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General Quotes Misc Heroic Ordeal
Þjazi
Ruthless Jötun
Portrait
Thjazi Ruthless Jotun Face
Attack
Thjazi Ruthless Jotun BtlFace
Special
Thjazi Ruthless Jotun BtlFace C
Damage

Thjazi Ruthless Jotun BtlFace D

Art by: Chiko (チーコ)
Description The younger sister of the queen of ancient Jötunheimr. She is fierce and merciless, and will not acknowledge dvergr independence.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Armored Armored
Voice Actor EN Stephanie Kerbis
Voice Actor JP Rei Matsuzaki (松嵜麗)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 8.10
Ally Internal ID PID_魔器シアチ味方 (1167)
Enemy Internal ID EID_魔器シアチ (111)
Origin 00000500650

Ally stats[ | ]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★20/21/228/9/100/1/29/10/119/10/1151
★20/21/228/9/100/1/210/11/1210/11/1253
★21/22/239/10/111/2/310/11/1210/11/1256
★21/22/239/10/111/2/311/12/1311/12/1358
★22/23/2410/11/122/3/411/12/1311/12/1361

Level 40 stats

RarityHPAtkSpdDefResTotal
★38/40/4336/39/419/12/1533/36/3930/33/35159~161
★39/42/4538/41/4410/13/1636/39/4233/36/38170~171
★42/45/4842/45/4812/15/1839/42/4535/38/41185
★43/46/4944/47/5013/16/1942/45/4837/40/44194~195
★46/49/5247/50/5415/18/2144/47/5039/42/46206~207

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%90%35%80%70%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[ | ]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★2191101051
★2191111153
★22102111156
★22102121258
★23113121261

Level 40 Stats

RarityHPAtkSpdDefResTotal
★4039123633160
★4241133936171
★4545154238185
★4647164540194
★4950184742206

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%90%35%80%70%335%

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Arcane Giant Axe161
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, neutralizes【Panic】and penalties on unit's Atk/Def that take effect on unit at that time.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Panic】
Converts bonuses on target into penalties through its next action.
300★★

Arcane Giant Axe can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★
Armored Blaze3
Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AFire Boost 1Fire Boost 1
At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat.
50★
Fire Boost 2Fire Boost 2
At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat.
100★
Fire Boost 3Fire Boost 3
At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat.
200★
Earthfire Boost 3Earthfire Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
300★
BBrutal FerocityBrutal Ferocity
Effect:【Pathfinder】

At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Gravity】on foes in cardinal directions of unit with HP < unit's max HP through their next actions.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 5 + unit's max HP - foe's HP at start of combat (min 8, max 18), unit makes a guaranteed follow-up attack, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)

【Gravity】
Restricts target's movement to 1 space through its next action.
300★
CA D Near Save 1A/D Near Save 1
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
A D Near Save 2A/D Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
A D Near Save 3A/D Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★
A D Twin N SaveA/D Twin N Save
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit.

If foe's Range = 1, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★


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