Type | Icon | Name | SP | Required | Description [Collapse]
| |
---|---|---|---|---|---|---|
C | Alarm Spd/Def | 300 | Rouse Spd/Def 3 | At start of turn, if number of allies adjacent to unit ≤ 2, grants Spd/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Spd/Def+3 to unit during combat. | At start of turn, if number of allies adjacent to unit ≤ 2, grants Spd/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Spd/Def+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | |
Cannot use: |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Spd/Def+6 | Unit | At start of turn if adjacent Allies ≤ 2 |
Canto (1) | ||
Combat effects | ||
Spd/Def+3 | Unit | Adjacent Allies ≤ 1 |
Notes[ | ]
- The stat increase that can be applied by Alarm Spd/Def is considered a Bonus.
- Alarm Spd/Def applies the Canto (1) status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- Canto (1) will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If Canto (1) has already been triggered that turn effects such as Forever Yours can re-enable it's usage.
- Canto Control will reduce the amount of movement granted by Canto (1) to 1 space for Range = 1 units and 0 spaces for Range = 2 units.
- Canto (1) takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use Canto (1) to enter or cross through a forest.
- Canto (1) also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- Canto (1) also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by Canto (1).
- The movement granted by Canto (1) is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat increase that can be applied by Alarm Spd/Def is considered a temporary buff.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Rouse Spd/Def 1 5 | Rouse Spd/Def 2 5 | Rouse Spd/Def 3 5 | Alarm Spd/Def 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2023-06-08 | 2023-06-11 | New Heroes & Mythic Heiðr | Alarm Spd/Def |
2023-09-28 | 2023-10-12 | Legendary Heroes - Elincia | Alarm Spd/Def |
2024-01-17 | 2024-02-03 | Focus: Heroes with Luna | Alarm Spd/Def |
2024-06-16 | 2024-06-20 | Revival: Mythic Heiðr & More | Alarm Spd/Def |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
English (US) | Alarm Spd/Def |
Japanese | 速さ守備の奮進 |
German | Ges./Ver.-Alarm |
Spanish (Europe) | Alarma Vel/Def |
Spanish (Latin America) | Alarma Vel./Def. |
French | Alarme Vit/Déf |
Italian | Allarme Vel/Dif |
Traditional Chinese (Taiwan) | 速度防守的奮進 |
Portuguese | Alarme Vel./Def. |