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Status Icon WeaponStatus Icon MoveAltina Dawns Trueblade Face FC
Altina: Dawn's Trueblade
Status Icon WeaponStatus Icon MoveAltina Cross-Time Duo Face FC
Altina: Cross-Time Duo
Status Icon WeaponStatus Icon MoveEdelgard Sun Empresses Face FC
Edelgard: Sun Empresses
General Quotes Misc Heroic Ordeal
Altina
Unrivaled Dawn
Portrait
Altina Unrivaled Dawn Face
Attack
Altina Unrivaled Dawn BtlFace
Special
Altina Unrivaled Dawn BtlFace C
Damage

Altina Unrivaled Dawn BtlFace D

Art by: Akka (あっか)
Description One of the Three Heroes who fought a dark god under the protection of a goddess. Interested in the utopia in Nabata and its sublime ideology. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Infantry Infantry
Voice Actor EN Krizia Bajos
Voice Actor JP 宮川美保(Miho Miyagawa)
Release Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 8.1
Internal ID PID_ナバタオルティナ (1052)
Origin 90000900050

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/195/6/70/1/29/10/1110/11/1246
★17/18/195/6/70/1/210/11/1211/12/1348
★18/19/206/7/81/2/310/11/1211/12/1351
★18/19/206/7/81/2/311/12/1312/13/1453
★19/20/217/8/92/3/411/12/1312/13/1456

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3733/36/388/10/1330/33/3533/35/38147~149
★32/35/3835/38/418/11/1433/36/3836/38/41157~159
★35/38/4139/42/4510/13/1635/38/4138/41/44172
★36/39/4241/44/4711/14/1737/40/4440/44/47180~182
★38/42/4544/47/5112/16/1939/42/4642/46/49192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%30%70%75%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Arcadian Axes111
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★
Arms of the Three2
When Special triggers, boosts damage by 40% of unit's Res and neutralizes foe's "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's Special is ready and unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Finish 1Atk/Res Finish 1
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Atk Res Finish 2Atk/Res Finish 2
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Atk Res Finish 3Atk/Res Finish 3
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Atk Res Finish 4Atk/Res Finish 4
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BAtk Def Bulwark 1Atk/Def Bulwark 1
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat.
60★
Atk Def Bulwark 2Atk/Def Bulwark 2
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat.
120★
Atk Def Bulwark 3Atk/Def Bulwark 3
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat.
240★
A D Bulwark 4A/D Bulwark 4
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Times Pulse 4Time's Pulse 4
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
300★

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