Terrain

Terrain refers to the various types of special tiles found in certain maps. Official names for terrain types are bolded.

Regular Terrain

 * Plains, which have no special effect and allow free movement.
 * Forests, which reduce movement by one and prevent  movement.
 * Mountains, cliffs, etc. prevent infantry, cavalry, and movement.
 * Water, ponds, lava, etc. prevent infantry, cavalry, and armored movement.
 * Walls, boxes, etc. prevent infantry, armored, cavalry, movement, and movement through assist skills.

Special Terrain

 * Defensive terrain, which reduces damage taken by the 30% of the unit's Def or Res.
 * Trenches, which limit cavalry movement to 1 space.
 * Fortresses, which reduces damage taken during combat by the 30% of the unit's Def or Res, restores 10 HP at the start of the unit's turn and allows units occupying it to warp to sigils, fortresses or camps.
 * Camps, which reduces damage taken during combat by the 30% of the unit's Def or Res, restores 10 HP at the start of the unit's turn and allows units occupying it to warp to sigils, fortresses or camps.
 * Sigils, which allows units occupying it to warp to sigils, fortresses or camps.