Res | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 350 SP, 500, 200 |
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Arcane Éljúðnir 5 | |
* Alfonse: Prince of Askr, Sharena: Princess of Askr, Anna: Commander, and Forma units cannot be used for skill inheritance or turned into combat manuals.
** Rearmed and Attuned Heroes cannot be used for normal skill inheritance or turned into combat manuals after using their Arcane/Elite Inheritance unless their Arcane/Elite Inheritance is restored via merges.
** Rearmed and Attuned Heroes cannot be used for normal skill inheritance or turned into combat manuals after using their Arcane/Elite Inheritance unless their Arcane/Elite Inheritance is restored via merges.
Trivia[]
In other languages[]
| Language | Name |
|---|---|
| Japanese | 魔器エリューズニル |
| German | Arkanes Éljúðnir |
| Spanish (Europe) | Éljúðnir arcana |
| Spanish (Latin America) | Éljúðnir arcana |
| French | Éljúðnir arcane |
| Italian | Éljúðnir arcano |
| Traditional Chinese (Taiwan) | 魔器埃琉德尼爾 |
| Portuguese | Éljúðnir arcana |

