Resonance: Shields

Resonance: Shields is a status effect that grants Def/Res+4 during combat for 1 turn and prevents the foe from making a follow-up attack during unit's first combat in player or enemy phase. For sources of this status effect, see the category page Sources of Resonance: Shields.

Skill Interaction

 * The Def/Res+4 that can be applied by Resonance: Shields is considered a combat boost.
 * The follow-up preventing effect of Resonance: Shields only activates during the first combat that the user enters during either phase.
 * If the user or a foe has any skills that neutralize or stack with Resonance: Shields's follow-up preventing effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase.
 * Resonance: Shields can prevent the foe from making a follow-up attack.
 * Resonance: Shields will not prevent a Brave Weapon user from performing the 2 consecutive attacks when initiating combat, but the attacker is not able to perform a follow-up attack.
 * As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
 * A foe with skills such as and  is unaffected by Resonance: Shields's follow-up attack prevention.