You may be looking for: |
---|
General | Quotes | Misc | Heroic Ordeal |
Alear Engaging Fire | |
---|---|
Art by: Mikuro (みく郎) | |
Description | The hero who brought peace to the world by bringing his companions and the Emblems together and fighting alongside them. Appears in Fire Emblem Engage. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Earth |
Ally Boost | HP+3, Spd+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Colorless Breath |
Move Type | Infantry |
Voice Actor EN | Brandon McInnis |
Voice Actor JP | 下野紘(Shimono Hiro) |
Release Date | |
Entry | Engage |
Version | 8.2 |
Internal ID | PID_伝承リュール男 (1068)
|
Origin | 140000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 8/9/10 | 8/9/10 | 1/2/3 | 3/4/5 | 38 |
2 | 13/14/15 | 9/10/11 | 9/10/11 | 1/2/3 | 3/4/5 | 40 |
3 | 14/15/16 | 9/10/11 | 9/10/11 | 2/3/4 | 4/5/6 | 43 |
4 | 14/15/16 | 10/11/12 | 10/11/12 | 2/3/4 | 4/5/6 | 45 |
5 | 15/16/17 | 10/11/12 | 10/11/12 | 3/4/5 | 5/6/7 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/34 | 29/32/34 | 32/35/38 | 19/21/24 | 27/30/33 | 149~151 |
2 | 30/33/36 | 32/35/37 | 35/38/41 | 20/23/26 | 29/32/35 | 160~161 |
3 | 33/36/39 | 34/37/40 | 38/41/44 | 23/26/29 | 33/36/39 | 176 |
4 | 34/37/40 | 36/39/43 | 41/44/47 | 24/27/30 | 35/38/41 | 185~186 |
5 | 37/40/43 | 38/41/45 | 43/46/49 | 27/30/33 | 38/41/44 | 198~199 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 80% | 60% | 80% | 345% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Divine One's Arts | 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Dragon's Roar | 3 | Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Emblems' Miracle | Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit during combat and reduces damage from foe's first attack during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If the number of allies within 3 spaces of unit ≥ 3 and foe initiates combat, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP, and after combat, restores 99 HP to unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on a unit granted this effect, this effect will trigger too). | 300 | 5 | |
B | Spd/Res Bulwark 1 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-2 on foe during combat. Restores 3 HP to unit after combat. | 60 | 2 | |
Spd/Res Bulwark 2 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-3 on foe during combat. Restores 5 HP to unit after combat. | 120 | 3 | ||
Spd/Res Bulwark 3 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-4 on foe during combat. Restores 7 HP to unit after combat. | 240 | 4 | ||
S/R Bulwark 4 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 300 | 5 | ||
C | Atk/Spd Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. | 60 | 2 | |
Atk/Spd Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 120 | 3 | ||
Atk/Spd Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. | 240 | 4 | ||
Atk/Spd Pledge | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 300 | 5 |