Guard (status effect)

Guard is a status effect that inflicts foes with Special cooldown charge -1 per attack during combat for one turn.

In essence, an afflicted unit behaves as if all opponents possess. For skills which apply this status effect, see the category page Sources of Guard.

Skill interaction

 * Units that have this status effect and also possess "special cooldown charge +X" from skills such as will have that effect stack. Thus in the case of special Cooldown charge +1, they will gain the regular 1 charge per round of combat instead of the boosted 2.
 * Units that have this status effect but do not possess "special cooldown charge +X" from skills will not gain any charge per round of combat.
 * If units posses more than one source of "special cooldown charge +X", combat will play out as if the unit only had one of these. They do not stack, and consequently two "special cooldown charge +X" effects cannot remove one "special cooldown charge -X" effect.
 * If units posses more than one source of "special cooldown charge -X", combat will play out as if the unit only had one of these. They do not stack, and consequently two "special cooldown charge -X" effects cannot remove one "special cooldown charge +X" effect.
 * A unit with will neutralize the "Special cooldown charge -1" inflicted by this status effect.