Module talk:UnitData/test

Roadmap
An overview of features to be implemented before this module could completely replace template-based alternatives:

Random units

 * It should be possible to specify random units in a more concise manner than placing  on multiple unit parameters
 * Automatically show all move and weapon types for a given random unit

Derived maps

 * Implement skill promotion for playable units
 * Implement skill promotion for enemy-only units
 * Fetch units of base map from database

Map layouts

 * Group units by spawn settings
 * Add coordinates for individual units and display maps through Module:MapLayout
 * Units might overlay incorrectly for non-default map layout types

AI settings

 * AI settings for individual units
 * Default AI settings for entire unit list
 * Settings table display

Other

 * Make sure everything displays properly on mobile view