Fire Emblem Heroes Wiki talk:Build Center/Corrin: Fateful Princess

Concerning the "It's Nerf or Nothing" build:

Dark Breath+ only debuffs when Corrin initiates the attack. If you are going to be running Dark Breath on Corrin, you want to focus more on being offensive and initiating combat if you can help it. Seal Attack is definitely redundant with Dark Breath, since the debuffs do not stack (so you would only take the more effective debuff of the two, which is Seal Attack's -7). If you really want to have a defensive Corrin build, I think you would be better off using Lightning Breath+, which has built-in Distant Counter. This frees up your A slot to have something like Distant Defense, if you so choose it, which gives you +6 Def/Res when an enemy initiates from 2 spaces away.

As for Rising Wind, I don't think it's inherently bad, but if you are running Horse Emblem you are unlikely to have any non-horse units (like Corrin) on the team. That's not to say you can't have a Xander or something on the team, I'm just pointing this out.

I think the idea of a bait Corrin build is interesting, but it needs some refining. Rising Wind is an interesting choice and I'd be curious to see it in action if anyone does want to try this out.

--Tangot0m (talk) 14:40, 14 June 2017 (UTC)

Hi there, OP of the "It's Nerf or Nothing" build. There are a few things I want to clarify; one is that I realized soon after posting the build suggestion that I erroneously thought the weapon worked on the counter attack, that was indeed a mistake on my part.

As for everything else, I think there might have been a misunderstanding there. Regarding the Seal Attack + Dark Breath combo, the reason I used those two skills together is because Dark Breath debuffs the units surrounding the target, and Seal Attack debuffs the target itself. So with one attack, you can potentially soften up your opponent's entire team.

For the Horse Emblem response, my example was implying the opponent was running the horse team, not me. I was suggesting that since a Horse Emblem team would likely want to stay as close to each other as possible so they can share in their boosts, Corrin's Dark Breath+Seal Atk+Rising Wind could essentially cripple an entire team with only one attack, leaving them all with lessened stats and less HP so the rest of my team could pick them off.

Finally, I am actually considering trying a modified version of this build on Fae, as she is a much bulkier unit and could effectively utilize this strategy better than Corrin. As a side note, this tactic could potentially be loads more potent with the upcoming Summer!Frederick and his Seal Atk/Spd 2, you could litterally nurf the Atk/Spd of every opposing unit one attack.

--Sirhopper

I wrote the Windsweep build, I'd just like to contest a few things.

1. Now that the Phantom Spd seal can be upgraded, please change the Seal to Phantom Spd 3.

2. This line "The Phantom Spd Seal adds 5 Spd to Corrin when factoring in Windsweep, giving her effectively 47 Spd"

Should be revised to the changes. Note that it'll add 10 Spd instead, which would effectively give her 52 Spd.

--CV