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Accelerate Special is a status effect that grants Special cooldown charge +1 per attack during combat to target for 1 turn. For sources of this status effect, see the category page Sources of Accelerate Special.

Skill Interaction[]

Main article: Skill interaction
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Accelerate Special.png Positive Skilliconassist.png Call to Flame
Dauntless.png Dauntless
Grants Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.)

Sources of Accelerate Special[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Ebon Bölverk
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

Weapons related to this keyword when refined

None, currently.

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

Assist Description
Call to Flame
Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

None, currently.

C passives related to this keyword

None, currently.

Sacred seals related to this keyword

None, currently.

List of Captain Skills

Icon Captain Skill Description
Dauntless.png Dauntless
At the start of turns 2 through 5, grants Special cooldown charge +1 per attack to captain and allies within 2 spaces of captain for 1 turn and inflicts【Guard】on foes in cardinal directions of captain through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

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