Template:Weapon Infobox/doc

Used to display information of a weapon skill. Also stores the weapon into the database, along with its upgrades, if any.

Base parameters

 * weaponName (optional): Weapon name, default to the weapon page name.
 * properties: Weapon properties, separated by comma.
 * wikiName (optional): Weapon wikiname, used for Cargo queries. Wikiname is generated from weapon name by default.
 * tagid: Weapon's internal ID tag.
 * intID: Weapon's internal ID number.
 * range: Weapon's range.
 * might: Weapon's might (Mt).
 * cost: SP.
 * effect: Weapon description.
 * cooldown (optional): Weapon's cooldown charge.
 * exclusive (optional): Fill `1` if the weapon is a Prf. Default to non-exclusive.
 * statModifiers: List of stat modifier for this weapon, in  format. For example, Audhulma:.
 * required: Prerequisite weapon.
 * next, promotionRarity, promotionTier: Parameters that control skill promotion in derived maps, such as Chain Challenges and Squad Assaults. They correspond to the,  , and   skill parameters. For new weapons follow the table below; refer to the internal skill definitions otherwise.
 * canUseMove (optional): List of movement types that can use this weapon. Default to all types.
 * canUseWeapon (optional): List of weapon types that can use this weapon.
 * effective: Weapon effectiveness, default to none.
 * userVersion1, userVersion2, userVersion3, userVersion4: Weapon image versions.
 * SE: Weapon sound effect file name.
 * effective: Weapon effectiveness, default to none.
 * userVersion1, userVersion2, userVersion3, userVersion4: Weapon image versions.
 * SE: Weapon sound effect file name.

Refined weapon parameters

 * upgradedMight (optional): Refined weapon's might. Default to base weapon's might.
 * refinePaths: List of refine paths, separated by commas. Use  for default refine path(s), based on weapon type (,  ,  ,  ,   for most weapons and  ,   for non-Prf staves).
 * refineSP: Refined weapon SP.
 * upgradedEffect (optional): Refined base weapon description (the white text). Default to base weapon effect
 * upgradedCooldown (optional): Refined weapon's cooldown charge. Default to cooldown,
 * upgradedEffectiveness (optional): Refined weapon's effectiveness.
 * refineMedals: Refined weapon's Arena Medal cost.
 * refineStones: Refined weapon's Refining Stone cost.
 * refineDews: Refined weapon's Divine Dew cost.

Refine path parameters
  must be replaced with actual path name, defined in refinePaths parameter ( in most cases).
 * effect : Refined weapon effect for this path.
 * tagid : Weapon's extra ID tag for this path.
 * icon : Refined weapon icon for this path.
 * refineStats : Refined weapon stat modifiers for this path, in  format.