Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 4/5/6 5/6/7 5/6/7 3/4/5 36 2 14/15/16 4/5/6 6/7/8 6/7/8 3/4/5 38 3 15/16/17 5/6/7 6/7/8 6/7/8 4/5/6 41 4 15/16/17 5/6/7 7/8/9 7/8/9 4/5/6 43 5 16/17/18 6/7/8 7/8/9 7/8/9 5/6/7 46
Level 40 stats Rarity HP Atk Spd Def Res Total 1 28/31/34 22/24/27 21/24/26 16/19/21 16/18/21 115~117 2 29/32/35 23/26/29 23/26/29 18/21/23 17/19/22 123~125 3 32/35/38 26/29/32 25/28/31 19/22/25 19/22/25 136 4 33/36/39 27/30/33 27/30/33 21/24/27 20/23/26 143 5 35/39/42 30/33/36 29/32/35 22/25/28 22/25/29 153~155
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 60% 55% 40% 45% 250%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Lance 6 1 — 50 1 1 Steel Lance 8 1 — 100 3 2 Brave Lance 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 4 3 Brave Lance+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 5 5 Panther Lance 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) 400 — 5
Panther Lance can be upgraded in the Weapon Refinery . Panther Lance can be upgraded with the additional effect "If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Holy Vestments 3 If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. 100 4 3 Aegis 3 If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. 200 — 4
Type Name Description SP Unlock A HP +3 Grants HP+3. 40 3 HP +4 Grants HP+4. 80 4 HP +5 Grants HP+5. 160 5 B Swordbreaker 1 If unit's HP ≥ 90% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 50 1 Swordbreaker 2 If unit's HP ≥ 70% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 100 2 Swordbreaker 3 If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200 4