Talk:Skill interaction

Cooldown Charge Skill Interaction?
I don't have the Heroes to experiment with this unfortunately, but could we add a section on how Cooldown Charge skills interact? Specifically,, , , , , , , , and the weapons with similar skills (, , , and )?

Which skills cancel/negate, which skills overlap, and which skills don't affect each other (i.e. between Bold Fighter and Steady Breath, would you get two cooldown charges for each attack by you *and* your opponent?)?

-ShermTank7272 (talk) 23:16, 29 June 2018 (UTC)

Making better use of terminology pages
For example, interactions related to the weapon triangle should go into Weapon-triangle, because we have a terminology page for that; same goes for other aspects of combat like follow-up attacks, Special cooldown, or counterattacking. What we should leave on this page would be the following: --HertzDevil (talk) 23:24, 21 December 2018 (UTC)
 * 1) Short sections for each aspect indicating which skills can affect that aspect, using Main to link to the actual terminology page if possible;
 * 2) Interactions across multiple aspects (e.g. 🇸🇬 +  );
 * 3) Interactions that do not have their own terminology pages (e.g. 🇸🇬 +  ).
 * Perhaps the interaction tables themselves could also be on both, with this page containing the main article link, while both pages transclude something like Template:Weapon-triangle interaction. It would be convenient for all the interactions to be browsable on one page, with the main article link being there for more detailed information if desired. Endilyn (talk) 23:57, 21 December 2018 (UTC)

Wording interaction in terms of effects rather than skills only
I think it would be more beneficial (and more future-proof) if skill interactions were worded in terms of the effects interacting with each other, rather than only skills. For example, instead of saying "Unit 1: Bold Fighter 3 vs Unit 2: Wary Fighter 3", instead say "Unit 1: Guaranteed follow-up (e.g. from _) vs Unit 2: Prevented from making a follow-up (e.g. from _)". The "e.g. from" can also be excluded in favor of a later list of skills with this effect. A lot of the confusion comes from people being unable to link the fact that some skills have a common effect and knowing how the effects interact, rather, they just memorize skill combinations. This way we also don't need to make skill interactions for every combination of skills (things like Axebreaker 3 vs. Armads + QR + Wary Fighter 3 can already be sufficiently explained with follow-up interactions). Though for one-of-a-kind skills with a very unique effect like it is probably better to just list the skill itself there. Endilyn (talk) 23:51, 21 December 2018 (UTC)

I have decided to just list examples sources later and exclude "e.g. from" text, it would be more organized that way. The table below is an example what it would look like. Endilyn (talk) 07:27, 22 December 2018 (UTC)