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Anchor Axe+
Wep ax154
Weapon type Axe
Might 14
Range 1
Required Anchor Axe
SP 300
Exclusive? No
String ID SID_錨の斧+
Numeric ID 4229
Description At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Effects[ | ]

EffectsTargetsConditions
Combat effects
Temporary buffs Atk/Def+5Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Temporary buffs Atk/Def+X (max: 15)
X = 5 x (Allies Allies with Atk ≥ 55
+ Allies Allies with Def ≥ 40
within 3 rows or 3 columns
centered on Unit Unit)
Guard Special cooldown charge -1Foe Foe

Notes[ | ]

  • The stat increase that can be applied by Anchor Axe is considered a temporary buff.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • If unit attacked means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
  • The stat decrease that can be applied by Anchor Axe is considered a Status Effect Penalty Penalty.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Penalty Penalties for their first action.
      • If the unit also has Status Effect Grand Strategy Grand Strategy, any Status Effect Penalty Penalties will remain active until the start of that unit's next phase.
Example of Area of Effect
Dedue Loyal Life Guard Face FC
Dimitri Sky-Blue Lion Face FC

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Attack Plus W +5 HP, +2 Mt At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 350 SP, Arena Medal 500, Refining Stone 50
Speed Plus W +5 HP, +3 Spd At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 350 SP, Arena Medal 500, Refining Stone 50
Defense Plus W +5 HP, +4 Def At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 350 SP, Arena Medal 500, Refining Stone 50
Resistance Plus W +5 HP, +4 Res At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 350 SP, Arena Medal 500, Refining Stone 50

List of owners[ | ]

UnitSkill chain
Dedue Loyal Life Guard Face FC
Iron Axe
★
Steel Axe
★
Anchor Axe
★
Anchor Axe+
★

Availability[ | ]

Summoning events

  • This skill has not been available on any focus units on any summoning events.

Distributed units

Combat Manuals

  • This skill has not been available on any distributed Combat Manuals.

In other languages[ | ]

Language Name
English (US) Anchor Axe
Japanese 錨の斧
German Ankeraxt
Spanish (Europe) Hacha ancla
Spanish (Latin America) Hacha ancla
French Hache ancre
Italian Ancorascia
Traditional Chinese (Taiwan) 錨之斧
Portuguese Acha âncora

See also[ | ]

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