Effective HP chart

The following table lists each hero and how much damage a hit needs to deal (before mitigation) to bring them down to zero HP. The eHP (effective HP) columns show how much raw damage each hit has to deal. In general, higher HP helps more against strong single hits, while high Def/Res helps more against multi-hits.

All units are evaluated using their neutral HP, Def, and Res values, and without any skills equipped. The chart is meant for loose unit comparisons. Having Assets/Flaws, equipping stat-modifying skills, or having the units buffed during battle will change how much damage they can sustain. If certain specials, like Moonbow or Pavise, trigger during battle, these values will also change.