General | Quotes | Misc | Heroic Ordeal |
Alfred Floral Protector | |
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Art by: kaya8 | |
Description | Crown prince of Firene, a peace-loving land. He trains constantly with the intent of improving his constitution. Appears in Fire Emblem Engage. |
Rarities | 5 Focus — Rearmed |
Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
Weapon Type | Lance |
Move Type | Cavalry |
Voice Actor EN | Nick Wolfhard |
Voice Actor JP | 木村良平(Ryohei Kimura) |
Release Date | |
Entry | Engage |
Version | 7.1 |
Internal ID | PID_魔器アルフレッド (904)
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Origin | 140000200200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 12/13/14 | 0/1/2 | 7/8/9 | 2/3/4 | 41 |
2 | 15/16/17 | 13/14/15 | 0/1/2 | 8/9/10 | 2/3/4 | 43 |
3 | 16/17/18 | 13/14/15 | 1/2/3 | 8/9/10 | 3/4/5 | 46 |
4 | 16/17/18 | 14/15/16 | 1/2/3 | 9/10/11 | 3/4/5 | 48 |
5 | 17/18/19 | 14/15/16 | 2/3/4 | 9/10/11 | 4/5/6 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 33/36/38 | 14/17/20 | 30/32/35 | 16/19/22 | 135~137 |
2 | 30/33/36 | 36/39/41 | 15/18/21 | 33/35/38 | 17/20/23 | 144~146 |
3 | 33/36/39 | 38/41/44 | 18/21/24 | 35/38/41 | 20/23/26 | 159 |
4 | 34/37/40 | 40/43/47 | 19/22/25 | 37/41/44 | 21/24/27 | 166~168 |
5 | 36/40/43 | 42/45/49 | 21/25/28 | 39/43/46 | 23/27/30 | 179~180 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 75% | 50% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Arcane Qiang | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | 300 | 5 | 5 |
Arcane Qiang can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Self-Improver | Grants Atk+10, Spd+5, Def+20. Inflicts Res-5. At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | 5 | |
B | Flow N Trace 1 | Enables【Canto (Rem. +1)】. At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
Flow N Trace 2 | Enables【Canto (Rem. +1)】. At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
Flow N Trace 3 | Enables【Canto (Rem. +1)】. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | 2 | |
Spur Atk 2 | Grants Atk+3 to adjacent allies during combat. | 100 | 3 | ||
Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. | 200 | 4 | ||
Cross Spur Atk | Grants Atk+5 to allies in cardinal directions of unit during combat. | 300 | 5 |