Template:SkillBreakdownHeader/doc

Creates a header for the skill breakdown tables for use under the "Notes" section in skill pages.

Usage

 * }

Breakdowns do not necessarily need to conform exactly to the various STIDs, SAIDs, and SLID of skills. Breakdowns do not necessarily need to conform to the exact mechanics of the skill. For example, although functions by inflicting Special cooldown count+99, it is still better to type that it "resets Special cooldown of target", as they are indistinguishable but the latter is the intention of the developers. The exact implementation (adding count+99) is not intended to be seen and can change over time while providing the same intended effect (resetting cooldown). However, breakdowns do not necessarily need to conform to descriptions either. states that it adds to damage dealt in the description, when in actuality it adds to Atk.

Examples

 * Bonus Doubler 3
 * During combat
 * None
 * Adds Atk equal to the amount of Atk set: bonuses to user.
 * Adds Spd equal to the amount of Spd bonuses to user.
 * Adds Def equal to the amount of Def bonuses to user.
 * Adds Res equal to the amount of Res bonuses to user.
 * }
 * }
 * Bonus Doubler 3
 * During combat
 * None
 * Adds Atk equal to the amount of Atk set: bonuses to user.
 * Adds Spd equal to the amount of Spd bonuses to user.
 * Adds Def equal to the amount of Def bonuses to user.
 * Adds Res equal to the amount of Res bonuses to user.
 * }
 * }
 * rowspan="2"|Gronnblade+
 * Always
 * None
 * Slows Special trigger by 1.
 * During combat
 * None
 * Adds Atk equal to the amount of Atk set: bonuses to user.
 * Adds Atk equal to the amount of Spd bonuses to user.
 * Adds Atk equal to the amount of Def bonuses to user.
 * Adds Atk equal to the amount of Res bonuses to user.
 * }
 * rowspan="2"|Gronnblade+
 * Always
 * None
 * Slows Special trigger by 1.
 * During combat
 * None
 * Adds Atk equal to the amount of Atk set: bonuses to user.
 * Adds Atk equal to the amount of Spd bonuses to user.
 * Adds Atk equal to the amount of Def bonuses to user.
 * Adds Atk equal to the amount of Res bonuses to user.
 * }
 * Adds Atk equal to the amount of Spd bonuses to user.
 * Adds Atk equal to the amount of Def bonuses to user.
 * Adds Atk equal to the amount of Res bonuses to user.
 * }
 * Firesweep S+
 * During combat
 * None
 * Apply "counterattacks disrupted" to unit.
 * Apply "counterattacks disrupted" to foe.
 * }
 * Firesweep S+
 * Always
 * None
 * Apply "counterattacks disrupted" to unit.
 * Apply "counterattacks disrupted" to foe.
 * }
 * Apply "counterattacks disrupted" to foe.
 * }
 * Flash+
 * After combat
 * If unit attacked
 * Apply status effect to foe: set: Counterattacks disrupted
 * }
 * Flash+
 * After combat
 * If unit attacked
 * Apply status effect to foe: set: Counterattacks disrupted.
 * }
 * Apply status effect to foe: set: Counterattacks disrupted.
 * }
 * Hone Cavalry
 * At start of turn
 * Ally is adjacent
 * Ally is a unit
 * Apply status effect to ally: Atk+6 set: bonus
 * Apply status effect to ally: Spd+6 bonus
 * }
 * Hone Cavalry
 * At start of turn
 * Ally is adjacent
 * Ally is a unit
 * Apply status effect to ally: Atk+6 set: bonus
 * Apply status effect to ally: Spd+6 bonus
 * }
 * Steady Stance 3
 * During combat
 * Foe initiates combat
 * Adds +6 Def.
 * Steady Stance 4
 * During combat
 * Foe initiates combat
 * Adds +8 Def.
 * Inflicts Special cooldown charge -1 on foe for each attack performed by unit or foe.
 * }
 * Steady Stance 3
 * During combat
 * Foe initiates combat
 * Adds +6 Def.
 * Steady Stance 4
 * During combat
 * Foe initiates combat
 * Adds +8 Def.
 * Inflicts Special cooldown charge -1 on foe for each attack performed by unit or foe.
 * }
 * During combat
 * Foe initiates combat
 * Adds +6 Def.
 * Steady Stance 4
 * During combat
 * Foe initiates combat
 * Adds +8 Def.
 * Inflicts Special cooldown charge -1 on foe for each attack performed by unit or foe.
 * }
 * Foe initiates combat
 * Adds +8 Def.
 * Inflicts Special cooldown charge -1 on foe for each attack performed by unit or foe.
 * }
 * }