Name | Range | Description [Collapse]
|
SP | Required | |
---|---|---|---|---|---|
A Fate Changed! | 1 | Moves target ally to opposite side of unit and grants another action to unit. Grants any【Bonus】active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.) | Moves target ally to opposite side of unit and grants another action to unit. Grants any【Bonus】active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
500 | Reposition |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
All 【Bonus】 effects active on Target Ally | Unit & Cohort | Target Ally doesn't have Isolation |
Isolation | Unit uses Assist | |
Map effects | ||
Moves to opposite side of Unit | Target Ally | Target Ally doesn't have Isolation |
Another action (once per turn) | Unit | Unit uses Assist |
Notes[ | ]
- Has the same effect as Reposition.
- Movement occurs only if both the unit and the target can enter the target spaces normally.
- A Fate Changed! grants all 【Bonus】 effects on the targeted ally to the user.
- Bonuses reversed by Panic will not be granted to the user.
- All 【Bonus】 effects granted this way can be removed by sources of positive status effect neutralization.
- A Fate Changed! applies the Isolation status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Isolation for their first action.
- Isolation can prevent the affected unit from using or being targeted by Assists. Therefore Isolation can only be removed by non-Assist sources of 【Penalty】 neutralization such as Paranoia or Odd Recovery 3.
List of owners[ | ]
Unit | Skill chain | |
---|---|---|
Reposition 5 | A Fate Changed! 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 運命は変わった! |
German | Neues Schicksal |
Spanish (Europe) | Sino cambiado |
Spanish (Latin America) | Sino cambiado |
French | Destin altéré |
Italian | Svolta imprevista |
Traditional Chinese (Taiwan) | 命運改變了! |
Portuguese | Destino alterado! |