Panic (status effect)

Panic is a status effect which causes existing and newly applied set: bonuses to be treated as set: penalties. It is important to note that Panic does not remove bonuses, it converts bonuses into penalties. This means that it is possible to have two penalties at once, one from a negative bonus and one from a penalty. Combat boosts and set: penalties are not affected by Panic. For sources of this status effect, see the category page Sources of Panic.

For example, if an ally uses on a unit inflicted with Panic, the +4 Atk bonus will become and be treated as a penalty, reducing that unit's Atk by 4.

Skill Interaction
Changed interaction with other skills while affected by Panic:
 * Skills that nullify bonuses, such as or, do not activate.
 * Blade Tomes ignore penalties, and will be incapable of acquiring damage bonuses.

Retained interaction with other skills while Bonuses are affected by Panic:
 * Bonuses which affect the same stat will not stack with each other (eg. 🇸🇬 and 🇸🇬). Only the bonus with the biggest change will apply, granting a larger Penalty.
 * Bonuses affecting different stats (eg. 🇸🇬 and 🇸🇬) will stack.
 * Bonuses will stack with penalties & combat boosts. They will both apply at the same time.
 * If bonuses and penalties exist in the same stat, will utilize the greater penalty within that stat during the calculation.
 * Bonuses are not affected by skills that target penalties, such as.