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General | Quotes | Misc | Heroic Ordeal |
Alfonse Heir to Openness | |
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Art by: Niji Hayashi (ニジハヤシ) | |
Description | A kind and serious prince of Askr. Wearing the same gear his father once wore, he possesses a renewed determination and sense of purpose. |
Rarities | 5 |
Weapon Type | Axe |
Move Type | Cavalry |
Voice Actor EN | Ray Chase |
Voice Actor JP | 鈴木達央(Tatsuhisa Suzuki) |
Release Date | |
Entry | Heroes |
Version | 8.7 |
Internal ID | PID_総選挙アルフォンス (1133)
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Origin | 00000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 4/5/6 | 0/1/2 | 11/12/13 | 7/8/9 | 43 |
2 | 16/17/18 | 4/5/6 | 0/1/2 | 12/13/14 | 8/9/10 | 45 |
3 | 17/18/19 | 5/6/7 | 1/2/3 | 12/13/14 | 8/9/10 | 48 |
4 | 17/18/19 | 5/6/7 | 1/2/3 | 13/14/15 | 9/10/11 | 50 |
5 | 18/19/20 | 6/7/8 | 2/3/4 | 13/14/15 | 9/10/11 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 32/35/37 | 8/10/13 | 34/36/39 | 28/31/33 | 144~146 |
2 | 31/34/37 | 34/37/40 | 8/11/14 | 37/39/42 | 31/34/36 | 154~156 |
3 | 34/37/40 | 38/41/44 | 10/13/16 | 39/42/45 | 33/36/39 | 169 |
4 | 35/38/41 | 40/43/46 | 11/14/17 | 41/45/48 | 35/38/42 | 177~179 |
5 | 37/41/44 | 43/46/50 | 12/16/19 | 43/47/50 | 37/40/44 | 189~191 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 30% | 75% | 70% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Majestic Glitnir | 16 | 1 | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack), and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+X to unit, inflicts Def/Res-X on foe (X = 5 + number of allies within 3 rows or 3 columns centered on unit × 3; max 14), deals damage = 10% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Def during combat (excluding area-of-effect Specials), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Makings of a King | 2 | Boosts damage by 30% of unit's Def + Def【Great Talent】when Special triggers. Reduces damage from attacks during combat by percentage = 40, - 10 × current Special cooldown count value. At start of turn, grants Atk/Def/Res 【Great Talent】+2 to unit and Atk/Def/Res 【Great Talent】+1 to allies within 3 rows or 3 columns centered on unit. After combat, if unit's Special triggered, grants Atk/Def/Res【Great Talent】+4 to unit and Atk/Def/Res【Great Talent】+2 to allies within 3 rows or 3 columns centered on unit. (This skill grants max of【Great Talent】+20 for unit and 【Great Talent】+10 for allies.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Fortress Def 1 | Grants Def+3. Inflicts Atk-3. | 40 | 2 | |
Fort. Def/Res 1 | Grants Def/Res+3. Inflicts Atk-3. | 100 | 3 | ||
Fort. Def/Res 2 | Grants Def/Res+4. Inflicts Atk-3. | 200 | 4 | ||
Fortifications | Inflicts Atk-5. Grants Def/Res+7. If unit is in a space where a Divine Vein effect is applied, unit can counterattack regardless of foe's range. If unit initiates combat, grants Def/Res+6 to unit and reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials). If unit has entered combat during the current turn, after unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) | 300 | 5 | ||
B | Guard 1 | At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 50 | 2 | |
Guard 2 | At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 100 | 3 | ||
Guard 3 | At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | 4 | ||
Reopening | At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if unit can make a follow-up attack or if unit triggers the "unit attacks twice" effect, X = 10; otherwise, X = 20). | 300 | 5 | ||
C | Breath of Life 1 | If unit initiates combat, restores 3 HP to adjacent allies after combat. | 50 | 2 | |
Breath of Life 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. | 100 | 3 | ||
Breath of Life 3 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 200 | 4 | ||
Breath of Life 4 | For allies within 2 spaces of unit, restores X HP to that ally as their combat begins (triggers after effects that deal damage as combat begins; if ally's Def > foe's Def, X = 20% of ally's max HP + difference between stats × 4; otherwise, X = 20% of ally's max HP; max 40% of ally's max HP + damage dealt to ally as combat begins; only highest value applied; does not stack). For allies within 2 spaces of unit, grants Def+4 and reduces the effect of 【Deep Wounds】by 50% during combat. If unit is within 2 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack). If unit is within 2 spaces of an ally, grants Def+4 to unit and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 300 | 5 |