User:Falcis

Glossary rough draft: *I'll begin by putting the things I remember in here without adding a description of any sort to the page, that can be fixed later*

* General Game Terms:

** Weapon Triangle - The rock-paper-scissors relationship between weapons in Fire Emblem games. In Fire Emblem Heroes, red is strong against green, green is strong against blue and blue is strong against red. Gray units are generally unaffected by the weapon triangle.

** IV's - Individual Values, small changes in an unit's base/maximum stats. Usually taken into account when looking to maximize your team's performance when given the choice.

** Rerolling - The process of creating new accounts in order to obtain a good set of characters from the beginning of the game, a common practice in Gacha-style games.

** Brave Weapons: Weapons that attack twice in a row upon initiating combat. Not all brave weapons have 'Brave' in their name.

* Summoning/recruiting terms:

** Focus/Summoning Event - The current pool of heroes with an increased rate of being summoned, displayed in the banner of the Summoning page.

** Summoning Session - Summoning up to five heroes in a row to decrease orb costs.

* Combat Terms

** Doubling/Double Attacking - The act of attacking twice in the same turn due to a Speed advantage of 5 or more. Often taken into account when considering units' usefulness versus an opponent. If the enemy is capable of countering, they'll counter before the second attack.

** Effectiveness: A bonus given to an attack due to a weapon's natural advantage against an opponent, such as Bows vs. Fliers or Falchion vs. Dragons.

** Countering: An unit's counterattack upon being targeted by an enemy with similar attack range(With a few exceptions).

* Unit Types:

** Infantry - Units who travel by foot whose mobility is 2 tiles per turn. Their movement is restricted by terrain.

** Armored - Heavily armored units whose mobility is 1 tile per turn.

** Fliers - Winged riders whose mobility is 2 tiles per turn and whose movement is unrestricted by terrain. Archers are naturally Effective against them.

** Cavalry - Mounted units whose mobility is 3 tiles per turn. They cannot enter forest-covered terrain, besides usual movement restriction.