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Accelerate Special is a status effect that grants Special cooldown charge +1 per attack during combat to target for 1 turn. For sources of this status effect, see the category page Sources of Accelerate Special.
Skill Interaction[]
Main article: Skill interaction
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both
Guard and
Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as
Spd/Def Tempo 3 and
Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
Icon | Type | Example Source | Description | Sound Effect |
---|---|---|---|---|
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Positive | ![]() ![]() |
Grants Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) |
Sources of Accelerate Special[]
List of Weapons
Unrefined weapons related to this keyword
Weapon | Description |
---|---|
Ebon Bölverk | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
Weapons related to this keyword when refined
None, currently.
Weapons related to this keyword when refined with a certain skill
None, currently.
List of Assists
Assist | Description |
---|---|
Call to Flame | Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
List of Specials
None, currently.
List of Passives
A passives related to this keyword
None, currently.
B passives related to this keyword
None, currently.
C passives related to this keyword
None, currently.
Sacred seals related to this keyword
None, currently.
List of Captain Skills
Icon | Captain Skill | Description |
---|---|---|
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Dauntless | At the start of turns 2 through 5, grants Special cooldown charge +1 per attack to captain and allies within 2 spaces of captain for 1 turn and inflicts【Guard】on foes in cardinal directions of captain through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
List of items
None, currently.
List of structures
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.