All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
This unit owns no Assist skills.
|Chilling Wind||4||Boosts damage by 50% of unit's Res.||100||4||3|
|Iceberg||3||Boosts damage by 50% of unit's Res.||200||—||4|
|Twin Blades||2||Boosts damage by 40% of unit's Res. Disables non-Special skills that "reduce damage by X%."||500||—||5|
|A||Ashera's Chosen||Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat.||300||5|
|B||Vantage 1||If unit's HP ≤ 25% and foe initiates combat, unit can counterattack before foe's first attack.||50||1|
|Vantage 2||If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack.||100||2|
|Vantage 3||If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.||200||4|
|C||Atk/Def Oath 1||At start of turn, if unit is adjacent to an ally, grants Atk/Def+3 to unit for 1 turn.||60||3|
|Atk/Def Oath 2||At start of turn, if unit is adjacent to an ally, grants Atk/Def+4 to unit for 1 turn.||120||4|
|Atk/Def Oath 3||At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 to unit for 1 turn.||240||5|