Fire Emblem Heroes Wiki
Fire Emblem Heroes Wiki
Advertisement
Resplendent Ephraim Sacred Twin Lord
A New Resplendent Hero Has Arrived!

Resplendent Hero Ephraim: Sacred Twin Lord is now available as a benefit to Feh Pass subscribers! Enjoy developing your favorite Heroes with a brand-new look!

In addition, the Feh Pass Quests have been updated. These quests will be available until . Be sure to complete them while you can!

The next Resplendent Hero, Ilyana: Hungering Mage, is scheduled to be added

Tap More for additional information about this Resplendent Hero.

More >
The next Resplendent Hero, Ilyana: Hungering Mage, is scheduled to be added


Hero banner Ilyana Hungering Mage 2

Tap here to visit the Feh Pass website.

Tap the image below for some tips straight from the Order of Heroes on how Feh Pass can be helpful!

News Learn to use Feh Pass


About Resplendent Hero Ephraim: Sacred Twin Lord

Hero banner Ephraim Sacred Twin Lord 2

Prince of Renais who protects his kingdom in
place of his deceased father, King Fado. He's
taken to using one of the Sacred Twins relics
from Grado—the black axe Garm. Appears in
Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill WeaponGarm
Mt: 16 Range: 1
Grants Atk+3. If a bonus granted by a skill
like Rally or Hone and/or 1 extra space of
movement granted by a skill like Armor March
or Armored Boots is active, unit makes a
guaranteed follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Close Def 3Close Def 3
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants
Def/Res+6 during combat.

Special Fighter 3Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

Armor March 3Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

"What surprises me is this: how little I am surprised by being in a world I know nothing about. All those voices, the ones that called out for me... Perhaps that's why."


Posted:

Advertisement