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This map is the final map of the eighth Tempest Trials, and it features Robin: High Deliverer as a boss unit.
Map availability[]
This map was made available:
- – (Notification)
Rewards[]
![]() | Reward | ![]() | Reward | ![]() | Reward | ![]() | Reward | |||
---|---|---|---|---|---|---|---|---|---|---|
100 | ![]() | 5,500 | ![]() | 30,000 | ![]() ![]() ![]() | 67,500 | ![]() | |||
200 | ![]() | 6,000 | ![]() | 32,500 | ![]() | 70,000 | ![]() | |||
300 | ![]() | 7,000 | ![]() | 35,000 | ![]() | 72,500 | ![]() | |||
400 | ![]() | 8,000 | ![]() | 37,500 | ![]() | 75,000 | ![]() | |||
500 | ![]() | 9,000 | ![]() | 40,000 | ![]() | 77,500 | ![]() | |||
700 | ![]() | 10,000 | ![]() | 42,500 | ![]() | 80,000 | ![]() | |||
1,000 | ![]() | 11,000 | ![]() | 45,000 | ![]() | 82,500 | ![]() | |||
1,500 | ![]() | 12,000 | ![]() | 47,500 | ![]() | 85,000 | ![]() | |||
2,000 | ![]() ![]() ![]() | 14,000 | ![]() | 50,000 | ![]() | 87,500 | ![]() | |||
2,500 | ![]() | 16,000 | ![]() | 52,500 | ![]() | 90,000 | ![]() | |||
3,000 | ![]() | 18,000 | ![]() | 55,000 | ![]() | 92,500 | ![]() | |||
3,500 | ![]() | 20,000 | ![]() | 57,500 | ![]() | 95,000 | ![]() | |||
4,000 | ![]() | 22,500 | ![]() | 60,000 | ![]() | 97,500 | ![]() | |||
4,500 | ![]() | 25,000 | ![]() | 62,500 | ![]() | 99,999 | ![]() | |||
5,000 | ![]() | 27,500 | ![]() | 65,000 | ![]() |
Rank rewards[]
![]() | Reward |
---|---|
1 ~ 1,000 | ![]() |
1,001 ~ 5,000 | ![]() |
5,001 ~ 10,000 | ![]() |
10,001 ~ 50,000 | ![]() |
50,001 ~ 100,000 | ![]() |
100,001 ~ 200,000 | ![]() |
200,001 ~ 300,000 | ![]() |
300,001 ~ 400,000 | ![]() |
400,001 ~ 500,000 | ![]() |
Unit data[]
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Robin | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Robin | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Robin | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Robin | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Robin | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Robin | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Robin | Turn 1 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Randomized units[]
The other four enemy units are selected randomly from the below pool of Heroes:
Enemy 2: Ranged Infantry Units[]
Enemy 3: Close Infantry Units[]
Enemy 4: Close Armored Units[]
Enemy 5: Close Cavalry Units[]
Children of Fate units were added to the pool at .
Story[]
Opening[]
Nameplate | Text |
---|---|
Marth | Heroes, heed my call. Your power is needed to quell the Tempest and save this world. |
Chrom | Of course! We can't allow the world to be swallowed by chaos. |
Robin | We'll do whatever we can to preserve the peace. |
Lissa | Ha...ha-ha...bwa-ha-ha! |
Robin | Lissa! What's so funny? |
Chrom | This is no laughing matter. Do you not realize how dire this situation is? |
Lissa | Oh, come on! How am I supposed to take your little speeches seriously when you're wearing those outfits? |
Robin | You know why we're dressed like this. You were celebrating the winter festival with us! |
Tharja | It was my chance to get some time alone with... with... This stupid Tempest! I'll curse it a thousand times... |
Chrom | No matter how we're attired, we fight to protect Ylisse! Move out! |
Ending[]
Nameplate | Text |
---|---|
Marth | Your brave deeds have broken through and quieted the chaos. You all have my thanks. |
Chrom | I'm just glad we could help. Maybe we were dressed a little oddly...but what matters is what we achieve together. |
Marth | Don't say that. You look good. That outfit suits you! |
Chrom | You...think so? Well...I'll take the compliment! Maybe I should wear it more often... |
Lissa | Um... I'm not sure how to put this, but...you should think twice before you trust Marth's taste in clothing. |
Robin | Well, well. I never expected to hear such a thing from the legendary Hero-King... |
Marth | Had I been able, I would have loved to have been with my family, dressed like that... Where I come from...we didn't often have the chance to celebrate festivals as you do. |
Chrom | Marth... Why don't you join us? The festival isn't over just yet. Spend some time with us! |
Marth | I thank you for the kind offer, Chrom. Unfortunately, I must be going... But if the opportunity comes again... I will surely join you, courageous Heroes! |
Opening[]
Nameplate | Text |
---|---|
マルス | 戦渦を打ち破り、世界を救うためには 君たちの力が必要だ。 さあ、共に行こう。英雄たちよ。 |
クロム | ああ。この世界を決して 悪しき混沌に呑み込ませはせん! |
ルフレ | うん。世界の平和…そのために、 僕たちが力になれるのなら…! |
リズ | ぷ……ぷぷぷっ。 |
ルフレ | リ、リズ…? どうしたんだい? |
クロム | リズ、 ふざけている場合じゃない。 事態は深刻なんだ。 |
リズ | だ、だってぇ… 二人ともそんな格好で 真剣なこと言ってるんだもん。 |
ルフレ | まあ、この格好は 冬祭りの途中だったから… 仕方ないね。 |
サーリャ | そうよ。せっかく 二人きりで過ごせると思ったのに… 戦渦の混沌…呪ってやるわ… |
クロム | どんな格好だろうと、 イーリスの平和は俺たちが守る。 行くぞ! |
Ending[]
Nameplate | Text |
---|---|
マルス | 戦渦の混沌は打ち破られた… ありがとう。君たちのおかげだ。 |
クロム | 力になれて良かった。 格好は多少変だったかもしれんが… 成し遂げたことが重要だ。 |
マルス | いや、クロム。 その服、とてもよく似合っているよ。 お洒落で素敵だと思う。 |
クロム | …そ、そうか? そう言われると悪い気はしないな。 これからも着ることにするか… |
リズ | …ねえねえ、 マルスさんってちょっと 服の趣味が残念な人なんだね。 |
ルフレ | …伝説の英雄王の 意外な一面を見た気分だよ。 |
マルス | できることなら、 僕も家族と一緒に そんな格好をしてみたかったな。 僕がいた世界では… そんなふうにお祭りを祝えることは あまりなかったからね… |
クロム | マルス… それなら、お前も来ればいい。 冬祭りはまだ途中だ。 俺たちと一緒に過ごそう。 |
マルス | …ありがとう、クロム。 僕はもう行かないといけないけれど… いつか機会があれば、そうさせてもらうよ。 では、また会おう、 勇敢なる英雄たちよ… |
Story | ||
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Previous: Paralogue 16-3: If You're Good... ← |
Next: R & L: Bound Hero Battle → |
In other languages[]
Language | Name |
---|---|
Japanese | 愛と平和を届けに |
German | Friedensgeschenk |
Spanish (Europe) | Regalo de paz |
Spanish (Latin America) | Regalo de paz |
French | Un beau cadeau |
Italian | Un dono di pace |
Traditional Chinese (Taiwan) | 為了傳達愛與和平 |
Portuguese | Presente de paz |
Trivia[]
- This map is a Christmas version of Fire Emblem Awakening - Chapter 6: Foreseer, in addition to a reference to that map. (Map Video)
- Robin being the boss of this Tempest may be a reference to the Xenologue map for The Future Past 1, only he is fought in place of where Morgan: Lad from Afar would be.