Altina: Cross-Time Duo
|Art by: Kita Senri (北千里)|
|Description||Altina, the founder of Begnion, and her descendant Sanaki, binding past and future. Appears in Fire Emblem: Radiant Dawn / Path of Radiance.|
|5 Focus — Special|
|Harmonized Skill||Grants【Resonance: Blades】to unit and allies from the same titles as unit.|
Grants Atk/Spd+4 during combat for 1 turn.
If foe initiates combat, unit can counterattack before foe's first attack for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
|Resonance Effect||Radiant Dawn / Path of Radiance|
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
|Voice Actor EN||Krizia Bajos + Sara Cravens|
|Voice Actor JP||Miyagawa Miho (宮川美保) with Nakahara Mai (中原麻衣)|
| Path of Radiance|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Ragnell·Alondite||10||1||Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat).||400||5||5|
Assists[edit | edit source]
Specials[edit | edit source]
|Chilling Wind||4||Boosts damage by 50% of unit's Res.||100||4||3|
|Iceberg||3||Boosts damage by 50% of unit's Res.||200||—||4|
|Twin Blades||2||Boosts damage by 40% of unit's Res. Disables non-Special skills that "reduce damage by X%."||500||—||5|
Passives[edit | edit source]
|A||Atk/Res Bond 1||If unit is adjacent to an ally, grants Atk/Res+3 during combat.||60||2|
|Atk/Res Bond 2||If unit is adjacent to an ally, grants Atk/Res+4 during combat.||120||3|
|Atk/Res Bond 3||If unit is adjacent to an ally, grants Atk/Res+5 during combat.||240||4|
|Atk/Res Unity||If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.||300||5|
|B||Null C-Disrupt 1||At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat.||60||3|
|Null C-Disrupt 2||At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat.||120||4|
|Null C-Disrupt 3||Neutralizes effects that prevent unit's counterattacks during combat.||240||5|
|C||Atk/Res Oath 1||At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn.||60||1|
|Atk/Res Oath 2||At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.||120||2|
|Atk/Res Oath 3||At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn.||240||4|