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General | Quotes | Misc | Heroic Ordeal |
Alear Seaside Dragon | |
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Art by: ichikawa Halu (いちかわはる) | |
Description | After a thousand-year slumber, the Divine Dragon wakes to swim in the ocean for the first time in memory. Appears in Fire Emblem Engage. |
Rarities | 5 Focus — Special |
Weapon Type | Colorless Breath |
Move Type | Infantry |
Voice Actor EN | Laura Stahl |
Voice Actor JP | 遠藤綾(Aya Endo) |
Release Date | |
Entry | Engage |
Version | 8.7 |
Internal ID | PID_水着リュール女 (1114)
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Origin | 140000100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 12/13/14 | 9/10/11 | 9/10/11 | 1/2/3 | 2/3/4 | 38 |
2 | 12/13/14 | 10/11/12 | 10/11/12 | 1/2/3 | 2/3/4 | 40 |
3 | 13/14/15 | 10/11/12 | 10/11/12 | 2/3/4 | 3/4/5 | 43 |
4 | 13/14/15 | 11/12/13 | 11/12/13 | 2/3/4 | 3/4/5 | 45 |
5 | 14/15/16 | 11/12/13 | 11/12/13 | 3/4/5 | 4/5/6 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/33 | 30/33/35 | 33/36/39 | 20/23/26 | 25/27/30 | 149~151 |
2 | 29/32/35 | 33/36/38 | 36/39/42 | 22/25/28 | 27/29/32 | 160~162 |
3 | 32/35/38 | 35/38/41 | 39/42/45 | 25/28/31 | 30/33/36 | 176 |
4 | 33/36/39 | 37/40/44 | 42/45/48 | 26/29/32 | 31/35/38 | 184~186 |
5 | 36/39/42 | 39/42/46 | 44/47/50 | 29/32/35 | 34/38/41 | 197~199 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 80% | 65% | 75% | 345% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Maritime Arts | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3, + 4 (max 10), unit deals X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X (X = 5 × the total of the number of distinct game titles among allies, excluding unit, and the number of Engaged allies, excluding unit; max 15; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Bond Blast | 3 | Boosts Special damage by 50% of unit's Spd when Special triggers. At start of turn, if unit is not on a team with unit's support partner, grants【Bonded】to allies with the highest Atk within 2 spaces of unit. If unit is on a team with their support partner or if an ally has an active【Bonded】effect, for unit, support partner, and any allies with an active【Bonded】effect, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). If unit is within 3 spaces of a support partner or an ally with an active【Bonded】effect, and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 【Bonded】 Grants a status that can trigger certain skill effects to unit for 1 turn. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Res Finish 1 | If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 2 | |
Spd/Res Finish 2 | If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 3 | ||
Spd/Res Finish 3 | If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 4 | ||
Spd/Res Finish 4 | If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 5 | ||
B | Null C-Disrupt 1 | At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat. | 60 | 2 | |
Null C-Disrupt 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat. | 120 | 3 | ||
Null C-Disrupt 3 | Neutralizes effects that prevent unit's counterattacks during combat. | 240 | 4 | ||
Null C-Disrupt 4 | Inflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat. | 300 | 5 | ||
C | Even Res Wave 1 | At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 2 | |
Even Res Wave 2 | At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 3 | ||
Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 | ||
Even Res Wave D | At start of turn, grants Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Res ≥ foe's Res+5 and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If it is an even-numbered turn, grants Res+6 to unit during combat. | 300 | 5 |