You may be looking for: |
---|
General | Quotes | Misc | Heroic Ordeal |
Alear Red Days Past | |
---|---|
Art by: kainown | |
Description | One of the Fell Dragon's countless children. At her father's command, she desires the Emblem Rings. Appears in Fire Emblem Engage. |
Rarities | 5 |
Weapon Type | Green Breath |
Move Type | Armored |
Voice Actor EN | |
Voice Actor JP | Aya Endo (遠藤綾) |
Release Date | |
Entry | Engage |
Version | 9.5 |
Internal ID | PID_闇リュール女 (1238)
|
Origin | 140000100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 18/19/20 | 6/7/8 | 0/1/2 | 7/8/9 | 7/8/9 | 43 |
2 | 18/19/20 | 6/7/8 | 0/1/2 | 8/9/10 | 8/9/10 | 45 |
3 | 19/20/21 | 7/8/9 | 1/2/3 | 8/9/10 | 8/9/10 | 48 |
4 | 19/20/21 | 7/8/9 | 1/2/3 | 9/10/11 | 9/10/11 | 50 |
5 | 20/21/22 | 8/9/10 | 2/3/4 | 9/10/11 | 9/10/11 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 39/42/44 | 34/37/39 | 9/12/15 | 31/34/37 | 35/38/40 | 162~163 |
2 | 41/44/46 | 36/39/42 | 10/13/16 | 34/37/40 | 38/41/44 | 173~174 |
3 | 44/47/50 | 40/43/46 | 12/15/18 | 37/40/43 | 41/44/47 | 189 |
4 | 45/48/52 | 42/45/48 | 13/16/19 | 40/43/46 | 44/47/50 | 199~200 |
5 | 48/51/55 | 45/48/52 | 15/18/21 | 42/45/48 | 46/49/53 | 211~212 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 70% | 90% | 35% | 80% | 90% | 365% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Fell Child's Arts | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3, + 9 (max 15; if unit triggers Savior, value is treated as 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), unit deals +X damage (X = 20% of unit's Res; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces damage from foe's Specials by X during combat (excluding area-of-effect Specials). | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Fell Blast | 3 | Boosts damage by 50% of unit's Res when Special triggers. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants【Fell Spirit】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat, if unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). Unit can counterattack regardless of foe's range during combat. 【Fell Spirit】 Inflicts Atk/Spd/Def/Res-4 on foe and neutralizes effects that prevent unit's counterattacks during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and also, when unit or foe is engaged, inflicts an additional Atk/Spd/Def/Res-2 on foe during combat. (For 1 turn.) | 500 | — | 5 |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Water Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. | 50 | 2 |
![]() | Water Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. | 100 | 3 | |
![]() | Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 200 | 4 | |
![]() | Diluvial Boost | Grants HP+5. If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Def/Res+9 to unit during combat and restores 7 HP to unit after combat. | 300 | 5 | |
B | ![]() | Special Fighter 1 | At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 60 | 2 |
![]() | Special Fighter 2 | At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 120 | 3 | |
![]() | Special Fighter 3 | At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 240 | 4 | |
![]() | Scowling Fighter | If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Res-4 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). | 300 | 5 | |
C | ![]() | Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | 2 |
![]() | Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | 3 | |
![]() | Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | 4 | |
![]() | Higher Ground | Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Def/Res+4 to unit during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 5 |