Module:FEH lang/JPJA/Message/Data/Data 200103 legend.json

--Autogenerated by a script. Read the docs instead of trying to update manually! return mw.text.jsonDecode([=[{"MDAID_探検帽・金":"探検帽・金","MDAID_H_探検帽・金":"神階英雄リーヴに勝利した証. ","MID_MISSION_DAILY_WED_THU_TITLE":"デイリー×２","MID_MISSION_DAILY_WED_THU_A1":"敵を撃破","MID_MISSION_H_DAILY_WED_THU_A1":"敵を撃破. ","MID_MISSION_DAILY_WED_THU_A2":"敵を撃破","MID_MISSION_H_DAILY_WED_THU_A2":"敵を撃破. ","MID_MISSION_DAILY_WED_THU_A3":"敵を撃破","MID_MISSION_H_DAILY_WED_THU_A3":"敵を撃破. ","MID_MISSION_DAILY_WED_THU_A4":"敵を撃破","MID_MISSION_H_DAILY_WED_THU_A4":"敵を撃破. ","MID_MISSION_DAILY_WED_THU_A5":"闘技場で勝利","MID_MISSION_H_DAILY_WED_THU_A5":"闘技場で勝利. ","MID_MISSION_M202002A_TITLE":"２月ミッション","MID_MISSION_M202002A_A1":"特殊：アルフォンスで撃破","MID_MISSION_H_M202002A_A1":"アスク王国の王子アルフォンスで、敵を撃破. ","MID_MISSION_M202002A_A2":"特殊：シャロンで撃破","MID_MISSION_H_M202002A_A2":"アスク王国の王女シャロンで、敵を撃破. ","MID_MISSION_M202002A_A3":"特殊：アンナで撃破","MID_MISSION_H_M202002A_A3":"特務機関の隊長アンナで、敵を撃破. ","MID_MISSION_M202002A_A4":"赤属性を撃破","MID_MISSION_H_M202002A_A4":"赤属性の敵を撃破. 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","MID_MISSION_S202001VOTE02_A7":"修練の塔・第５階層突破","MID_MISSION_H_S202001VOTE02_A7":"修練の塔・第５階層をクリア. ","MID_MISSION_S202001VOTE02_A8":"修練の塔・第８階層突破","MID_MISSION_H_S202001VOTE02_A8":"修練の塔・第８階層をクリア. ","MID_MISSION_S202001VOTE02_A9":"闘技場で勝利","MID_MISSION_H_S202001VOTE02_A9":"闘技場で勝利. ","MID_MISSION_S202001VOTE02_A10":"闘技場で勝利","MID_MISSION_H_S202001VOTE02_A10":"闘技場で勝利. ","MID_MISSION_S202001VOTE02_A11":"闘技場・中級以上で勝利","MID_MISSION_H_S202001VOTE02_A11":"闘技場・中級以上で勝利. ","MID_MISSION_S202001VOTE02_A12":"闘技場・中級以上で勝利","MID_MISSION_H_S202001VOTE02_A12":"闘技場・中級以上で勝利. ","MID_MISSION_S202001VOTE02_A13":"特殊：投票大戦で勝利","MID_MISSION_H_S202001VOTE02_A13":"赤属性の仲間を自軍に入れて、\n投票大戦をクリア. ","MID_MISSION_S202001VOTE02_A14":"特殊：投票大戦で勝利","MID_MISSION_H_S202001VOTE02_A14":"青属性の仲間を自軍に入れて、\n投票大戦をクリア. ","MID_MISSION_S202001VOTE02_A15":"特殊：投票大戦で勝利","MID_MISSION_H_S202001VOTE02_A15":"緑属性の仲間を自軍に入れて、\n投票大戦をクリア. ","MID_MISSION_S202001VOTE02_A16":"特殊：投票大戦で勝利","MID_MISSION_H_S202001VOTE02_A16":"無属性の仲間を自軍に入れて、\n投票大戦をクリア. 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","MID_MISSION_S202002RE_KIZUNA03_TITLE":"記念絆英雄戦","MID_MISSION_S202002RE_KIZUNA03_A1":"特殊：絆英雄戦突破","MID_MISSION_H_S202002RE_KIZUNA03_A1":"歩行、重装、騎馬、飛行が４種類揃った仲間で、\n絆英雄戦・エフラム＆エイリーク\nルナティック以上をクリア. ","MID_MISSION_S202002RE_KIZUNA04_TITLE":"記念絆英雄戦１","MID_MISSION_S202002RE_KIZUNA04_A1":"特殊：絆英雄戦突破","MID_MISSION_H_S202002RE_KIZUNA04_A1":"歩行、重装、騎馬、飛行が４種類揃った仲間で、\n絆英雄戦・ニニアン＆ホークアイ\nルナティック以上をクリア. ","MID_MISSION_S202002RE_KIZUNA05_TITLE":"記念絆英雄戦２","MID_MISSION_S202002RE_KIZUNA05_A1":"特殊：絆英雄戦突破","MID_MISSION_H_S202002RE_KIZUNA05_A1":"歩行、重装、騎馬、飛行が４種類揃った仲間で、\n絆英雄戦・ミネルバ＆マリア\nルナティック以上をクリア. ","MID_MISSION_S202002SKY01_TITLE":"飛空城","MID_MISSION_S202002SKY01_A1":"剣で撃破","MID_MISSION_H_S202002SKY01_A1":"剣の味方で、敵を撃破. ","MID_MISSION_S202002SKY01_A2":"槍で撃破","MID_MISSION_H_S202002SKY01_A2":"槍の味方で、敵を撃破. ","MID_MISSION_S202002SKY01_A3":"斧で撃破","MID_MISSION_H_S202002SKY01_A3":"斧の味方で、敵を撃破. ","MID_MISSION_S202002SKY01_A4":"無属性弓で撃破","MID_MISSION_H_S202002SKY01_A4":"無属性弓の味方で、敵を撃破. ","MID_MISSION_S202002SKY01_A5":"無属性暗器で撃破","MID_MISSION_H_S202002SKY01_A5":"無属性暗器の味方で、敵を撃破. ","MID_MISSION_S202002SKY01_A6":"赤魔で撃破","MID_MISSION_H_S202002SKY01_A6":"赤魔の味方で、敵を撃破. ","MID_MISSION_S202002SKY01_A7":"青魔で撃破","MID_MISSION_H_S202002SKY01_A7":"青魔の味方で、敵を撃破. ","MID_MISSION_S202002SKY01_A8":"緑魔で撃破","MID_MISSION_H_S202002SKY01_A8":"緑魔の味方で、敵を撃破. ","MID_MISSION_S202002SKY01_A9":"杖で撃破","MID_MISSION_H_S202002SKY01_A9":"杖の味方で、敵を撃破. ","MID_MISSION_S202002SKY01_A10":"飛空城の攻撃で勝利","MID_MISSION_H_S202002SKY01_A10":"飛空城の攻撃で勝利. ","MID_MISSION_S202002SKY01_A11":"飛空城の攻撃で勝利","MID_MISSION_H_S202002SKY01_A11":"飛空城の攻撃で勝利. ","MID_MISSION_S202002SKY01_A12":"飛空城の攻撃で勝利","MID_MISSION_H_S202002SKY01_A12":"飛空城の攻撃で勝利. ","MID_MISSION_S202002SKY01_A13":"飛空城の攻撃で勝利","MID_MISSION_H_S202002SKY01_A13":"飛空城の攻撃で勝利. ","MID_MISSION_S202002SKY01_A14":"飛空城の攻撃で勝利","MID_MISSION_H_S202002SKY01_A14":"飛空城の攻撃で勝利. ","MID_MISSION_S202002SKY01_A15":"飛空城の攻撃で勝利","MID_MISSION_H_S202002SKY01_A15":"飛空城の攻撃で勝利. ","MID_MISSION_W_M202002B_TITLE":"２月ミッション修練","MID_MISSION_W_M202002B_A1":"特殊：修練の塔・第１階層突破","MID_MISSION_H_W_M202002B_A1":"修練の塔・第１階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A2":"特殊：修練の塔・第２階層突破","MID_MISSION_H_W_M202002B_A2":"修練の塔・第２階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A3":"特殊：修練の塔・第３階層突破","MID_MISSION_H_W_M202002B_A3":"修練の塔・第３階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A4":"特殊：修練の塔・第４階層突破","MID_MISSION_H_W_M202002B_A4":"修練の塔・第４階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A5":"特殊：修練の塔・第５階層突破","MID_MISSION_H_W_M202002B_A5":"修練の塔・第５階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A6":"特殊：修練の塔・第６階層突破","MID_MISSION_H_W_M202002B_A6":"修練の塔・第６階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A7":"特殊：修練の塔・第７階層突破","MID_MISSION_H_W_M202002B_A7":"修練の塔・第７階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A8":"特殊：修練の塔・第８階層突破","MID_MISSION_H_W_M202002B_A8":"修練の塔・第８階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A9":"特殊：修練の塔・第９階層突破","MID_MISSION_H_W_M202002B_A9":"修練の塔・第９階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A10":"特殊：修練の塔・１０階層突破","MID_MISSION_H_W_M202002B_A10":"修練の塔・第１０階層を\n４人全員生存でクリア. ","MID_MISSION_W_M202002B_A11":"特殊：修練の塔・１０階層突破","MID_MISSION_H_W_M202002B_A11":"修練の塔・第１０階層を\n全員歩行の仲間で、かつ\n４人全員生存でクリア. \n（出撃時、ダブルの後衛キャラはカウントされない）","MID_MISSION_W_M202002B_A12":"特殊：修練の塔・１０階層突破","MID_MISSION_H_W_M202002B_A12":"修練の塔・第１０階層を\n全員重装の仲間で、かつ\n４人全員生存でクリア. \n（出撃時、ダブルの後衛キャラはカウントされない）","MID_MISSION_W_M202002B_A13":"特殊：修練の塔・１０階層突破","MID_MISSION_H_W_M202002B_A13":"修練の塔・第１０階層を\n全員騎馬の仲間で、かつ\n４人全員生存でクリア. \n（出撃時、ダブルの後衛キャラはカウントされない）","MID_MISSION_W_M202002B_A14":"特殊：修練の塔・１０階層突破","MID_MISSION_H_W_M202002B_A14":"修練の塔・第１０階層を\n全員飛行の仲間で、かつ\n４人全員生存でクリア. \n（出撃時、ダブルの後衛キャラはカウントされない）","MPID_リーヴ味方":"リーヴ","MPID_SEARCH_リーヴ味方":"りーゔ","MPID_HONOR_リーヴ味方":"撃殺の剣士","MPID_H_リーヴ味方":"死の王国ヘルの将. 女王ヘルの命令を受け、\n生者を死者とするために戦う魔剣士. ","MPID_VOICE_リーヴ味方":"前野智昭","MPID_ILLUST_リーヴ味方":"コザキユースケ","MPID_LEGEND_リーヴ味方":"神階効果：「理」　仲間のＨＰ＋５、速さ＋４\n「理」のシーズンの時、\n「理」の祝福を付与された仲間は、\nこの英雄と共に出撃すると、\n飛空城で神階効果を受け、かつ、\n防衛失敗時の下降レートが抑制. \n（抑制値：\n　神階英雄数（最大２まで）×祝福付与英雄数×５）\n\nさらに、「理」のシーズンの時、\n神階英雄自身の限界突破数に応じて\n防衛失敗時の下降レートが抑制. \n（抑制値：限界突破数×１）（最大２０まで）","MID_TIPS_Summon_200103_legend_01_リーヴ味方":"初代アスク国王の名を持つ謎の剣士. \n強力な専用武器と奥義を扱えるが\nその力の代償で仲間を傷つけてしまう. ","MSID_死者の帳尻を":"死者の帳尻を","MSID_H_死者の帳尻を":"$a戦闘開始時、自分のＨＰが５０％以上、または\n自分が【不利な状態異常】を受けている時、\n戦闘中、敵の攻撃、守備－５、かつ、敵の攻撃により\nダメージを受けた時、奥義発動カウント変動量＋１\n（同系統効果複数時、最大値適用）\n（この効果は受けたダメージが０の場合も発動する）\n\n【不利な状態異常】\n「敵の次回行動終了まで」の効果全般\n（弱化、移動制限、パニック、反撃不可、\n　相性激化、キャンセル等）","MID_STAGE_HONOR_L0023":"撃殺の剣士","MID_STAGE_L0023":"リーヴ","MID_STAGE_HONOR_V0331":"３周年記念","MID_STAGE_V0331":"その１","MID_STAGE_HONOR_V0332":"３周年記念","MID_STAGE_V0332":"その２","MID_STAGE_HONOR_V0333":"３周年記念","MID_STAGE_V0333":"その３","MID_STAGE_HONOR_V0334":"３周年記念","MID_STAGE_V0334":"その４","MID_STAGE_HONOR_V0335":"３周年記念","MID_STAGE_V0335":"その５","MID_STAGE_TITLE_PC049":"超難問４９","MID_STAGE_PC049":"奥義乱舞"}]=])