Module:FEH lang/USEN/Message/Data/Data 210301 abc.json

--Autogenerated by a script. Read the docs instead of trying to update manually! return mw.text.jsonDecode([=[{"MDAID_ダスカーのお守り":"Duscur Charm","MDAID_H_ダスカーのお守り":"A hair ornament from Dedue. A silver\ncharm common to Duscur, given to\nsoldiers for spiritual strength.","MDAID_ダスカーのお守り・極":"Duscur Charm EX","MDAID_H_ダスカーのお守り・極":"A hair ornament from Dedue. A gold\ncharm common to Duscur, given to\nclose friends and loved ones.","MDAID_紋章学の解説書":"Crestology Text","MDAID_H_紋章学の解説書":"A thick book from Linhardt containing\na transcribed summary of the basics of\nCrestology by Fódlan researchers.","MDAID_紋章学の解説書・極":"Crestology Text EX","MDAID_H_紋章学の解説書・極":"A thick book from Linhardt containing\na detailed account of the intricacies of\nCrestology by Fódlan researchers.","MDAID_塩漬けもも肉の燻製":"Cured Rations","MDAID_H_塩漬けもも肉の燻製":"A portion of rations from Ingrid that\nwas salted and smoked to make the\nflavor more appetizing.","MDAID_塩漬けもも肉の燻製・極":"Cured Rations EX","MDAID_H_塩漬けもも肉の燻製・極":"A large portion of rations from Ingrid\nthat was salted and smoked to taste.\nTo be sliced into bite-sized portions.","MDAID_おともだち":"Friendly Ears","MDAID_H_おともだち":"Two birds from Marianne. They chirp\nfrequently, and are lovely conversation\npartners—if only you spoke bird.","MDAID_おともだち・極":"Friendly Ears EX","MDAID_H_おともだち・極":"A cute rabbit from Marianne. Rumor is\nshe rescued the critter from a hunter's\ntrap in the forest near the monastery.","MID_MISSION_S202103BOARDGAME02_TITLE":"Pawns of Loki","MID_MISSION_S202103BOARDGAME02_A1":"PoL: Complete a Game","MID_MISSION_H_S202103BOARDGAME02_A1":"Finish all turns to complete a game of Pawns\nof Loki.","MID_MISSION_S202103MAMORE01_TITLE":"Frontline Phalanx","MID_MISSION_S202103MAMORE01_A1":"Tower: 1st Stratum","MID_MISSION_H_S202103MAMORE01_A1":"Clear the first stratum of the Training Tower.","MID_MISSION_S202103MAMORE01_A2":"Tower: 4th Stratum","MID_MISSION_H_S202103MAMORE01_A2":"Clear the fourth stratum of the Training Tower.","MID_MISSION_S202103MAMORE01_A3":"Tower: 7th Stratum","MID_MISSION_H_S202103MAMORE01_A3":"Clear the seventh stratum of the\nTraining Tower.","MID_MISSION_S202103SUBSC01_TITLE":" Feh Pass","MID_MISSION_S202103SUBSC01_A1":"KO Foe","MID_MISSION_H_S202103SUBSC01_A1":"Defeat a foe.","MID_MISSION_S202103SUBSC01_A2":"KO Foe","MID_MISSION_H_S202103SUBSC01_A2":"Defeat a foe.","MID_MISSION_S202103SUBSC01_A3":"Win Arena Duels","MID_MISSION_H_S202103SUBSC01_A3":"Win Arena Duels at any difficulty.","MID_MISSION_S202103SUBSC01_A4":"Win Arena Duels","MID_MISSION_H_S202103SUBSC01_A4":"Win Arena Duels at any difficulty.","MID_MISSION_S202103SUBSC01_A5":"KO Armored Foe","MID_MISSION_H_S202103SUBSC01_A5":"Defeat an armored foe.","MID_MISSION_S202103SUBSC01_A6":"KO Flying Foe","MID_MISSION_H_S202103SUBSC01_A6":"Defeat a flying foe.","MID_MISSION_S202103USEMOVE01_TITLE":"Flying Strike","MID_MISSION_S202103USEMOVE01_A1":"KO Red Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A1":"Defeat a red foe with a flying ally.","MID_MISSION_S202103USEMOVE01_A2":"KO Blue Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A2":"Defeat a blue foe with a flying ally.","MID_MISSION_S202103USEMOVE01_A3":"KO Green Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A3":"Defeat a green foe with a flying ally.","MID_MISSION_S202103USEMOVE01_A4":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A4":"Defeat a sword foe that is level 20 or higher\nwith a flying ally.","MID_MISSION_S202103USEMOVE01_A5":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A5":"Defeat a lance foe that is level 20 or higher\nwith a flying ally.","MID_MISSION_S202103USEMOVE01_A6":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A6":"Defeat an axe foe that is level 20 or higher\nwith a flying ally.","MID_MISSION_S202103USEMOVE01_A7":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A7":"Defeat a colorless bow foe that is level 20 or\nhigher with a flying ally.","MID_MISSION_S202103USEMOVE01_A8":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A8":"Defeat a colorless dagger foe that is level 20 or\nhigher with a flying ally.","MID_MISSION_S202103USEMOVE01_A9":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A9":"Defeat a staff foe that is level 20 or higher\nwith a flying ally.","MID_MISSION_S202103USEMOVE01_A10":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A10":"Defeat an infantry foe that is level 35 or higher\nwith a flying ally.","MID_MISSION_S202103USEMOVE01_A11":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A11":"Defeat a cavalry foe that is level 35 or higher\nwith a flying ally.","MID_MISSION_S202103USEMOVE01_A12":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A12":"Defeat an armored foe that is level 35 or higher\nwith a flying ally.","MID_MISSION_S202103USEMOVE01_A13":"KO Foe w/Flying","MID_MISSION_H_S202103USEMOVE01_A13":"Defeat a flying foe that is level 35 or higher\nwith a flying ally.","MID_MISSION_S202103USEMOVE01_A14":"Win Arena Duels","MID_MISSION_H_S202103USEMOVE01_A14":"Win Arena Duels at any difficulty with a\nflying ally on your team.","MID_MISSION_S202103VSTYPE01_TITLE":"Green Hostiles","MID_MISSION_S202103VSTYPE01_A1":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A1":"Defeat a green foe.","MID_MISSION_S202103VSTYPE01_A2":"KO Green Foe w/Sword","MID_MISSION_H_S202103VSTYPE01_A2":"Defeat a green foe with a sword ally.","MID_MISSION_S202103VSTYPE01_A3":"KO Green Foe w/Red Tome","MID_MISSION_H_S202103VSTYPE01_A3":"Defeat a green foe with a red tome ally.","MID_MISSION_S202103VSTYPE01_A4":"KO Green Foe w/Red Infantry","MID_MISSION_H_S202103VSTYPE01_A4":"Defeat a green foe with a red infantry ally.","MID_MISSION_S202103VSTYPE01_A5":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A5":"Defeat a green foe that is level 10 or higher\nwith an axe ally.","MID_MISSION_S202103VSTYPE01_A6":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A6":"Defeat a green foe that is level 10 or higher\nwith a green tome ally.","MID_MISSION_S202103VSTYPE01_A7":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A7":"Defeat a green foe that is level 10 or higher\nwith a green armored ally.","MID_MISSION_S202103VSTYPE01_A8":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A8":"Defeat a green foe that is level 20 or higher\nwith a lance ally.","MID_MISSION_S202103VSTYPE01_A9":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A9":"Defeat a green foe that is level 20 or higher\nwith a blue tome ally.","MID_MISSION_S202103VSTYPE01_A10":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A10":"Defeat a green foe that is level 20 or higher\nwith a blue cavalry ally.","MID_MISSION_S202103VSTYPE01_A11":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A11":"Defeat a green foe that is level 30 or higher\nwith a colorless bow ally.","MID_MISSION_S202103VSTYPE01_A12":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A12":"Defeat a green foe that is level 30 or higher\nwith a colorless dagger ally.","MID_MISSION_S202103VSTYPE01_A13":"KO Green Foe","MID_MISSION_H_S202103VSTYPE01_A13":"Defeat a green foe that is level 30 or higher\nwith a colorless flying ally.","MID_MISSION_S202103VSTYPE01_A14":"KO Level 40+ Green Foe","MID_MISSION_H_S202103VSTYPE01_A14":"Defeat a green foe that is level 40 or higher.","MID_MISSION_W_S202103STORY_C01_TITLE":"Night and Day","MID_MISSION_W_S202103STORY_C01_A1":"Clear 5-1 on Lunatic","MID_MISSION_H_W_S202103STORY_C01_A1":"Clear Book V, Chapter 5: Part 1 on Lunatic\ndifficulty with an axe ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.","MID_MISSION_W_S202103STORY_C01_A2":"Clear 5-2 on Lunatic","MID_MISSION_H_W_S202103STORY_C01_A2":"Clear Book V, Chapter 5: Part 2 on Lunatic\ndifficulty with a sword ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.","MID_MISSION_W_S202103STORY_C01_A3":"Clear 5-3 on Lunatic","MID_MISSION_H_W_S202103STORY_C01_A3":"Clear Book V, Chapter 5: Part 3 on Lunatic\ndifficulty with a lance ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.","MID_MISSION_W_S202103STORY_C01_A4":"Clear 5-4 on Lunatic","MID_MISSION_H_W_S202103STORY_C01_A4":"Clear Book V, Chapter 5: Part 4 on Lunatic\ndifficulty with an axe ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.","MID_MISSION_W_S202103STORY_C01_A5":"Clear 5-5 on Lunatic","MID_MISSION_H_W_S202103STORY_C01_A5":"Clear Book V, Chapter 5: Part 5 on Lunatic\ndifficulty with a sword ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.","MID_MUSIC_NAME_BGM_MNS_FE07_06":"One Heart:\nEliwood's Theme","MID_MUSIC_NAME_BGM_MNS_FE15_07":"Brother and Sister","MPID_ドゥドゥ―":"Dedue","MPID_SEARCH_ドゥドゥ―":"Dedue","MPID_リンハルト":"Linhardt","MPID_SEARCH_リンハルト":"Linhardt","MPID_イングリット":"Ingrid","MPID_SEARCH_イングリット":"Ingrid","MPID_マリアンヌ":"Marianne","MPID_SEARCH_マリアンヌ":"Marianne","MPID_ソロン":"Solon","MPID_SEARCH_ソロン":"Solon","MEID_ノート":"Nótt","MPID_HONOR_ドゥドゥ―":"Dimitri's Vassal","MPID_HONOR_リンハルト":"Hevring's Heir","MPID_HONOR_イングリット":"Galatea's Heir","MPID_HONOR_マリアンヌ":"Adopted Daughter","MPID_HONOR_ソロン":"Church Shadow","MEID_HONOR_ノート":"Moon's Elegance","MPID_H_ドゥドゥ―":"Survivor of the tribe that inhabited the Duscur\nRegion west of the Holy Kingdom of Faerghus.\nSwore loyalty to Dimitri. Appears in Fire\nEmblem: Three Houses.","MPID_H_リンハルト":"Heir to House Hevring of the Adrestian Empire.\nHas deep friendship with the second son of\nHouse Bergliez, Caspar. Appears in Fire\nEmblem: Three Houses.","MPID_H_イングリット":"Heir to House Galatea of the Holy Kingdom of\nFaerghus. Lost her fiancé in the Tragedy of\nDuscur. Appears in Fire Emblem: Three Houses.","MPID_H_マリアンヌ":"Adopted daughter of Margrave Edmund. Came\nunder her current, renowned adoptive father\nafter losing both parents. Appears in Fire\nEmblem: Three Houses.","MPID_H_ソロン":"Dark Bishop of those who slither in the dark.\nLurked in the Sealed Forest, waiting for the\nFell Star. Appears in Fire Emblem: Three\nHouses.","MEID_H_ノート":"The crown princess of Jötunheimr and twin\nsister of Dagr. Appreciates the finer things\nin life, prizing beauty and elegance.","MPID_VOICE_ドゥドゥ―":"Ben Lepley","MPID_VOICE_リンハルト":"Chris Patton","MPID_VOICE_イングリット":"Brittany Cox","MPID_VOICE_マリアンヌ":"Xanthe Huynh","MPID_VOICE_ソロン":"Joseph Whimms","MPID_VOICE_エリンシアEX01":"Heather Gonzales","MEID_VOICE_ノート":"Erika Harlacher","MPID_ILLUST_ドゥドゥ―":"Kita Senri (北千里)","MPID_ILLUST_リンハルト":"muraicchi (むらいっち)","MPID_ILLUST_イングリット":"Nishiki Areku (西木あれく)","MPID_ILLUST_マリアンヌ":"HAKO (羽公)","MPID_ILLUST_ソロン":"Maji (まじ)","MPID_ILLUST_エリンシアEX01":"Niji Hayashi (ニジハヤシ)","MEID_ILLUST_ノート":"Kozaki Yusuke (コザキユースケ)","MID_TIPS_Summon_210301_abc_01_ドゥドゥ―":"Protects his allies from close-ranged\nattacks by fighting in their stead and\nputting his rock-solid defense to use.","MID_TIPS_Summon_210301_abc_01_イングリット":"Can effectively get Spd+22 and can\nstop her foe's counters! Her weapon's\npower grows as her speed increases.","MID_TIPS_Summon_210301_abc_01_マリアンヌ":"Can inflict Res-9 on her foe and make\na guaranteed follow-up attack! Boasts\nhigh Res and the ability to self-heal.","MID_TIPS_Summon_210301_abc_01_リンハルト":"Can strengthen nearby allies who fight\nlong-ranged foes. Can restore HP to\nhis allies and survive tough fights.","MSID_第44迷宮の覇者1":"Squad Ace AR 1","MSID_第44迷宮の覇者2":"Squad Ace AR 2","MSID_フリムファクシ":"Hrímfaxi","MSID_ルーン":"Lúin","MSID_護衛の斧":"Steadfast Axe","MSID_護衛の斧＋":"Steadfast Axe+","MSID_バンシーΘ":"Banshee Θ","MSID_氷槍フィンブル":"Icy Fimbulvetr","MSID_青の死闘・歩行4":"B Duel Infantry 4","MSID_鎧の護り手・近間1":"A/D Near Save 1","MSID_鎧の護り手・近間2":"A/D Near Save 2","MSID_鎧の護り手・近間3":"A/D Near Save 3","MSID_H_初撃軽減R全4":"At start of combat, if foe's HP ≥ 75%, grants\nAtk/Spd/Def/Res+4 during combat and reduces\ndamage from foe's first attack by 20%.","MSID_H_牽制R3攻速魔4":"Inflicts Atk/Spd/Res-4 on foes within 3 spaces\nduring combat.","MSID_H_切り返しR攻魔4":"At start of combat, if unit's HP ≥ 50%, inflicts\nAtk/Res-4 on foe during combat, and if unit's\nHP ≥ 70% and foe initiates combat, unit makes\na guaranteed follow-up attack.","MSID_H_追撃不可無効R攻速5":"If unit initiates combat or if unit is not adjacent\nto an ally, grants Atk/Spd+5 during combat\nand neutralizes effects that prevent unit's\nfollow-up attacks.","MSID_H_戦闘後回復2R攻魔5":"At start of combat, if foe's HP ≥ 75%, inflicts\nAtk/Res-5 on foe during combat and restores\n7 HP to unit after combat.","MSID_H_第44迷宮の覇者1":"Grants HP+3, Res+1.","MSID_H_第44迷宮の覇者2":"Grants HP+4, Res+2.","MSID_H_フリムファクシ":"$aGrants Spd+3. At start of combat, if unit's\nHP ≥ 25%, grants Atk/Spd/Def/Res+5 and\nbonus to Atk/Spd/Def/Res during combat =\ncurrent bonus on each of unit's stats for 1 turn.\n(Example: if unit has +7 bonus to Atk, grants\nAtk+12, for a net bonus of Atk+19.) Calculates\neach stat bonus independently.\nEffect:【Pathfinder】\n\n【Pathfinder】\nWhen an ally moves through unit's space, that\nspace is counted as 0 spaces moved instead of\n1 space. (Unit's space can be freely added to\nally's normal movement. Applies only to allies\nwith movement types that allow movement\nthrough unit's space.)","MSID_H_ルーン":"Accelerates Special trigger (cooldown count-1).\nIf unit initiates combat or is within 2 spaces of\nan ally, grants Spd+6 during combat, deals\ndamage = 20% of unit's Spd, and also, if unit's\nSpd ≥ foe’s Spd+5, foe cannot counterattack.","MSID_H_護衛の斧":"If unit is within 2 spaces of an ally, grants\nAtk/Def+5 to unit and neutralizes unit's\npenalties to Atk/Def during combat.","MSID_H_護衛の斧＋":"If unit is within 2 spaces of an ally, grants\nAtk/Def+5 to unit and neutralizes unit's\npenalties to Atk/Def during combat.","MSID_H_バンシーΘ":"$aAt the start of turns 3 and 4, inflicts\nAtk/Spd/Def/Res-6,【Gravity】,【Guard】, and\nstatus preventing counterattacks on closest\nfoes within 5 spaces of unit through their\nnext actions.\n\n【Gravity】\nRestricts target's movement to 1 space through\nits next action.\n\n【Guard】\nInflicts Special cooldown charge -1 on target\nper attack during combat through its next action.\n(Only highest value applied. Does not stack.)","MSID_H_氷槍フィンブル":"Grants Atk+3. At start of combat, if unit's\nHP ≥ 25%, inflicts Atk/Res-6 on foe during\ncombat.\n\nAt start of combat, if unit's HP ≥ 25% and\nunit is within 3 spaces of a cavalry or flying\nally, unit makes a guaranteed follow-up attack,\nand also, if unit deals damage to foe during\ncombat, restores 5 HP to unit. (Triggers even\nif 0 damage is dealt.)","MSID_H_青の死闘・歩行4":"Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★,\nlevel 40, a Legendary Hero or a Mythic Hero,\nand unit's stats total less than 175, treats unit's\nstats as 175 in modes like Arena. If unit is 5★,\nlevel 40, not a Legendary Hero or Mythic Hero,\nand unit's stats total less than 180, treats unit's\nstats as 180 in modes like Arena.\n(Higher-scoring opponents will appear. Stat\ntotal calculation excludes any values added by\nmerges and skills.)","MSID_H_鎧の護り手・近間1":"$aIf a foe uses sword, lance, axe, dragonstone, or\nbeast damage and initiates combat against an\nally adjacent to unit, triggers【Savior】on unit.\n\nIf unit triggers Savior, grants Atk/Def+1\nduring combat.\n\n【Savior】\nUnit takes ally's space, enters combat in ally's\nplace, and receives all after-combat effects.\n\nSavior will not trigger if ally is on terrain that\nunit cannot move to or if multiple units are able\nto use Savior during the same combat. If Savior\ntriggers, after-combat movement effects do\nnot occur.","MSID_H_鎧の護り手・近間2":"$aIf a foe uses sword, lance, axe, dragonstone, or\nbeast damage and initiates combat against an\nally within 2 spaces of unit, triggers【Savior】\non unit.\n\nIf unit triggers Savior, grants Atk/Def+2\nduring combat.\n\n【Savior】\nUnit takes ally's space, enters combat in ally's\nplace, and receives all after-combat effects.\n\nSavior will not trigger if ally is on terrain that\nunit cannot move to or if multiple units are able\nto use Savior during the same combat. If Savior\ntriggers, after-combat movement effects do\nnot occur.","MSID_H_鎧の護り手・近間3":"$aIf a foe uses sword, lance, axe, dragonstone, or\nbeast damage and initiates combat against an\nally within 2 spaces of unit, triggers【Savior】\non unit.\n\nIf unit triggers Savior, grants Atk/Def+4\nduring combat.\n\n【Savior】\nUnit takes ally's space, enters combat in ally's\nplace, and receives all after-combat effects.\n\nSavior will not trigger if ally is on terrain that\nunit cannot move to or if multiple units are able\nto use Savior during the same combat. If Savior\ntriggers, after-combat movement effects do\nnot occur.","MSID_H_瞬閃アイラの剣改":"Accelerates Special trigger (cooldown count-1).\nGrants Atk/Spd+3. During combat, neutralizes\neffects that grant \"Special cooldown charge +X\"\nto foe or inflict \"Special cooldown charge -X\"\non unit.","MSID_H_グリモワール改":"Unit can move to a space within 2 spaces\nof any ally within 2 spaces. If unit is within\n2 spaces of an ally, grants Atk/Spd+4\nduring combat.","MSID_H_トールハンマー改":"Accelerates Special trigger (cooldown count-1).\nIf unit initiates combat or is not adjacent to an\nally, grants Spd+6 during combat.","MSID_H_イーヴァルディ改":"Grants Def+3. At start of combat, if foe's\nHP ≥ 75%, grants Atk/Spd/Res+3 to unit\nduring combat.","MID_CHAPTER_TITLE_C0505":"Book V, Chapter 5","MID_CHAPTER_C0505":"Night and Day","MID_STAGE_TITLE_S5051":"Chapter 5: Part 1","MID_STAGE_TITLE_S5052":"Chapter 5: Part 2","MID_STAGE_TITLE_S5053":"Chapter 5: Part 3","MID_STAGE_TITLE_S5054":"Chapter 5: Part 4","MID_STAGE_TITLE_S5055":"Chapter 5: Part 5","MID_STAGE_S5051":"Princess's Truth","MID_STAGE_S5052":"Sincere Knight","MID_STAGE_S5053":"Dozing Classmate","MID_STAGE_S5054":"Margrave's Daughter","MID_STAGE_S5055":"Overcoming Differences","MID_STAGE_HONOR_T0099":"Church Shadow","MID_STAGE_T0099":"Solon","MID_STAGE_HONOR_T0100":"Bound Hero Battle","MID_STAGE_T0100":"S & D","MID_STAGE_TITLE_SB_0044":"44th Assault","MID_STAGE_TITLE_PB112":"Skill Studies 112","MID_STAGE_PB112":"Lion's Lance and Shield","MID_STAGE_TITLE_PC075":"Grandmaster 75","MID_STAGE_PC075":"CHOP Outing"}]=])