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Alfaðör
Celestial King
Portrait
Alfador Celestial King Face
Attack
Alfador Celestial King BtlFace
Special
Alfador Celestial King BtlFace C
Damage

Alfador Celestial King BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description King of the gods of Ásgarðr, the celestial realm. He desires to know everything and will sacrifice whatever it takes to obtain this knowledge.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Astra Astra
Boost HP+5, Atk+3
Mythic Effect 2
Boost
 Raiding Party Bonus
Mythic Effect 3
Boost
 Defensive Team Call
Weapon Type Icon Class Blue Tome Blue Tome
Move Type  Flying
Voice Actor EN Luis Bermudez
Voice Actor JP 青山穣
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 9.11
Ally Internal ID PID_天の王味方 (1313)
Enemy Internal ID EID_天の王 (119)
Origin 00000900100

Ally stats[]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/159/10/113/4/54/5/68/9/1042
★13/14/1510/11/123/4/54/5/69/10/1144
★14/15/1610/11/124/5/65/6/79/10/1147
★14/15/1611/12/134/5/65/6/710/11/1249
★15/16/1711/12/135/6/76/7/810/11/1252

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3335/38/4117/20/2315/18/2036/39/41144~145
★28/31/3438/41/4418/21/2416/19/2139/42/45153~154
★31/34/3741/44/4721/24/2718/21/2442/45/48168
★32/35/3844/47/5022/25/2819/22/2545/48/51177
★34/38/4146/49/5224/28/3121/24/2747/50/54188~190

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%85%50%40%90%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★141045942
★1411451044
★1511561047
★1512561149
★1612671152

Level 40 Stats

RarityHPAtkSpdDefResTotal
★3038201839145
★3141211942154
★3444242145168
★3547252248177
★3849282450189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%85%50%40%90%315%

Skills[]

Ally weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Thunder4250★★
Elthunder62100★★
Thoron92200★★
Ethereal Gungnir142
Accelerates Special trigger (cooldown count-1).

After start-of-turn effects trigger on player phase or enemy phase, grants any【Bonus】 effects active on foes and allies on the map, excluding stat bonuses, to unit for 1 turn.

For foes within 3 rows or 3 columns centered on unit, deals X damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), inflicts Atk/Spd/Def/Res-X on foe and foe cannot make a follow-up attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count + X ÷ 3 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X × 2 to unit, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count - X ÷ 3 to unit before unit's first attack during combat.

(X = turn number + number of【Bonus】effects active on unit; excluding stat bonuses; max 9).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400★★

Enemy weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Celestial Gungnir142
Accelerates Special trigger (cooldown count-1).

After start-of-turn effects trigger on player phase or enemy phase, grants any【Bonus】 effects active on foes and allies on the map, excluding stat bonuses, to unit for 1 turn.

For foes within 3 rows or 3 columns centered on unit, deals X damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), inflicts Atk/Spd/Def/Res-X on foe and foe cannot make a follow-up attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count + X ÷ 3 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of 【Bonus】effects active on unit, excluding stat bonuses, × 2, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count - X ÷ 3 to unit before unit's first attack (X = turn number + number of【Bonus】effects active on unit, excluding stat bonuses; max 9).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Rally Attack1
Grants Atk+4 to target ally for 1 turn.
150★★
Rally Up Atk1
Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
300★
Rally Up Atk+1
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
400★

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★
Ice Wall4
Boosts damage by 70% of unit's Res when Special triggers.

If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Res Bond 1
If unit is adjacent to an ally, grants Atk/Res+3 during combat.
60★
Atk/Res Bond 2
If unit is adjacent to an ally, grants Atk/Res+4 during combat.
120★
Atk/Res Bond 3
If unit is adjacent to an ally, grants Atk/Res+5 during combat.
240★
Atk/Res Aria
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5).
300★
BChill Res 1
At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action.
60★
Chill Def/Res 1
At start of turn, inflicts Def/Res-3 on foe on the enemy team with the highest Def+Res total through its next action.
120★
Chill Def/Res 2
At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action.
240★
Def/Res Shackle
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts【Def Shackle】 and【Res Shackle】on closest foes and foes within 2 spaces of those foes through their next actions.

Inflicts Def/Res-4 on foe and deals damage = number of【Penalty】effects active on foe, excluding stat penalties, × 2, + 7 during combat (max 15; excluding area-of-effect Specials).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of【Penalty】effects active on unit + 4, excluding stat penalties (max 8; through unit's next action).

【Res Shackle】
Inflicts penalty on unit's Res during combat = number of【Penalty】effects active on unit + 4, excluding stat penalties (max 8; through unit's next action).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
CCovetous One
Enables【Canto (Rem.; Min 1)】.

When Canto triggers, enables unit to use 【Smite】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).

At start of turn and after unit acts (if Canto triggers, after Canto), if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7, 【Exposure】, and【Discord】on those foes through their next actions.

If a Rally or movement Assist skill is used by unit, deals 1 damage to target ally and grants any Bonus effects active on unit to target ally for 1 turn (excluding stat bonuses; once per turn).

At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.)

【Smite】
Range = 1. Pushes target ally 2 spaces away.

【Exposure】
Foe's attacks deal +10 damage.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).
300★