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Alm: Hero of Prophecy
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General Quotes Misc Heroic Ordeal
Alm
Powerful Resolve
Portrait
Attack
Special
Damage

Art by: maCo / Trys Inc.
Description A young boy from Ram Village with the Brand on his left hand. Fights with resolve, determined to keep his oath he swore to Celica as a child. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities ★ Focus — Attuned Attuned
Pre-Inheritance In contrast with standard inheritance, Attuned Skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Attuned Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type  Colorless bow
Move Type  Infantry
Voice Actor EN Natsuki Hanae (花江夏樹)
English voice lines will be implemented into the game at a later date.
Voice Actor JP Natsuki Hanae (花江夏樹)
Release Date
Entry  Echoes
Version 9.3
Internal ID PID_響心アルム (1219)
Origin 20000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/185/6/75/6/75/6/78/9/1044
★16/17/186/7/85/6/75/6/79/10/1146
★17/18/196/7/86/7/86/7/89/10/1149
★17/18/197/8/96/7/86/7/810/11/1251
★18/19/207/8/97/8/97/8/910/11/1254

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3633/36/3833/36/3819/22/2519/22/24148~149
★31/34/3736/39/4235/38/4120/23/2621/24/26157~158
★34/37/4039/42/4539/42/4523/26/2922/25/28172
★35/38/4142/45/4841/44/4724/27/3024/27/30181
★37/41/4444/47/5144/47/5126/30/3325/28/31192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%90%50%40%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
True-Bond Bow142
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.

Unit can move to a space within 2 spaces of any ally within 2 spaces.

At start of turn, if unit is within 2 spaces of an ally, for unit and allies within 2 spaces of unit, grants Atk/Spd【Great Talent】+2, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = total value of Atk and Spd【Great Talent】× 2; max 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.

(This skill grants max of【Great Talent】+10.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★
True Lunar Flash3
When Special triggers, treats foe's Def/Res as if reduced by 35%, boosts damage by 35% of unit's Spd, neutralizes "reduces damage by X%" effects from foe's non-Special skills, and prevents foe's Specials that are triggered by unit's attack.

If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk/Spd Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk/Spd Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Perfect Atk/Spd
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
300★
BSpeedtaker 1
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+1 to unit.

Deals damage = 5% of unit's Spd during combat (excluding area-of-effect Specials).

(This skill grants max of【Great Talent】+5.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
60★
Speedtaker 2
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+2 to unit.

Deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials).

(This skill grants max of【Great Talent】+10.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
120★
Speedtaker 3
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+3 to unit.

Deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials).

(This skill grants max of【Great Talent】+15.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
240★
Speedtaker 4
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+4 to unit.

Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

(This skill grants max of【Great Talent】+20.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
300★
CTime's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Pulse On: Blades
Grants bonus to unit's Atk/Spd = unit's max Special cooldown count value + 2, and if unit's attack can trigger unit's Special, grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
300★
XLull Echo
Inflicts penalty on foe's Atk/Spd/Def/Res = number of【Bonus】effects active on foe (max 4; excluding stat bonuses), and neutralizes foe's bonuses during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
★