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Status Icon WeaponStatus Icon MoveAlear Dragon Child Face FC
Alear: Dragon Child
Status Icon WeaponStatus Icon MoveAlear Dragon Youth Face FC
Alear: Dragon Youth
Status Icon WeaponStatus Icon MoveAlear Awoken Divinity Face FC
Alear: Awoken Divinity
Status Icon WeaponStatus Icon MoveAlear Engaging Fire Face FC
Alear: Engaging Fire
General Quotes Misc Heroic Ordeal
Alear
Seaside Dragon
Portrait
Alear Seaside Dragon Face
Attack
Alear Seaside Dragon BtlFace
Special
Alear Seaside Dragon BtlFace C
Damage

Alear Seaside Dragon BtlFace D

Art by: ichikawa Halu (いちかわはる)
Description After a thousand-year slumber, the Divine Dragon wakes to swim in the ocean for the first time in memory. Appears in Fire Emblem Engage.
Rarities ★ Focus — Special
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Infantry Infantry
Voice Actor EN Laura Stahl
Voice Actor JP 遠藤綾(Aya Endo)
Release Date
Entry Icon MiniUnit Head 14 Engage
Version 8.7
Internal ID PID_水着リュール女 (1114)
Origin 140000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/149/10/119/10/111/2/32/3/438
★12/13/1410/11/1210/11/121/2/32/3/440
★13/14/1510/11/1210/11/122/3/43/4/543
★13/14/1511/12/1311/12/132/3/43/4/545
★14/15/1611/12/1311/12/133/4/54/5/648

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3330/33/3533/36/3920/23/2625/27/30149~151
★29/32/3533/36/3836/39/4222/25/2827/29/32160~162
★32/35/3835/38/4139/42/4525/28/3130/33/36176
★33/36/3937/40/4442/45/4826/29/3231/35/38184~186
★36/39/4239/42/4644/47/5029/32/3534/38/41197~199

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%80%65%75%345%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Maritime Arts111
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3, + 4 (max 10), unit deals X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X (X = 5 × the total of the number of distinct game titles among allies, excluding unit, and the number of Engaged allies, excluding unit; max 15; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★
Bond Blast3
Boosts Special damage by 50% of unit's Spd when Special triggers.

At start of turn, if unit is not on a team with unit's support partner, grants【Bonded】to allies with the highest Atk within 2 spaces of unit.

If unit is on a team with their support partner or if an ally has an active【Bonded】effect, for unit, support partner, and any allies with an active【Bonded】effect, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials).

If unit is within 3 spaces of a support partner or an ally with an active【Bonded】effect, and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

【Bonded】
Grants a status that can trigger certain skill effects to unit for 1 turn.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASpd Res Finish 1Spd/Res Finish 1
If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Spd Res Finish 2Spd/Res Finish 2
If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Spd Res Finish 3Spd/Res Finish 3
If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Spd Res Finish 4Spd/Res Finish 4
If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BNull C Disrupt 1Null C-Disrupt 1
At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat.
60★
Null C Disrupt 2Null C-Disrupt 2
At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat.
120★
Null C Disrupt 3Null C-Disrupt 3
Neutralizes effects that prevent unit's counterattacks during combat.
240★
Null C-Disrupt 4Null C-Disrupt 4
Inflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat.
300★
CEven Res Wave 1Even Res Wave 1
At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60★
Even Res Wave 2Even Res Wave 2
At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120★
Even Res Wave 3Even Res Wave 3
At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240★
Even Res Wave DEven Res Wave D
At start of turn, grants Res+6 to unit and allies within 2 spaces of unit for 1 turn.

If unit's Res ≥ foe's Res+5 and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

If it is an even-numbered turn, grants Res+6 to unit during combat.
300★

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