Module:TapBattle/doc

Usage
This module currently implement a single function:.

stages

 *   or  : An ObjectArg list of hashes defining the stages of a Tap Battle. Each stage contains the following parameters:
 *   or  : The name of the stage.
 *  : The rewards obtained when clearing the stage for the original event. An ObjectArg similar to those used by Template:RewardText.
 *   or  : (Optional) The rewards for the event's revival, similar to.
 *   or  : (Optional) The Background Music played on stage. When omitted, use the background music of the previous stage. When the stage does not play any BGM, set it at.
 *   or  : (Optional) The Beats per minute of the BGM. Act in peer with.
 *  : An ObjectArg list representing the max combo needed to achieve a S Rank in all difficulties.
 *  : (Optional) A comma separated list of hero, in the order of their appearance.
 *   or  : (Optional) A comma separated list of BGM played when facing bosses.
 *   or  : (Optional) A comma separated list of PBM. Each BPM must correspond to the respective.
 *   or  : (Optional) An ObjectArg list of comma separated boss HP. It is on the format:.
 *   or  : (Optional) A comma separated list of startTime, corresponing to the release time of the stage. Default to the one of the previous stage.
 *   or  : (Optional) A comma separated list of startTime, corresponding to the release time of the first stage, when not present. Query it by default.
 *   or  : (Optional) A comma separated list of integers, corresponding to the number of days after which the first stages are released. If there is less delay than start time, reused the last one. Apply only when  is queried.
 *  : (Optional) Boolean value, defaulted to true. When true, consider the following rule for the availability of stages:
 * There is 20 stages defined: Start time of the 9th, 13th and 17th stages are incremented by one day compared to the previous stage.
 * Otherwise: Each stage's start time are incremented by one day compared to the previous stage.

If there is at least one  defined, an encore rewards columns will automatically be created on the table.

Similarly, the number of scores columns will depends of the largest  or   list. The difficulties names will follow the regular difficulties order (Normal, Hard, Lunatic, Infernal, Abyssal).