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Status Icon WeaponStatus Icon MoveAnna Commander Face FC
Anna: Commander
Status Icon WeaponStatus Icon MoveAnna Wealth-Wisher Face FC
Anna: Wealth-Wisher
Status Icon WeaponStatus Icon MoveAnna Secret Seller Face FC
Anna: Secret Seller
Status Icon WeaponStatus Icon MoveAnna Secret Charmer Face FC
Anna: Secret Charmer
General Quotes Misc Heroic Ordeal
Anna
Twice the Anna
Portrait
Anna Twice the Anna Face
Attack
Anna Twice the Anna BtlFace
Special
Anna Twice the Anna BtlFace C
Damage

Anna Twice the Anna BtlFace D

Art by: Miwabe Sakura (みわべさくら)
Description Sisters from different worlds. They don the other's outfit and work together to develop a marketing plan. They appear in Fire Emblem Engage / Fire Emblem Awakening.
Rarities ★ Focus — Special Harmonized Harmonized
Harmonized Skill
[ExpandCollapse]
Grants【Resonance: Blades】and【Resonance: Shields】
and restores 99 HP to unit and allies from the same titles as unit. Grants Special cooldown count-5 to unit.

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Grants【Resonance: Blades】and【Resonance: Shields】
and restores 99 HP to unit and allies from the same titles as unit. Grants Special cooldown count-5 to unit.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Resonance Effect Engage / Awakening
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Flying Flying
Voice Actor EN Monica Rial + Karen Strassman
Voice Actor JP 世戸さおり(Saori Seto)
Release Date
Addition Date
Entries Icon MiniUnit Head 10 Awakening
Icon MiniUnit Head 14 Engage
Version 7.10
Internal ID PID_双界アンナ (1004)
Origin 140000600100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1711/12/135/6/76/7/82/3/444
★15/16/1712/13/145/6/77/8/92/3/446
★16/17/1812/13/146/7/87/8/93/4/549
★16/17/1813/14/156/7/88/9/103/4/551
★17/18/1913/14/157/8/98/9/104/5/654

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/35/3733/36/3820/23/2616/19/22144~145
★30/33/3635/38/4035/38/4122/25/2817/20/23153~154
★33/36/3937/40/4339/42/4524/27/3020/23/26168
★34/37/4039/42/4641/44/4726/29/3221/24/27176~177
★36/40/4341/44/4844/47/5127/31/3423/27/30188~190

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%90%50%50%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Payday Pouch161
Grants Spd+3. If number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, enables Canto (2). At start of turn, grants the following effects to unit based on the number of allies within 2 spaces of unit: if ≥ 1, grants 【Null Follow-Up】; if ≥ 2, grants【Hexblade】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0, max 10) during combat, and also, if number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Prime 1Atk/Spd Prime 1
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Spd Prime 2Atk/Spd Prime 2
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Spd Prime 3Atk/Spd Prime 3
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Atk Spd Prime 4Atk/Spd Prime 4
If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
BGambit 1Gambit 1
If unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 4 (max 20%).
60★
Gambit 2Gambit 2
If unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 7 (max 35%).
120★
Gambit 3Gambit 3
If unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 10 (max 50%).
240★
Gambit 4Gambit 4
Inflicts Spd/Def-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, deals damage during combat = unit's max Special cooldown count value - 2, × 5 (min 0; max 15; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 10 (max 50%).
300★
CAtk Spd Rein 1Atk/Spd Rein 1
Inflicts Atk/Spd-2 on foes within 2 spaces during combat.
60★
Atk Spd Rein 2Atk/Spd Rein 2
Inflicts Atk/Spd-3 on foes within 2 spaces during combat.
120★
Atk Spd Rein 3Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
240★
A S Rein SnapA/S Rein Snap
Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, to infantry allies with Range = 1 within 2 spaces of unit, and to armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.)
300★

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