Penalties

Penalties (also known as debuffs in early tooltip text) are temporary stat decreases inflicted through status effects. For example, is a passive skill which inflicts penalties that reduce Atk and Spd. Penalties are not to be confused with combat reductions or reductions in general.

Negative status effects on a unit, including penalties, lasts until a unit takes an action, unlike positive status effects, which last until the start of the unit's phase. For sources of this status effect, see the category page Sources of penalties.

Skill Interaction

 * Penalties which affect the same stat will not stack with each other (e.g. 🇸🇬 and 🇸🇬). Only the highest value will apply.
 * Penalties affecting different stats (e.g. 🇸🇬 and 🇸🇬) will apply simultaneously.
 * Penalties will stack with set: bonuses and combat boosts. They will both apply at the same time and will not cancel each other out.
 * Wording of skills that target bonuses or penalties can be inconsistent in their applications of the term.
 * Some skills that claim to target penalties will target bonuses affected by set: Panic, such as.
 * If regular penalties and bonuses affected by set: Panic exist in the same stat, will use the total of the penalties in that stat.
 * However, some skills that claim to target penalties will not target bonuses affected by set: Panic, such as.
 * Stats cannot be reduced below 0 by penalties, but penalties are always fully counted for skills that consider their values.