Module:FEH lang/USEN/Message/Data/Data 210201 valentine.json

--Autogenerated by a script. Read the docs instead of trying to update manually! return mw.text.jsonDecode([=[{"MDAID_召喚士のあごひげ":"(S) Goatee","MDAID_H_召喚士のあごひげ":"A refined beard that gives off a slightly\ndandy ambiance. Don't worry—it's\nartificial.","MDAID_召喚士のメガネ":"(S) Glasses","MDAID_H_召喚士のメガネ":"Handcrafted tortoiseshell-style frames.\nSo well-made that the most discerning\nwill be impressed.","MDAID_召喚士の眼帯":"(S) Eye Patch","MDAID_H_召喚士の眼帯":"A black eye patch that exudes the wild\nambiance that outlaws long for.","MDAID_召喚士の鉄仮面":"(S) Iron Mask","MDAID_H_召喚士の鉄仮面":"A striking mask best suited\nto those who wish to avoid\nall conversation.","MDAID_召喚士の布マスク":"(S) Facemask","MDAID_H_召喚士の布マスク":"A mask that's handy to wear.","MDAID_召喚士の目隠し":"(S) Blindfold","MDAID_H_召喚士の目隠し":"Others might be surprised by this\nchoice of eyewear. Has scenery\nprinted on the inside to gaze at.","MDAID_召喚士の安眠マスク":"(S) Sleep Mask","MDAID_H_召喚士の安眠マスク":"A mask to block light for a good\nnight's sleep. Give tired eyes a\nrest every once in a while.","MDAID_召喚士のリボン":"(S) Ribbon","MDAID_H_召喚士のリボン":"Cute red ribbon so huge that it\nsomehow makes the wearer's\nface look smaller.","MDAID_召喚士の付け角":"(S) Horns","MDAID_H_召喚士の付け角":"An intimidating pair of horns that can be\neasily attached to the head. The bigger\nthe better, right?","MDAID_召喚士の後光":"(S) Halo","MDAID_H_召喚士の後光":"A radiant starburst of a halo that grants\nthe wearer undeniable charisma. As a\nbonus, it facilitates nighttime journeys.","MEID_HONOR_アバター":"Hero Summoner","MEID_H_アバター":"You, summoned from another world.\nAccording to legend, you are the hero\nthat will save this world.","MID_MISSION_S202102AVATAR01_TITLE":"For Summoners","MID_MISSION_S202102AVATAR01_A1":"Clear 12-5","MID_MISSION_H_S202102AVATAR01_A1":"Clear Book IV, Chapter 12: Part 5 with Alfonse:\nPrince of Askr on your team. (Allies deployed\nas cohorts using Pair Up do not count.)","MID_MISSION_S202102AVATAR01_A2":"Clear 12-5","MID_MISSION_H_S202102AVATAR01_A2":"Clear Book IV, Chapter 12: Part 5 on Hard or\nhigher with Sharena: Princess of Askr on your\nteam. (Allies deployed as cohorts using Pair Up\ndo not count.)","MID_MISSION_S202102AVATAR01_A3":"Clear 12-5","MID_MISSION_H_S202102AVATAR01_A3":"Clear Book IV, Chapter 12: Part 5 on Lunatic\nwith Anna: Commander on your team.(Allies\ndeployed as cohorts using Pair Up do\nnot count.)","MID_MISSION_S202102BOARDGAME01_TITLE":"Pawns of Loki","MID_MISSION_S202102BOARDGAME01_A1":"PoL: Complete a Game","MID_MISSION_H_S202102BOARDGAME01_A1":"Finish all turns to complete a game of Pawns\nof Loki.","MID_MISSION_S202102KIZUNA02_TITLE":"Bound Hero Battle","MID_MISSION_S202102KIZUNA02_A1":"Clear Bound Hero Battle","MID_MISSION_H_S202102KIZUNA02_A1":"Clear the Bound Hero Battle against Tiki\n& Nagi with Sharena: Princess of Askr\non your team.","MID_MISSION_S202102KIZUNA02_A2":"Clear Bound Hero Battle","MID_MISSION_H_S202102KIZUNA02_A2":"Clear the Bound Hero Battle against Tiki\n& Nagi on Lunatic or higher with Alfonse:\nPrince of Askr on your team.","MID_MISSION_S202102KIZUNA02_A3":"Defeat Tiki","MID_MISSION_H_S202102KIZUNA02_A3":"Defeat Tiki: Dragon Scion at level 40 or\nhigher with Sharena: Princess of Askr.","MID_MISSION_S202102KIZUNA02_A4":"Defeat Nagi","MID_MISSION_H_S202102KIZUNA02_A4":"Defeat Nagi: Dragon Avatar at level 40 or\nhigher with Alfonse: Prince of Askr.","MID_MISSION_S202102KIZUNA02_A5":"Clear Bound Hero Battle","MID_MISSION_H_S202102KIZUNA02_A5":"Clear the Bound Hero Battle against Tiki\n& Nagi on Lunatic or higher difficulty using\nan all-armored team.","MID_MISSION_S202102RE_HERO03_TITLE":"Grand Hero Party","MID_MISSION_S202102RE_HERO03_A1":"Defeat Jorge","MID_MISSION_H_S202102RE_HERO03_A1":"Clear the Grand Hero Battle against Jorge:\nTraveling Peddler on Lunatic or higher using\na team with an infantry, armored, cavalry,\nand flying ally.","MID_MISSION_S202102RE_HERO04_TITLE":"Grand Hero Party","MID_MISSION_S202102RE_HERO04_A1":"Defeat Petrine","MID_MISSION_H_S202102RE_HERO04_A1":"Clear the Grand Hero Battle against Petrine:\nIcy Flame-Lancer on Lunatic or higher using\na team with an infantry, armored, cavalry,\nand flying ally.","MID_MISSION_S202102RE_HERO05_TITLE":"Grand Hero Party","MID_MISSION_S202102RE_HERO05_A1":"Defeat Nemesis","MID_MISSION_H_S202102RE_HERO05_A1":"Clear the Grand Hero Battle against Nemesis:\nKing of Liberation on Lunatic or higher using\na team with an infantry, armored, cavalry,\nand flying ally.","MID_MISSION_S202102RE_HERO06_TITLE":"Grand Hero Party","MID_MISSION_S202102RE_HERO06_A1":"Defeat Galle","MID_MISSION_H_S202102RE_HERO06_A1":"Clear the Grand Hero Battle against Galle:\nAzure Rider on Lunatic or higher using\na team with an infantry, armored, cavalry,\nand flying ally.","MID_MISSION_S202102RE_HERO07_TITLE":"Grand Hero Party","MID_MISSION_S202102RE_HERO07_A1":"Defeat Caellach","MID_MISSION_H_S202102RE_HERO07_A1":"Clear the Grand Hero Battle against Caellach:\nTiger Eye on Lunatic or higher using a team\nwith an infantry, armored, cavalry, and\nflying ally.","MID_MISSION_S202102SENKA01_DAILY_TITLE":"Tempest Trials","MID_MISSION_S202102SENKA01_DAILY_A1":"Clear Trial","MID_MISSION_H_S202102SENKA01_DAILY_A1":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKA01_DAILY_A2":"Clear Trial","MID_MISSION_H_S202102SENKA01_DAILY_A2":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKA01_DAILY_A3":"Clear Trial","MID_MISSION_H_S202102SENKA01_DAILY_A3":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKA01_DAILY_A4":"Clear Trial","MID_MISSION_H_S202102SENKA01_DAILY_A4":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKA02_DAILY_TITLE":"Tempest Trials","MID_MISSION_S202102SENKA02_DAILY_A1":"Clear Trial","MID_MISSION_H_S202102SENKA02_DAILY_A1":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKA02_DAILY_A2":"Clear Trial","MID_MISSION_H_S202102SENKA02_DAILY_A2":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKA02_DAILY_A3":"Clear Trial","MID_MISSION_H_S202102SENKA02_DAILY_A3":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKA02_DAILY_A4":"Clear Trial","MID_MISSION_H_S202102SENKA02_DAILY_A4":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKASP01_TITLE":"4-Year Tempest","MID_MISSION_S202102SENKASP01_A1":"Clear Trial","MID_MISSION_H_S202102SENKASP01_A1":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKASP01_A2":"Clear Trial","MID_MISSION_H_S202102SENKASP01_A2":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKASP01_A3":"Clear Trial","MID_MISSION_H_S202102SENKASP01_A3":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKASP01_A4":"Clear Trial","MID_MISSION_H_S202102SENKASP01_A4":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SENKASP01_A5":"Clear Trial","MID_MISSION_H_S202102SENKASP01_A5":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202102SUBSC01_TITLE":" Feh Pass","MID_MISSION_S202102SUBSC01_A1":"KO Foe","MID_MISSION_H_S202102SUBSC01_A1":"Defeat a foe.","MID_MISSION_S202102SUBSC01_A2":"KO Foe","MID_MISSION_H_S202102SUBSC01_A2":"Defeat a foe.","MID_MISSION_S202102SUBSC01_A3":"Win Arena Duels","MID_MISSION_H_S202102SUBSC01_A3":"Win Arena Duels at any difficulty.","MID_MISSION_S202102SUBSC01_A4":"Win Arena Duels","MID_MISSION_H_S202102SUBSC01_A4":"Win Arena Duels at any difficulty.","MID_MISSION_S202102SUBSC01_A5":"KO Armored Foe","MID_MISSION_H_S202102SUBSC01_A5":"Defeat an armored foe.","MID_MISSION_S202102SUBSC01_A6":"KO Flying Foe","MID_MISSION_H_S202102SUBSC01_A6":"Defeat a flying foe.","MID_MISSION_W_S202102STORY_P01_TITLE":"Love of a King","MID_MISSION_W_S202102STORY_P01_A1":"Clear P56-1 on Lunatic","MID_MISSION_H_W_S202102STORY_P01_A1":"Clear Paralogue 56: Part 1 on Lunatic difficulty\nwith a sword ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.","MID_MISSION_W_S202102STORY_P01_A2":"Clear P56-2 on Lunatic","MID_MISSION_H_W_S202102STORY_P01_A2":"Clear Paralogue 56: Part 2 on Lunatic difficulty\nwith a lance ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.","MID_MISSION_W_S202102STORY_P01_A3":"Clear P56-3 on Lunatic","MID_MISSION_H_W_S202102STORY_P01_A3":"Clear Paralogue 56: Part 3 on Lunatic difficulty\nwith an axe ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.","MID_MUSIC_NAME_BGM_MNS_FE13_07":"We should turn in\nfor the night","MID_MUSIC_NAME_BGM_MNS_FE12_05":"A Momentary Peace","MID_MUSIC_NAME_BGM_MNS_FEA_01":"Fire Emblem\nMain Theme\n(Arranged Ver.)","MPID_比翼リーヴ":"Líf","MPID_SEARCH_比翼リーヴ":"Lif","MPID_愛の祭グスタフ":"Gustav","MPID_SEARCH_愛の祭グスタフ":"Gustav","MPID_愛の祭ヘンリエッテ":"Henriette","MPID_SEARCH_愛の祭ヘンリエッテ":"Henriette","MPID_愛の祭アルフォンス":"Alfonse","MPID_SEARCH_愛の祭アルフォンス":"Alfonse","MPID_愛の祭ヴェロニカ":"Veronica","MPID_SEARCH_愛の祭ヴェロニカ":"Veronica","MPID_HONOR_比翼リーヴ":"Undying Ties Duo","MPID_HONOR_愛の祭グスタフ":"Majestic Love","MPID_HONOR_愛の祭ヘンリエッテ":"Overflowing Love","MPID_HONOR_愛の祭アルフォンス":"Uplifting Love","MPID_HONOR_愛の祭ヴェロニカ":"Bestowed Love","MPID_H_比翼リーヴ":"Líf and Thrasir have come to attend the\nfestival, brimming with love and radiant\nwith life! ...Are they planning something?","MPID_H_愛の祭グスタフ":"King of Askr. Taking part in the Day of Devotion\nto spend some quality time with his family.","MPID_H_愛の祭ヘンリエッテ":"Queen of Askr, adored by her people. Joining in\non the Day of Devotion festivities alongside her\nfamily members.","MPID_H_愛の祭アルフォンス":"Prince of Askr, serious yet gentle. Participating\nin the Day of Devotion festival to display his\naffection for his people.","MPID_H_愛の祭ヴェロニカ":"Imperial princess of the Emblian Empire.\nInvolving herself in the Day of Devotion\nfestivities in an attempt to make sense\nof what love means.","MPID_VOICE_比翼リーヴ":"Edward Bosco + Lizzie Freeman","MPID_VOICE_愛の祭グスタフ":"Edward Bosco","MPID_VOICE_愛の祭ヘンリエッテ":"Mona Marshall","MPID_VOICE_愛の祭アルフォンス":"Ray Chase","MPID_VOICE_愛の祭ヴェロニカ":"Wendee Lee","MPID_VOICE_総選挙アイクEX01":"Greg Chun","MPID_ILLUST_比翼リーヴ":"Azusa","MPID_ILLUST_愛の祭グスタフ":"Daisuke Izuka","MPID_ILLUST_愛の祭ヘンリエッテ":"Yoshiro Ambe (あんべよしろう)","MPID_ILLUST_愛の祭アルフォンス":"argon / Trys Inc.","MPID_ILLUST_愛の祭ヴェロニカ":"eihi (えいひ)","MPID_ILLUST_総選挙アイクEX01":"HAGIYA Kaoru (萩谷薫)","MPID_LEGEND_比翼リーヴ":"(Duo Skills can be used once per map by\ntapping the Duo button. Duo Skills cannot\nbe used by units deployed using Pair Up.)\n\nStandard Effect 1: Duel\nIf unit is 5★ and level 40 and unit's stats total\nless than 190, treats unit's stats as 190 in\nmodes like Arena. (Higher-scoring opponents\nwill appear. Stat total calculation excludes any\nvalues added by merges and skills.)","MID_TIPS_Summon_210201_valentine_01_比翼リーヴ":"Can prevent foes from healing, but\nexacts a toll on allies. Has a Duo Skill\nthat can turn that into an advantage...","MID_TIPS_Summon_210201_valentine_01_愛の祭グスタフ":"Shields allies from close-range attacks\nand takes their place in combat. A\nboon to distant-attacking allies.","MID_TIPS_Summon_210201_valentine_01_愛の祭ヘンリエッテ":"Shields allies from distant attacks\nand takes their place in combat. Aids\nallies who attack at close range.","MID_TIPS_Summon_210201_valentine_01_愛の祭アルフォンス":"On attack initiation, gets a guaranteed\nfollow-up and cooldown charge +1.\nCan effectively get Def/Res+12 too!","MID_TIPS_Summon_210201_valentine_05_伝承アイク":"Can take a hit and strike his foes\ndown on the counter! He reaches\nnew heights with his new Special.","MID_TIPS_Summon_210201_valentine_05_フィヨルム":"Can reduce damage of distant attacks\nand counter them hard. She can also\nchange penalties to Atk/Def to buffs.","MSID_邪な曲弓":"Spy-Song Bow","MSID_ブレイザブリク":"Dire Breidablik","MSID_蒼の天空・承":"Radiant Aether II","MSID_氷の聖鏡・承":"Ice Mirror II","MSID_第43迷宮の覇者1":"Squad Ace AQ 1","MSID_第43迷宮の覇者2":"Squad Ace AQ 2","MSID_護国の堅斧":"Loyalist Axe","MSID_シャールヴィ":"Þjálfi","MSID_平和の花":"Unity Blooms","MSID_平和の花＋":"Unity Blooms+","MSID_約束の花":"Pact Blooms","MSID_約束の花＋":"Pact Blooms+","MSID_共感の花":"Amity Blooms","MSID_共感の花＋":"Amity Blooms+","MSID_守備魔防の密集1":"Def/Res Form 1","MSID_守備魔防の密集2":"Def/Res Form 2","MSID_守備魔防の密集3":"Def/Res Form 3","MSID_不治の幻煙1":"Fatal Smoke 1","MSID_不治の幻煙2":"Fatal Smoke 2","MSID_不治の幻煙3":"Fatal Smoke 3","MSID_盾の護り手・近間1":"D/R Near Save 1","MSID_盾の護り手・近間2":"D/R Near Save 2","MSID_盾の護り手・近間3":"D/R Near Save 3","MSID_兜の護り手・遠間1":"A/R Far Save 1","MSID_兜の護り手・遠間2":"A/R Far Save 2","MSID_兜の護り手・遠間3":"A/R Far Save 3","MSID_H_邪な曲弓":"Accelerates Special trigger (cooldown count-1).\nEffective against flying foes. If foe's Def ≥ foe's\nRes+5, deals +7 damage.","MSID_H_ブレイザブリク":"Grants Atk/Spd/Def/Res+4 to allies\nwithin 2 spaces during combat. Inflicts\nAtk/Spd/Def/Res-4 on foes within 2 spaces\nduring combat.","MSID_H_ギガスカリバー改":"Grants Spd+3. Deals damage = 20% of\nunit's Spd.","MSID_H_強攻追不R攻互5":"At start of combat, if foe's HP ≥ 50%, grants\nAtk+5 to unit and inflicts Atk-5 on foe during\ncombat, and also, if unit initiates combat, foe\ncannot make a follow-up attack.","MSID_H_相互紋章R攻撃速さ4":"Grants Atk/Spd+4 to allies within 2 spaces\nduring combat. If unit is within 2 spaces of an\nally, grants Atk/Spd+4 to unit during combat.","MSID_H_キャンセルR全4":"If foe initiates combat or if foe's HP = 100%\nat start of combat, grants Atk/Spd/Def/Res+4\nto unit during combat and inflicts Special\ncooldown charge -1 on foe per attack during\ncombat. (Only highest value applied. Does\nnot stack.)","MSID_H_邪な空想R":"If unit is within 3 spaces of two allies in a\nsupport-partner pair (excluding unit), grants\nAtk/Spd/Def/Res+6 to unit during combat, and\nalso, if unit deals damage to foe during combat,\nrestores 5 HP to unit. (Triggers even if\n0 damage is dealt.)","MSID_H_蒼の天空・承":"At the start of turn 1, grants Special cooldown\ncount-2 to unit. Treats foe's Def/Res as if\nreduced by 50% during combat. Restores HP\n= 50% of damage dealt.","MSID_H_氷の聖鏡・承":"If foe is 2 spaces from unit, reduces damage\nfrom foe's attacks by 40%. After triggering,\nboosts damage for unit's next attack by 40% of\nunit's Res. (Boost resets at the end of combat.)","MSID_H_第43迷宮の覇者1":"Grants HP+3, Def+1.","MSID_H_第43迷宮の覇者2":"Grants HP+4, Def+2.","MSID_H_護国の堅斧":"Accelerates Special trigger (cooldown count-1).\nIf foe initiates combat or if foe's HP ≥ 75% at\nstart of combat, inflicts Atk/Def-6 on foe during\ncombat, and also, if foe can make a follow-up\nattack, reduces damage from foe's first attack\nby 75%.","MSID_H_シャールヴィ":"Grants Atk+3. If unit is within 3 spaces of an\nally, grants Atk/Spd/Def/Res+6 to unit during\ncombat, unit makes a guaranteed follow-up\nattack, and reduces the percentage of foe's\n\"reduce damage by X%\" skills by 50%,\nbut after combat, if unit attacked, deals 20\ndamage to nearest ally. (Example: a foe with\na \"reduce damage by 45%\" skill would reduce\ndamage by 23% instead.)","MSID_H_平和の花":"If unit is within 2 spaces of an ally, inflicts\nAtk/Res-5 on foe during combat, and when\nunit deals damage to foe during combat,\nrestores 4 HP to unit. (Triggers even if\n0 damage is dealt.)","MSID_H_平和の花＋":"If unit is within 2 spaces of an ally, inflicts\nAtk/Res-5 on foe during combat, and when\nunit deals damage to foe during combat,\nrestores 4 HP to unit. (Triggers even if\n0 damage is dealt.)","MSID_H_約束の花":"If unit is within 2 spaces of an ally, inflicts\nAtk/Res-5 on foe during combat, and when\nunit deals damage to foe during combat,\nrestores 4 HP to unit. (Triggers even if\n0 damage is dealt.)","MSID_H_約束の花＋":"If unit is within 2 spaces of an ally, inflicts\nAtk/Res-5 on foe during combat, and when\nunit deals damage to foe during combat,\nrestores 4 HP to unit. (Triggers even if\n0 damage is dealt.)","MSID_H_共感の花":"If unit is within 2 spaces of an ally, inflicts\nAtk/Res-5 on foe during combat, and when\nunit deals damage to foe during combat,\nrestores 4 HP to unit. (Triggers even if\n0 damage is dealt.)","MSID_H_共感の花＋":"If unit is within 2 spaces of an ally, inflicts\nAtk/Res-5 on foe during combat, and when\nunit deals damage to foe during combat,\nrestores 4 HP to unit. (Triggers even if\n0 damage is dealt.)","MSID_H_守備魔防の密集1":"If unit is within 2 spaces of an ally, grants\nDef/Res+X to unit during combat (X = number\nof allies within 2 spaces; max 3).","MSID_H_守備魔防の密集2":"If unit is within 2 spaces of an ally, grants\nDef/Res+X to unit during combat (X = number\nof allies within 2 spaces + 2; max 5).","MSID_H_守備魔防の密集3":"If unit is within 2 spaces of an ally, grants\nDef/Res+X to unit during combat (X = 2 ×\nnumber of allies within 2 spaces, + 1; max 7).","MSID_H_不治の幻煙1":"$aIf unit initiates combat, foe cannot recover\nHP during or after combat, and after combat,\ninflicts【Deep Wounds】on target and foes within\n1 space of target.\n\n【Deep Wounds】\nUnit's HP cannot be healed through its\nnext action.","MSID_H_不治の幻煙2":"$aIf unit initiates combat, foe cannot recover\nHP during or after combat, and after combat,\ninflicts【Deep Wounds】on target and foes within\n2 spaces of target.\n\n【Deep Wounds】\nUnit's HP cannot be healed through its\nnext action.","MSID_H_不治の幻煙3":"$aFoe cannot recover HP during or after combat,\nand after combat, inflicts【Deep Wounds】on target\nand foes within 2 spaces of target.\n\n【Deep Wounds】\nUnit's HP cannot be healed through its\nnext action.","MSID_H_盾の護り手・近間1":"$aIf a foe uses sword, lance, axe, dragonstone, or\nbeast damage and initiates combat against an\nally adjacent to unit, triggers【Savior】on unit.\n\nIf unit triggers Savior, grants Def/Res+1\nduring combat.\n\n【Savior】\nUnit takes ally's space, enters combat in ally's\nplace, and receives all after-combat effects.\n\nSavior will not trigger if ally is on terrain that\nunit cannot move to or if multiple units are able\nto use Savior during the same combat. If Savior\ntriggers, after-combat movement effects do\nnot occur.","MSID_H_盾の護り手・近間2":"$aIf a foe uses sword, lance, axe, dragonstone, or\nbeast damage and initiates combat against an\nally within 2 spaces of unit, triggers【Savior】\non unit.\n\nIf unit triggers Savior, grants Def/Res+2\nduring combat.\n\n【Savior】\nUnit takes ally's space, enters combat in ally's\nplace, and receives all after-combat effects.\n\nSavior will not trigger if ally is on terrain that\nunit cannot move to or if multiple units are able\nto use Savior during the same combat. If Savior\ntriggers, after-combat movement effects do\nnot occur.","MSID_H_盾の護り手・近間3":"$aIf a foe uses sword, lance, axe, dragonstone, or\nbeast damage and initiates combat against an\nally within 2 spaces of unit, triggers【Savior】\non unit.\n\nIf unit triggers Savior, grants Def/Res+4\nduring combat.\n\n【Savior】\nUnit takes ally's space, enters combat in ally's\nplace, and receives all after-combat effects.\n\nSavior will not trigger if ally is on terrain that\nunit cannot move to or if multiple units are able\nto use Savior during the same combat. If Savior\ntriggers, after-combat movement effects do\nnot occur.","MSID_H_兜の護り手・遠間1":"$aIf a foe uses bow, dagger, magic, or staff and\ninitiates combat against an ally adjacent to unit,\ntriggers【Savior】on unit.\n\nIf unit triggers Savior, grants Atk/Res+1\nduring combat.\n\n【Savior】\nUnit takes ally's space, enters combat in ally's\nplace, and receives all after-combat effects.\n\nSavior will not trigger if ally is on terrain that\nunit cannot move to or if multiple units are able\nto use Savior during the same combat. If Savior\ntriggers, after-combat movement effects do\nnot occur.","MSID_H_兜の護り手・遠間2":"$aIf a foe uses bow, dagger, magic, or staff and\ninitiates combat against an ally within 2 spaces\nof unit, triggers【Savior】on unit.\n\nIf unit triggers Savior, grants Atk/Res+2\nduring combat.\n\n【Savior】\nUnit takes ally's space, enters combat in ally's\nplace, and receives all after-combat effects.\n\nSavior will not trigger if ally is on terrain that\nunit cannot move to or if multiple units are able\nto use Savior during the same combat. If Savior\ntriggers, after-combat movement effects do\nnot occur.","MSID_H_兜の護り手・遠間3":"$aIf a foe uses bow, dagger, magic, or staff and\ninitiates combat against an ally within 2 spaces\nof unit, triggers【Savior】on unit.\n\nIf unit triggers Savior, grants Atk/Res+4\nduring combat.\n\n【Savior】\nUnit takes ally's space, enters combat in ally's\nplace, and receives all after-combat effects.\n\nSavior will not trigger if ally is on terrain that\nunit cannot move to or if multiple units are able\nto use Savior during the same combat. If Savior\ntriggers, after-combat movement effects do\nnot occur.","MSID_H_比翼リーヴ":"Deals damage to foes within 3 spaces = 10 +\n50% of total damage dealt to HP of allies\nwithin 3 spaces (max damage: 40). Inflicts\nAtk/Spd-7 on foes within 3 spaces of unit\nthrough their next actions.","MID_CHAPTER_TITLE_CX055":"Paralogue 56","MID_CHAPTER_CX055":"Love of a King","MID_STAGE_TITLE_X0551":"Paralogue 56-1","MID_STAGE_TITLE_X0552":"Paralogue 56-2","MID_STAGE_TITLE_X0553":"Paralogue 56-3","MID_STAGE_X0551":"Awkward Appearances","MID_STAGE_X0552":"Family as One","MID_STAGE_X0553":"Stirring Visions","MID_STAGE_TITLE_SB_0043":"43rd Assault","MID_CHAPTER_ST_CX028":"P. 55 & 56","MID_STAGE_TITLE_ST_X0054":"Paralogue 55","MID_STAGE_TITLE_ST_X0055":"Paralogue 56","MID_STAGE_TITLE_ST_X1055":"P. 55 & 56","MID_STAGE_TITLE_PB109":"Skill Studies 109","MID_STAGE_PB109":"Kingly Defense","MID_STAGE_TITLE_PC073":"Grandmaster 73","MID_STAGE_PC073":"Test of Control"}]=])