General | Quotes | Misc | Heroic Ordeal |
Alm Saint-King | |
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Art by: Arai Teruko (新井テル子) | |
Description | The Rigelian prince who defeated Duma and became the first king of the One Kingdom of Valentia. Later generations remember him fondly as a wise ruler. Appears in Fire Emblem Echoes: Shadows of Valentia. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Earth |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Colorless bow |
Move Type | Infantry |
Voice Actor EN | Kyle McCarley |
Voice Actor JP | 花江夏樹(Natsuki Hanae) |
Release Date | |
Addition Date | |
Entry | Echoes |
Version | 3.4 |
Internal ID | PID_伝承アルム (371)
|
Origin | 20000100100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 8/9/10 | 8/9/10 | 1/2/3 | 0/1/2 | 37 |
2 | 15/16/17 | 9/10/11 | 9/10/11 | 1/2/3 | 0/1/2 | 39 |
3 | 16/17/18 | 9/10/11 | 9/10/11 | 2/3/4 | 1/2/3 | 42 |
4 | 16/17/18 | 10/11/12 | 10/11/12 | 2/3/4 | 1/2/3 | 44 |
5 | 17/18/19 | 10/11/12 | 10/11/12 | 3/4/5 | 2/3/4 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 26/28/31 | 26/28/31 | 15/18/21 | 13/15/18 | 121~122 |
2 | 30/33/36 | 28/31/34 | 28/31/34 | 16/19/22 | 14/16/19 | 130~131 |
3 | 33/36/39 | 30/33/36 | 30/33/36 | 19/22/25 | 16/19/22 | 143 |
4 | 34/37/40 | 32/35/38 | 32/35/38 | 20/23/26 | 17/20/23 | 150 |
5 | 36/40/43 | 34/37/40 | 34/37/40 | 22/26/29 | 19/22/26 | 161~163 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 60% | 50% | 45% | 265% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 3 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Luna Arc | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.) | 400 | 5 | 5 |
Luna Arc can be upgraded in the Weapon Refinery.
When upgraded, the description of Luna Arc becomes "Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Def, including when dealing damage with a Special triggered before combat. (Ignores reductions to Def from Special skills like Lunar Flash II.)".
Luna Arc can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe uses sword, lance, axe, bow, dagger, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Lunar Flash | 2 | Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit's Spd. | 500 | — | 5 |
Lunar Flash II | 2 | Treats foe's Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit's Spd. Neutralizes "reduces damage by X%" effects from non-Special skills. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Darting Blow 2 | If unit initiates combat, grants Spd+4 during combat. | 100 | 3 | ||
Darting Blow 3 | If unit initiates combat, grants Spd+6 during combat. | 200 | 4 | ||
Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. | 300 | 5 | ||
B | Null Follow-Up 1 | At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 60 | 3 | |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 120 | 4 | ||
Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | 5 | ||
C | Odd Atk Wave 1 | At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Odd Atk Wave 2 | At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 | ||
Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 1 | ||
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 2 | ||
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 |