Module:FEH lang/USEN/Message/Data/Data 200901 dance.json

--Autogenerated by a script. Read the docs instead of trying to update manually! return mw.text.jsonDecode([=[{"MID_MISSION_S202009KIZUNA01_TITLE":"Bound Hero Battle","MID_MISSION_S202009KIZUNA01_A1":"Clear Bound Hero Battle","MID_MISSION_H_S202009KIZUNA01_A1":"Clear the Bound Hero Battle against Lyn &\nFlorina with Sharena: Princess of Askr on your\nteam.","MID_MISSION_S202009KIZUNA01_A2":"Clear Bound Hero Battle","MID_MISSION_H_S202009KIZUNA01_A2":"Clear the Bound Hero Battle against Lyn &\nFlorina on Lunatic or higher difficulty with\nAnna: Commander on your team.","MID_MISSION_S202009KIZUNA01_A3":"Defeat Lyn","MID_MISSION_H_S202009KIZUNA01_A3":"Defeat Lyn: Lady of the Plains at level 40 or\nhigher with Sharena: Princess of Askr.","MID_MISSION_S202009KIZUNA01_A4":"Defeat Florina","MID_MISSION_H_S202009KIZUNA01_A4":"Defeat Florina: Lovely Flier at level 40 or\nhigher with Anna: Commander.","MID_MISSION_S202009KIZUNA01_A5":"Clear Bound Hero Battle","MID_MISSION_H_S202009KIZUNA01_A5":"Clear the Bound Hero Battle against Lyn &\nFlorina on Lunatic or higher difficulty using\nonly infantry allies.","MID_MISSION_S202009MAMORE01_TITLE":"Frontline Phalanx","MID_MISSION_S202009MAMORE01_A1":"Tower Foe: 1st Stratum","MID_MISSION_H_S202009MAMORE01_A1":"Defeat a foe on the first stratum of the\nTraining Tower.","MID_MISSION_S202009MAMORE01_A2":"Tower Foe: 4th Stratum","MID_MISSION_H_S202009MAMORE01_A2":"Defeat a foe on the fourth stratum of the\nTraining Tower.","MID_MISSION_S202009MAMORE01_A3":"Tower Foe: 7th Stratum","MID_MISSION_H_S202009MAMORE01_A3":"Defeat a foe on the seventh stratum of the\nTraining Tower.","MID_MISSION_S202009MAMOREFIRST01_TITLE":"Phalanx Fest","MID_MISSION_S202009MAMOREFIRST01_A1":"Tower Foe: 1st Stratum","MID_MISSION_H_S202009MAMOREFIRST01_A1":"Defeat a foe on the first stratum of the\nTraining Tower.","MID_MISSION_S202009MAMOREFIRST01_A2":"Tower Foe: 4th Stratum","MID_MISSION_H_S202009MAMOREFIRST01_A2":"Defeat a foe on the fourth stratum of the\nTraining Tower.","MID_MISSION_S202009MAMOREFIRST01_A3":"Tower Foe: 1st Stratum","MID_MISSION_H_S202009MAMOREFIRST01_A3":"Defeat a foe on the first stratum of the\nTraining Tower.","MID_MISSION_S202009MAMOREFIRST01_A4":"Tower Foe: 4th Stratum","MID_MISSION_H_S202009MAMOREFIRST01_A4":"Defeat a foe on the fourth stratum of the\nTraining Tower.","MID_MISSION_S202009MAMOREFIRST01_A5":"Tower Foe: 7th Stratum","MID_MISSION_H_S202009MAMOREFIRST01_A5":"Defeat a foe on the seventh stratum of the\nTraining Tower.","MID_MISSION_S202009MAMOREFIRST01_A6":"KO Foe","MID_MISSION_H_S202009MAMOREFIRST01_A6":"Defeat a foe.","MID_MISSION_S202009MAMOREFIRST01_A7":"KO Foe","MID_MISSION_H_S202009MAMOREFIRST01_A7":"Defeat a foe.","MID_MISSION_S202009MAMOREFIRST01_A8":"KO Foe","MID_MISSION_H_S202009MAMOREFIRST01_A8":"Defeat a foe.","MID_MISSION_S202009RE_HERO01_TITLE":"Grand Hero Party","MID_MISSION_S202009RE_HERO01_A1":"Defeat Travant","MID_MISSION_H_S202009RE_HERO01_A1":"Clear the Grand Hero Battle against Travant:\nKing of Thracia on Lunatic or higher using\na team with an infantry, armored, cavalry,\nand flying ally.","MID_MISSION_S202009RE_HERO02_TITLE":"Grand Hero Party","MID_MISSION_S202009RE_HERO02_A1":"Defeat Heath","MID_MISSION_H_S202009RE_HERO02_A1":"Clear the Grand Hero Battle against Heath:\nWandering Knight on Lunatic or higher using\na team with an infantry, armored, cavalry, and\nflying ally.","MID_MISSION_S202009SENKA01_DAILY_TITLE":"Tempest Trials","MID_MISSION_S202009SENKA01_DAILY_A1":"Clear Trial","MID_MISSION_H_S202009SENKA01_DAILY_A1":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202009SENKA01_DAILY_A2":"Clear Trial","MID_MISSION_H_S202009SENKA01_DAILY_A2":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202009SENKA01_DAILY_A3":"Clear Trial","MID_MISSION_H_S202009SENKA01_DAILY_A3":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202009SENKA01_DAILY_A4":"Clear Trial","MID_MISSION_H_S202009SENKA01_DAILY_A4":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202009SENKA02_DAILY_TITLE":"Tempest Trials","MID_MISSION_S202009SENKA02_DAILY_A1":"Clear Trial","MID_MISSION_H_S202009SENKA02_DAILY_A1":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202009SENKA02_DAILY_A2":"Clear Trial","MID_MISSION_H_S202009SENKA02_DAILY_A2":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202009SENKA02_DAILY_A3":"Clear Trial","MID_MISSION_H_S202009SENKA02_DAILY_A3":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202009SENKA02_DAILY_A4":"Clear Trial","MID_MISSION_H_S202009SENKA02_DAILY_A4":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202009SUBSC01_TITLE":" Feh Pass","MID_MISSION_S202009SUBSC01_A1":"KO Foe","MID_MISSION_H_S202009SUBSC01_A1":"Defeat a foe.","MID_MISSION_S202009SUBSC01_A2":"KO Foe","MID_MISSION_H_S202009SUBSC01_A2":"Defeat a foe.","MID_MISSION_S202009SUBSC01_A3":"Win Arena Duels","MID_MISSION_H_S202009SUBSC01_A3":"Win Arena Duels at any difficulty.","MID_MISSION_S202009SUBSC01_A4":"Win Arena Duels","MID_MISSION_H_S202009SUBSC01_A4":"Win Arena Duels at any difficulty.","MID_MISSION_S202009SUBSC01_A5":"KO Armored Foe","MID_MISSION_H_S202009SUBSC01_A5":"Defeat an armored foe.","MID_MISSION_S202009SUBSC01_A6":"KO Flying Foe","MID_MISSION_H_S202009SUBSC01_A6":"Defeat a flying foe.","MID_MISSION_W_S202009STORY_P01_TITLE":"To Stay Dreaming","MID_MISSION_W_S202009STORY_P01_A1":"Clear P50-1 on Lunatic","MID_MISSION_H_W_S202009STORY_P01_A1":"Clear Paralogue 50: Part 1 on Lunatic difficulty\nwith a sword ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.","MID_MISSION_W_S202009STORY_P01_A2":"Clear P50-2 on Lunatic","MID_MISSION_H_W_S202009STORY_P01_A2":"Clear Paralogue 50: Part 2 on Lunatic difficulty\nwith a lance ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.","MID_MISSION_W_S202009STORY_P01_A3":"Clear P50-3 on Lunatic","MID_MISSION_H_W_S202009STORY_P01_A3":"Clear Paralogue 50: Part 3 on Lunatic difficulty\nwith an axe ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.","MID_MUSIC_NAME_BGM_MNS_FE04_02":"Grannvale Castle Town","MID_MUSIC_NAME_BGM_MNS_FE06_04":"Suspicious\nWyvern Generals Theme","MID_MUSIC_NAME_BGM_MNS_FE14_08":"The Path to You","MPID_比翼シグルド":"Sigurd","MPID_SEARCH_比翼シグルド":"Sigurd","MPID_舞踏キュアン":"Quan","MPID_SEARCH_舞踏キュアン":"Quan","MPID_舞踏エスリン":"Ethlyn","MPID_SEARCH_舞踏エスリン":"Ethlyn","MPID_舞踏エルトシャン":"Eldigan","MPID_SEARCH_舞踏エルトシャン":"Eldigan","MPID_舞踏ラケシス":"Lachesis","MPID_SEARCH_舞踏ラケシス":"Lachesis","MPID_HONOR_比翼シグルド":"Destined Duo","MPID_HONOR_舞踏キュアン":"Lightfoot Prince","MPID_HONOR_舞踏エスリン":"Glimmering Lady","MPID_HONOR_舞踏エルトシャン":"Strutting Lion","MPID_HONOR_舞踏ラケシス":"Ballroom Bloom","MPID_H_比翼シグルド":"The duo of Sigurd, heir to Chalphy, and\nthe devoted Deirdre. This happily married\ncouple radiates joy. They appear in Fire\nEmblem: Genealogy of the Holy War.","MPID_H_舞踏キュアン":"Prince of Leonster. Gallantly taking\npart in the dance festival is part of his\nroyal duty. Appears in Fire Emblem:\nGenealogy of the Holy War.","MPID_H_舞踏エスリン":"Noblewoman of Chalphy, attending the dance\nfestival with her husband, Quan. As always, she\nsupports him every step of the way. Appears in\nFire Emblem: Genealogy of the Holy War.","MPID_H_舞踏エルトシャン":"Young ruler of Nordion. Also known as\nthe Lionheart. Sets out for the dance\nfestival in dignified attire. Appears in Fire\nEmblem: Genealogy of the Holy War.","MPID_H_舞踏ラケシス":"Younger sister of Eldigan, ruler of Nordion.\nSheds her armor for a gorgeous dress\nand a night of dancing. Appears in Fire\nEmblem: Genealogy of the Holy War.","MPID_VOICE_比翼シグルド":"Grant George + Erica Mendez","MPID_VOICE_舞踏キュアン":"Chris Hackney","MPID_VOICE_舞踏エスリン":"Allegra Clark","MPID_VOICE_舞踏エルトシャン":"Greg Chun","MPID_VOICE_舞踏ラケシス":"Cristina Vee","MPID_VOICE_アルムEX01":"Kyle McCarley","MPID_ILLUST_比翼シグルド":"azu‐taro (azuタロウ)","MPID_ILLUST_舞踏キュアン":"Teita (悌太)","MPID_ILLUST_舞踏エスリン":"kaya8","MPID_ILLUST_舞踏エルトシャン":"Niji Hayashi (ニジハヤシ)","MPID_ILLUST_舞踏ラケシス":"Miwabe Sakura (みわべさくら)","MPID_ILLUST_アルムEX01":"Nishiki Areku (西木あれく)","MPID_LEGEND_比翼シグルド":"(Duo Skills can be used by tapping the Duo\nbutton. Duo Skills cannot be used by units\ndeployed using Pair Up.)\n\nStandard Effect 1: Duel\nIf unit is 5★ and level 40 and unit's stats total\nless than 185, treats unit's stats as 185 in\nmodes like Arena. (Higher-scoring opponents\nwill appear. Stat total calculation excludes any\nvalues added by merges and skills.)","MID_TIPS_Summon_200901_dance_01_比翼シグルド":"With the right conditions, gets Atk+16\nand reduces area and magic damage.\nDuo Skill can reposition two units!","MID_TIPS_Summon_200901_dance_01_舞踏エスリン":"Can prevent counters and neutralize\neffects that prevent follow-ups. Gains\nboosted Atk/Spd in Aether Raids too!","MID_TIPS_Summon_200901_dance_01_舞踏ラケシス":"When dancing, the nearest foe is\ninflicted with Def-7! Plus she carries\na strong inheritable weapon as well.","MSID_第38迷宮の覇者1":"Squad Ace AL 1","MSID_第38迷宮の覇者2":"Squad Ace AL 2","MSID_高貴な燭台":"Courtly Candle","MSID_高貴な燭台＋":"Courtly Candle+","MSID_高貴な弓":"Courtly Bow","MSID_高貴な弓＋":"Courtly Bow+","MSID_高貴な扇":"Courtly Fan","MSID_高貴な扇＋":"Courtly Fan+","MSID_高貴な仮面":"Courtly Mask","MSID_高貴な仮面＋":"Courtly Mask+","MSID_黄金のゴブレット":"Gilt Goblet","MSID_攻撃守備の絆4":"Atk/Def Bond 4","MSID_攻撃速さの防城戦1":"AR-D Atk/Spd 1","MSID_攻撃速さの防城戦2":"AR-D Atk/Spd 2","MSID_攻撃速さの防城戦3":"AR-D Atk/Spd 3","MSID_魔防の相互鼓舞":"Joint Hone Res","MSID_守備の魅了1":"Def Cantrip 1","MSID_守備の魅了2":"Def Cantrip 2","MSID_守備の魅了3":"Def Cantrip 3","MSID_H_戦闘後鼓動回復R全5":"At start of combat, if unit's HP ≥ 25%, grants\nAtk/Spd/Def/Res+5 during combat, and also,\nafter combat, grants Special cooldown count-1\nand restores 7 HP.","MSID_H_追撃不可R攻守6":"If foe initiates combat or if foe's HP = 100%\nat start of combat, inflicts Atk/Def-6 on foe\nduring combat and foe cannot make a\nfollow-up attack.","MSID_H_与ダメ時回復R全5":"At start of combat, if unit's HP ≥ 25%, grants\nAtk/Spd/Def/Res+5 during combat, and also,\nif unit deals damage to foe during combat,\nrestores 7 HP to unit. (Triggers even if\n0 damage is dealt.)","MSID_H_紋章牽制R3":"Grants Atk/Spd+3 to allies within 3 spaces\nduring combat. Inflicts Def/Res-3 on any foe\nwithin 3 spaces of unit during combat.","MSID_H_第38迷宮の覇者1":"Grants Spd/Def+1.","MSID_H_第38迷宮の覇者2":"Grants Spd/Def+2.","MSID_H_高貴な燭台":"At start of combat, if unit's HP ≥ 50%, grants\nAtk/Def+5 during combat, and also, if foe can\nmake a follow-up attack, reduces damage from\nfoe's first attack by 50%.","MSID_H_高貴な燭台＋":"At start of combat, if unit's HP ≥ 50%, grants\nAtk/Def+5 during combat, and also, if foe can\nmake a follow-up attack, reduces damage from\nfoe's first attack by 50%.","MSID_H_高貴な弓":"Effective against flying foes. At start of combat,\nif unit's HP ≥ 50%, grants Atk/Def+5 during\ncombat, and also, if foe can make a follow-up\nattack, reduces damage from foe's first attack\nby 50%.","MSID_H_高貴な弓＋":"Effective against flying foes. At start of combat,\nif unit's HP ≥ 50%, grants Atk/Def+5 during\ncombat, and also, if foe can make a follow-up\nattack, reduces damage from foe's first attack\nby 50%.","MSID_H_高貴な扇":"$aIf unit initiates combat, grants Atk/Spd+5\nduring combat and neutralizes effects that\nprevent unit's follow-up attacks during combat.\nEffect:【Dagger ５】\n\n【Dagger ５】\nAfter combat, if unit attacked, inflicts\nDef/Res-５ on target and foes within\n2 spaces of target through their next actions.","MSID_H_高貴な扇＋":"$aIf unit initiates combat, grants Atk/Spd+5\nduring combat and neutralizes effects that\nprevent unit's follow-up attacks during combat.\nEffect:【Dagger ７】\n\n【Dagger ７】\nAfter combat, if unit attacked, inflicts\nDef/Res-７ on target and foes within\n2 spaces of target through their next actions.","MSID_H_高貴な仮面":"$aAt start of combat, if unit's HP ≥ 50%, grants\nAtk/Res+5 during combat, and also, if foe can\nmake a follow-up attack, reduces damage from\nfoe's first attack by 50%.\nEffect:【Dagger ５】\n\n【Dagger ５】\nAfter combat, if unit attacked, inflicts\nDef/Res-５ on target and foes within\n2 spaces of target through their next actions.","MSID_H_高貴な仮面＋":"$aAt start of combat, if unit's HP ≥ 50%, grants\nAtk/Res+5 during combat, and also, if foe can\nmake a follow-up attack, reduces damage from\nfoe's first attack by 50%.\nEffect:【Dagger ７】\n\n【Dagger ７】\nAfter combat, if unit attacked, inflicts\nDef/Res-７ on target and foes within\n2 spaces of target through their next actions.","MSID_H_黄金のゴブレット":"Grants Atk+3. If foe initiates combat or if foe's\nHP = 100% at start of combat, grants\nAtk/Res+6 during combat, and also, if foe uses\nmagic, reduces damage from attacks during\ncombat and from area-of-effect Specials by\n50% (excluding Røkkr area-of-effect Specials).","MSID_H_攻撃守備の絆4":"If unit is adjacent to an ally, grants\nAtk/Def+7 to unit and neutralizes unit's\npenalties to Atk/Def during combat.","MSID_H_攻撃速さの防城戦1":"If defending in Aether Raids, grants Atk/Spd+X\nduring combat. (Calculates X based on number\nof your defensive structures: ≥5 structures\ngrants +4; 4 grants +3; 3 grants +2; ≤2 grants\n+1. Destroyed defensive structures are not\ncounted.)","MSID_H_攻撃速さの防城戦2":"If defending in Aether Raids, grants Atk/Spd+X\nduring combat. (Calculates X based on number\nof your defensive structures: ≥5 structures\ngrants +7; 4 grants +5; 3 grants +3; ≤2 grants\n+1. Destroyed defensive structures are not\ncounted.)","MSID_H_攻撃速さの防城戦3":"If defending in Aether Raids, grants Atk/Spd+X\nduring combat. (Calculates X based on number\nof your defensive structures: ≥5 structures\ngrants +10; 4 grants +7; 3 grants +4; ≤2 grants\n+1. Destroyed defensive structures are not\ncounted.)","MSID_H_魔防の相互鼓舞":"At start of turn, if unit is adjacent to an ally,\ngrants Res+5 to unit and adjacent allies for\n1 turn.","MSID_H_比翼シグルド":"Moves allies adjacent to unit to opposite side\nof unit. If an ally cannot move to the target\nspace (if another ally or foe is occupying the\nspace) ally will not move.\n\nOnce used, Duo Skill cannot be activated again\nright away. At start of odd-numbered turns,\nif Duo Skill has already been used, unit can use\nDuo Skill again.","MSID_H_王家の剣改":"Grants Spd+3. If unit initiates combat or is\nwithin 2 spaces of an ally, grants Special\ncooldown charge +1 to unit per unit's attack.\n(Only highest value applied. Does not stack.)","MSID_H_マルテ改":"Accelerates Special trigger (cooldown count-1).\nNeutralizes \"effective against armored\" bonuses.\nIf unit's HP ≥ 25% and foe initiates combat,\nneutralizes unit's penalties during combat and\nunit makes a guaranteed follow-up attack.","MSID_H_ガルム改":"$aGrants Atk+3. If【Bonus】is active on unit,\nunit makes a guaranteed follow-up attack\nand neutralizes effects that prevent unit's\nfollow-up attacks.\n\n【Bonus】\nAll effects that last \"for 1 turn\" or \"that turn\nonly.\" Includes bonuses granted by a skill\nlike Rally or Hone and positive status effects\n(extra movement or effects like Dominance).","MSID_H_守備の魅了1":"If Sing or Dance is used, inflicts Def-3 on\nnearest foes within 4 spaces of unit through\ntheir next actions.","MSID_H_守備の魅了2":"If Sing or Dance is used, inflicts Def-5 on\nnearest foes within 4 spaces of unit through\ntheir next actions.","MSID_H_守備の魅了3":"If Sing or Dance is used, inflicts Def-7 on\nnearest foes within 4 spaces of unit through\ntheir next actions.","MID_CHAPTER_TITLE_CX049":"Paralogue 50","MID_CHAPTER_CX049":"To Stay Dreaming","MID_STAGE_TITLE_X0491":"Paralogue 50-1","MID_STAGE_TITLE_X0492":"Paralogue 50-2","MID_STAGE_TITLE_X0493":"Paralogue 50-3","MID_STAGE_X0491":"Sprightly Siblings","MID_STAGE_X0492":"Runaway Sister","MID_STAGE_X0493":"Everlasting Vow","MID_STAGE_TITLE_SB_0038":"38th Assault","MID_CHAPTER_ST_CX025":"P. 49 & 50","MID_STAGE_TITLE_ST_X0048":"Paralogue 49","MID_STAGE_TITLE_ST_X0049":"Paralogue 50","MID_STAGE_TITLE_ST_X1049":"P. 49 & 50","MID_STAGE_TITLE_PC063":"Grandmaster 63","MID_STAGE_PC063":"Rock 'n' Roll!"}]=])