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Aether Raids

Aether Raids Screen

AetherRaids
WorldMapAetherRaids

Aether Raids is a game mode which debuted on . The goal is to create, invade, and defend keeps.

Basics[ | ]

Img SkyCastle Tutorial08

The offense and the defense maps combine to create the battlefield.

Every battle consists of an offense map, and a defense map, which combine together to make the battlefield. The attacker controls the offense map while the defender controls the defense map. If the defender is defeated within seven turns, the attacker wins. If the attacker surrenders, it will count as defeat. Players gain or lose Lift based on these results, climbing to higher tiers and provided with more rewards if the player acquires enough Lift.

Aether[ | ]

Aether Raids requires Aether to participate in battles. At the start of the season, a player's Aether starts with the capacity based on the level of their Structure Aether Amphorae Aether Amphorae. It is replenished by a fixed amount once a day, based on the level of the Structure Aether Fountain Aether Fountain.

The amount of Aether it costs to start a battle is calculated as follows, capping out at 50 Aether maximum:


The amount of Aether restored from destroying foe's resources during a battle is calculated as follows, capping out at 10 Aether maximum:

.
Language Name
English (US) Aether
Japanese エナジー
German Äther
Spanish (Europe) Éter
Spanish (Latin America) Éter
French Éther
Italian Etere
Traditional Chinese (Taiwan) 能量
Portuguese Éter

Lift[ | ]

A player's Aether Raids tier is based on Lift. When a new season begins, every player between Tier 12 and Tier 21 will start the season with an amount of Lift based on their Tier. Lift is gained by performing a successful raid. A completely successful attack, where no units are lost on the attacking side, yields the Maximum Lift amount, which is displayed when forming a raiding party. During the season, other players can attack, and lift is lost if the defensive team fails. Lift can only be lost once per 20 hour period. The Defense Lift Loss is the largest amount of Lift that can be lost given the makeup of the defensive team. On the Edit Defensive Team menu, the Defense Lift Loss is shown.

Attacking[ | ]

When entering a battle, the formula for potential Lift Gain for a raiding party is:

#Mythics Number of Offense Mythic Heroes in the correct season, offense attributes being Light and Astra. (Ex. Eir: Merciful Death during Light Season)
#Blessed Number of Heroes blessed with the same attribute as the Mythic Hero (Ex. Light Blessed Alfonse: Prince of Askr). In addition, Legendary Heroes in the correct season are also treated as being appropriately blessed (Ex. Fjorm: Princess of Ice during Water season)
#Merges The number of merges on each Offense Mythic Hero in the correct season. Merges on blessed units do not count.
BonusUnit? 20 if there is one or more bonus units for the current season, 0 otherwise. Only one bonus unit is counted.

If a Mythic bonus unit is not deployed in the offense team, for every unit lost during a successful attack, the total Lift gained will be decreased by 20. If a Mythic bonus unit is used, the total Lift gained will not be decreased if one unit is lost, and will be decreased for every unit lost after the first one.

Below is an example calculation during the following Season with Fjorm Princess of Ice Face FC Fjorm: Princess of Ice and Eir Merciful Death Face FC Eir: Merciful Death as a bonus unit:

FireWaterLightDark
Offense Team Potential Lift Gain
Alfonse Prince of Askr Face FCFrame 1Pane 1Sharena Princess of Askr Face FCFrame 1Pane 1Anna Commander Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1 100+0+0+20 = 120 Lift
Alfonse Prince of Askr Face FCFrame 1Pane 1Sharena Princess of Askr Face FCFrame 1Pane 1Ike Vanguard Legend Face FCFrame 1Pane 1Eir Merciful Death Face FCFrame 1Pane 1 100+(1*1*10)+0+0 = 110 Lift
Eir Merciful Death Face FCFrame 1Pane 1Peony Sweet Dream Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1 100+(2*3*10)+0+20 = 180 Lift

The highest possible lift gained is 210 Lift requiring 3 Mythic units, all fully merged, with 2 other blessed units, and one of those 5 units being a bonus unit.

Auto-Dispatch[ | ]

Auto-Dispatch is an alternative to Battle where the a player's raiding team attacks a randomised enemy defense team through auto-battle without player input. It can be used up to 3 times per season. When an auto-dispatched is called, both the Battle and Auto-Dispatch option will be unavailable for next 20 hours, unless the player chooses to cancel the current auto-dispatch. Cancelling will forfeit all Aether used to auto-dispatch and will not increase a players lift. After 20 hours, when the raiding party has returned, a replay of the player's raiding party auto-battling against the randomly generated defense will be shown. Other differences between the Battle and Auto-dispatch options include:

  • Players only receive 75% of the total possible Lift upon victory.
  • Structure Aether Amphorae Aether Amphorae and Structure Aether Fountain Aether Fountain buildings are not placed on the defense team, meaning the player can not recover any lift from Auto-Dispatch.
  • The raiding party cannot use an Structure Escape Ladder Escape Ladder (O) if the auto-dispatch was a failure.
  • The raiding party cannot use Movement Assists, but the defense team can.
  • The raiding party cannot receive and EXP, SP, or HM from battling.
  • Winning an auto-dispatch will not count as a completion of any mission, including "AR: Attack Successfully" missions. However, it will count towards the Aether Raids daily reward.

Defending[ | ]

When defending, the most lift that can be lost in a 20 hour period is:

#Mythics Number of Defense Mythic Heroes in the correct season, defense being Anima and Dark. (Ex. Duma: God of Strength during Anima Season)
#Blessed Number of Heroes blessed with the same attribute as the Mythic Hero (Ex. Anima Blessed Alfonse: Prince of Askr). In addition, Legendary Heroes in the correct season are also treated as being appropriately blessed (Ex. Fjorm: Princess of Ice during Water season)
#Merges The number of merges on each Defense Mythic Hero in the correct season. Merges on blessed units do no count.
BonusDefenseMythic 20 if a bonus defense Mythic is deployed, 0 otherwise.

For every hero defeated during a defense, the player loses 20 less lift. If the defense successfully defends against an attack, no lift is lost.

Example calculation during the following Season with Yune Chaos Goddess Face FC Yune: Chaos Goddess as a bonus unit and Sothis Girl on the Throne Face FC Sothis: Girl on the Throne is not a bonus unit:

FireWaterLightDark
Defense Team Max Lift Lost
Alfonse Prince of Askr Face FCFrame 1Pane 1Sharena Princess of Askr Face FCFrame 1Pane 1Anna Commander Face FCFrame 1Pane 1Yune Chaos Goddess Face FCFrame 1Pane 1 (-100)+0+0 = -100 Lift
Alfonse Prince of Askr Face FCFrame 1Pane 1Sharena Princess of Askr Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1Sothis Girl on the Throne Face FCFrame 1Pane 1 (-100)+(1*1*5)+0 = -95 Lift
Alfonse Prince of Askr Face FCFrame 1Pane 1Sharena Princess of Askr Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1Yune Chaos Goddess Face FCFrame 1Pane 1 (-100)+(1*1*5)+0+20 = -75 Lift
Yune Chaos Goddess Face FCFrame 1Pane 1Yune Chaos Goddess Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1 (-100)+(2*4*5)+0+20 = -40 Lift

The lowest possible Lift Lost for defeat is -20 Lift Loss requiring 2 defense Mythic units (at least 1 is a bonus unit), all fully merged, with 4 other blessed units.

After a players defense team has been fought, they are given "Lift Loss Immunity" for the next 20 hours. This means if another player fights the same defense team within 20 hours, even if the defense team has failed, no Lift will be loss. Also, if the Lift a player has is 4000 or lower no Lift will be loss.

Language Name
English (US) Lift
Japanese レート
German Niveau
Spanish (Europe) Altitud
Spanish (Latin America) Altitud
French Altitude
Italian Quota
Traditional Chinese (Taiwan) 評價
Portuguese Altitude

Edit Aether Keep[ | ]

Options found when when entering the Edit Aether Keep screen.

Terrain[ | ]

The terrain of the Aether Keep can be changed. Some terrain requires Aether Stones to unlock.

Terrain name Feature Thumbnail Map Cost
Springwater Ponds Thumb K0001
Map K0001
Wintry Forests Thumb K0002
Map K0002
Abandoned Castle Crumbling walls Thumb K0003
Map K0003
Wallpattern normal
Wallpattern normal
Wallpattern normal
Wallpattern normal
Snowdust Defensive terrain and trenches Thumb K0004
Map K0004
Wallpattern inside
Desert Mountains Thumb K0005
Map K0005
Spring Breeze Walls Thumb K0006
Map K0006
Wallpattern normal
Wallpattern normal
Wallpattern normal
Wallpattern normal
Leafy Canopy Forests and trenches Thumb K0007
Map K0007
Lost Castle Forests and defensive terrain Thumb K0008
Map K0008
Wallpattern normal
Wallpattern normal
Bright Grassland Forests Thumb K0009
Map K0009
Lava Floes Lava Thumb K0010
Map K0010
Dream Castle Bridges Map Thumb K0011
Map K0011
Aether Stone 0
Nightmare Castle Defensive terrain and forests Map Thumb K0012
Map K0012
Aether Stone 0
Hell Castle Crumbling walls Map Thumb K0013
Map K0013
Wallpattern inside
Wallpattern inside
Wallpattern inside
Wallpattern inside
Aether Stone 0
Niðavellir Castle Forests Map Thumb K0014
Map K0014
Aether Stone 0
Jötunheimr Castle Walls Map Thumb K0015
Map K0015
Wallpattern inside
Wallpattern inside
Aether Stone 0
Opened-Up Castle Defensive terrain Map Thumb K0016
Map K0016
Closed-Off Castle Crumbling walls Map Thumb K0017
Map K0017
Wallpattern normal
Wallpattern normal
Wallpattern normal
Wallpattern normal
Aether Stone 0

Auto/Copy[ | ]

This menu provides players with three options:

  • Auto Build/Improve: Automatically builds a setup that will provide the largest score reduction, followed by the highest Arena scoring units. Structures will also be upgraded using available divine dew.
  • Auto Setup Only: Automatically builds a setup that will provide the largest score reduction, followed by the highest Arena scoring units. Structures will not be upgraded.
  • Copy from Another Setup: Copies another setup's defense units as well as defensive and offensive structure placements to the current setup.

Choose Setup[ | ]

Allows players to choose between two setups based on the current season.

Build/Improve[ | ]

Spend Aether Stones or Heavenly Dew to improve offensive and defensive structures.

Place/Remove[ | ]

Add or remove offensive and defensive structures to the current setup.

Defense Team[ | ]

Add units to your defense team. By selecting "Lock Team", the defense team will be highlighted with a gold background, signifying that all units current levels, base stats, skills, Sacred Seals, and blessings will not be changed for Aether Raids defense battles. Even if the locked unit levels up, equips different skills, or is sent home, that unit will still exist unchanged in Aether Raids defense battles. However, the stats of the locked unit can change due to bonus allies or blessing effects. On the Edit Defensive Team menu, the Defense Lift Loss is shown.

Test Defenses[ | ]

This option can be accessed through the Help & Extras Menu. This option allows the player to battle their own defense map with their own raiding party. Testing defense map's defenses will not consume Aether. No Aether will be consumed. Aetheric Lift will not be gained or lost. Structure Fortress Fortress (O) and Fortress (D) are treated as if they are the same level. After a season ends but before the next season begins, Test Defenses is treated as part of the next season. During a season, the Test Defenses Season can be changed.

Friend Mock Battle[ | ]

This option can be accessed through the Help & Extras Menu. This option allows the player to battle friends defense map that have "Friend Mock Battle" set to On with their own raiding party. Testing defense map's defenses will not consume Aether. No Aether will be consumed. Aetheric Lift will not be gained or lost. Friend's Aetheric List will not be gained or lost, and no replay will be sent to them. Structure Fortress Fortress (O) and Fortress (D) are treated as if they are the same level. After a season ends but before the next season begins, Test Defenses is treated as part of the next season. During a season, the Test Defenses Season can be changed.

Bonuses[ | ]

Fortress Level[ | ]

For Fortress level above another player,

Bonus Allies[ | ]

For a list of bonuses, see Aether Raids Bonus list.

When bonus allies are used in Aether Raids, they'll be granted HP+10 and Atk/Spd/Def/Res+4, and the amount of EXP and SP they gain will be doubled.

Bonus structures increase the Structure Fortress Fortress (O) or Structure Fortress Fortress (D) by one level.

Mythic/Legendary Hero Stat Bonus[ | ]

During the appropriate season, both defense and offense allies get a stat boost from legendary heroes if they are blessed with the correct element. Note that Mythic Heroes are not affected by this blessing and will not receive stat boosts.

During the appropriate season, both defense and offense allies get a stat boost from mythics heroes if they are blessed with the correct element. Note that Legendary Heroes in their correct season are treated as being blessed correctly and will receive stat boosts.

Example calculation during Water,Fire,Light,Dark Season. Assume Alfonse has been Earth blessed:

Team Stat Bonuses
Eir Merciful Death Face FCFrame 1Pane 1Eir Merciful Death Face FCFrame 1Pane 1Eir Merciful Death Face FCFrame 1Pane 1Fjorm Princess of Ice Face FCFrame 1Pane 1
  • Eir 1: no bonus
  • Eir 2: no bonus
  • Eir 3: no bonus
  • Fjorm: +15 HP/+15 RES from all three Eirs
Eir Merciful Death Face FCFrame 1Pane 1Duma God of Strength Face FCFrame 1Pane 1Ike Vanguard Legend Face FCFrame 1Pane 1Alfonse Prince of Askr Face FCFrame 1Pane 1
  • Eir: no bonus
  • Duma: no bonus
  • Ike: no bonus
  • Alfonse: +3 HP/+2 ATK from Ike

Boost[ | ]

Before a raid starts, players have the option to double the Aether consumed in a fight to double the amount of Lift and Aether gained from the following battle.

Low Tier Bonus[ | ]

When a player in Tier 17 or below attacks, their Fortress (O) will enjoy a bonus in level of up to +4.

Tier 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Fortress (O) Tuning +4 +4 +4 +4 +3 +3 +3 +3 +3 +2 +2 +2 +2 +2 +1 +1 +1

Defense Results[ | ]

Explanation of elements on the Defense results screen.

Replays[ | ]

Each season, players can watch how other players attacked their defense keep by tapping the Replay button for battle results listed on the Defense Results screen. This lets players watch the battle as it happened, as well as pause after every action. Each replay also notes how many foes was defeated, if the defense succeeded or failed, and how much lift was lost. All replays are erased once the season ends.

Lift Loss Control[ | ]

After a players defense keep has been attacked by another player, whether the defense was a Success or a Failure, the defense keep becomes immune to lift loss for the next 20 hours. This is stated by the words "Lift Loss Control Active", followed by Lift being displayed as -0.

Rematches[ | ]

Players can rematch those that have defeated their defenses one time. This acts as a regular battle and will consume the regular amount of Aether and has the same Lift gain. If the same opponent appears on the defenses list multiple times, they can only be challenged to a rematch once. For defense results that are a result of a rematch, the text "Your foe won the rematch!" will be displayed and the player listed cannot be rematched. The hero displayed to the left of the character is the hero on the first slot of the defense team when they are rematched, not that accounts first hero.

Language Name
English (US) Rematch
Japanese リベンジ
German Revanche
Spanish (Europe) Revancha
Spanish (Latin America) Revancha
French Revanche
Italian Rivincita
Traditional Chinese (Taiwan) 反攻
Portuguese Revanche

Structures[ | ]

Structures can be placed on maps. Fortresses and resources are permanent structures, and cannot be removed. Event Items are available to build for only a limited time.

Offensive structures[ | ]

Structures raiding parties use for support. A maximum of 6 offensive stuctures (including the Fort which is fixed) can be brought when raiding.

Image Structure Max level Cost(s) Description
Structure Armor School Armor School (O) 13 50 Aether Stone
150 Aether Stone
250 Aether Stone
350 Aether Stone
450 Aether Stone
750 Heavenly Dew
1000 Heavenly Dew
1500 Heavenly Dew
2500 Heavenly Dew
3500 Heavenly Dew
5000 Heavenly Dew
6000 Heavenly Dew
7000 Heavenly Dew
At start of turn, inflicts Atk/Spd/Def/Res-14 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Bolt Tower Bolt Tower (O) 12 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Heavenly Dew
2000 Heavenly Dew
3000 Heavenly Dew
5000 Heavenly Dew
7000 Heavenly Dew
10000 Heavenly Dew
12000 Heavenly Dew
At the start of turn 3, deals 56 damage to foes within 3 columns centered on structure.
Structure Bright Shrine Bright Shrine (O) 12 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Heavenly Dew
2000 Heavenly Dew
3000 Heavenly Dew
5000 Heavenly Dew
7000 Heavenly Dew
10000 Heavenly Dew
12000 Heavenly Dew
At start of turn, inflicts Atk/Spd-13 on foe on the enemy team with the highest Atk+Spd total through its next action.
Structure Catapult Catapult (O) 13 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Heavenly Dew
2000 Heavenly Dew
3000 Heavenly Dew
5000 Heavenly Dew
7000 Heavenly Dew
10000 Heavenly Dew
12000 Heavenly Dew
14000 Heavenly Dew
At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (D), traps, resources, and ornaments cannot be destroyed.
Structure Cavalry School Cavalry School (O) 13 50 Aether Stone
150 Aether Stone
250 Aether Stone
350 Aether Stone
450 Aether Stone
750 Heavenly Dew
1000 Heavenly Dew
1500 Heavenly Dew
2500 Heavenly Dew
3500 Heavenly Dew
5000 Heavenly Dew
6000 Heavenly Dew
7000 Heavenly Dew
At start of turn, inflicts Atk/Spd/Def/Res-14 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Dark Shrine Dark Shrine (O) 12 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Heavenly Dew
2000 Heavenly Dew
3000 Heavenly Dew
5000 Heavenly Dew
7000 Heavenly Dew
10000 Heavenly Dew
12000 Heavenly Dew
At start of turn, inflicts Def/Res-13 on foe on the enemy team with the highest Def+Res total through its next action.
Structure Duos Indulgence Duo's Indulgence 5 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
The first Duo or Harmonized Skill used between turn 1 and turn 7 can be used a second time. (Max of two uses. Only one use per turn.)
Structure Escape Ladder Escape Ladder (O) 7 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Heavenly Dew
2000 Heavenly Dew
A lost battle's Aether cost will be returned. May be used up to 7 times per season.
Note: Cannot be destroyed. Triggers only if a battle comes to its end and results in a loss.
Structure Flier School Flier School (O) 13 50 Aether Stone
150 Aether Stone
250 Aether Stone
350 Aether Stone
450 Aether Stone
750 Heavenly Dew
1000 Heavenly Dew
1500 Heavenly Dew
2500 Heavenly Dew
3500 Heavenly Dew
5000 Heavenly Dew
6000 Heavenly Dew
7000 Heavenly Dew
At start of turn, inflicts Atk/Spd/Def/Res-14 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Fortress Fortress (O) 5 Heavenly Dew
500 Heavenly Dew
1000 Heavenly Dew
1500 Heavenly Dew
2000 Heavenly Dew
If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
Structure Healing Tower Healing Tower (O) 13 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Heavenly Dew
2000 Heavenly Dew
3000 Heavenly Dew
5000 Heavenly Dew
7000 Heavenly Dew
10000 Heavenly Dew
12000 Heavenly Dew
14000 Heavenly Dew
At start of turn, restores 58 HP to allies within 3 rows and 5 columns centered on structure.
Structure Infantry School Infantry School (O) 13 50 Aether Stone
150 Aether Stone
250 Aether Stone
350 Aether Stone
450 Aether Stone
750 Heavenly Dew
1000 Heavenly Dew
1500 Heavenly Dew
2500 Heavenly Dew
3500 Heavenly Dew
5000 Heavenly Dew
6000 Heavenly Dew
7000 Heavenly Dew
At start of turn, inflicts Atk/Spd/Def/Res-14 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Panic Manor Panic Manor (O) 13 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Heavenly Dew
2000 Heavenly Dew
3000 Heavenly Dew
5000 Heavenly Dew
7000 Heavenly Dew
10000 Heavenly Dew
12000 Heavenly Dew
14000 Heavenly Dew
At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ 88, converts bonuses on those foes into penalties through their next actions.
Structure Safety Fence Safety Fence (O) 1 500 Heavenly Dew Until turn 1, after skill activation at start of defensive turn, if raiding party is outside the defensive team's range or is within 2 rows and 7 columns centered on a structure, defensive turn ends immediately.
Structure Tactics Room Tactics Room (O) 13 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Heavenly Dew
2000 Heavenly Dew
3000 Heavenly Dew
5000 Heavenly Dew
7000 Heavenly Dew
10000 Heavenly Dew
12000 Heavenly Dew
14000 Heavenly Dew
At start of turn, if any foes are within the same column as structure and their HP ≤ 88 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

Defensive structures[ | ]

These structures are useful when defending a keep. They support the team defending the keep. A maximum of 6 defensive stuctures (including the Fort which is fixed) can be placed at the same time.

Image Structure Max level Cost(s) Description
Structure Armor School Armor School (D) 13 50 Aether Stone
150 Aether Stone
250 Aether Stone
350 Aether Stone
450 Aether Stone
750 Aether Stone
1000 Aether Stone
1500 Aether Stone
2500 Aether Stone
3500 Aether Stone
5000 Aether Stone
6000 Aether Stone
7000 Aether Stone
At start of turn, inflicts Atk/Spd/Def/Res-14 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Bolt Tower Bolt Tower (D) 12 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Aether Stone
2000 Aether Stone
3000 Aether Stone
5000 Aether Stone
7000 Aether Stone
10000 Aether Stone
12000 Aether Stone
At the start of turn 3, deals 56 damage to foes within 7 rows and 3 columns centered on structure.
Structure Bright Shrine Bright Shrine (D) 12 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Aether Stone
2000 Aether Stone
3000 Aether Stone
5000 Aether Stone
7000 Aether Stone
10000 Aether Stone
12000 Aether Stone
At start of turn, inflicts Atk/Spd-13 on foe on the enemy team with the highest Atk+Spd total through its next action.
Structure Catapult Catapult (D) 13 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Aether Stone
2000 Aether Stone
3000 Aether Stone
5000 Aether Stone
7000 Aether Stone
10000 Aether Stone
12000 Aether Stone
14000 Aether Stone
At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (O) cannot be destroyed.
Structure Cavalry School Cavalry School (D) 13 50 Aether Stone
150 Aether Stone
250 Aether Stone
350 Aether Stone
450 Aether Stone
750 Aether Stone
1000 Aether Stone
1500 Aether Stone
2500 Aether Stone
3500 Aether Stone
5000 Aether Stone
6000 Aether Stone
7000 Aether Stone
At start of turn, inflicts Atk/Spd/Def/Res-14 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Dark Shrine Dark Shrine (D) 12 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Aether Stone
2000 Aether Stone
3000 Aether Stone
5000 Aether Stone
7000 Aether Stone
10000 Aether Stone
12000 Aether Stone
At start of turn, inflicts Def/Res-13 on foe on the enemy team with the highest Def+Res total through its next action.
Structure Duos Hindrance Duo's Hindrance 5 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
If a Duo or Harmonized Hero is on the defensive team, foe cannot use Duo or Harmonized Skills between turn 1 and turn 7.
Structure Flier School Flier School (D) 13 50 Aether Stone
150 Aether Stone
250 Aether Stone
350 Aether Stone
450 Aether Stone
750 Aether Stone
1000 Aether Stone
1500 Aether Stone
2500 Aether Stone
3500 Aether Stone
5000 Aether Stone
6000 Aether Stone
7000 Aether Stone
At start of turn, inflicts Atk/Spd/Def/Res-14 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Fortress Fortress (D) 5 Heavenly Dew
500 Heavenly Dew
1000 Heavenly Dew
1500 Heavenly Dew
2000 Heavenly Dew
If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
Structure Healing Tower Healing Tower (D) 13 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Aether Stone
2000 Aether Stone
3000 Aether Stone
5000 Aether Stone
7000 Aether Stone
10000 Aether Stone
12000 Aether Stone
14000 Aether Stone
At start of turn, restores 58 HP to allies within 5 rows and 5 columns centered on structure.
Structure Infantry School Infantry School (D) 13 50 Aether Stone
150 Aether Stone
250 Aether Stone
350 Aether Stone
450 Aether Stone
750 Aether Stone
1000 Aether Stone
1500 Aether Stone
2500 Aether Stone
3500 Aether Stone
5000 Aether Stone
6000 Aether Stone
7000 Aether Stone
At start of turn, inflicts Atk/Spd/Def/Res-14 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
Structure Panic Manor Panic Manor (D) 13 100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
900 Aether Stone
1500 Aether Stone
2000 Aether Stone
3000 Aether Stone
5000 Aether Stone
7000 Aether Stone
10000 Aether Stone
12000 Aether Stone
14000 Aether Stone
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 88, converts bonuses on those foes into penalties through their next actions.
Structure Tactics Room Tactics Room (D) 13 14000 Aether Stone
12000 Aether Stone
10000 Aether Stone
7000 Aether Stone
5000 Aether Stone
3000 Aether Stone
2000 Aether Stone
1500 Aether Stone
900 Aether Stone
700 Aether Stone
500 Aether Stone
300 Aether Stone
100 Aether Stone
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 88 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

Traps[ | ]

Traps are triggered when foes end movement on one. However, when triggered, some traps can affect allies as well. A maximum of 2 Traps can be placed at the same time.

Image Structure Max level Cost(s) Description
Structure Bolt Trap Bolt Trap 5 700 Aether Stone
500 Aether Stone
300 Aether Stone
Aether Stone
100 Aether Stone
If foe ends movement on this structure's space, deals 50 damage to target and units within 3 spaces. (Cancels foe's attack, Assist skill, etc.)
Structure Heavy Trap Heavy Trap 5 Aether Stone
100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 60 to 1 space through their next actions. (Cancels foe's attack, Assist skills, etc.)
Structure Hex Trap Hex Trap 6 Aether Stone
100 Aether Stone
300 Aether Stone
500 Aether Stone
700 Aether Stone
1500 Aether Stone
If foe ends movement on this structure's space and foe's HP ≤ 65, cancels foe's attack, Assist skill, etc. and ends that foe's action. (Magic traps cannot be disarmed by Disarm Trap skills.)

Decoy Traps[ | ]

Decoy Traps look like traps, but do nothing when foes end movement on one. A maximum of 2 Decoy Traps can be placed at the same time. No results

Resources[ | ]

Resources store Aether and replenish it. These structures may grant Aether to the raiding party when destroyed, but only if they win. Both structures must be placed on the map.

Image Structure Max level Cost(s) Description
Structure Aether Amphorae Aether Amphorae 4 500 Heavenly Dew
300 Heavenly Dew
100 Heavenly Dew
Heavenly Dew
Stores up to 250 Aether. If destroyed in an attack, they restore Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.
Structure Aether Fountain Aether Fountain 3 300 Heavenly Dew
100 Heavenly Dew
Heavenly Dew
Restores 70 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.

Ornaments[ | ]

Decorative structures with no combat function. Can not be destroyed by a Catapult. A maximum of 4 Ornaments/R&R Structures can be placed at the same time.

Image Structure Max level Cost(s) Description
Structure Anniversary Cake 4 Anniversary Cake None 500 SP Aether Stone A massive cake baked to celebrate the fourth anniversary. It's an event item.
Structure Anniversary Cake 5 Anniversary Cake None 500 SP Aether Stone A massive cake baked to celebrate the fifth anniversary. It's an event item.
Structure Anniversary Cake 7 Anniversary Cake None 500 SP Aether Stone A massive cake baked to celebrate the seventh anniversary. It's an event item.
Structure Anniversary Arch Anniversary Arch None 500 SP Aether Stone An arch built to welcome well-wishers during the second anniversary. It's an event item.
Structure Anniversary Cake 2nd Anniversary Anniversary Cake None 500 SP Aether Stone A massive cake baked to celebrate the second anniversary. It's an event item.
Structure Anniversary Cakes Anniversary Cakes 1 500 SP Aether Stone A lavish tea set put together to celebrate the sixth anniversary. It's an event item.
Structure Anniversary Treat Anniversary Treat None 500 SP Aether Stone A gigantic cupcake whipped up to celebrate the third anniversary. It's an event item.
Structure Ash Statue Ash Statue None 500 Frosty Aether Stone A statue of Askr's retainer in the form of a divine beast. It radiates a certain charm felt by all who lay eyes on it.
Structure Beach and Feh Beach and Feh None 500 SP Aether Stone A statue of Feh enjoying a summer vacation at the beach, feet outstretched and relaxing. It's an event item.
Structure Black Eagle Flag Black Eagle Flag None 500 Summer Aether Stone Flag for the class led by Edelgard. It's an event item.
Structure Blue Lion Flag Blue Lion Flag None 500 Summer Aether Stone Flag for the class led by Dimitri. It's an event item.
Structure Bronze Throne Bronze Throne None Aether Stone A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids.
Structure Elm Statue Elm Statue None 500 Frosty Aether Stone A statue of Embla's retainer in the form of a divine beast. It evokes a tingling unease, its wings spread wide.
Structure Feh Kagami Mochi Feh Kagami Mochi None 500 Frosty Aether Stone Not the real Feh! It's a decoration that brings good luck for the New Year. It's an event item.
Structure Feh Sand Statue Feh Sand Statue None 500 Summer Aether Stone It seems Feh has reviewed this sand sculpture herself—and she was satisfied with the result! It's an event item.
Structure Feh Statue Feh Statue None 500 SP Aether Stone An objet d'art produced under the direct supervision of its model. It's an event item.
Structure Fireplace Fireplace None 500 Frosty Aether Stone If it's cold where you are, this item should help you feel a little bit warmer. It's an event item.
Structure Flag of Embla Flag of Embla None 500 Frosty Aether Stone The flag of Veronica's homeland, the Emblian Empire.
Structure Flower Bed Flower Bed None 500 SP Aether Stone An arrangement of flowers in vivid colors. It's an event item.
Structure Foreboding Lizard Foreboding Lizard None 500 Spring Aether Stone This statue creates an atmosphere of menace, but the candles lighten the mood. It's an event item.
Structure Golden Deer Flag Golden Deer Flag None 500 Summer Aether Stone Flag for the class led by Claude. It's an event item.
Structure Golden Throne Golden Throne None Aether Stone A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
Structure Gullinbursti Figure Gullinbursti Figure None 500 Frosty Aether Stone A commemorative figure built to put dvergr craftsmanship on display, its design meant to aid in combating larger foes. It's an event item.
Structure Haunted Coffin Haunted Coffin None 500 Fall Aether Stone Even though it appears empty, a sinister aura emanates from within. It's an event item.
Structure Heart Garland Heart Garland None 500 SP Aether Stone A decoration that symbolizes overflowing love. It's an event item.
Structure Icon of Light Icon of Light None 500 Frosty Aether Stone A statue of a goddess from Vanaheimr, the realm of light. It radiates a hopeful aura. It's an event item.
Structure Iron Fence Iron Fence None 500 Spring Aether Stone Used to separate what's inside from what's outside. It's an event item.
Structure Lending Library Lending Library None 500 Spring Aether Stone All of the Heroes who cherish knowledge gathered up this collection of books. It's an event item.
Structure Light-Realm Flora Light-Realm Flora None 500 Frosty Aether Stone Plant life from Vanaheimr, the realm of light. Its brilliance is soothing. It's an event item.
Structure Mirror of Nidavellir Mirror of Niðavellir None 500 Frosty Aether Stone A mirror of hidden power that hangs above the throne of Niðavellir—or rather, an imitation modeled after the real thing. It's an event item.
Structure Pumpkin Lanterns Pumpkin Lanterns None 500 Fall Aether Stone Expertly carved pumpkins. They're brothers from the same patch. The eldest is the base, and the youngest is on top. It's an event item.
Structure Red Wood Lantern Red Wood Lantern None 500 Frosty Aether Stone A lantern made of wood in the style of those seen across Hoshido. The red color is said to protect from catastrophes. It's an event item.
Structure Sea-Foam Feh Sea-Foam Feh None 500 SP Aether Stone A statue of Feh atop a seashell that radiates a summery aura. It depicts Feh rising from the sea and exudes a sense of love and beauty.
Structure Seidjarn Gearwork Seiðjárn Gearwork None 500 Frosty Aether Stone Structure common to Niðavellir, its mechanism driven by magic. It's an event item.
Structure Serpents Curse Serpent's Curse None 500 Frosty Aether Stone A statue of a snake wrapped around a golden crystal. The ethereal light is unsettling. It's an event item.
Structure Sight of Bonding Sight of Bonding None 500 SP Aether Stone A floral decoration commemorating the eternal connection of friendship. It's an event item.
Structure Silver Throne Silver Throne None Aether Stone A throne suitable only for those who have achieved a rank from 1 to 6000 in Aether Raids.
Structure Snow Family Snow Family None 500 Frosty Aether Stone It seems they're brother and sister. It's an event item.
Structure Sound of Bonding Sound of Bonding None 500 SP Aether Stone If two people who share a wish ring it together, their wish will come true. It's an event item.
Structure Streetlamp Streetlamp None 500 SP Aether Stone A lamp in an elegant, classic design. It's an event item.
Structure Summerning Stone Summerning Stone None 500 Summer Aether Stone A faux summoning stone that radiates with a summery, watermelon aura—but it can't summon any Heroes. It's an event item.
Structure Tree-Hand Statue Tree-Hand Statue None 500 Frosty Aether Stone A statue of a denizen of Yggdrasill, the realm of the World-Tree. You feel its healing power wash over you when nearby. It's an event item.
Structure Wanted Poster Wanted Poster None 500 Frosty Aether Stone A wanted poster from Yggdrasill, realm of the World-Tree. Who put it up, and why? It's an event item.
Structure Witchs Cauldron Witch's Cauldron None 500 Fall Aether Stone A cauldron bubbling away, full of unidentifiable ingredients. Looks disgusting, but the smell is somehow alluring. It's an event item.
Structure Word of Bonding Word of Bonding None 500 SP Aether Stone For Heroes who like to deepen their bonds over tea or at gatherings. It's an event item.
Structure World-Tree Gate World-Tree Gate None 500 Frosty Aether Stone Gate of Yggdrasill, realm of the World-Tree. The silence that surrounds the mystical tree calms the heart. It's an event item.
Structure Years Entry Decor Year's Entry Decor None 500 Frosty Aether Stone A decoration said to be placed in the entryway of Hoshidan homes as a way of celebrating the new year. It's an event item.
Structure Years Festive Gate Year's Festive Gate None 500 Frosty Aether Stone A red gate in the style said to be seen across Hoshido, decorated with New Year's trappings to celebrate coming change. It's an event item.

R&R Structures[ | ]

Resort structures. Can also be used as decor. Can not be destroyed by a Catapult. A maximum of 4 Ornaments/R&R Structures can be placed at the same time.

Image Structure Max level Cost(s) Description
Structure Accessory Shop Accessory Shop None 300 RR Affinity An R&R structure for your Aether Resort.
Structure Armory Armory None RR Affinity An R&R structure for your Aether Resort.
Structure Concert Hall Concert Hall None 300 RR Affinity An R&R structure for your Aether Resort.
Structure Dining Hall Dining Hall None 120 RR Affinity An R&R structure for your Aether Resort.
Structure Field Field None RR Affinity An R&R structure for your Aether Resort.
Structure Hot Spring Hot Spring None 300 RR Affinity An R&R structure for your Aether Resort.
Structure Inn Inn None 300 RR Affinity An R&R structure for your Aether Resort.

Rewards[ | ]

Dailies[ | ]

Playing at least once a day during a season also provides rewards. Unlike Arena, multiple daily rewards can not be collected in a single day.

Day Reward
1 Light BlessingDark Blessing
2 45 Aether Stone
3 20 Heroic Grail
4 45 Aether Stone
5 Astra BlessingAnima Blessing

Rank[ | ]

Rank Rewards
Dragonflower IDragonflower ADragonflower CDragonflower F
Dragonflowers
Heroic Grail
Heroic Grails
Bronze Throne
Bronze Thrones
Silver Throne
Silver Thrones
Golden Throne
Golden Thrones
Divine Code
Divine Code: Part
1 ~ 1,000 44 35 1 1 1 50
1,001 ~ 3,000 42 30 1 1 1 40
3,000 ~ 6,000 40 25 1 1 0 36
6,000 ~ 10,000 38 22 1 0 0 32
10,001 ~ 20,000 36 17 0 0 0 28
20,001 ~ 30,000 32 15 0 0 0 24
30,001 ~ 50,000 28 14 0 0 0 20
50,001 ~ 70,000 26 13 0 0 0 18
70,001 ~ 100,000 24 12 0 0 0 16
100,001 ~ 300,000 22 11 0 0 0 14
300,001+ 20 10 0 0 0 12

AR Tier[ | ]

Reaching Tier 11 or higher will allow a 5th ally to be added to a raiding party and a defensive team.

Reaching Tier 19 or higher will allow a 6th ally to be added to a defensive team.

Both of these upgrades cost 300 Aether Stones.

Class Tier Lift to enter Tier Lift on Reset Rewards
Aether Stone
Aether Stones
Heroic Grail
Heroic Grails
Dragonflower IDragonflower ADragonflower CDragonflower F
Dragonflowers
Tropos 1 0 ~ 399 0 10 10 20
2 400 ~ 799 400 20 10 20
3 800 ~ 1,199 800 30 10 20
4 1,200 ~ 1,599 1,200 40 10 20
5 1,600 ~ 1,999 1,600 50 10 20
Stratos 6 2,000 ~ 2,399 2,000 60 10 24
7 2,400 ~ 2,799 2,400 70 12 24
8 2,800 ~ 3,199 2,800 80 14 24
9 3,200 ~ 3,599 3,200 90 16 24
10 3,600 ~ 3,999 3,600 100 18 24
Mesos 11 4,000 ~ 4,399 4,000 110 20 28
12 4,400 ~ 4,799 4,400 120 22 28
13 4,800 ~ 5,199 4,800 130 24 28
14 5,200 ~ 5,599 5,200 140 26 28
15 5,600 ~ 5,999 5,600 150 28 28
Thermos 16 6,000 ~ 6,499 6,000 160 30 32
17 6,500 ~ 7,199 6,500 170 32 32
18 7,200 ~ 8,199 7,200 180 34 32
19 8,200 ~ 9,399 8,200 190 36 32
20 9,400 ~ 10,999 9,400 200 38 32
Exos 21 11,000 ~ 11,399 11,000 210 40 34
22 11,400 ~ 11,799 11,000 215 41 35
23 11,800 ~ 12,199 11,000 220 42 36
24 12,200 ~ 12,599 11,000 225 43 37
25 12,600 ~ 12,999 11,000 230 44 38
26 13,000 ~ 13,399 11,000 235 45 39
27 13,400 ~ 13,799 18,000 240 46 40
28 13,800 ~ 15,999 18,000 250 50 45
29 16,000 ~ 16,400 11,800 250 50 45
30 16,400 ~ 17,999 11,800 250 50 45
Ásgarðr
31 18,000 ~ 18,399 11,800 250 51 46
32 18,400 ~ 18,799 11,800 250 52 47
33 18,800 ~ 19,199 11,800 250 53 48
34 19,200 ~ 19,599 11,800 250 54 49
35 19,600 ~ 19,999 11,800 250 55 50
36 20,000 ~ 20,399 11,800 250 56 51
37 20,400 ~ 20,799 11,800 250 57 52
38 20,800 ~ 20,999 18,000 250 58 53
39 21,000 ~ 18,000 250 60 55

Defense[ | ]

Starting with the season that began on , defense rewards have been added. Defense rewards are granted based on sum of the three failed defenses with the highest Lift lost, stated as "Defense Lift". Note that "Defense Lift" is different from the total amount of Lift Loss per season, which can be up to -640.

Tier Lift loss Reward
Dragonflower IDragonflower ADragonflower CDragonflower F
Dragonflowers
20 ~ 38 -80 ~ 0 26
-160 ~ -81 24
-180 ~ -161 22
-200 ~ -181 20
-220 ~ -201 18
-240 ~ -221 16
-260 ~ -141 14
-280 ~ -261 12
-300 ~ -281 10
1 ~ 19 -100 ~ 0 9
-180 ~ 101 8
-200 ~ -181 7
-220 ~ -201 6
-240 ~ -221 5
-260 ~ -241 4
-280 ~ -261 3
-300 ~ -281 2

History[ | ]

Time Version Changes
2018-11-08T03:30:00Z 2.10.0
  • Aether Raids, a completely new game mode, was announced in the Feh Channel.
2018-11-09T07:00:00Z 2.11.0
  • The first Aether Raids season.
2018-11-14T03:00:00Z
  • Some issues were acknowledged.
2018-15-11T04:00:00Z
  • Rank rewards have been adjusted.
    • Rank 1 ~ 3000: Golden Throne Silver Throne Bronze Throne, 30 Heroic Grail
    • Rank 3001 ~ 6000: Silver Throne Bronze Throne, 25 Heroic Grail
    • Rank 6001 ~ 10000: Bronze Throne, 22 Heroic Grail
2018-11-16T01:00:00Z 2.11.1
  • The Aether issue and replay issue have been fixed.
2018-11-20T07:00:00Z
2018-12-11T02:55:00Z 3.0.0
  • Eir Merciful Death Face FC Eir: Merciful Death, the first Mythic Hero has been introduced.
  • Blessing mechanic has been introduced, allow players to gain more Lift on offense and loss less Lift on defense.
  • Escape Ladder (O) has been added.
  • Infantry, Armored, Cavalry and Flier School (O/D) can be upgraded to level 4.
2018-12-14T11:00:00Z
2018-12-17T07:00:00Z
  • From this season onwards, a blessing has been added to daily rewards.
2018-12-20T03:30:00Z 3.0.1
  • The rematch issue has been fixed.
2018-12-21T07:00:00Z
  • 5 Orbs have been distributed to all players.
2019-01-10T05:20:00Z 3.1.0
  • Legendary Heroes can receive a Mythic Effect when deployed with a Mythic Hero in Aether Raids during a season that matches both of their blessing types.
  • Aether Fountain can be upgraded to level 3.
  • Catapult (O) and Catapult (D) can be upgraded to level 4.
2019-01-15T07:00:00Z
  • First Aether Raids season that start on Tuesday at 07:00 a.m. UTC.
2019-01-30T07:00:00Z
2019-02-07T03:00:00Z 3.2.0
2019-02-12T07:00:00Z
  • Dragonflowers have been added to Tier and Rank rewards.
2019-03-05T07:00:00Z
  • One extra blessing has been added to daily rewards.
2019-03-07T01:40:00Z 3.3.0
  • The Lift lost reduction by Dark and Anima Mythic Heroes have been updated: Mythic Heroes (Max: 2) × the number of Heroes with the blessing conferred × 5.
  • Healing Tower (O) and Healing Tower (D) can be upgraded to level 4.
2019-03-29T07:00:00Z
2019-04-09T01:00:00Z 3.4.0
2019-05-09T01:30:00Z 3.5.0
  • Friend Mock Battle has been added.
  • Bright Shrine and Dark Shrine (O/D) have been added.
  • Bolt Tower (O) and Bolt Tower (D) can be upgraded to level 4.
2019-05-09T08:20:00Z
2019-05-10T07:00:00Z
2019-05-14T02:30:00Z 3.5.1
  • The rematch issue have been fixed.
2019-05-14T07:00:00Z
  • 10 Orbs and 100 Heroic Grails have been distributed to all players.
2019-05-30T07:00:00Z
2019-06-10T01:30:00Z 3.6.0
  • Defense map slots have been added.
  • A map copy feature have been added.
  • Test Defenses can be played with next season's blessings and bonus allies.
  • Infantry, Armor, Cavalry, and Flier Schools (O/D) can be upgraded to level 5.
  • Abandoned Castle, Snowdust, Spring Breeze map have been adjusted.
2019-07-02T07:00:00Z
  • To prepare for the upcoming update, this season has been scheduled to end one day earlier than usual.
2019-07-08T01:30:00Z 3.7.0
  • Defense rewards have been added.
  • Time, Lift loss control status and indentification number have been added to the player's defense history.
  • Catapult (O) and Catapult (D) can be upgraded to level 5.
2019-07-31T07:00:00Z
2019-08-06T03:00:00Z 3.8.0
  • Panic Manor (O), Panic Manor (D) can be upgraded to level 5.
2019-09-05T03:00:00Z 3.9.0
  • 2x Aether can be used.
  • Healing Tower (O) and Healing Tower (D) can be upgraded to level 5.
  • Escape Ladder (O) can be upgraded to level 4.
2019-09-30T07:00:00Z
2019-10-08T08:30:00Z 3.10.0
2019-11-06T08:00:00Z 3.11.0
  • Bolt Tower (O) and Bolt Tower (D) can be upgraded to level 5.
  • The defensive structure limit has been increased to 6.
2019-11-28T07:00:00Z
2019-12-05T07:00:00Z 4.0.0
  • Peony Sweet Dream Face FC Peony: Sweet Dream has been released.
  • Bright Shrine (O) and Bright Shrine (D) can be upgraded to level 5.
2020-01-08T03:00:00Z 4.1.0
  • Dark Shrine (O) and Dark Shrine (D) can be upgraded to level 5.
2020-01-30T07:00:00Z
2020-02-06T03:15:00Z 4.2.0
  • The offensive structure limit has been increased to 6.
2020-03-03T07:00:00Z
  • Divine Codes: Part 1 have been added to Rank rewards.
2020-03-05T07:00:00Z 4.3.0
  • Infantry School (O/D), Armor School (O/D), Cavalry School (O/D), Flier School (O/D) can be upgraded to level 7.
2020-03-31T07:00:00Z
2020-04-07T03:00:00Z 4.4.0
  • Catapult (O) and Catapult (D) can be upgraded to level 7.
2020-05-07T01:00:00Z 4.5.0
  • Panic Manor (O) and Panic Manor (D) can be upgraded to level 7.
2020-05-29T07:00:00Z
2020-06-05T03:00:00Z 4.6.0
  • Mirabilis Daydream Face FC Mirabilis: Daydream has been released.
  • Healing Tower (O) and Healing Tower (D) can be upgraded to level 7.
2020-07-06T04:00:00Z 4.7.0
  • The Auto-Dispatch feature has been added.
  • Tactics Room (O) and Tactics Room (D) can be upgraded to level 7.
2020-07-30T07:00:00Z
2020-08-06T02:00:00Z 4.8.0
  • Bolt Tower (O) and Bolt Tower (D) can be upgraded to level 7.
  • Escape Ladder (O) can be upgraded to level 5.
2020-09-07T01:30:00Z 4.9.0
  • Bright Shrine (O) and Bright Shrine (D) can be upgraded to level 7.
2020-09-30T07:00:00Z
2020-10-07T02:00:00Z 4.10.0
  • When the defender's Fortress structure is of a higher level than the attacker's Fortress structure, the difference between their levels will be calculated as 0. Additions from bonus-structure tuning and low-tier tuning will be applied after this calculation.
  • Dark Shrine (O) and Dark Shrine (D) can be upgraded to level 7.
2020-11-05T03:00:00Z 4.11.0
  • Infantry School (O/D), Armor School (O/D), Cavalry School (O/D), Flier School (O/D) can be upgraded to level 8.
2020-11-27T07:00:00Z
2020-12-08T01:00:00Z 5.0.0
  • Base Lift gain and loss has been incresed from 80 to 100.
  • The bonus Hero list will include two in-season Mythic Heroes, one for offense and one for defense.
  • If bonus Mythic Hero is used on offense, losing one unit will not reduce Lift gain. If bonus Mythic Hero is used on defense, base Lift loss will be 80 instead of 100.
  • Tier 28 has been added.
  • New Mythic Effect has been introduced, which increase the number of slots in both offensive and defensive teams if a Hero who has the new Mythic Effect are deployed.
  • Reginn Bearing Hope Face FC Reginn: Bearing Hope, who has the new Mythic Effect, has been released.
  • Catapult (O) and Catapult (D) can be upgraded to level 8.
2021-01-07T03:00:00Z 5.1.0
  • Vault of Heaven (Tier 29-38) has been added.
  • The number of defense maps has increased from 5 to 15.
  • Panic Manor (O) and Panic Manor (D) can be upgraded to level 8.
2021-01-28T07:00:00Z
2021-02-04T03:00:00Z 5.2.0
  • Duo's Indulgence (O) and Duo's Hindrance (D) can be upgraded to level 5.
2021-03-04T03:00:00Z 5.3.0
  • Tier 39 has been added.
  • Vault of Heaven has been updated with new class name (Ásgarðr) and new background.
  • An Auto-Create function has been added to the Edit Raiding Party and Defense Team menus.
  • Healing Tower (O) and Healing Tower (D) can be upgraded to level 8.
2022-02-06T03:00:00Z 5.3.0
  • Maps have been added.

Story[ | ]

EnglishJapanese
Anna Commander Face FC
Annaアンナ

If I wasn't looking at it with my own
eyes, I wouldn't believe it... And even
now, I'm not sure I do.

…こうして目のあたりにしても、
まだ信じられないわね。
ここが…

It's just as it seems, Commander...
This is the Aether Keep left behind by
Líf, first king of Askr.

はい。
アスク王国初代王リーヴが
遺したとされる【飛空城】…

Alfonse Prince of Askr Face FC
Alfonseアルフォンス
Sharena Princess of Askr Face FC
Sharenaシャロン

It's just as mother used to tell us
when we were little. A castle that
flies as freely as a bird...

Seeing it is like seeing a dream!

自由にお空を飛ぶ城ですよね!
わたし、小さい頃にお母様から聞きました。
本当にあるなんて夢みたいです!

You're right, Sharena. It's just as
mother said. I was certain those were
mere fairy tales...

Never did I imagine we would find it
lying dormant all the way out here.

そうだね。
僕もてっきりお伽話だと思っていたよ。
まさかこんな辺境に眠っていたとは…

Alfonse Prince of Askr Face FC
Alfonseアルフォンス
Anna Commander Face Anger
Annaアンナ

I can't help but wonder about the
source who gave us the information
that led us here...

Just who could it have been?

それにしても、私たちでさえ知らなかった
【飛空城】の情報を送りつけてくるなんて…
この謎の情報提供者…何者なのかしら?

Hmm...

…………

Alfonse Prince of Askr Face Anger
Alfonseアルフォンス
Sharena Princess of Askr Face Smile
Sharenaシャロン

Alfonse! Commander Anna! Over
here—you can see the whole thing!

お兄様ー、アンナ隊長ー!
来てください!
こっちから全体が見渡せますよー!

Sharena Princess of Askr Face FC
Sharenaシャロン

It's been untouched for so long, it's
practically in ruins. What do you think
it was used for?

長い間ほっとかれてたから、
ずいぶん荒れ果ててますね~。
いったい何に使われてたんでしょう?

Battling in the heavens.

『天上との戦い』…

Alfonse Prince of Askr Face Cool
Alfonseアルフォンス
Sharena Princess of Askr Face Cool2
Sharenaシャロン

Huh?

え…?

A fire appears to have consumed
much of the castle's library, but a
trace of literature remained.

It seems that the ancient Askrans
used to travel the skies and do battle
with Aether Keeps in other realms.

The ultimate goal was to soar ever
higher into the sky. It was a battle for
power over the heavens.

城内の文献は、
燃やされた形跡があって、
これしか残っていないけれど…

古代の アスク王国は、
この城で数々の異界へ渡り、
異界の【飛空城】と戦ったらしい…

その最終目的は 、遥かなる天の高み…
『天上』と称される勢力との
戦争だったことが伺える…

Alfonse Prince of Askr Face FC
Alfonseアルフォンス
Sharena Princess of Askr Face Cool2
Sharenaシャロン

Amazing! They waged battle so high
up?

天上…
空の上の誰かと
戦ってたんですか?

That's right. It's also said they
employed special weaponry, both
offensive as well as defensive.

うん。その戦争のために、
【飛空城】にはさまざまな
攻城兵器、防城兵器があったそうだよ。

Alfonse Prince of Askr Face FC
Alfonseアルフォンス
Sharena Princess of Askr Face FC
Sharenaシャロン

Weapons on a castle? That sounds
incredible! Do you think there are any
still lying around?

攻城兵器!?
なんだかすごそうです!
今もここにあるんでしょうか?

Good question, Sharena. I'm sure
any we can salvage will come in
handy later.

Let's give this place a proper look
right away.

今後の戦力になるかもしれないわね。
さっそくこの【飛空城】を
徹底的に調べてみましょう!

Anna Commander Face FC
Annaアンナ
Story
Previous:
Eirika: Graceful Resolve
Next:
Paralogue 27-1: Friends

Gallery[ | ]

In other languages[ | ]

Language Name
Japanese 飛空城
German Ätherraubzüge
Spanish (Europe) Asaltos etéreos
Spanish (Latin America) Asaltos etéreos
French Raid céleste
Italian Blitz eterei
Traditional Chinese (Taiwan) 飛空城
Portuguese Investidas etéreas

See also[ | ]

Trivia[ | ]

  • During the tutorial battle of the English version, the enemy is named "Otherworldly Order", which would be impossible for a regular player to have as a nickname because of the 12 character limit.
  • Prior to Version 3.2, the amount of Aether it costs to start a battle was .[1], the amount of Aether restored from destroying foe's resources during a battle is calculated by .

References[ | ]

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