User:Mserob/Stat Distribution

All stat distributions here are automatically updated whenever new heroes are added.

Bar Chart of Heroes Max Stats
The tables below are distributions of heroes by their Neutral level 40 stats without any weapons or skills. Expand the charts by clicking on "[Expand]" and "[Collaspe]" found on the right-side (the text is white but is encompassed by visible square brackets).

Average and Standard Deviation of Heroes
The tables below are the averages and standard deviation of hero stats by their Neutral level 40 stats without any weapons or skills. These stats makes no distinction between BST score ranges.

Heroes above 1STD
Values here are hardcoded due to the difficultly in directly implementing the values from above automatically. This list does not account for higher BST weighting of Armours, so you may expect to see many armoured units in this section.


 * Assuming normality, Heroes above 1 Standard Deviation represent the top 16% of the total population of heroes.

Walls
Represents units with amazing defensive capabilities.

'''Physical Walls with high Health and Defense. These heroes are absurdly difficult to take down with physical attacks.'''

'''Magic Walls with high Health and Resistance. These heroes are absurdly difficult to take down with magical attacks.'''

'''Mixed Walls with high Defense and Resistance. These heroes are difficult to take down with physical or magical attacks, but may not have the health pool to survive long exchanges.'''

'''"True" Mixed Walls with high Health and Defense and Resistance. These heroes are absurdly difficult to take down with physical or magical attacks,.'''

Tanks
Represents units with strong defensive and offensive capabilities.

'''Physical Tanks with high Attack and Defense. Can take and dish out a lot of damage, but may or may not have the health pool to survive long exchanges.'''

'''"True" Physical Tanks with high Attack and Health and Defense. Most physical units can not beat them without strong supports/skills.'''

'''Magic Tanks with high Attack and Resistance. Can take and dish out a lot of damage, but may or may not have the health pool to survive long exchanges.'''

'''"True" Magic Tanks with high Attack and Health and Resistance. Most magical units can not beat them without strong supports/skills.'''

Speedsters
''Represents units with high speed. These units perform well in preventing followups (increasing defensive capabilities) and perform their own followups (increasing offensive capabilities). These units can activate specials at a more consistent rate and limit specials being performed at them. However with skills that reduce special cooldown, reduce special charge, deny followups, and create followups regardless of speed, the actual offensive/defensive capabilities of a unit are difficult to determine.''

'''Brusiers with high Attack and Speed. May or may not be Glass Cannons.'''

Physical Speedsters with high Speed and Defense.

Magical Speedsters with high Speed and Resistance.

Heroes above 2STD
Values here are hardcoded due to the difficultly in directly implementing the values from above automatically. This list does not account for higher BST weighting of Armours, so you may expect to see many armoured units in this section.


 * Assuming normality, Heroes above 2 Standard Deviation represent the top 2% of the total population of heroes.