Aether Raids is a game mode which debuted on . The goal is to create, invade, and defend keeps.
Basics[ | ]
Every battle consists of an offense map, and a defense map, which combine together to make the battlefield. The attacker controls the offense map while the defender controls the defense map. If the defender is defeated within seven turns, the attacker wins. If the attacker surrenders, it will count as defeat. Players gain or lose Lift based on these results, climbing to higher tiers and provided with more rewards if the player acquires enough Lift.
Aether[ | ]
Aether Raids requires Aether to participate in battles. At the start of the season, a player's Aether starts with the capacity based on the level of their Aether Amphorae. It is replenished by a fixed amount once a day, based on the level of the Aether Fountain.
The amount of Aether it costs to start a battle is calculated as follows, capping out at 50 Aether maximum:
The amount of Aether restored from destroying foe's resources during a battle is calculated as follows, capping out at 10 Aether maximum:
- .
Language | Name |
---|---|
English (US) | Aether |
Japanese | エナジー |
German | Äther |
Spanish (Europe) | Éter |
Spanish (Latin America) | Éter |
French | Éther |
Italian | Etere |
Traditional Chinese (Taiwan) | 能量 |
Portuguese | Éter |
Lift[ | ]
A player's Aether Raids tier is based on Lift. When a new season begins, every player between Tier 12 and Tier 21 will start the season with an amount of Lift based on their Tier. Lift is gained by performing a successful raid. A completely successful attack, where no units are lost on the attacking side, yields the Maximum Lift amount, which is displayed when forming a raiding party. During the season, other players can attack, and lift is lost if the defensive team fails. Lift can only be lost once per 20 hour period. The Defense Lift Loss is the largest amount of Lift that can be lost given the makeup of the defensive team. On the Edit Defensive Team menu, the Defense Lift Loss is shown.
Attacking[ | ]
When entering a battle, the formula for potential Lift Gain for a raiding party is:
#Mythics | Number of Offense Mythic Heroes in the correct season, offense attributes being Light and Astra. (Ex. Eir: Merciful Death during Light Season) |
#Blessed | Number of Heroes blessed with the same attribute as the Mythic Hero (Ex. Light Blessed Alfonse: Prince of Askr). In addition, Legendary Heroes in the correct season are also treated as being appropriately blessed (Ex. Fjorm: Princess of Ice during Water season) |
#Merges | The number of merges on each Offense Mythic Hero in the correct season. Merges on blessed units do not count. |
BonusUnit? | 20 if there is one or more bonus units for the current season, 0 otherwise. Only one bonus unit is counted. |
If a Mythic bonus unit is not deployed in the offense team, for every unit lost during a successful attack, the total Lift gained will be decreased by 20. If a Mythic bonus unit is used, the total Lift gained will not be decreased if one unit is lost, and will be decreased for every unit lost after the first one.
Below is an example calculation during the following Season with Fjorm: Princess of Ice and Eir: Merciful Death as a bonus unit:
Offense Team | Potential Lift Gain |
---|---|
100+0+0+20 = 120 Lift | |
100+(1*1*10)+0+0 = 110 Lift | |
100+(2*3*10)+0+20 = 180 Lift |
The highest possible lift gained is 210 Lift requiring 3 Mythic units, all fully merged, with 2 other blessed units, and one of those 5 units being a bonus unit.
Auto-Dispatch[ | ]
Auto-Dispatch is an alternative to Battle where the a player's raiding team attacks a randomised enemy defense team through auto-battle without player input. It can be used up to 3 times per season. When an auto-dispatched is called, both the Battle and Auto-Dispatch option will be unavailable for next 20 hours, unless the player chooses to cancel the current auto-dispatch. Cancelling will forfeit all Aether used to auto-dispatch and will not increase a players lift. After 20 hours, when the raiding party has returned, a replay of the player's raiding party auto-battling against the randomly generated defense will be shown. Other differences between the Battle and Auto-dispatch options include:
- Players only receive 75% of the total possible Lift upon victory.
- Aether Amphorae and Aether Fountain buildings are not placed on the defense team, meaning the player can not recover any lift from Auto-Dispatch.
- The raiding party cannot use an Escape Ladder (O) if the auto-dispatch was a failure.
- The raiding party cannot use Movement Assists, but the defense team can.
- The raiding party cannot receive and EXP, SP, or HM from battling.
- Winning an auto-dispatch will not count as a completion of any mission, including "AR: Attack Successfully" missions. However, it will count towards the Aether Raids daily reward.
Defending[ | ]
When defending, the most lift that can be lost in a 20 hour period is:
#Mythics | Number of Defense Mythic Heroes in the correct season, defense being Anima and Dark. (Ex. Duma: God of Strength during Anima Season) |
#Blessed | Number of Heroes blessed with the same attribute as the Mythic Hero (Ex. Anima Blessed Alfonse: Prince of Askr). In addition, Legendary Heroes in the correct season are also treated as being appropriately blessed (Ex. Fjorm: Princess of Ice during Water season) |
#Merges | The number of merges on each Defense Mythic Hero in the correct season. Merges on blessed units do no count. |
BonusDefenseMythic | 20 if a bonus defense Mythic is deployed, 0 otherwise. |
For every hero defeated during a defense, the player loses 20 less lift. If the defense successfully defends against an attack, no lift is lost.
Example calculation during the following Season with Yune: Chaos Goddess as a bonus unit and Sothis: Girl on the Throne is not a bonus unit:
Defense Team | Max Lift Lost |
---|---|
(-100)+0+0 = -100 Lift | |
(-100)+(1*1*5)+0 = -95 Lift | |
(-100)+(1*1*5)+0+20 = -75 Lift | |
(-100)+(2*4*5)+0+20 = -40 Lift |
The lowest possible Lift Lost for defeat is -20 Lift Loss requiring 2 defense Mythic units (at least 1 is a bonus unit), all fully merged, with 4 other blessed units.
After a players defense team has been fought, they are given "Lift Loss Immunity" for the next 20 hours. This means if another player fights the same defense team within 20 hours, even if the defense team has failed, no Lift will be loss. Also, if the Lift a player has is 4000 or lower no Lift will be loss.
Language | Name |
---|---|
English (US) | Lift |
Japanese | レート |
German | Niveau |
Spanish (Europe) | Altitud |
Spanish (Latin America) | Altitud |
French | Altitude |
Italian | Quota |
Traditional Chinese (Taiwan) | 評價 |
Portuguese | Altitude |
Edit Aether Keep[ | ]
Options found when when entering the Edit Aether Keep screen.
Terrain[ | ]
The terrain of the Aether Keep can be changed. Some terrain requires Aether Stones to unlock.
Auto/Copy[ | ]
This menu provides players with three options:
- Auto Build/Improve: Automatically builds a setup that will provide the largest score reduction, followed by the highest Arena scoring units. Structures will also be upgraded using available divine dew.
- Auto Setup Only: Automatically builds a setup that will provide the largest score reduction, followed by the highest Arena scoring units. Structures will not be upgraded.
- Copy from Another Setup: Copies another setup's defense units as well as defensive and offensive structure placements to the current setup.
Choose Setup[ | ]
Allows players to choose between two setups based on the current season.
Build/Improve[ | ]
Spend Aether Stones or Heavenly Dew to improve offensive and defensive structures.
Place/Remove[ | ]
Add or remove offensive and defensive structures to the current setup.
Defense Team[ | ]
Add units to your defense team. By selecting "Lock Team", the defense team will be highlighted with a gold background, signifying that all units current levels, base stats, skills, Sacred Seals, and blessings will not be changed for Aether Raids defense battles. Even if the locked unit levels up, equips different skills, or is sent home, that unit will still exist unchanged in Aether Raids defense battles. However, the stats of the locked unit can change due to bonus allies or blessing effects. On the Edit Defensive Team menu, the Defense Lift Loss is shown.
Test Defenses[ | ]
This option can be accessed through the Help & Extras Menu. This option allows the player to battle their own defense map with their own raiding party. Testing defense map's defenses will not consume Aether. No Aether will be consumed. Aetheric Lift will not be gained or lost. Fortress (O) and Fortress (D) are treated as if they are the same level. After a season ends but before the next season begins, Test Defenses is treated as part of the next season. During a season, the Test Defenses Season can be changed.
Friend Mock Battle[ | ]
This option can be accessed through the Help & Extras Menu. This option allows the player to battle friends defense map that have "Friend Mock Battle" set to On with their own raiding party. Testing defense map's defenses will not consume Aether. No Aether will be consumed. Aetheric Lift will not be gained or lost. Friend's Aetheric List will not be gained or lost, and no replay will be sent to them. Fortress (O) and Fortress (D) are treated as if they are the same level. After a season ends but before the next season begins, Test Defenses is treated as part of the next season. During a season, the Test Defenses Season can be changed.
Bonuses[ | ]
Fortress Level[ | ]
For Fortress level above another player,
Bonus Allies[ | ]
When bonus allies are used in Aether Raids, they'll be granted HP+10 and Atk/Spd/Def/Res+4, and the amount of EXP and SP they gain will be doubled.
Bonus structures increase the Fortress (O) or Fortress (D) by one level.
Mythic/Legendary Hero Stat Bonus[ | ]
During the appropriate season, both defense and offense allies get a stat boost from legendary heroes if they are blessed with the correct element. Note that Mythic Heroes are not affected by this blessing and will not receive stat boosts.
During the appropriate season, both defense and offense allies get a stat boost from mythics heroes if they are blessed with the correct element. Note that Legendary Heroes in their correct season are treated as being blessed correctly and will receive stat boosts.
Example calculation during Water,Fire,Light,Dark Season. Assume Alfonse has been Earth blessed:
Team | Stat Bonuses |
---|---|
| |
|
Boost[ | ]
Before a raid starts, players have the option to double the Aether consumed in a fight to double the amount of Lift and Aether gained from the following battle.
Low Tier Bonus[ | ]
When a player in Tier 17 or below attacks, their Fortress (O) will enjoy a bonus in level of up to +4.
Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
Fortress (O) Tuning | +4 | +4 | +4 | +4 | +3 | +3 | +3 | +3 | +3 | +2 | +2 | +2 | +2 | +2 | +1 | +1 | +1 |
Defense Results[ | ]
Explanation of elements on the Defense results screen.
Replays[ | ]
Each season, players can watch how other players attacked their defense keep by tapping the Replay button for battle results listed on the Defense Results screen. This lets players watch the battle as it happened, as well as pause after every action. Each replay also notes how many foes was defeated, if the defense succeeded or failed, and how much lift was lost. All replays are erased once the season ends.
Lift Loss Control[ | ]
After a players defense keep has been attacked by another player, whether the defense was a Success or a Failure, the defense keep becomes immune to lift loss for the next 20 hours. This is stated by the words "Lift Loss Control Active", followed by Lift being displayed as -0.
Rematches[ | ]
Players can rematch those that have defeated their defenses one time. This acts as a regular battle and will consume the regular amount of Aether and has the same Lift gain. If the same opponent appears on the defenses list multiple times, they can only be challenged to a rematch once. For defense results that are a result of a rematch, the text "Your foe won the rematch!" will be displayed and the player listed cannot be rematched. The hero displayed to the left of the character is the hero on the first slot of the defense team when they are rematched, not that accounts first hero.
Language | Name |
---|---|
English (US) | Rematch |
Japanese | リベンジ |
German | Revanche |
Spanish (Europe) | Revancha |
Spanish (Latin America) | Revancha |
French | Revanche |
Italian | Rivincita |
Traditional Chinese (Taiwan) | 反攻 |
Portuguese | Revanche |
Structures[ | ]
Structures can be placed on maps. Fortresses and resources are permanent structures, and cannot be removed. Event Items are available to build for only a limited time.
Offensive structures[ | ]
Structures raiding parties use for support. A maximum of 6 offensive stuctures (including the Fort which is fixed) can be brought when raiding.
Image | Structure | Max level | Cost(s) | Description |
---|---|---|---|---|
Armor School (O) | 13 | 50 150 250 350 450 750 1000 1500 2500 3500 5000 6000 7000 |
At start of turn, inflicts Atk/Spd/Def/Res-14 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time. | |
Bolt Tower (O) | 12 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 |
At the start of turn 3, deals 56 damage to foes within 3 columns centered on structure. | |
Bright Shrine (O) | 12 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 |
At start of turn, inflicts Atk/Spd-13 on foe on the enemy team with the highest Atk+Spd total through its next action. | |
Catapult (O) | 13 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 14000 |
At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (D), traps, resources, and ornaments cannot be destroyed. | |
Cavalry School (O) | 13 | 50 150 250 350 450 750 1000 1500 2500 3500 5000 6000 7000 |
At start of turn, inflicts Atk/Spd/Def/Res-14 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time. | |
Dark Shrine (O) | 12 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 |
At start of turn, inflicts Def/Res-13 on foe on the enemy team with the highest Def+Res total through its next action. | |
Duo's Indulgence | 5 | 100 300 500 700 900 |
The first Duo or Harmonized Skill used between turn 1 and turn 7 can be used a second time. (Max of two uses. Only one use per turn.) | |
Escape Ladder (O) | 7 | 100 300 500 700 900 1500 2000 |
A lost battle's Aether cost will be returned. May be used up to 7 times per season. Note: Cannot be destroyed. Triggers only if a battle comes to its end and results in a loss. |
|
Flier School (O) | 13 | 50 150 250 350 450 750 1000 1500 2500 3500 5000 6000 7000 |
At start of turn, inflicts Atk/Spd/Def/Res-14 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time. | |
Fortress (O) | 5 | 0 500 1000 1500 2000 |
If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed. | |
Healing Tower (O) | 13 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 14000 |
At start of turn, restores 58 HP to allies within 3 rows and 5 columns centered on structure. | |
Infantry School (O) | 13 | 50 150 250 350 450 750 1000 1500 2500 3500 5000 6000 7000 |
At start of turn, inflicts Atk/Spd/Def/Res-14 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time. | |
Panic Manor (O) | 13 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 14000 |
At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ 88, converts bonuses on those foes into penalties through their next actions. | |
Safety Fence (O) | 1 | 500 | Until turn 1, after skill activation at start of defensive turn, if raiding party is outside the defensive team's range or is within 2 rows and 7 columns centered on a structure, defensive turn ends immediately. | |
Tactics Room (O) | 13 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 14000 |
At start of turn, if any foes are within the same column as structure and their HP ≤ 88 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. |
Defensive structures[ | ]
These structures are useful when defending a keep. They support the team defending the keep. A maximum of 6 defensive stuctures (including the Fort which is fixed) can be placed at the same time.
Image | Structure | Max level | Cost(s) | Description |
---|---|---|---|---|
Armor School (D) | 13 | 50 150 250 350 450 750 1000 1500 2500 3500 5000 6000 7000 |
At start of turn, inflicts Atk/Spd/Def/Res-14 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time. | |
Bolt Tower (D) | 12 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 |
At the start of turn 3, deals 56 damage to foes within 7 rows and 3 columns centered on structure. | |
Bright Shrine (D) | 12 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 |
At start of turn, inflicts Atk/Spd-13 on foe on the enemy team with the highest Atk+Spd total through its next action. | |
Catapult (D) | 13 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 14000 |
At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (O) cannot be destroyed. | |
Cavalry School (D) | 13 | 50 150 250 350 450 750 1000 1500 2500 3500 5000 6000 7000 |
At start of turn, inflicts Atk/Spd/Def/Res-14 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time. | |
Dark Shrine (D) | 12 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 |
At start of turn, inflicts Def/Res-13 on foe on the enemy team with the highest Def+Res total through its next action. | |
Duo's Hindrance | 5 | 100 300 500 700 900 |
If a Duo or Harmonized Hero is on the defensive team, foe cannot use Duo or Harmonized Skills between turn 1 and turn 7. | |
Flier School (D) | 13 | 50 150 250 350 450 750 1000 1500 2500 3500 5000 6000 7000 |
At start of turn, inflicts Atk/Spd/Def/Res-14 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time. | |
Fortress (D) | 5 | 0 500 1000 1500 2000 |
If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed. | |
Healing Tower (D) | 13 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 14000 |
At start of turn, restores 58 HP to allies within 5 rows and 5 columns centered on structure. | |
Infantry School (D) | 13 | 50 150 250 350 450 750 1000 1500 2500 3500 5000 6000 7000 |
At start of turn, inflicts Atk/Spd/Def/Res-14 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time. | |
Panic Manor (D) | 13 | 100 300 500 700 900 1500 2000 3000 5000 7000 10000 12000 14000 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 88, converts bonuses on those foes into penalties through their next actions. | |
Tactics Room (D) | 13 | 14000 12000 10000 7000 5000 3000 2000 1500 900 700 500 300 100 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 88 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. |
Traps[ | ]
Traps are triggered when foes end movement on one. However, when triggered, some traps can affect allies as well. A maximum of 2 Traps can be placed at the same time.
Image | Structure | Max level | Cost(s) | Description |
---|---|---|---|---|
Bolt Trap | 5 | 700 500 300 0 100 |
If foe ends movement on this structure's space, deals 50 damage to target and units within 3 spaces. (Cancels foe's attack, Assist skill, etc.) | |
Heavy Trap | 5 | 0 100 300 500 700 |
If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 60 to 1 space through their next actions. (Cancels foe's attack, Assist skills, etc.) | |
Hex Trap | 6 | 0 100 300 500 700 1500 |
If foe ends movement on this structure's space and foe's HP ≤ 65, cancels foe's attack, Assist skill, etc. and ends that foe's action. (Magic traps cannot be disarmed by Disarm Trap skills.) |
Decoy Traps[ | ]
Decoy Traps look like traps, but do nothing when foes end movement on one. A maximum of 2 Decoy Traps can be placed at the same time. No results
Resources[ | ]
Resources store Aether and replenish it. These structures may grant Aether to the raiding party when destroyed, but only if they win. Both structures must be placed on the map.
Image | Structure | Max level | Cost(s) | Description |
---|---|---|---|---|
Aether Amphorae | 4 | 500 300 100 0 |
Stores up to 250 Aether. If destroyed in an attack, they restore Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed. | |
Aether Fountain | 3 | 300 100 0 |
Restores 70 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed. |
Ornaments[ | ]
Decorative structures with no combat function. Can not be destroyed by a Catapult. A maximum of 4 Ornaments/R&R Structures can be placed at the same time.
Image | Structure | Max level | Cost(s) | Description |
---|---|---|---|---|
Anniversary Cake | None | 500 | A massive cake baked to celebrate the fourth anniversary. It's an event item. | |
Anniversary Cake | None | 500 | A massive cake baked to celebrate the fifth anniversary. It's an event item. | |
Anniversary Cake | None | 500 | A massive cake baked to celebrate the seventh anniversary. It's an event item. | |
Anniversary Arch | None | 500 | An arch built to welcome well-wishers during the second anniversary. It's an event item. | |
Anniversary Cake | None | 500 | A massive cake baked to celebrate the second anniversary. It's an event item. | |
Anniversary Cakes | 1 | 500 | A lavish tea set put together to celebrate the sixth anniversary. It's an event item. | |
Anniversary Treat | None | 500 | A gigantic cupcake whipped up to celebrate the third anniversary. It's an event item. | |
Ash Statue | None | 500 | A statue of Askr's retainer in the form of a divine beast. It radiates a certain charm felt by all who lay eyes on it. | |
Beach and Feh | None | 500 | A statue of Feh enjoying a summer vacation at the beach, feet outstretched and relaxing. It's an event item. | |
Black Eagle Flag | None | 500 | Flag for the class led by Edelgard. It's an event item. | |
Blue Lion Flag | None | 500 | Flag for the class led by Dimitri. It's an event item. | |
Bronze Throne | None | 0 | A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids. | |
Elm Statue | None | 500 | A statue of Embla's retainer in the form of a divine beast. It evokes a tingling unease, its wings spread wide. | |
Feh Kagami Mochi | None | 500 | Not the real Feh! It's a decoration that brings good luck for the New Year. It's an event item. | |
Feh Sand Statue | None | 500 | It seems Feh has reviewed this sand sculpture herself—and she was satisfied with the result! It's an event item. | |
Feh Statue | None | 500 | An objet d'art produced under the direct supervision of its model. It's an event item. | |
Fireplace | None | 500 | If it's cold where you are, this item should help you feel a little bit warmer. It's an event item. | |
Flag of Embla | None | 500 | The flag of Veronica's homeland, the Emblian Empire. | |
Flower Bed | None | 500 | An arrangement of flowers in vivid colors. It's an event item. | |
Foreboding Lizard | None | 500 | This statue creates an atmosphere of menace, but the candles lighten the mood. It's an event item. | |
Golden Deer Flag | None | 500 | Flag for the class led by Claude. It's an event item. | |
Golden Throne | None | 0 | A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it. | |
Gullinbursti Figure | None | 500 | A commemorative figure built to put dvergr craftsmanship on display, its design meant to aid in combating larger foes. It's an event item. | |
Haunted Coffin | None | 500 | Even though it appears empty, a sinister aura emanates from within. It's an event item. | |
Heart Garland | None | 500 | A decoration that symbolizes overflowing love. It's an event item. | |
Icon of Light | None | 500 | A statue of a goddess from Vanaheimr, the realm of light. It radiates a hopeful aura. It's an event item. | |
Iron Fence | None | 500 | Used to separate what's inside from what's outside. It's an event item. | |
Lending Library | None | 500 | All of the Heroes who cherish knowledge gathered up this collection of books. It's an event item. | |
Light-Realm Flora | None | 500 | Plant life from Vanaheimr, the realm of light. Its brilliance is soothing. It's an event item. | |
Mirror of Niðavellir | None | 500 | A mirror of hidden power that hangs above the throne of Niðavellir—or rather, an imitation modeled after the real thing. It's an event item. | |
Pumpkin Lanterns | None | 500 | Expertly carved pumpkins. They're brothers from the same patch. The eldest is the base, and the youngest is on top. It's an event item. | |
Red Wood Lantern | None | 500 | A lantern made of wood in the style of those seen across Hoshido. The red color is said to protect from catastrophes. It's an event item. | |
Sea-Foam Feh | None | 500 | A statue of Feh atop a seashell that radiates a summery aura. It depicts Feh rising from the sea and exudes a sense of love and beauty. | |
Seiðjárn Gearwork | None | 500 | Structure common to Niðavellir, its mechanism driven by magic. It's an event item. | |
Serpent's Curse | None | 500 | A statue of a snake wrapped around a golden crystal. The ethereal light is unsettling. It's an event item. | |
Sight of Bonding | None | 500 | A floral decoration commemorating the eternal connection of friendship. It's an event item. | |
Silver Throne | None | 0 | A throne suitable only for those who have achieved a rank from 1 to 6000 in Aether Raids. | |
Snow Family | None | 500 | It seems they're brother and sister. It's an event item. | |
Sound of Bonding | None | 500 | If two people who share a wish ring it together, their wish will come true. It's an event item. | |
Streetlamp | None | 500 | A lamp in an elegant, classic design. It's an event item. | |
Summerning Stone | None | 500 | A faux summoning stone that radiates with a summery, watermelon aura—but it can't summon any Heroes. It's an event item. | |
Tree-Hand Statue | None | 500 | A statue of a denizen of Yggdrasill, the realm of the World-Tree. You feel its healing power wash over you when nearby. It's an event item. | |
Wanted Poster | None | 500 | A wanted poster from Yggdrasill, realm of the World-Tree. Who put it up, and why? It's an event item. | |
Witch's Cauldron | None | 500 | A cauldron bubbling away, full of unidentifiable ingredients. Looks disgusting, but the smell is somehow alluring. It's an event item. | |
Word of Bonding | None | 500 | For Heroes who like to deepen their bonds over tea or at gatherings. It's an event item. | |
World-Tree Gate | None | 500 | Gate of Yggdrasill, realm of the World-Tree. The silence that surrounds the mystical tree calms the heart. It's an event item. | |
Year's Entry Decor | None | 500 | A decoration said to be placed in the entryway of Hoshidan homes as a way of celebrating the new year. It's an event item. | |
Year's Festive Gate | None | 500 | A red gate in the style said to be seen across Hoshido, decorated with New Year's trappings to celebrate coming change. It's an event item. |
R&R Structures[ | ]
Resort structures. Can also be used as decor. Can not be destroyed by a Catapult. A maximum of 4 Ornaments/R&R Structures can be placed at the same time.
Image | Structure | Max level | Cost(s) | Description |
---|---|---|---|---|
Accessory Shop | None | 300 | An R&R structure for your Aether Resort. | |
Armory | None | 0 | An R&R structure for your Aether Resort. | |
Concert Hall | None | 300 | An R&R structure for your Aether Resort. | |
Dining Hall | None | 120 | An R&R structure for your Aether Resort. | |
Field | None | 0 | An R&R structure for your Aether Resort. | |
Hot Spring | None | 300 | An R&R structure for your Aether Resort. | |
Inn | None | 300 | An R&R structure for your Aether Resort. |
Rewards[ | ]
Dailies[ | ]
Playing at least once a day during a season also provides rewards. Unlike Arena, multiple daily rewards can not be collected in a single day.
Day | Reward |
---|---|
1 | 3 3 |
2 | 45 |
3 | 20 |
4 | 45 |
5 | 3 3 |
Rank[ | ]
AR Tier[ | ]
Reaching Tier 11 or higher will allow a 5th ally to be added to a raiding party and a defensive team.
Reaching Tier 19 or higher will allow a 6th ally to be added to a defensive team.
Both of these upgrades cost 300 Aether Stones.
Class | Tier | Lift to enter Tier | Lift on Reset | Rewards | ||
---|---|---|---|---|---|---|
Aether Stones |
Heroic Grails |
Dragonflowers | ||||
Tropos | 1 | 0 ~ 399 | 0 | 10 | 10 | 20 |
2 | 400 ~ 799 | 400 | 20 | 10 | 20 | |
3 | 800 ~ 1,199 | 800 | 30 | 10 | 20 | |
4 | 1,200 ~ 1,599 | 1,200 | 40 | 10 | 20 | |
5 | 1,600 ~ 1,999 | 1,600 | 50 | 10 | 20 | |
Stratos | 6 | 2,000 ~ 2,399 | 2,000 | 60 | 10 | 24 |
7 | 2,400 ~ 2,799 | 2,400 | 70 | 12 | 24 | |
8 | 2,800 ~ 3,199 | 2,800 | 80 | 14 | 24 | |
9 | 3,200 ~ 3,599 | 3,200 | 90 | 16 | 24 | |
10 | 3,600 ~ 3,999 | 3,600 | 100 | 18 | 24 | |
Mesos | 11 | 4,000 ~ 4,399 | 4,000 | 110 | 20 | 28 |
12 | 4,400 ~ 4,799 | 4,400 | 120 | 22 | 28 | |
13 | 4,800 ~ 5,199 | 4,800 | 130 | 24 | 28 | |
14 | 5,200 ~ 5,599 | 5,200 | 140 | 26 | 28 | |
15 | 5,600 ~ 5,999 | 5,600 | 150 | 28 | 28 | |
Thermos | 16 | 6,000 ~ 6,499 | 6,000 | 160 | 30 | 32 |
17 | 6,500 ~ 7,199 | 6,500 | 170 | 32 | 32 | |
18 | 7,200 ~ 8,199 | 7,200 | 180 | 34 | 32 | |
19 | 8,200 ~ 9,399 | 8,200 | 190 | 36 | 32 | |
20 | 9,400 ~ 10,999 | 9,400 | 200 | 38 | 32 | |
Exos | 21 | 11,000 ~ 11,399 | 11,000 | 210 | 40 | 34 |
22 | 11,400 ~ 11,799 | 11,000 | 215 | 41 | 35 | |
23 | 11,800 ~ 12,199 | 11,000 | 220 | 42 | 36 | |
24 | 12,200 ~ 12,599 | 11,000 | 225 | 43 | 37 | |
25 | 12,600 ~ 12,999 | 11,000 | 230 | 44 | 38 | |
26 | 13,000 ~ 13,399 | 11,000 | 235 | 45 | 39 | |
27 | 13,400 ~ 13,799 | 18,000 | 240 | 46 | 40 | |
28 | 13,800 ~ 15,999 | 18,000 | 250 | 50 | 45 | |
29 | 16,000 ~ 16,400 | 11,800 | 250 | 50 | 45 | |
30 | 16,400 ~ 17,999 | 11,800 | 250 | 50 | 45 | |
Ásgarðr | ||||||
31 | 18,000 ~ 18,399 | 11,800 | 250 | 51 | 46 | |
32 | 18,400 ~ 18,799 | 11,800 | 250 | 52 | 47 | |
33 | 18,800 ~ 19,199 | 11,800 | 250 | 53 | 48 | |
34 | 19,200 ~ 19,599 | 11,800 | 250 | 54 | 49 | |
35 | 19,600 ~ 19,999 | 11,800 | 250 | 55 | 50 | |
36 | 20,000 ~ 20,399 | 11,800 | 250 | 56 | 51 | |
37 | 20,400 ~ 20,799 | 11,800 | 250 | 57 | 52 | |
38 | 20,800 ~ 20,999 | 18,000 | 250 | 58 | 53 | |
39 | 21,000 ~ | 18,000 | 250 | 60 | 55 |
Defense[ | ]
Starting with the season that began on , defense rewards have been added. Defense rewards are granted based on sum of the three failed defenses with the highest Lift lost, stated as "Defense Lift". Note that "Defense Lift" is different from the total amount of Lift Loss per season, which can be up to -640.
History[ | ]
Time | Version | Changes |
---|---|---|
2018-11-08T03:30:00Z | 2.10.0 |
|
2018-11-09T07:00:00Z | 2.11.0 |
|
2018-11-14T03:00:00Z |
| |
2018-15-11T04:00:00Z | ||
2018-11-16T01:00:00Z | 2.11.1 |
|
2018-11-20T07:00:00Z | ||
2018-12-11T02:55:00Z | 3.0.0 |
|
2018-12-14T11:00:00Z |
| |
2018-12-17T07:00:00Z |
| |
2018-12-20T03:30:00Z | 3.0.1 |
|
2018-12-21T07:00:00Z |
| |
2019-01-10T05:20:00Z | 3.1.0 |
|
2019-01-15T07:00:00Z |
| |
2019-01-30T07:00:00Z |
| |
2019-02-07T03:00:00Z | 3.2.0 |
|
2019-02-12T07:00:00Z |
| |
2019-03-05T07:00:00Z |
| |
2019-03-07T01:40:00Z | 3.3.0 |
|
2019-03-29T07:00:00Z |
| |
2019-04-09T01:00:00Z | 3.4.0 |
|
2019-05-09T01:30:00Z | 3.5.0 |
|
2019-05-09T08:20:00Z |
| |
2019-05-10T07:00:00Z |
| |
2019-05-14T02:30:00Z | 3.5.1 |
|
2019-05-14T07:00:00Z |
| |
2019-05-30T07:00:00Z |
| |
2019-06-10T01:30:00Z | 3.6.0 |
|
2019-07-02T07:00:00Z |
| |
2019-07-08T01:30:00Z | 3.7.0 |
|
2019-07-31T07:00:00Z |
| |
2019-08-06T03:00:00Z | 3.8.0 |
|
2019-09-05T03:00:00Z | 3.9.0 |
|
2019-09-30T07:00:00Z |
| |
2019-10-08T08:30:00Z | 3.10.0 |
|
2019-11-06T08:00:00Z | 3.11.0 |
|
2019-11-28T07:00:00Z |
| |
2019-12-05T07:00:00Z | 4.0.0 |
|
2020-01-08T03:00:00Z | 4.1.0 |
|
2020-01-30T07:00:00Z |
| |
2020-02-06T03:15:00Z | 4.2.0 |
|
2020-03-03T07:00:00Z |
| |
2020-03-05T07:00:00Z | 4.3.0 |
|
2020-03-31T07:00:00Z |
| |
2020-04-07T03:00:00Z | 4.4.0 |
|
2020-05-07T01:00:00Z | 4.5.0 |
|
2020-05-29T07:00:00Z |
| |
2020-06-05T03:00:00Z | 4.6.0 |
|
2020-07-06T04:00:00Z | 4.7.0 |
|
2020-07-30T07:00:00Z |
| |
2020-08-06T02:00:00Z | 4.8.0 |
|
2020-09-07T01:30:00Z | 4.9.0 |
|
2020-09-30T07:00:00Z |
| |
2020-10-07T02:00:00Z | 4.10.0 |
|
2020-11-05T03:00:00Z | 4.11.0 |
|
2020-11-27T07:00:00Z |
| |
2020-12-08T01:00:00Z | 5.0.0 |
|
2021-01-07T03:00:00Z | 5.1.0 |
|
2021-01-28T07:00:00Z |
| |
2021-02-04T03:00:00Z | 5.2.0 |
|
2021-03-04T03:00:00Z | 5.3.0 |
|
2022-02-06T03:00:00Z | 5.3.0 |
|
Story[ | ]
Annaアンナ | If I wasn't looking at it with my own | …こうして目のあたりにしても、 | ||
It's just as it seems, Commander... | はい。 | Alfonseアルフォンス | ||
Sharenaシャロン | It's just as mother used to tell us Seeing it is like seeing a dream! | 自由にお空を飛ぶ城ですよね! | ||
You're right, Sharena. It's just as Never did I imagine we would find it | そうだね。 | Alfonseアルフォンス | ||
Annaアンナ | I can't help but wonder about the Just who could it have been? | それにしても、私たちでさえ知らなかった | ||
Hmm... | ………… | Alfonseアルフォンス | ||
Sharenaシャロン | Alfonse! Commander Anna! Over | お兄様ー、アンナ隊長ー! | ||
Sharenaシャロン | It's been untouched for so long, it's | 長い間ほっとかれてたから、 | ||
Battling in the heavens. | 『天上との戦い』… | Alfonseアルフォンス | ||
Sharenaシャロン | Huh? | え…? | ||
A fire appears to have consumed It seems that the ancient Askrans The ultimate goal was to soar ever | 城内の文献は、 古代の アスク王国は、 その最終目的は 、遥かなる天の高み… | Alfonseアルフォンス | ||
Sharenaシャロン | Amazing! They waged battle so high | 天上… | ||
That's right. It's also said they | うん。その戦争のために、 | Alfonseアルフォンス | ||
Sharenaシャロン | Weapons on a castle? That sounds | 攻城兵器!? | ||
Good question, Sharena. I'm sure Let's give this place a proper look | 今後の戦力になるかもしれないわね。 | Annaアンナ |
Story | ||
---|---|---|
Previous: Eirika: Graceful Resolve ← |
Next: Paralogue 27-1: Friends → |
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 飛空城 |
German | Ätherraubzüge |
Spanish (Europe) | Asaltos etéreos |
Spanish (Latin America) | Asaltos etéreos |
French | Raid céleste |
Italian | Blitz eterei |
Traditional Chinese (Taiwan) | 飛空城 |
Portuguese | Investidas etéreas |
See also[ | ]
Trivia[ | ]
- During the tutorial battle of the English version, the enemy is named "Otherworldly Order", which would be impossible for a regular player to have as a nickname because of the 12 character limit.
- Prior to Version 3.2, the amount of Aether it costs to start a battle was .[1], the amount of Aether restored from destroying foe's resources during a battle is calculated by .