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???: Near and Dear
Alfonse: Prince of Askr
Alfonse: Spring Prince
Alfonse: Askran Duo
Alfonse: Uplifting Love
Alfonse: Heir to Openness
Líf: Lethal Swordsman
Líf: Undying Ties Duo
Líf: Arcane Blade
General Quotes Misc Heroic Ordeal
Alfonse
Opening Miracle
Portrait
Alfonse Opening Miracle Face
Attack
Alfonse Opening Miracle BtlFace
Special
Alfonse Opening Miracle BtlFace C
Damage

Alfonse Opening Miracle BtlFace D

Art by: Kozaki Yusuke (コザキユースケ)
Description A kind and serious prince of Askr who is eager to maintain peace. He fights to save the world with power entrusted to him by Askr, the god of openness.
Rarities ★ Focus — Chosen Chosen
Chosen Unit
Effect 1
Wind Clash Wind Clash
During Wind season, higher-scoring opponents will appear in places like the Arena. (Total stat calculation excludes any values added by merges and skills and is treated as 220)
(Skills and Sacred Seals are treated as having the highest SP. When calculating the highest SP, the SP of non-weapon exclusive skills is not included.)
Chosen Target Effect 1 Stat Boosts
Grants target Hero stat increases based on the Chosen Hero's merge count. Every merge grants the effect of a Dragonflower. This does not impact how stats influence opponent selection in modes like Arena.
Chosen Target Effect 2 Powerful Foes
During Wind season, higher-scoring opponents will appear in places like the Arena (calculates score based on the higher of the two scores between the Chosen Hero and the target Hero). If target Hero is a Legendary Hero, this effect is only active if their Legendary Hero type is Wind.
Chosen Target Effect 3 Boosted in Arena
During Wind season, if the target Hero has weapon-triangle advantage, target deals +20 damage and takes -20 damage during combat (excluding area-of-effect Specials for both). If target is colorless, the target has weapon-triangle advantage against colorless foes. If target Hero is a Legendary Hero, this effect is only active if their Legendary Hero type is Wind.
Chosen Target Effect 4 Blessed in Arena
During Wind season, if target Hero is not a Legendary Hero, the target is treated as having the blessing of the Wind element, regardless of their type.
Weapon Type Icon Class Red Sword Sword
Move Type  Infantry
Voice Actor EN Ray Chase
Voice Actor JP Tatsuhisa Suzuki (鈴木達央)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 10.0
Internal ID PID_救世アルフォンス (1318)
Origin 00000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/197/8/90/1/29/10/1110/11/1248
★17/18/197/8/90/1/210/11/1211/12/1350
★18/19/208/9/101/2/310/11/1211/12/1353
★18/19/208/9/101/2/311/12/1312/13/1455
★19/20/219/10/112/3/411/12/1312/13/1458

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3735/38/408/10/1335/38/4134/37/40156~158
★32/35/3837/40/438/11/1438/41/4437/40/43167
★35/38/4141/44/4710/13/1641/44/4740/43/46182
★36/39/4243/46/4911/14/1744/47/5043/46/49192
★38/42/4546/49/5312/16/1946/49/5245/48/51203~205

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%30%85%80%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Chosen Sword161
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, grants Atk/Def+6,【Bulwark】,and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit's Def > foe's Def or the number of allies within 3 columns or 3 rows centered on unit ≥ 2, unit attacks twice during combat.

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★
Ascendant King4
Boosts damage by 80% of unit's Def + Def【Great Talent】when Special triggers.

Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).

Enables【Canto (Dist. +1; Max 4)】.
Unit can counterattack regardless of foe's range.

At the start of turn, grants【Gallop】to unit and grants Atk/Def/Res【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit.

At the start of enemy phase, applies 【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn.

After combat, if unit's Special triggered, grants Atk/Def/Res【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit.

(This skill grants max of【Great Talent】+20 for unit and【Great Talent】+10 for allies.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Gallop】
Unit can move 2 extra spaces (that turn only; only highest value applied; does not stack).

【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
AArmored Blow 1
If unit initiates combat, grants Def+2 during combat.
50★
Armored Blow 2
If unit initiates combat, grants Def+4 during combat.
100★
Armored Blow 3
If unit initiates combat, grants Def+6 during combat.
200★
Warrior's Blow
If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
300★
BGuard 1
At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
50★
Guard 2
At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
100★
Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
200★
Rejuvenate
If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def/Res-4 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and restores 7 HP to unit after combat.
400★
CTime's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Preempt: Ploy
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions.

Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★