Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Alm: Hero of Prophecy
Alm: Saint-King
Alm: Imperial Ascent
Alm: Powerful Resolve
Celica: Caring Princess
Celica: Imprisoned Soul
Celica: Warrior Priestess
Celica: Queen of Valentia
Celica: Valentia's Hope
Celica: Of Echoes
General Quotes Misc Heroic Ordeal
Alm
Lovebird Duo
Portrait
Attack
Special
Damage

Art by: Tsukkii (ツッキー) / INTELLIGENT SYSTEMS
Description Prince of Rigel and princess of Zofia. Ended the strife between their countries and founded the One Kingdom of Valentia. They appear in Fire Emblem Echoes: Shadows of Valentia.
Rarities ★ SRSpecial Duo Duo
Duo Skill
【Switch】
Neutralizes any【Penalty】, restores 30 HP, and grants Atk/Spd+6 to unit and allies within 5 rows and 5 columns centered on unit for 1 turn.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Neutralizes any【Penalty】, restores 30 HP, and grants Atk/Spd+6 to unit and allies within 5 rows and 5 columns centered on unit for 1 turn.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1 Duel
If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type  Axe
Move Type  Infantry
Voice Actor EN Kyle McCarley + Erica Lindbeck
Voice Actor JP Natsuki Hanae (花江夏樹) with Nao Toyama (東山奈央)
Release Date
Entry  Echoes
Version 4.2
Internal ID PID_比翼アルム (482)
Origin 20000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/107/8/93/4/53/4/541
★15/16/179/10/118/9/103/4/53/4/543
★16/17/189/10/118/9/104/5/64/5/646
★16/17/1810/11/129/10/114/5/64/5/648
★17/18/1910/11/129/10/115/6/75/6/751

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3524/27/2928/31/3321/23/2616/18/21130~132
★30/33/3626/29/3231/34/3622/25/2817/19/22139~141
★33/36/3928/31/3433/36/3925/28/3119/22/25153
★34/37/4030/33/3635/38/4226/29/3220/23/26160~161
★36/40/4332/35/3837/40/4429/32/3522/25/29171~173

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%55%70%60%45%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Scepter of Love161
Grants Spd+3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70%, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat.
400★★

Scepter of Love can be upgraded in the Weapon Refinery.
When upgraded, the description of Scepter of Love becomes "Grants Spd+3. At start of combat, if【Bonus】 is active on unit or if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd during combat = 25% of foe's Def at start of combat, and inflicts penalty on foe's Atk/Def during combat = 25% of foe's Res at start of combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Scepter of Love can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★
Lunar Flash2
Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit's Spd.
500★

Passives[]

TypeNameDescriptionSPUnlock
ABonus Doubler 1
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently.
60★
Bonus Doubler 2
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently.
120★
Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
240★
BLull Atk/Spd 1
Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Atk/Spd 2
Inflicts Atk/Spd-2 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Atk/Spd 3
Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
240★
CRouse Spd/Res 1
At start of turn, if unit is not adjacent to an ally, grants Spd/Res+2 to unit for 1 turn.
60★
Rouse Spd/Res 2
At start of turn, if unit is not adjacent to an ally, grants Spd/Res+4 to unit for 1 turn.
120★
Rouse Spd/Res 3
At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn.
240★

Advertisement