Follow-up

In combat, a unit can perform a follow-up attack if certain conditions are met. This lets the unit repeat their original attack as an additional round of combat.

The default condition to be fulfilled to enable a follow-up attack is that their Spd stat needs to be at least 5 points higher than the opponent's Spd stat, but certain skill effects can change this condition, for example by guaranteeing or disabling follow-up attacks. Consider the default speed check as position 0 on a number line, and any effect providing automatic follow-ups as a step in the positive direction while any effect disabling follow-ups is a step in the negative direction. If, after all skill effects are processed, the end result is positive, a guaranteed follow-up will occur. If the end result is negative, no follow-up will occur, and if it ends up at zero, the default speed check takes place.

Both the attacker and defender get a chance for follow-up attacks in combat, but without any equipped skills affecting the follow-up conditions, only one (or neither) of the units can fulfill the default condition of having at least 5 more Spd than the opponent.

Skill Interaction
Skills modifying a unit's ability to perform follow-up attacks can cancel out the parts that contradict each other, in which case the default condition for determining follow-up attacks is used.