Rival Domains

"Crush the enemy fortress and win!"

Rival Domains is a type of Special Maps where the player can fight with a large army (called a brigade). The goal of Rival Domains is to either destroy the enemy fortress, or hold of a continuous stream of reinforcements for 10 turns. The player's performance is evaluated after the stage has been cleared.

Rules
The following rules apply for Rival Domains:
 * The battle won't end even if one side's forces are depleted.
 * The battle will end after 10 turns have passed or one's side's fortress is destroyed.
 * No EXP or SP will be earned.
 * Legendary/Mythic Effects will not trigger for reinforcements.

Brigade
Instead of a team of four, the player uses a brigade, which consists of 20 units. A brigade can consist of:
 * 1) Units from the player's barracks.
 * 2) The leading units from the player's friends (maximum of 100 friends).
 * 3) If a player does not have enough units to form a brigade, all empty slots will automatically be filled with reinforcements.

Brigades can only have one unit that can learn the or  skills, even if these skills are currently unequipped. No duplicate units are allowed.

Structures
Fortresses and camps are important locations in Rival Domains. They both function as defensive terrain, and recover 10 HP at the beginning of each turn. Fortresses, camps, and the spaces adjacent to them act as warp points that Heroes can instantly travel between. If an enemy is in a fortress or camp, the fortress or camp cannot be attacked, and any foe on these squares must be defeated first.

The goal is to capture as many camps as possible by attacking them twice, and to destroy the enemy's fortress by attacking it three times. If the player's fortress is destroyed, the battle will end. Whenever Heroes are defeated, reinforcements will appear from the fortress.

Scoring
In order to claim the rewards of Rival Domains, the player needs to achieve certain high scores.

Foes Defeated The player accumulates points for each enemy defeated, capping at 20 enemies.

Camps Held Points are added based on the number of camps held by the player at the end of the stage. The number of camps changes depending on the map.

Fortress Defense Points are added depending on how well the player defends their fortress. The more HP at the end of the stage, the better.

Fortress Offense Points are added depending on how many times the player attacks the enemy fortress. The less HP at the end of the stage, the better.

Bonus Bonus points are given for defeating enemies with infantry, armored, cavalry or flying units, capping at 20 enemies. What type of units qualify for the bonus depends on the map.

Total Score

List of Rival Domains

 * Main article: Rival Domains archive

Reinforcements
If a brigade slot is empty, an ally will be selected randomly from the below pool of Heroes. These reinforcements are Lvl. 40, and have all their base skills learned and their weapon is evolved and/or refined.