| Type | Icon | Name | SP | Required | Description 【Switch】
| |
|---|---|---|---|---|---|---|
| C | A/R Twin F Save | 300 | A/R Far Save 3 | If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Atk/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Atk/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | |
| Cannot use: | ||||||
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Map effects | ||
| 【Savior】 | Unit | Enemy Phase & Range = 2 Foe attacks an Ally within 2 spaces |
| Combat effects | ||
| Atk/Res+4 | Unit | Foe's Range = 2 |
| Once per combat "Reduces damage by X%" on Specials trigger twice (exc. Engage effects) | ||
| Recover 7 HP per Unit's attack | ||
Notes[]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- 【Savior】 is triggered after Area-of-effect Specials (excluding Røkkr area-of-effect Specials).
- 【Savior】 will not trigger if the user has multiple 【Savior】 effects or if multiple units with a 【Savior】 effect can protect the same ally.
- 【Savior】 will not protect the user's allies who are inflicted with Undefended or are in combat against a foe with skills such as Enclosing Claw.
- Effects such as Time's Grip and Feud will not disable 【Savior】.
- If 【Savior】 is triggered:
- The user is considered as adjacent to the protected ally, which means skills that have the "If unit is adjacent to an ally" condition trigger, while skills that have the "If unit is not adjacent to an ally" condition do not trigger.
- The user will not be able to trigger effects with a condition that "excludes when 【Savior】 triggers" such as Might of Myriads, Spd Preempt 3, or Paranoia.
- Only during combat skills that are active on the protected ally will be accounted on the user.
- "After combat" movement is disabled, even if the user or foe is defeated, such as with the movement from Repel 4, Harrowing Call, or Movement Passives.
- The protected ally is unaffected by "after combat" effects, such as from Pain+ and Fatal Smoke 4.
- The stat boost that can be applied during combat by A/R Twin F Save is considered a temporary buff.
- The damage-reduction double triggering effect of A/R Twin F Save only applies to Specials that "Reduce damage by X%" once per combat such as Flame Wall or Ice Wall.
- The damage-reduction double triggering effect does not work on boosted Special effects from engaging such as Ike: Of Radiance's boosted Special effect.
- The damage-reduction double triggering effect does not stack with other similar effects such as Prof's Guidance or Twin Save Passives.
- A/R Twin F Save's healing effect will not work if the user is prevented from recovering HP during combat by HP recovery preventing effects, unless the user has an effect that neutralizes or reduces the effect of 【Deep Wounds】 during combat such as Divine Nectar or Imbue.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| A/R Far Save 1 5 | A/R Far Save 2 5 | A/R Far Save 3 5 | A/R Twin F Save 5 | |
Availability[]
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2024-10-04 | 2024-11-06 | Festival Guide | A/R Twin F Save |
| 2025-05-22 | 2025-06-05 | Focus: Double Special Heroes | A/R Twin F Save |
| 2025-10-09 | 2025-11-06 | Festival Guide | A/R Twin F Save |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[]
| Language | Name |
|---|---|
| English (US) | A/R Twin F Save |
| Japanese | 兜の護り手・遠・双 |
| German | A/R Duoschutz F |
| Spanish (Europe) | Ayuda lej. A/R ⇔ |
| Spanish (Latin America) | Ay. dual lej. A/R |
| French | Sauv. dist. x2 A/R |
| Italian | Aiuto D gem. A/R |
| Traditional Chinese (Taiwan) | 冑之守護人・遠・雙 |
| Portuguese | Aju. lon. duo A/R |
