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Alm: Hero of Prophecy Alm: Saint-King Alm: Imperial Ascent Celica: Caring Princess Celica: Imprisoned Soul Celica: Warrior Priestess Celica: Queen of Valentia |
General | Quotes | Misc | Heroic Ordeal |
Alm Lovebird Duo | |
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Art by: Tsukkii (ツッキー) / INTELLIGENT SYSTEMS | |
Description | Prince of Rigel and princess of Zofia. Ended the strife between their countries and founded the One Kingdom of Valentia. They appear in Fire Emblem Echoes: Shadows of Valentia. |
Rarities | 5![]() |
Duo Skill | Neutralizes any【Penalty】, restores 30 HP, and grants Atk/Spd+6 to unit and allies within 5 rows and 5 columns centered on unit for 1 turn. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Kyle McCarley + Erica Lindbeck |
Voice Actor JP | Hanae Natsuki (花江夏樹) with Touyama Nao (東山奈央) |
Release Date | |
Entry | ![]() |
Internal ID | PID_比翼アルム (482)
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Origin | 20000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 15/16/17 | 8/9/10 | 7/8/9 | 3/4/5 | 3/4/5 | 41 |
2![]() | 15/16/17 | 9/10/11 | 8/9/10 | 3/4/5 | 3/4/5 | 43 |
3![]() | 16/17/18 | 9/10/11 | 8/9/10 | 4/5/6 | 4/5/6 | 46 |
4![]() | 16/17/18 | 10/11/12 | 9/10/11 | 4/5/6 | 4/5/6 | 48 |
5![]() | 17/18/19 | 10/11/12 | 9/10/11 | 5/6/7 | 5/6/7 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 29/32/35 | 24/27/29 | 28/31/33 | 21/23/26 | 16/18/21 | 130~132 |
2![]() | 30/33/36 | 26/29/32 | 31/34/36 | 22/25/28 | 17/19/22 | 139~141 |
3![]() | 33/36/39 | 28/31/34 | 33/36/39 | 25/28/31 | 19/22/25 | 153 |
4![]() | 34/37/40 | 30/33/36 | 35/38/42 | 26/29/32 | 20/23/26 | 160~161 |
5![]() | 36/40/43 | 32/35/38 | 37/40/44 | 29/32/35 | 22/25/29 | 171~173 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 50% | 55% | 70% | 60% | 45% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1![]() | 1![]() |
Steel Axe | 8 | 1 | — | 100 | 2![]() | 2![]() |
Silver Axe | 11 | 1 | — | 200 | 4![]() | 3![]() |
Scepter of Love | 16 | 1 | Grants Spd+3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70%, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat. | 400 | 5![]() | 5![]() |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4![]() | 3![]() |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4![]() |
Lunar Flash | 2 | Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit's Spd. | 500 | — | 5![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 60 | 3![]() |
![]() | Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 120 | 4![]() | |
![]() | Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | 240 | 5![]() | |
B | ![]() | Lull Atk/Spd 1 | Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 60 | 3![]() |
![]() | Lull Atk/Spd 2 | Inflicts Atk/Spd-2 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 120 | 4![]() | |
![]() | Lull Atk/Spd 3 | Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 240 | 5![]() | |
C | ![]() | Rouse Spd/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+2 to unit for 1 turn. | 60 | 1![]() |
![]() | Rouse Spd/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+4 to unit for 1 turn. | 120 | 2![]() | |
![]() | Rouse Spd/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn. | 240 | 4![]() |