Module:FEH lang/USEN/Message/Menu/Menu 00 first.json

--Autogenerated by a script. Read the docs instead of trying to update manually! return mw.text.jsonDecode([=[{"MID_EXTRA_HEROISM_LIST":"Hero Merit List","MID_EXTRA_HEROISM_LIST_INFO":"See allies' Hero Merit.","MID_HOME_FRIEND_TALK_HEROISM":"$aGift from $a0.","MID_ITEM_GAIN_ACCESSORY":"You got a Sacred Seal!","MID_ITEM_GAIN_ACCESSORY_WARNING_PREFIX":"*","MID_ITEM_GAIN_ACCESSORY_WARNING":"$aYou cannot have more than one of the\nsame Sacred Seal. Any duplicates will\nbe converted into $a0 Hero Feathers.","MID_ITEM_HELP_STAMINA_50":"Grants stamina +99.\n(You can have up to 999,999.)","MID_MAP_BATTLE_START":"Fight!","MID_SHOP_STAMINA_CONFIRM_ITEM_50":"Use 1 Stamina Potion to\nrestore 99 stamina?","MID_SHOP_STAMINA_NOTENOUGH_ITEM_50":"You don't have enough stamina.\nUse 1 Stamina Potion to\nrestore 99 stamina?","MID_SHOP_STAMINA_CONFIRM_ORB_50":"Redeem an Orb to restore\n99 stamina?","MID_SHOP_STAMINA_NOTENOUGH_ORB_50":"You don't have enough stamina.\nRedeem an Orb to restore\n99 stamina?","MID_STAGE_SELECT_DETAIL_REINFORCEMENT":"Enemy reinforcements will appear!","MID_STAGE_SELECT_RULE_TURN_SURVIVAL":"$aTurns to defend: $a0","MID_UNIT_EDIT_ACCESSORY_EQUIP":"Equip Seals","MID_UNIT_EDIT_ACCESSORY_EQUIP_HELP1":"Select ally who will equip/change a Sacred Seal.","MID_UNIT_EDIT_ACCESSORY_EQUIP_HELP2":"Select the seal you want to equip.","MID_UNIT_EDIT_ACCESSORY_EQUIP_CONFIRM":"Equip this seal?","MID_UNIT_EDIT_ACCESSORY_EQUIP_UNSET_CONFIRM":"Remove this seal?","MID_UNIT_EDIT_ACCESSORY_EQUIP_CHANGE_CONFIRM":"$a$a0 has this seal equipped.\nSwap seals and equip this one?","MID_UNIT_EDIT_ACCESSORY_EQUIP_CHANGE_WARNING":"$a$a0 cannot equip the\nswapped seal. It will be removed.","MID_UNIT_EDIT_ACCESSORY_EQUIP_DECIDE":"Change","MID_UNIT_EDIT_ACCESSORY_EQUIP_COMPLETE_CONFIRM":"Change complete.","MID_UNIT_EDIT_ACCESSORY_EQUIP_CANCEL_CONFIRM":"Cancel changing seals?","MID_UNIT_EDIT_ACCESSORY_EQUIP_CANCEL_WARNING":"All changes will be canceled.","MID_UNIT_EDIT_ACCESSORY_WARNING_WEAPON":"This seal cannot be equipped due\nto weapon-type limitations.","MID_UNIT_EDIT_ACCESSORY_WARNING_MOVE":"This seal cannot be equipped due\nto movement-type limitations.","MID_UNIT_EDIT_ACCESSORY_EMPTY":"No seals.","MID_UNIT_EDIT_ACCESSORY_HELP_DIALOG_00":"Empower Allies with Sacred Seals!","MID_UNIT_EDIT_ACCESSORY_HELP_DIALOG_01":"Equipping Sacred Seals:\nYou can equip allies with seals\nyou've received. Each ally can\nequip one seal.","MID_UNIT_EDIT_ACCESSORY_HELP_DIALOG_02":"Sacred Seal Limitation:\nYou cannot have more than one\nof the same Sacred Seal. Any\nduplicates will be converted into\nHero Feathers automatically.","MID_RELOCATION_TUTORIAL_DIALOG_00":"Reposition to swap spaces.","MID_RELOCATION_BUTTON":"Swap\nSpaces","MID_UNIT_EDIT_ACCESSORY_STATUS_EQUIP":"Equipped","MID_UNIT_EDIT_ACCESSORY_EQUIP_CANCEL_DECIDE":"Cancel Equipping","MID_UNIT_NAME_WITH_HONOR":"$a$a1: $a0","MID_UNIT_EDIT_SKILL_EQUIP_CONFIRM_NO_COST":"Change the equipped skills?","MID_UNIT_EDIT_SKILL_WARNING_RARITY":"$aThis skill can be learned by units $a0★ and higher.","MID_VOTE_ROUND1":"Round 1","MID_VOTE_ROUND2":"Round 2","MID_VOTE_ROUND3":"Final Round","MID_VOTE_TITLE":"Voting Gauntlet","MID_VOTE_REWARD_TITLE":"Check Rewards","MID_VOTE_RANKING_TITLE":"Current Standing","MID_VOTE_BUTTON_RANKING_RX":"$a$a0 Rank","MID_VOTE_INVESTMENT_TITLE":"Select Attack Power","MID_VOTE_CLOSED":"Battles are now closed.","MID_VOTE_AGGREGATING":"Calculating... Please try again later.","MID_VOTE_SALLY_MINS":"$aYou can battle again in $a0 min(s).","MID_VOTE_SALLY_BUTTON":"Battle","MID_VOTE_ROUND1_MINS":"$aRound 1 - minutes left: $a0","MID_VOTE_ROUND1_HOURS":"$aRound 1 - hours left: $a0","MID_VOTE_ROUND2_MINS":"$aRound 2 - minutes left: $a0","MID_VOTE_ROUND2_HOURS":"$aRound 2 - hours left: $a0","MID_VOTE_ROUND3_MINS":"$aFinal Round - minutes left: $a0","MID_VOTE_ROUND3_HOURS":"$aFinal Round - hours left: $a0","MID_VOTE_FINALRESULT":"Final results of the gauntlet!","MID_VOTE_BUTTON_TO2R":"To Round 2","MID_VOTE_BUTTON_TO3R":"To Final Round","MID_VOTE_BUTTON_TOFR":"Final Results","MID_VOTE_GUILDWIN_REWARD":"Army Victory Reward","MID_VOTE_RANK_IN_GUILD":"Rank in Army","MID_VOTE_TOTAL_SELF_SCORE":"Your Total Score","MID_VOTE_TOTAL_RANK":"Total Rank","MID_VOTE_REWARDTYPE_ROUNDWINNER":"$aVoting Gauntlet - $a0\nArmy Victory","MID_VOTE_REWARDTYPE_ROUNDRANK":"$aVoting Gauntlet - $a0\nRank in Army: #$a1","MID_VOTE_REWARDTYPE_TOTALRANK":"$aVoting Gauntlet\nTotal Rank: #$a1","MID_VOTE_RUSHDEMO_RATIO":"$ax$a0!","MID_VOTE_ARMY_NAME":"$a$a0's Army","MID_VOTE_PLAYER":"You","MID_VOTE_OPPONENT":"Rival","MID_VOTE_PLAYER_SCORE":"Your Score","MID_VOTE_SCORE":"Score","MID_VOTE_JOIN":"Support","MID_VOTE_JOIN_CONFIRM":"Support this character?","MID_VOTE_JOIN_EPITHET_AND_NAME":":_","MID_VOTE_RANK":"Rank","MID_VOTE_VIEW_RANK_RANGE":"Select option.","MID_VOTE_VIEW_RANK_PLAYER":"Your Rank","MID_VOTE_VIEW_RANK_TOP":"Top Players","MID_VOTE_RANKING_TOP_UNCALCULATED":"Now calculating rankings.","MID_VOTE_RANKING_AME_UNCALCULATED":"You are unranked.","MID_VOTE_REWARD_SORT_ROUND":"Current Round","MID_VOTE_REWARD_SORT_TOURNAMENT":"Cumulative","MID_VOTE_ROUND1_END":"Round 1 is over.","MID_VOTE_ROUND2_END":"Round 2 is over.","MID_VOTE_ROUND3_END":"The final round is over.","MID_VOTE_ROUND1_RESULT":"Round 1 Final Results","MID_VOTE_ROUND2_RESULT":"Round 2 Final Results","MID_VOTE_ROUND3_RESULT":"Final Round Results","MID_VOTE_SITUATION":"Current Situation","MID_VOTE_ATTACK_MAX":"Max Attack","MID_VOTE_ATTACK_1X":"x1","MID_VOTE_ATTACK_NX":"$ax$a0","MID_VOTE_SUPERIOR":"Stronger","MID_VOTE_INFERIOR":"Weaker","MID_VOTE_EQUAL":"Same","MID_VOTE_WIN":"Victory","MID_VOTE_LOSE":"Defeat","MID_VOTE_TOURNAMENT_BOTTOM_CAPTION":"Which character will you support?","MID_VOTE_TOURNAMENT_TOP_CAPTION":"Get rewards if your army wins,\nfor high-ranking scores, and more!","MID_VOTE_DIALOG_WIN_TEXT":"The army you supported won.","MID_VOTE_DIALOG_WIN_WARNING":"You'll keep fighting with this army.","MID_VOTE_DIALOG_LOSE_TEXT":"The army you supported lost.","MID_VOTE_DIALOG_LOSE_WARNING":"Choose a new army to support.","MID_VOTE_DIALOG_GO_TEXT":"Begin a battle?","MID_VOTE_DIALOG_GO_WARNING":"$aAfter battle, minutes until next one: $a0.","MID_VOTE_DIALOG_GO_YES":"Go into Battle","MID_VOTE_DIALOG_GO_NO":"Back","MID_VOTE_DIALOG_INVESTMENT_TEXT":"Ready to attack?","MID_VOTE_DIALOG_INVESTMENT_TEXT_X":"$aAttack at x$a1?","MID_VOTE_DIALOG_INVESTMENT_WARNING":"$aThis will use $a0 Battle Flags.","MID_VOTE_DIALOG_INVESTMENT_YES":"Attack!","MID_VOTE_DIALOG_LAST10MINS_TEXT":"$a$a0 will end soon.","MID_VOTE_DIALOG_LAST10MINS_WARNING":"Results after round ends aren't counted.","MID_VOTE_DIALOG_ROUND_END_TEXT":"$a$a0 is over. You cannot\nmove on at this point.","MID_VOTE_DIALOG_ROUND_END_WARNING":"You'll now return to the world map.","MID_VOTE_DIALOG_JOIN_ERROR_TEXT":"You were unable to join the army.","MID_VOTE_DIALOG_JOIN_ERROR_WRNING":"Please try again later.","MID_VOTE_DIALOG_HELP_00":"Cheer your favorite Hero to victory!","MID_VOTE_DIALOG_HELP_01":"Voting Gauntlet:\nBegin by selecting 1 of 8 Heroes\nto support. You'll join that Hero's\narmy to battle another Hero's\narmy in a team vs. team format.","MID_VOTE_DIALOG_HELP_02":"Victory Conditions:\nThe army with the most points\nwhen time runs out will be\ndeclared the winner.","MID_VOTE_DIALOG_HELP_03":"Battles:\nAfter you battle, you won't be able\nto battle again in support of your\nHero's army for a set period\nof time.","MID_VOTE_DIALOG_HELP_04":"Battle Format:\nThe battles are 3-on-3. The\nfollowing will be on your team.\n\n・Your leader\n・A friend, if you have friends\nregistered\n・A player you have not\nregistered as a friend","MID_VOTE_DIALOG_HELP_05":"Attack Power Selection:\nAfter you win a battle, you can\nmultiply your score by using\nBattle Flags.\n\nThe more you use, the more\npoints you contribute to your\nHero's army.","MID_VOTE_DIALOG_HELP_REWARD_00":"Check Rewards:\nYou can check the current\nrewards. Change the filter\nto see rewards for the current\nround and cumulative results.","MID_VOTE_DIALOG_HELP_REWARD_01":"Rank:\nThis is your current rank. Ranks\nare calculated at the top of every\nhour. Note that it may take time\nfor updated placement\ninformation to be reflected.","MID_UNIT_EDIT_SKILL_INHERIT_DESTINATION":"Inherit","MID_UNIT_EDIT_SKILL_INHERIT_SOURCE":"Lose","MID_UNIT_EDIT_SKILL_INHERIT_HELP1":"Select a source and recipient for skill inheritance.","MID_UNIT_EDIT_SKILL_TALENT_CONFIRM":"Inherit this selection?","MID_UNIT_EDIT_SKILL_INHERIT_WARNING":"If inherited, the source character\nwill vanish.","MID_UNIT_EDIT_SKILL_INHERIT_DECIDE":"Inherit","MID_UNIT_EDIT_SKILL_TALENT":"Inherit Skill","MID_UNIT_EDIT_SKILL_TALENT_HELP2":"Select up to three skills to inherit.","MID_UNIT_EDIT_SKILL_TALENT_HELP_DIALOG_00":"Inheriting Skills:\nAn ally can inherit up to three\nskills at a time from another\nally. You'll lose the ally\ndonating any skills.\n\nInherited skills are added to\nthe recipient's skill list. They\nare learned like any other skill\nbut require 1.5x the usual SP.","MID_UNIT_EDIT_SKILL_TALENT_HELP_DIALOG_01":"Note that any ally marked as a\nfavorite can't be used as a\nsource for inheriting skills.\n\nTo remove a favorite mark,\nhold down on the ally's icon\nand then tap the favorite mark\non the ally's profile screen.","MID_UNIT_EDIT_SKILL_STATUS_TALENT":"Have","MID_UNIT_EDIT_SKILL_WARNING_PREREQUISITE_INHERIT1":"$aThis skill is required:\n$a0.","MID_UNIT_EDIT_SKILL_WARNING_PREREQUISITE_INHERIT2":"$aOne of these skills is required:\n$a0 or $a1.","MID_ARENA_SORT_GRADE":"Rank in Tier","MID_ARENA_SORT_REWARDTYPE_GRADE":"Score Type: Tier","MID_ARENA_GAINED_REWARDTYPE_GRADE":"$aArena Reward Tier: $a0","MID_ARENA_GAINED_REWARDTYPE_GRADE_CHANGE":"$aArena Reward Tier: $a1 → $a0","MID_ARENA_DIALOG_HELP_04_1103":"Rewards:\nAfter the season ends, you'll get\nrewards based on your high\nscore and tier. If your score\nis high enough, your Arena tier\nmay go up.","MID_ARENA_DIALOG_HELP_05_1103":"Character Bonus:\nYou can double the score you\nearn for your offensive and\ndefensive teams each season by\nusing certain characters.","MID_ARENA_DIALOG_HELP_3_00_1103":"Checking Rewards:\nYou can check the rewards that\nwill be given out for the current\nseason. Change the filter to see\nrewards given for your offense,\ndefense, and tier.","MID_ARENA_DIALOG_HELP_3_02_1103":"Tier Rewards:\nThis reward list shows rewards\nfor your current tier as well as\ntiers close to yours. Placements\nare calculated at the start of\nevery hour. Note that it may take\nsome time to reflect changes\nafter the calculations begin.","MID_VOTE_INFERIOR_BOOST_RATE":"$aPoints × $a1 for $a0 min.","MID_SEQUENTIAL_MAP_TERM_201707":"Resonating Fangs","MID_SEQUENTIAL_MAP_STAGE_CONSTRAINT_BIND":"$aTeams: $a0, Battles: $a1","MID_SEQUENTIAL_TRIAL_HELP_DIALOG_00":"Keep fighting! Use many allies.","MID_SEQUENTIAL_TRIAL_HELP_DIALOG_01":"Squad Assault:\nAfter clearing one map, you'll\nimmediately continue to the\nnext map.\n\nHeroes who participate in battle\nare captured after one map and\ncannot join the fight later.","MID_SEQUENTIAL_TRIAL_HELP_DIALOG_02":"Four Heroes per Map:\nEach map requires four Heroes.\nYou must have enough Heroes\nto complete all maps in a set.\n\nFor example, for five battles, you\nwill need 20 unique Heroes.\n(Duplicates do not count.)","MID_SEQUENTIAL_TRIAL_HELP_DIALOG_03":"The Rules:\n・ You cannot place a Hero and\ntheir duplicate on the same team.\n\n・ Heroes who participate in one\nbattle cannot participate in later\nmaps in a set. (Duplicate Heroes\ncannot be used later either.)","MID_SEQUENTIAL_TRIAL_HELP_DIALOG_04":"Releasing Heroes:\nOnce you clear a set of maps or\nget a game over, all Heroes will\nbe released.\n\nThis means that all your Heroes\nwill be free to battle once again.","MID_STAGE_OPEN_FIRST_TRIAL":"Chain Challenge has been unlocked.","MID_STAGE_OPEN_NEW_TRIAL":"More battles have been added to\nChain Challenge.","MID_STAGE_OPEN_FIRST_BIND":"Squad Assault has been unlocked.","MID_STAGE_OPEN_NEW_BIND":"More battles have been added to\nSquad Assault.","MID_STAGE_SELECT_DETAIL_BIND_UNIT":"You cannot use two or more\nof the same Hero on a team.","MID_STAGE_SELECT_DETAIL_BIND_UNIT_TOTAL":"You do not have enough allies.\nEach team must have four\nunique allies with no duplicates.","MID_STAGE_SELECT_TRIAL":"Chain Challenge","MID_STAGE_SELECT_TRIAL_INFO":"Play several maps in a row.","MID_STAGE_SELECT_BIND":"Squad Assault","MID_STAGE_SELECT_BIND_INFO":"Face a devastating challenge.","MID_STAGE_SELECT_SCENARIO_MAIN_INFO_SHORT":"Play through the main story.","MID_STAGE_SELECT_SCENARIO_SUB_INFO_SHORT":"Discover more story maps.","MID_SUMMON_INFORMATION":"More Info","MID_SUMMON_SEASON_DAYS":"$aDays left: $a0","MID_SUMMON_SEASON_HOURS":"$aHours left: $a0","MID_SUMMON_SEASON_MINUTES":"$aMinutes left: $a0","MID_EXTENDED_SORT":"Advanced","MID_UNIT_EDIT_SORT_GOTO_EXTENDED":"Advanced Options","MID_UNIT_EDIT_SORT_GOTO_SIMPLE":"Use Basic Sort","MID_UNIT_EDIT_EXTENDED_SORT_INFO":"Please select options for\nsorting and set priority.","MID_UNIT_EDIT_EXTENDED_SORT_CONDITIONS":"$a$a0:","MID_UNIT_EDIT_EXTENDED_SORT_ORDER_ASCENDING":"↑","MID_UNIT_EDIT_EXTENDED_SORT_ORDER_DESCENDING":"↓","MID_UNIT_EDIT_EXTENDED_SORT_CONDITION_NONE":"—","MID_UNIT_EDIT_EXTENDED_SORT_CLEAR":"Clear Options","MID_VOTE_OVERALL_SITUATION":"Current Details","MID_CHAIN_ARENA_TITLE":"Arena Assault","MID_CHAIN_ARENA_HEADLINE":"$aYou can't use duplicate Heroes in battle.\nLead your allies to a $a0-streak victory!","MID_CHAIN_ARENA_ITEMHELP":"Select up to three items to bring into battle.\nUnused items will not be consumed. New\nitems will sometimes appear in the Arena.","MID_CHAIN_ARENA_SPECIALITEM":"Special Items","MID_CHAIN_ARENA_WINCOUNT":"$aChain Wins: $a0/$a1","MID_CHAIN_ARENA_CURRENT_SCORE":"Current Score","MID_CHAIN_ARENA_1WIN":"$a$a0 win!","MID_CHAIN_ARENA_2WINS":"$a$a0 wins in a row!","MID_CHAIN_ARENA_DIALOG_BATTLE_CONFIRM_TEXT":"Proceed?","MID_CHAIN_ARENA_DIALOG_BATTLE_CONFIRM_WARNING":"This does not require a Dueling Sword.\n\nYou can earn EXP, SP, and HM for the\nfirst battle each day only.","MID_CHAIN_ARENA_DIALOG_BATTLE_CONFIRM_WARNING_TWICE":"This does not require a Dueling Sword.\n\nNote: You will not earn EXP, SP, or HM\nfrom the second battle onward each day.","MID_CHAIN_ARENA_DIALOG_GIVEUP_TEXT":"Do you want to surrender?\nYou won't be able to continue.","MID_CHAIN_ARENA_DIALOG_GIVEUP_WARNING":"If you surrender, your score\nwill be based on the number of\nmaps you've cleared this time.","MID_CHAIN_ARENA_DIALOG_BACK_TEXT":"Return to the previous screen?","MID_CHAIN_ARENA_DIALOG_BACK_NO":"No","MID_ARENA_DESCRIPTION":"Test your skills against rivals from\naround the world, and earn rewards.\nAim for seven consecutive victories!","MID_CHAIN_ARENA_DESCRIPTION":"$aThis special Arena requires multiple\nteams and is designed for advanced\nplayers. Your goal: $a0 victories in a row!","MID_CHAIN_ARENA_GAINED_REWARDTYPE_RANK":"$aArena Assault:\nRank Reward - #$a0","MID_CHARACTER_PICTORIAL_BOOK_TITLE":"Catalog of Heroes","MID_CHARACTER_PICTORIAL_BOOK_TOTAL":"Heroes","MID_CHARACTER_PICTORIAL_BOOK_TALK":"Quotes","MID_CHARACTER_PICTORIAL_BOOK_SUMMON_TALK":"Summon","MID_CHARACTER_PICTORIAL_BOOK_STRONGEST_TALK":"5★ LV. 40","MID_CHARACTER_PICTORIAL_BOOK_HELP_DIALOG_00":"Hero Profiles:\nTap a Hero for info. Heroes you\nhave fought will be silhouetted.\nYour allies have full profiles.","MID_CHARACTER_PICTORIAL_BOOK_HELP_DIALOG_01":"Quotes:\nYou can view the Hero's dialogue\nhere—what they say both when\nthey were first summoned and\nwhen they reach maximum stars.\nAllies with maximum stars also\nhave a brighter border in the list\nscreen.","MID_CHARACTER_PICTORIAL_BOOK_HELP_DIALOG_02":"Illustrations:\nTap the magnifying glass icon to\nview full-size character artwork.\n\nMini Unit:\nYou can tap the mini unit to\ntrigger an animation.","MID_CHARACTER_PICTORIAL_BOOK_ERASE_NEW_ICON_BUTTON":"Mark as Viewed","MID_CHARACTER_PICTORIAL_BOOK_ERASE_NEW_ICON_DIALOG":"This will remove the ! icon from\nany newly allied Heroes. Proceed?","MID_CHARACTER_PICTORIAL_BOOK_ERASE_NEW_ICON_DECIDE":"Remove ! Icon","MID_PRESENT_LIST_TIME_LIMIT":"Now showing presents accepted in the last 14 days.","MID_YEAR_MONTH_DAY":"$a$a1/$a2/$a0","MID_COUNT_UP_LOGIN_BONUS_PERIOD":"$a$a0 to $a1","MID_ITEM_HOLY_COIN":"Sacred Coin","MID_ITEM_HELP_HOLY_COIN":"A valuable ceremonial coin\nused in antiquity.","MID_MAP_SEQUENTIAL_ARENA_ITEM_USE_DECIDE":"Use","MID_MAP_SEQUENTIAL_ARENA_ITEM_USE_WARNING":"This item would have no effect if used\nnow, so the item cannot be used.","MID_MAP_SEQUENTIAL_ARENA_ITEM_USE_HELP":"Please select the item\nyou would like to use.","MID_SEQUENTIAL_MAP_TERM_201708":"Reunited at Last","MID_SEQUENTIAL_MAP_BOOST":"$aBONUS: $a1x points! Times left today: $a0","MID_CHAIN_ARENA_HELP_DIALOG_00":"Use your teams and keep winning!","MID_CHAIN_ARENA_HELP_DIALOG_01":"Arena Assault:\nA battle arena for advanced\nplayers. The goal is to use\nmultiple teams to clear many\nmaps in a row.\nFigure out the best time to use\nyour special items, and defeat\nchallenging foes who lie in wait!","MID_CHAIN_ARENA_HELP_DIALOG_02":"Dueling Swords:\nNo Dueling Swords are required\nfor this mode, so keep on trying!\n\nOpponent Strength:\nThe strength of your opponents\nfor each round is based on the\nstrength of your starting team.","MID_CHAIN_ARENA_HELP_DIALOG_03":"Earn Special Items:\nDefeat teams that include level\n35+ enemies, and you'll get items\nbased on consecutive wins:\n\n3 consecutive wins: 1 item\n5 consecutive wins: 2 items\n7 consecutive wins: 3 items","MID_CHAIN_ARENA_HELP_DIALOG_04":"Bring Items Along:\nWhen you attempt a series of\nbattles in Arena Assault, you'll\nbe able to bring items into battle.\n\nYou can then use the items\nto your advantage during battle!","MID_CHAIN_ARENA_HELP_DIALOG_05":"The Rules:\n・ You cannot place a Hero and\ntheir duplicate on the same team.\n\n・ Heroes who participate in one\nbattle cannot participate in later\nmaps in a set. (Duplicate Heroes\ncannot be used later either.)","MID_CHAIN_ARENA_HELP_DIALOG_06":"Releasing Heroes:\nOnce you clear a set of maps or\nget a game over, all Heroes will\nbe released.\n\nThis means that all your Heroes\nwill be free to battle once again.","MID_CHAIN_ARENA_HELP_DIALOG_07":"Score:\nYour score will be based on the\nstrength of the opponents you've\nbeaten.\n\nDuring a winning streak, you'll get\na chain bonus.","MID_CHAIN_ARENA_HELP_DIALOG_08":"High Score:\nThis is the highest score you've\nearned. It will reset each season.\n\nRewards:\nAfter each season ends, you\ncan receive rewards based on\nyour rank.","MID_SEQUENTIAL_MAP_HELP_DIALOG_05_1106":"Bonus Character Stat Boost:\nWhen bonus characters are used\nwithin Tempest Trials, they'll be\ngranted HP+10 and Atk/Spd/\nDef/Res+4.","MID_CHAIN_ARENA_DIALOG_HELP_3_00":"Checking Rewards:\nYou can check the rewards that\nwill be given out for the current\nseason.","MID_CHAIN_ARENA_DIALOG_HELP_3_01":"Receiving Rewards:\nYou can receive Arena Assault\nrewards you earned in the\nprevious season by entering\nArena Assault after that season's\nresults have been calculated but\nbefore the current season ends.","MID_SUMMON_PULL_ONLY_ONCE":"The session ends when you select a Hero.\nThe colorless Hero Lyn is most popular!","MID_SUMMON_HERO_CONFIRM":"Summon this Hero?","MID_SUMMON_GRANT_CONFIRM":"Summon?","MID_SUMMON_GRANT_WARNING":"Choose one Hero to summon.\n(You can only choose one now.)","MID_SUMMON_ONE_TIME_FREE_WARNING":"You can summon one time for free.\nAfterward, you'll have to use Orbs.","MID_SUMMON_LIMITED_BEGINNER_DAYS":"$aStarter Support days left: $a0","MID_SUMMON_LIMITED_BEGINNER_HOURS":"$aStarter Support hours left: $a0","MID_SUMMON_LIMITED_BEGINNER_MINUTES":"$aStarter Support minutes left: $a0","MID_SUMMON_PAY_FREE":"Redeem","MID_UNIT_EDIT_SKILL_WARNING_SAME":"Some skills cannot be inherited\nthrough Inherit Skill.\n\nUsing Merge Allies on duplicate\nHeroes will allow you to inherit\nall skills.\n\nAre you sure you wish to proceed?","MID_SEQUENTIAL_MAP_LOAD_TROOP_INFO":"Please select a team to call. Reserve\nteams are used in multi-map battles.","MID_SEQUENTIAL_MAP_LOAD_TROOP_BUTTON":"Call This Team","MID_SEQUENTIAL_MAP_LOAD_TROOP_EDIT":"Edit","MID_SEQUENTIAL_MAP_LOAD_TROOP_SELECT_NORMAL":"Primary Teams","MID_SEQUENTIAL_MAP_LOAD_TROOP_SELECT_RESERVE":"Reserve Teams","MID_SEQUENTIAL_MAP_LOAD_TROOP_ORGANIZE_RESERVE":"Edit Reserve Team","MID_UNIT_EDIT_RESERVE_TROOP_ORGANIZE":"Edit Reserve Team","MID_UNIT_EDIT_RESERVE_TROOP_ORGANIZE_DECIDE":"Back to Team List","MID_UNIT_EDIT_RESERVE_TROOP_ORGANIZE_CONFIRM":"Use this team?","MID_UNIT_EDIT_RESERVE_TROOP_ORGANIZE_CONFIRM_DECIDE":"Call This Team","MID_UNIT_EDIT_RESERVE_TROOP_ORGANIZE_CONFIRM_CANCEL":"Back","MID_UNIT_EDIT_RESERVE_TROOP_HELP_DIALOG_00":"Create Reserve Teams!","MID_UNIT_EDIT_RESERVE_TROOP_HELP_DIALOG_01":"Reserve teams are a special kind\nof team. These teams can only be\ncreated or edited while playing\nmodes that feature multi-map\nbattles.","MID_UNIT_EDIT_TROOP_LIST_INFO":"Select the team you wish to edit.","MID_UNIT_EDIT_RESERVE_TROOP_LIST_INFO":"Select the reserve team you wish to edit.","MID_UNIT_EDIT_TROOP_LIST_SELECT":"Select This Team","MID_SEQUENTIAL_MAP_TERM_201709":"To Die on the Battlefield","MID_UNIT_EDIT_SKILL_TALENT_SEARCH":"Skill Search","MID_UNIT_EDIT_SKILL_TALENT_SEARCH_CURRENT":"Skill Search:","MID_UNIT_EDIT_SKILL_TALENT_SEARCH_HELP":"Select the skill you'd like to find.","MID_UNIT_EDIT_SKILL_TALENT_SEARCH_WARNING_RARITY":"Skill inheritable if ally's ★ rating is raised.","MID_UNIT_EDIT_SKILL_TALENT_SEARCH_RESET":"Clear Selection","MID_UNIT_EDIT_RELIANCE_RANK_1":"C","MID_UNIT_EDIT_RELIANCE_RANK_2":"B","MID_UNIT_EDIT_RELIANCE_RANK_3":"A","MID_UNIT_EDIT_RELIANCE_RANK_4":"S","MID_UNIT_EDIT_RELIANCE_RANK_PAIR":"Support Rank","MID_UNIT_EDIT_RELIANCE_RANK_PLAYER":"Bond Rank","MID_UNIT_EDIT_RELIANCE_PARTNER":"Partner","MID_UNIT_EDIT_RELIANCE":"Ally Support","MID_UNIT_EDIT_RELIANCE_PLAYER":"Summoner Support","MID_UNIT_EDIT_RELIANCE_SORT":"Select a sort order.","MID_UNIT_EDIT_RELIANCE_SORT_CHARACTER":"Origin","MID_UNIT_EDIT_RELIANCE_SORT_RELIANCE_ASCENDING":"Support (Low)","MID_UNIT_EDIT_RELIANCE_SORT_RELIANCE_DESCENDING":"Support (High)","MID_UNIT_EDIT_RELIANCE_CONFIRM":"$aPartners will gain a stat boost for\nfighting together. Do you want\n$a0 and $a1\nto support each other?","MID_UNIT_EDIT_RELIANCE_WARNING":"An ally can have only one partner at\na time. Changing an ally's partner will\nreset the Support Rank with their\ncurrent partner.","MID_UNIT_EDIT_RELIANCE_DECIDE":"Set Support","MID_UNIT_EDIT_RELIANCE_HELP1":"Choose the ally you'd like to partner with.","MID_UNIT_EDIT_RELIANCE_HELP2":"Changing partners will reset the Support Rank.","MID_UNIT_EDIT_RELIANCE_CHARACTER_NAME_EMPTY":"--","MID_UNIT_EDIT_PERSON_TOTAL":"Allies","MID_UNIT_EDIT_RELIANCE_PLAYER_CONFIRM":"$aSupporting an ally will boost their\nstats. Do you want to support\n$a0?","MID_UNIT_EDIT_RELIANCE_PLAYER_WARNING":"You can support only one ally at a\ntime. If you change which ally you're\nsupporting, the Support Rank with\nyour current ally will reset.","MID_UNIT_EDIT_RELIANCE_PLAYER_DECIDE":"Support","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP":"You can support just one ally at a time.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_C":"The allies share a mutual respect.\nFighting together will yield a stat boost.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_C_WITH_USER":"You share a mutual respect.\nYour ally's stats have increased.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_B":"The allies share training techniques.\nFighting together will yield a higher stat boost.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_B_WITH_USER":"You share training techniques.\nYour ally's stats are further increased.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_A1":"The allies share long and varied chats.\nFighting together will yield a higher stat boost.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_A1_WITH_USER":"You share long and varied chats.\nYour ally's stats are further increased.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_A2":"The allies share their hopes and dreams.\nFighting together will yield a higher stat boost.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_A2_WITH_USER":"You share your hopes and dreams.\nYour ally's stats are further increased.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_S":"The allies share a bond stronger than steel.\nFighting together will yield a higher stat boost.","MID_UNIT_EDIT_RELIANCE_PROCESS_RANK_S_WITH_USER":"You share a bond stronger than steel.\nYour ally's stats are further increased.","MID_UNIT_EDIT_RELIANCE_HELP_DIALOG_00":"Form bonds between allies!","MID_UNIT_EDIT_RELIANCE_HELP_DIALOG_01":"Ally Support:\nAllies can create bonds by\nforming partnerships with one\nanother.\n\nWhen partners fight near each\nother, they'll gain an advantage\non the battlefield.","MID_UNIT_EDIT_RELIANCE_HELP_DIALOG_02":"Creating Bonds:\nCreate a bond by selecting two\nallies to become partners.\n\nTheir Support Rank will start at C.","MID_UNIT_EDIT_RELIANCE_HELP_DIALOG_03":"Increasing Support Ranks:\nIf partners are within at least two\nspaces of each other and battle\nfoes level 35 or higher, their bond\nwill grow stronger.\n\nTheir Support Rank will increase\nonce their bond grows strong\nenough. The possible ranks are C,\nB, A, and S.","MID_UNIT_EDIT_RELIANCE_HELP_DIALOG_04":"Support Effects 1:\nPartners at Support Rank C or\nhigher will gain a stat boost when\nthey fight right next to each other.\n\nC: Res+2\nB: Def/Res+2\nA: Spd/Def/Res+2\nS: Atk/Spd/Def/Res+2","MID_UNIT_EDIT_RELIANCE_HELP_DIALOG_05":"Support Effects 2:\nPartners will also receive a stat\nboost when there's one space\nbetween them, but the boost\nwill not be as strong.\n\nC: Res+1\nB: Def/Res+1\nA: Spd/Def/Res+1\nS: Atk/Spd/Def/Res+1","MID_UNIT_EDIT_RELIANCE_HELP_DIALOG_06":"Ally Support Limits:\nEach ally can have only one\npartner at a time. It is possible\nto change an ally's partner, but\ndoing so will reset the Support\nRank with their current partner.","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_DIALOG_00":"Bond with an ally!","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_DIALOG_01":"Summoner Support:\nAs the Summoner, you can\nchoose an ally to form a bond\nwith.\n\nThe ally you choose to support\nwill gain a stat boost.","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_DIALOG_02":"Forming a Bond:\nSelect an ally to support to start\nforming your bond.\n\nYour Support Rank will start at C.","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_DIALOG_03":"Increasing Support Rank:\nWhen your chosen ally battles\nfoes level 35 or higher, the bond\nbetween you and the ally will\ngrow stronger.\n\nYour Support Rank will increase\nonce your bond grows strong\nenough. The possible ranks are\nC, B, A, and S.","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_DIALOG_04":"Summoner Support Effects:\nWhen your Support Rank is C or\nhigher, your chosen ally will\nreceive a persistent stat boost.\n\nC: HP+3, Res+2\nB: HP+4, Def/Res+2\nA: HP+4, Spd/Def/Res+2\nS: HP+5, Atk/Spd/Def/Res+2","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_DIALOG_05":"Summoner Support Limits:\nYou can support only one ally at\na time. It is possible to change\nwhich ally you're supporting, but\ndoing so will reset the Support\nRank with your current ally.","MID_UNIT_EDIT_RELIANCE_SORT_ATTRIBUTE":"Type","MID_UNIT_EDIT_RELIANCE_SORT_WEAPON":"Weapon Type","MID_UNIT_EDIT_RELIANCE_RECOLLECTION_1":"View Rank C","MID_UNIT_EDIT_RELIANCE_RECOLLECTION_2":"View Rank B","MID_UNIT_EDIT_RELIANCE_RECOLLECTION_3":"View Rank A","MID_UNIT_EDIT_RELIANCE_RECOLLECTION_4":"View Rank S","MID_UNIT_EDIT_RELIANCE_SUMMONER_NAME":"You","MID_ARENA_DIALOG_NO_MEMBER_ERROR_TEXT":"The battle could not be started.","MID_ARENA_DIALOG_NO_MEMBER_ERROR_WARNING":"Your team does not have enough members.","MID_PRESENT_LIST_CONFIRM_ALL_RECEIVE":"Accept all of the below at once?","MID_MISSION_CONFIRM_ALL_RECEIVE":"Accept all of the rewards below?","MID_ITEM_HELP_PROMOTION_RED1_1108":"Used to unlock potential in allies.\nIncrease ★ for a 3★ or lower red-type ally.\nUsed in the Sacred Seal Forge.","MID_ITEM_HELP_PROMOTION_RED2_1108":"Used to unlock potential in allies.\nIncrease a 4★ red-type ally to 5★.\nUsed in the Sacred Seal Forge.","MID_ITEM_HELP_PROMOTION_BLUE1_1108":"Used to unlock potential in allies.\nIncrease ★ for a 3★ or lower blue-type ally.\nUsed in the Sacred Seal Forge.","MID_ITEM_HELP_PROMOTION_BLUE2_1108":"Used to unlock potential in allies.\nIncrease a 4★ blue-type ally to 5★.\nUsed in the Sacred Seal Forge.","MID_ITEM_HELP_PROMOTION_GREEN1_1108":"Used to unlock potential in allies.\nIncrease ★ for a 3★ or lower green-type ally.\nUsed in the Sacred Seal Forge.","MID_ITEM_HELP_PROMOTION_GREEN2_1108":"Used to unlock potential in allies.\nIncrease a 4★ green-type ally to 5★.\nUsed in the Sacred Seal Forge.","MID_ITEM_HELP_PROMOTION_NEUTRAL1_1108":"Used to unlock potential in allies.\nIncrease ★ for a 3★ or lower colorless ally.\nUsed in the Sacred Seal Forge.","MID_ITEM_HELP_PROMOTION_NEUTRAL2_1108":"Used to unlock potential in allies.\nIncrease a 4★ colorless ally to 5★.\nUsed in the Sacred Seal Forge.","MID_ITEM_HELP_HOLY_COIN_1108":"A valuable ceremonial coin for the Sacred\nSeal Forge used in antiquity.","MID_MISSION_JUMP_UNAVAILABLE":"You can't currently access the\nrequired map.","MID_MISSION_JUMP_CONFIRM":"Ready to attempt this quest?","MID_MISSION_JUMP_DECIDE":"Go!","MID_STAGE_OPEN_SKILL_ACCESSORY_PROMOTION":"Sacred Seal creation and enhancement\nhave been unlocked.","MID_UNIT_EDIT_RELIANCE_EFFECT_PLAYER_1":"HP+3, Res+2","MID_UNIT_EDIT_RELIANCE_EFFECT_PLAYER_2":"HP+4, Def/Res+2","MID_UNIT_EDIT_RELIANCE_EFFECT_PLAYER_3":"HP+4, Spd/Def/Res+2","MID_UNIT_EDIT_RELIANCE_EFFECT_PLAYER_4":"HP+5, Atk/Spd/Def/Res+2","MID_UNIT_EDIT_RELIANCE_EFFECT_PAIR_1":"Support partners in adjacent spaces\ngain Res+2 during combat. If there is\n1 space between them, they gain\nRes+1.","MID_UNIT_EDIT_RELIANCE_EFFECT_PAIR_2":"Support partners in adjacent spaces\ngain Def/Res+2 during combat. If\nthere is 1 space between them, they\ngain Def/Res+1.","MID_UNIT_EDIT_RELIANCE_EFFECT_PAIR_3":"Support partners in adjacent spaces\ngain Spd/Def/Res+2 during combat.\nIf there is 1 space between them,\nthey gain Spd/Def/Res+1.","MID_UNIT_EDIT_RELIANCE_EFFECT_PAIR_4":"Support partners in adjacent spaces\ngain Atk/Spd/Def/Res+2 during\ncombat. If there is 1 space between\nthem, they gain Atk/Spd/Def/Res+1.","MID_UNIT_EDIT_SKILL_ACCESSORY_GENERATION_AND_PROMOTION":"Sacred Seal Forge","MID_UNIT_EDIT_SKILL_ACCESSORY_GENERATION":"Creation","MID_UNIT_EDIT_SKILL_ACCESSORY_PROMOTION":"Enhancement","MID_UNIT_EDIT_SKILL_ACCESSORY_GENERATION_HELP":"Select a Sacred Seal to create.","MID_UNIT_EDIT_SKILL_ACCESSORY_GENERATION_NO_TARGET":"No Sacred Seals can be created at this time.","MID_UNIT_EDIT_SKILL_ACCESSORY_GENERATION_CONFIRM":"Create this Sacred Seal?","MID_UNIT_EDIT_SKILL_ACCESSORY_GENERATE":"Create","MID_UNIT_EDIT_SKILL_ACCESSORY_GENERATE_SUCCESS":"The Sacred Seal has been created.","MID_UNIT_EDIT_SKILL_ACCESSORY_PROMOTION_HELP":"Select a Sacred Seal to enhance.","MID_UNIT_EDIT_SKILL_ACCESSORY_PROMOTION_NO_TARGET":"No Sacred Seals can be enhanced at this time.","MID_UNIT_EDIT_SKILL_ACCESSORY_PROMOTION_CONFIRM":"Enhance this Sacred Seal?","MID_UNIT_EDIT_SKILL_ACCESSORY_PROMOTE":"Enhance","MID_UNIT_EDIT_SKILL_ACCESSORY_PROMOTION_ARROW":"→","MID_UNIT_EDIT_SKILL_ACCESSORY_PROMOTE_SUCCESS":"The Sacred Seal has been enhanced.","MID_UNIT_EDIT_ACCESSORY_PROMOTION_HELP_DIALOG_00":"Enhance Your Sacred Seals!","MID_UNIT_EDIT_ACCESSORY_PROMOTION_HELP_DIALOG_01":"Sacred Seal Creation\nHere you can create Sacred\nSeals you don't currently have.\n\nBadges, Great Badges, and\nSacred Coins are used to\ncreate Sacred Seals.","MID_UNIT_EDIT_ACCESSORY_PROMOTION_HELP_DIALOG_02":"Sacred Seal Enhancement\nYou can release the power hidden\nin Sacred Seals by enhancing\nthem one rank at a time.\n\nBadges, Great Badges, and\nSacred Coins are used to\nenhance Sacred Seals.","MID_VOTE_DIALOG_NO_LEADER_ERROR_TEXT":"You cannot go into battle.","MID_VOTE_DIALOG_NO_LEADER_ERROR_WARNING":"Please set a team leader.","MID_SEQUENTIAL_MAP_TERM_201709_2":"Moment of Fate","MID_ARENA_DIALOG_HELP_07_191201":"Benefits from Bonus Heroes:\nWhenever you defeat a foe using\na bonus Hero, you will earn extra\npoints toward your score.","MID_EXTRA_MOVIELIST_OPENING4":"Book IV opening movie","MID_HOME_MJOLNIR_DEFENSE_DAY":"The Shield battle in Mjölnir's\nStrike is on! Protect Midgard's\nShield from the oncoming foes!\n\nIf you battle now, you can receive\nrewards after the event ends.","MID_HOME_MJOLNIR_COUNTER_DAY":"The Counter battle in Mjölnir's\nStrike is on! Work together with\nfellow players to defeat your foes!\n\nIf you battle now, you can receive\nrewards after the event ends.","MID_HOME_MJOLNIR_NAVIGATION_JUMP":"To Mjölnir's Strike","MID_ITEM_MJOLNIR_STONE":"Midgard Gem","MID_ITEM_HELP_MJOLNIR_STONE":"Used in Mjölnir's Strike to build and improve\nyour structures for Midgard's Shield.","MID_ITEM_STOCK_PAGE_2020":"Divine Code: Part 1","MID_ITEM_HELP_STOCK_PAGE_PROV_2020":"A scrap of paper with otherworldly power.","MID_ITEM_MJOLNIR_COUNTER_ARROW":"Counter Arrow","MID_ITEM_HELP_MJOLNIR_COUNTER_ARROW":"Used to participate in Counter battles\nin Mjölnir's Strike.","MID_MAP_MJOLNIR_FACILITY_CONFIRM":"$aActivate $a0?","MID_MAP_MJOLNIR_FACILITY_WARNING_NOT_USABLE":"Structure would have no effect,\nso it cannot be activated now.","MID_MAP_MJOLNIR_FACILITY_DECIDE":"Activate","MID_MJOLNIR_TITLE":"Mjölnir's Strike","MID_MJOLNIR_DEFENSE_TITLE":"Mjölnir's Strike: Shield Battle","MID_MJOLNIR_COUNTER_DAY_TYPE":"Counter","MID_MJOLNIR_DEFENSE_DAY_TYPE":"Shield","MID_MJOLNIR_INDICATION_DAY_TYPE":"Brace","MID_MJOLNIR_PEACEFUL_DAY_TYPE":"Rest","MID_MJOLNIR_GRADE":"Tier","MID_MJOLNIR_KINGDOM_LEVEL":"Askr LV.","MID_MJOLNIR_JUDGEMENT_LEVEL":"Strike LV.","MID_MJOLNIR_SEASON_COUNTER_DAYS":"$aDays left: $a0","MID_MJOLNIR_SEASON_COUNTER_HOURS":"$aHours left: $a0","MID_MJOLNIR_SEASON_COUNTER_MINUTES":"$aMinutes left: $a0","MID_MJOLNIR_SEASON_DEFENSE_DAYS":"$aDays until Counter: $a0","MID_MJOLNIR_SEASON_DEFENSE_HOURS":"$aHours until Counter: $a0","MID_MJOLNIR_SEASON_DEFENSE_MINUTES":"$aMinutes until Counter: $a0","MID_MJOLNIR_SEASON_INDICATION_DAYS":"$aDays until Shield: $a0","MID_MJOLNIR_SEASON_INDICATION_HOURS":"$aHours until Shield: $a0","MID_MJOLNIR_SEASON_INDICATION_MINUTES":"$aMinutes until Shield: $a0","MID_MJOLNIR_SEASON_INDICATION2_DAYS":"$aDays until Shield battle: $a0","MID_MJOLNIR_SEASON_INDICATION2_HOURS":"$aHours until Shield battle: $a0","MID_MJOLNIR_SEASON_INDICATION2_MINUTES":"$aMinutes until Shield battle: $a0","MID_MJOLNIR_CLOSED":"Battles are now closed.","MID_MJOLNIR_AGGREGATING":"Calculating result.","MID_MJOLNIR_BONUS_HEADLINE":"This Season's Bonuses","MID_MJOLNIR_BONUSFCLS_CAPTION":"Place for +4 to every ally's stats!","MID_MJOLNIR_BTN_EDIT":"Edit Shield Map","MID_MJOLNIR_BTN_REWARD":"Check Rewards","MID_MJOLNIR_BTN_RANKING":"Current Standing","MID_MJOLNIR_BONUS_UNIT":"Mythic","MID_MJOLNIR_BONUS_UNIT_HELP_BOOST":"+4 to HP and stats","MID_MJOLNIR_BONUS_UNIT_HELP_NORMAL":"+2 to HP and stats","MID_MJOLNIR_DEFENSE_DIFFICULTY_SELECT":"Difficulty","MID_MJOLNIR_GAINED_REWARDTYPE_GRADE":"Mjölnir's Strike: Tier Rewards","MID_MJOLNIR_GAINED_REWARDTYPE_KINGDOM_LEVEL":"Mjölnir's Strike: Askr LV. Rewards","MID_MJOLNIR_GAINED_REWARDTYPE_GRADE_PREFIX":"$aTier $a0","MID_MJOLNIR_GAINED_REWARDTYPE_TUTORIAL":"Tutorial Completion Reward","MID_MJOLNIR_REWARDS_GAINED_DIALOG":"Mjölnir's Strike rewards from the\nprevious season can be claimed\nafter that season's results have\nbeen calculated, before the\nfollowing season ends.","MID_MJOLNIR_DIALOG_DAY_CHANGE_LAST10_TEXT":"The next phase will begin soon.","MID_MJOLNIR_DIALOG_DAY_CHANGE_LAST10_WARNING":"The results will not be counted if the battle\nlasts past the end of the next phase.","MID_MJOLNIR_ROOT_DAY_CHANGE_TEXT":"The next phase has begun. You can't\nbattle at this time.","MID_MJOLNIR_ROOT_DAY_CHANGE_WARNING":"You can always join the battle next season!","MID_MJOLNIR_DIALOG_DAY_CHANGE_TEXT":"Because the phase changed, the\nresults were not counted.","MID_MJOLNIR_EDIT_DIALOG_DAY_CHANGE":"The next phase has begun.","MID_MJOLNIR_EDIT_DIALOG_DAY_CHANGE_WARNING":"Return to the Mjölnir's Strike menu.","MID_MJOLNIR_EDIT_DIALOG_DAY_CHANGE_WARNING_ENTRANCE":"Re-enter the Mjölnir's Strike menu.","MID_MJOLNIR_EDIT_DIALOG_SEASON_END":"A new season has begun.","MID_MJOLNIR_EDIT_DIALOG_SEASON_END_WARNING":"Return to the Mjölnir's Strike menu.","MID_MJOLNIR_EDIT_DIALOG_SEASON_END_WARNING_ENTRANCE":"Re-enter the Mjölnir's Strike menu.","MID_MJOLNIR_DIALOG_BATTLE_BTN_YES":"Fight!","MID_MJOLNIR_DIALOG_BATTLE_BTN_NO":"Back","MID_MJOLNIR_DIALOG_BATTLE_BTN_ORGANIZE":"Defense Team","MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_CAPTION_WARNING":"Test Defenses battles will not add\npoints to your score.","MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_SEASON_CAPTION":"Test Defenses\nSeason","MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_BTN_START":"Fight!","MID_MJOLNIR_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY":"$aStructure has not been placed:\n$a0\n\nDo you want to proceed anyway?","MID_MJOLNIR_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY_WARNING":"If placed, everyone will be\ngranted Atk/Spd/Def/Res+4.","MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_DIFFICULTY_CAPTION":"Select a difficulty level.","MID_MJOLNIR_DEFENSE_DIFFICULTY_0":"Beginner","MID_MJOLNIR_DEFENSE_DIFFICULTY_1":"Intermediate","MID_MJOLNIR_DEFENSE_DIFFICULTY_2":"Advanced","MID_MJOLNIR_BATTLE_SCORE":"Score","MID_MJOLNIR_BTN_RESULT_CONFIRM":"OK","MID_MJOLNIR_EDIT_ONTOUCH_MENU_DELETE_0":"Drag structure here to remove it.","MID_MJOLNIR_EDIT_ONTOUCH_MENU_DELETE_1":"This structure cannot be removed.","MID_MJOLNIR_EDIT_SYSTEMMENU_BTN_SETNAME":"Edit Setup Name","MID_MJOLNIR_EDIT_SYSTEMMENU_BTN_TESTPLAY":"Test Defenses","MID_MJOLNIR_EDIT_SYSTEMMENU_BTN_HELP":"Help","MID_MJOLNIR_EDIT_ADDFACILITY_TITLE":"Build/Improve","MID_MJOLNIR_EDIT_ADDFACILITY_HELP":"Choose a structure to build or improve.","MID_MJOLNIR_EDIT_ADDFACILITY_NO_TARGET":"No structures to build or improve.","MID_MJOLNIR_EDIT_ADDFACILITY_GENERATION_CONFIRM":"Build this structure?","MID_MJOLNIR_EDIT_ADDFACILITY_BTN_GENERATION_DECIDE":"Build","MID_MJOLNIR_EDIT_ADDFACILITY_GENERATION_COMPLETE_CONFIRM":"The structure has been built.","MID_MJOLNIR_EDIT_ADDFACILITY_PROMOTION_CONFIRM":"Improve this structure?","MID_MJOLNIR_EDIT_ADDFACILITY_BTN_PROMOTION_DECIDE":"Improve","MID_MJOLNIR_EDIT_ADDFACILITY_PROMOTION_COMPLETE_CONFIRM":"The structure has been improved.","MID_MJOLNIR_EDIT_DIALOG_ADDFACILITY_ERROR":"The structure could not be placed.","MID_MJOLNIR_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_01":"There is no room for this structure.","MID_MJOLNIR_EDIT_SELECTFACILITY_TITLE":"Place/Remove","MID_MJOLNIR_EDIT_SELECTFACILITY_HELP":"Modify the placement of your structures.","MID_MJOLNIR_EDIT_SELECTFACILITY_NO_TARGET":"No structures are available.","MID_MJOLNIR_EDIT_SELECTFACILITY_CANCEL_CONFIRM":"Cancel without saving changes\nto your structure setup?","MID_MJOLNIR_EDIT_SELECTFACILITY_CANCEL_WARNING":"Your changes will be lost.","MID_MJOLNIR_EDIT_SELECTFACILITY_CANCEL_DECIDE":"Discard Changes","MID_MJOLNIR_EDIT_FACILITY_BTN_BULIDED":"Placed","MID_MJOLNIR_EDIT_SELECTFACILITY_COUNT":"Placed","MID_MJOLNIR_EDIT_FACILITY_BTN_UNREMOVABLE":"Can't remove","MID_MJOLNIR_EDIT_FACILITY_BTN_LEVEL_1":"$aLV.$a0","MID_MJOLNIR_EDIT_FACILITY_BTN_LEVEL_2":"→","MID_MJOLNIR_EDIT_FACILITY_BTN_HELP_OFF":"Guide Off","MID_MJOLNIR_EDIT_FACILITY_BTN_HELP_ON":"Guide On","MID_MJOLNIR_EDIT_FACILITY_FILTER_CONFIRM":"Select a filter.","MID_MJOLNIR_EDIT_FACILITY_BTN_FILTER_TITLE":"Filter:  ","MID_MJOLNIR_EDIT_FACILITY_WARNING_PRECONDITION":"$aRequired: $a0","MID_MJOLNIR_EDIT_FACILITY_WARNING_PRECONDITION_LV":"$aLV. $a0","MID_MJOLNIR_EDIT_FACILITY_WARNING_UNREMOVABLE":"This structure cannot be removed.","MID_MJOLNIR_EDIT_FACILITY_WARNING_TUTORIAL":"Unavailable in the tutorial.","MID_MJOLNIR_EDIT_FACILITY_BTN_NO_LEVEL":"No LV.","MID_MJOLNIR_EDIT_AUTO_TEXT":"Structures and allies will be placed\nautomatically.","MID_MJOLNIR_EDIT_AUTO_BTN_ADD":"Auto Build/Improve","MID_MJOLNIR_EDIT_AUTO_BTN_ADD_EX":"Structures will be built/placed automatically.","MID_MJOLNIR_EDIT_AUTO_BTN_NO_ADD":"Auto Setup Only","MID_MJOLNIR_EDIT_AUTO_BTN_NO_ADD_EX":"Existing structures will be placed automatically.","MID_MJOLNIR_EDIT_AUTO_BTN_COPY":"Copy from Another Setup","MID_MJOLNIR_EDIT_AUTO_BTN_COPY_EX":"Copy the placement of another setup and\noverwrite the current placement.","MID_MJOLNIR_EDIT_AUTO_DIALOG_HEADLINE":"Structures placed automatically.","MID_MJOLNIR_EDIT_AUTO_DIALOG_BTN_DECIDE":"Place","MID_MJOLNIR_EDIT_AUTO_DIALOG_COMPLETE":"Placement completed.","MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_0":"Offensive Placement","MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_1":"Defensive Placement","MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_2":"Mix, Offense First","MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_3":"Mix, Defense First","MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_4":"Infantry Team","MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_5":"Armored Team","MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_6":"Cavalry Team","MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_7":"Flying Team","MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT":"$aTheme: $a0","MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM":"Save this setup?","MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM_WARNING":"Current setup will be overwritten.","MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM_BTN_YES":"Place","MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM_SUCCESS":"Placement complete.","MID_MJOLNIR_EDIT_AUTO_ADD_HEADLINE":"Select a theme for automatic placement.","MID_MJOLNIR_EDIT_AUTO_COPY_OPPONENT_HEADLINE":"Select a placement to copy.","MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_ASK":"Enter a name for this setup.","MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_TEMPLATE":"$aSetup $a0","MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_ASK_INFO":"Names limited to 12 characters.\nSome symbols cannot be used.","MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_PLACE_HOLDER":"Enter a name.","MID_MJOLNIR_EDIT_FACILITY_CATEGORY_TITLE_CORE":"Gateways","MID_MJOLNIR_EDIT_FACILITY_CATEGORY_HELP_CORE":"Do not let these be destroyed!","MID_MJOLNIR_EDIT_FACILITY_CATEGORY_TITLE_ACTIVATE":"Mechanisms","MID_MJOLNIR_EDIT_FACILITY_CATEGORY_HELP_ACTIVATE":"Structures defensive teams use for support.","MID_MJOLNIR_EDIT_FACILITY_FILTER_WITHOUT_CORE":"All","MID_MJOLNIR_EDIT_FACILITY_FILTER_BUILT":"Placed (D)","MID_MJOLNIR_EDIT_FACILITY_FILTER_AVAILABLE":"Buildable","MID_MJOLNIR_REWARD_TITLE":"Check Rewards","MID_MJOLNIR_REWARD_GRADE":"Tier","MID_MJOLNIR_REWARD_KINGDOM_LEVEL":"$aAskr LV. $a0","MID_MJOLNIR_REWARD_SORT":"$aScore Type: $a0","MID_MJOLNIR_REWARD_SORT_GRADE":"Tier","MID_MJOLNIR_REWARD_SORT_KINGDOM_LEVEL":"Askr LV.","MID_MJOLNIR_REWARD_SORT_DIALOG":"Select a filter.","MID_MJOLNIR_RANKING_TITLE":"Current Standing","MID_MJOLNIR_RANKING_RANK_PLAYER":"Your Rank","MID_MJOLNIR_RANKING_RANK_TOP":"Top Players","MID_MJOLNIR_RANKING_RANK_FRIEND":"Friends","MID_MJOLNIR_RANKING_RANK_RANGE":"Select a filter.","MID_MJOLNIR_RANKING_UNCALCULATED_TOP":"Now calculating rankings.","MID_MJOLNIR_RANKING_UNCALCULATED_PLAYER":"You are unranked.","MID_MJOLNIR_RANK":"Rank","MID_MJOLNIR_DIALOG_NEW_STOCK_FACILITY":"New Structures!","MID_MJOLNIR_DIALOG_NEW_STOCK_FACILITY_CAPTION03":"New Structures","MID_MJOLNIR_DIALOG_NEW_STOCK_FACILITY_CAPTION04":"MAX LV. Up","MID_MJOLNIR_DIALOG_NEW_STOCK_FLOOR":"Your Shield's terrain has changed.","MID_MJOLNIR_COUNTER_SITUATION":"Current Situation","MID_MJOLNIR_COUNTER_INFERIOR_BOOST_RATE":"$aPower × $a1 for $a0 min.","MID_MJOLNIR_COUNTER_MY_SCORE":"Score","MID_MJOLNIR_COUNTER_COMBO":"Combo","MID_MJOLNIR_COUNTER_RATE":"$aNext calculation ×$a0!","MID_MJOLNIR_COUNTER_SUPERIOR_COUNT":"$aTimes Stronger: $a0/$a1","MID_MJOLNIR_COUNTER_INFERIOR":"Weaker","MID_MJOLNIR_COUNTER_SUPERIOR":"Stronger","MID_MJOLNIR_COUNTER_EQUAL":"Same","MID_MJOLNIR_COUNTER_WIN":"Victory","MID_MJOLNIR_COUNTER_LOSE":"Defeat","MID_MJOLNIR_COUNTER_ATTACK":"Attack!","MID_MJOLNIR_COUNTER_ATTACK_POINT":"$aOffensive Power: $a0","MID_MJOLNIR_CLOSED_NEXT":"Next","MID_MJOLNIR_COUNTER_ARROW":"Counter Arrow","MID_MJOLNIR_COUNTER_CONFIRM_DIALOG":"Redeem Counter Arrows\nand proceed?","MID_MJOLNIR_COUNTER_CONFIRM_DIALOG_WARNING":"$aThis will use $a0 Counter Arrows.","MID_MJOLNIR_COUNTER_ATTACK_THEATER_ATTACK_COUNT":"$ax$a0","MID_MJOLNIR_COUNTER_ATTACK_THEATER_PLAYER":"Askran Forces","MID_MJOLNIR_COUNTER_ATTACK_THEATER_OPPONENT":"Thórr's Forces","MID_MJOLNIR_COUNTER_ATTACK_THEATER_PLAYER_SCORE":"$a$a0","MID_MJOLNIR_ROLE_BUFF_HELP_0":"If deployed in a Shield battle in Mjölnir's Strike,\nunit will not be attacked by foes.","MID_MJOLNIR_ROLE_BUFF_1":"$aSpd+$a0","MID_MJOLNIR_ROLE_BUFF_HELP_1":"$aIf deployed in a Shield battle in Mjölnir's Strike,\nunit will be granted Spd+$a0.","MID_MJOLNIR_ROLE_BUFF_2":"$aDef+$a0","MID_MJOLNIR_ROLE_BUFF_HELP_2":"$aIf deployed in a Shield battle in Mjölnir's Strike,\nunit will be granted Def+$a0.","MID_MJOLNIR_ROLE_BUFF_3":"$aRes+$a0","MID_MJOLNIR_ROLE_BUFF_HELP_3":"$aIf deployed in a Shield battle in Mjölnir's Strike,\nunit will be granted Res+$a0.","MID_MJOLNIR_RESULT":"Results","MID_MJOLNIR_RESULT_CURRENT_SCORE":"Score","MID_MJOLNIR_RESULT_HIGH_SCORE":"High Score","MID_SEASON_HELP_MJOLNIR_TOP":"$aMjölnir's Strike seasons: $a0, $a1","MID_SEASON_HELP_MJOLNIR_BOOST":"$a・ When $a0-type Mythic Heroes are\ndeployed in Mjölnir's Strike Shield battles, they\nare granted +4 to their HP and stats.","MID_SEASON_HELP_MJOLNIR_NORMAL":"$a・ When $a0-type Mythic Heroes are\ndeployed in Mjölnir's Strike Shield battles, they\nare granted +2 to their HP and stats.","MID_SEASON_HELP_MJOLNIR_LETTER_LIGHT":"Light","MID_SEASON_HELP_MJOLNIR_LETTER_DARK":"Dark","MID_SEASON_HELP_MJOLNIR_LETTER_HEAVEN":"Astra","MID_SEASON_HELP_MJOLNIR_LETTER_LOGIC":"Anima","MID_MJOLNIR_EDIT_HELP_DIALOG_01":"Midgard's Shield is Thórr's target.\nDon't let your Gateways fall!","MID_MJOLNIR_EDIT_HELP_DIALOG_02":"Defending Midgard's Shield:\nPlace Shield-exclusive structures\nand allies to fortify the Shield.","MID_MJOLNIR_EDIT_HELP_DIALOG_03":"Using Mechanism Structures:\nDuring battle, tap a mechanism,\nand then tap the activation button\non the lower part of the screen to\nactivate its special effect.\n\nAfterward, the effect will refresh\nafter a certain number of turns.","MID_MJOLNIR_EDIT_HELP_DIALOG_04":"Permanent Structures:\nYour key structures, Gateways,\ncannot be removed.\n\nStructure Destruction:\nGateways can be destroyed\nwith a single attack. Mechanisms\ncannot be destroyed.","MID_MJOLNIR_EDIT_HELP_DIALOG_05":"Auto Setup:\nYou can use this function to both\nautomatically build, place, and\nimprove structures, as well as\ncreate and place teams.\nNote: Midgard Gems will be used\nas necessary to build or improve\nyour structures.","MID_MJOLNIR_EDIT_HELP_DIALOG_06":"Test Defenses:\nTest your map's defenses and\nyour team's mettle.","MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_00":"Edit Mjölnir's Strike Team:\nUp to four ally Pair Up units can\nbe formed for Mjölnir's Strike.\n\nAllies paired up for Mjölnir's\nStrike will not receive stat boosts\nfrom their partner, but if the lead\nis defeated, the cohort will remain.","MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_01":"Team Lock:\nAll members' current levels, stats,\nskills, Sacred Seals, and blessings\nwill be locked, but only in the\nMjölnir's Strike battles. Unlocking\nthe team will allow any changes to\nthe units to be reflected.","MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_02":"The Four Roles:\nTeams are made up of four roles.\n\nAtk roles move within the top 3\nmap rows and are not attacked\nby foes.","MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_03":"Spd roles gain Spd+10 and move\nwithin the bottom 5 map rows.\n\nDef roles gain Def+10 and move\nwithin the bottom 5 map rows.\n\nRes roles gain Res+10 and move\nwithin the bottom 5 map rows.","MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_04":"Bonus Seasons:\nMythic Heroes deployed during\ntheir bonus season are granted\none of two bonuses:\n\nMajor: +4 to HP and all stats\nMinor: +2 to HP and all stats","MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_05":"Mythic Hero Score Boost:\nThe level of Mythic Heroes\ndeployed in their bonus season\nwill be treated as if they have\nadditional merges. (Major, +10\nmerges; Minor, +5 merges.)\n\nThen, stronger foes will appear,\noffering higher potential scores.","MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_06":"More Information:\nLegendary and Mythic Effects\nthat boost blessed allies do not\nactivate in Mjölnir's Strike.\n\nEXP, SP, HM, etc. will not be\nearned for Mjölnir's Strike.","MID_MJOLNIR_EDIT_SELECTFACILITY_HELP_DIALOG_00":"Place/Remove Structures:\nPlace or remove the structures\nthat you've finished building.","MID_MJOLNIR_EDIT_SELECTFACILITY_HELP_DIALOG_01":"Structure Limit:\nYou can place only a certain\nnumber of each type of structure.","MID_MJOLNIR_EDIT_SELECTFACILITY_HELP_DIALOG_02":"How to Use Mechanisms:\n・ In battle, select a mechanism\nstructure by tapping on it.\n↓\n・ Tap on the activation button in\nthe lower part of the screen.","MID_MJOLNIR_EDIT_ADDFACILITY_HELP_DIALOG_00":"Build Structures:\nUse Midgard Gems to build new\nstructures.","MID_MJOLNIR_EDIT_ADDFACILITY_HELP_DIALOG_01":"Improve Structures:\nUse Midgard Gems to improve\nstructures by one level.","MID_MJOLNIR_EDIT_ADDFACILITY_HELP_DIALOG_02":"How to Use Mechanisms:\n・ In battle, select a mechanism\nstructure by tapping on it.\n↓\n・ Tap on the activation button in\nthe lower part of the screen.","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_00":"Mjölnir strikes down the weak!","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_01":"Flow of Mjölnir's Strike:\n1. Brace phase. Ready defenses\nand edit Midgard's Shield.\n2. Shield phase. Weather the foe's\nonslaught to gain offensive power.\n3. Counter phase. Deal damage to\nthe foe using your gained power.\nDeal more than you take to win!","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_02":"Brace Phase:\nThis is when battle preparations\ntake place.\n\nBuild/improve structures and\nplace allies on the map via the\nEdit Shield Map screen.","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_03":"Shield Phase:\nWeather the onslaught. Last for\nseven turns to claim victory. Try\nas many times as you want.\n\nLosing an ally or Gateway lowers\nyour score. If both Gateways fall,\nyou lose the battle.","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_04":"Strength of Thórr's Forces:\nFoe strength is based on Tier,\ndifficulty, and the strength of the\nHeroes on your defensive team.\n\nThe strength of a Pair Up unit in\nMjölnir's Strike is determined by\nthe stronger of the two Heroes.","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_05":"Score:\nYour score will be based on the\nstrength of your defeated foes.\n\nRewards:\nAfter the event, you earn rewards\nbased on your Tier. High scores\ncan lead to a Tier promotion.","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_06":"Bonus Seasons:\nMythic Heroes deployed during\ntheir bonus season are granted\none of two bonuses:\n\nMajor: +4 to HP and all stats\nMinor: +2 to HP and all stats","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_07":"Mythic Hero Score Boost:\nThe level of Mythic Heroes\ndeployed in their bonus season\nwill be treated as if they have\nadditional merges. (Major, +10\nmerges; Minor, +5 merges.)\n\nThen, stronger foes will appear,\noffering higher potential scores.","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_08":"Bonus Structure:\nWhen placed, all deployed allies\nare granted Atk/Spd/Def/Res+4.\n(This will not affect your foe's\nstrength or score value.)","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_09":"Counter Phase:\nAll players join forces to protect\nthe Kingdom of Askr, battling back\nagainst Thórr's forces.","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_10":"Victory Condition:\nIf Askr's forces deal more damage\nthan Thórr's forces before time\nruns out, Askr will be declared\nthe winner!","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_11":"Countering:\nUse Counter Arrows to Counter.\nYour offensive power increases\nbased on how many you use. (Any\nleft unused do not carry over.)\n\nOffensive Power:\nBased on Tier and Shield score.","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_12":"Weaker Bonus:\nWhen weaker than your foes, your\noffensive power is multiplied by 5.\n\nCombo Bonus:\nBased on the number of Counter\nArrows used across all players in\nthe hour prior. (Details follow.)","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_13":"Create combos to increase the\noverall damage dealt every hour!\n1,000+ combo: ×1.1 bonus\n2,000+ combo: ×1.2 bonus\n3,000+ combo: ×1.3 bonus\n4,000+ combo: ×1.4 bonus\n5,000+ combo: ×1.5 bonus","MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_14":"Askr Level:\n・ Increases by 1 when you win.\nIf your force was stronger than\nyour foe's for a total of ten hours\nor more, increases by 2 instead.\n・ Decreases by 1 when you lose.\n・ The higher the Askr Level, the\nbetter the rewards.","MID_MJOLNIR_BATTLE_REWARD_HELP_DIALOG_00":"Check Rewards:\nYou can check the current\nrewards.","MID_MJOLNIR_BATTLE_RANKING_HELP_DIALOG_00":"Rank:\nThis is your current rank.\nNote that it may take time\nfor updated placement\ninformation to be reflected.","MID_MJOLNIR_BATTLE_RANKING_HELP_DIALOG_01":"Your Rank and Top Players:\nThese options show player\nrankings for the current event.\n\nFriends:\nShows your friends' rankings for\nthe current event's Shield battle.\nHigher score means higher rank.","MID_MJOLNIR_TUTORIAL_DIALOG_01":"Select Edit Shield Map and get\nready for a defensive battle.","MID_MJOLNIR_TUTORIAL_DIALOG_03":"Allies in the upper part of the map\nwill not be attacked by foes.","MID_MJOLNIR_TUTORIAL_DIALOG_03_2":"Build mechanisms to protect your\nGateways from Thórr's forces!","MID_MJOLNIR_TUTORIAL_DIALOG_04":"First, build mechanism structures\non the Shield map.","MID_MJOLNIR_TUTORIAL_DIALOG_15":"$aYou can use Midgard Gems to\nbuild and improve structures.\n\nFor now, why not create\na $a0!","MID_MJOLNIR_TUTORIAL_DIALOG_05":"$aCreate a\n$a0.","MID_MJOLNIR_TUTORIAL_DIALOG_06":"A mechanism structure has\nbeen created.","MID_MJOLNIR_TUTORIAL_DIALOG_06_WARNING":"Structures that have already been\ncreated can be placed or removed\nusing the Place/Remove menu.","MID_MJOLNIR_TUTORIAL_DIALOG_07":"Structures can be moved in the\nsame way as allies.","MID_MJOLNIR_TUTORIAL_DIALOG_08":"Move a mechanism to a new\nposition on the map.","MID_MJOLNIR_TUTORIAL_DIALOG_09":"Its placement has been changed.","MID_MJOLNIR_TUTORIAL_DIALOG_12":"Using Mechanism Structures:\nDuring battle, tap a mechanism,\nand then tap the activation button\non the lower part of the screen to\nactivate its special effect.\n\nAfterward, the effect will refresh\nafter a certain number of turns.","MID_MJOLNIR_TUTORIAL_DIALOG_10":"Fortify your Shield map and then\ndefend it to earn rewards that\ncan further bolster your position!","MID_MJOLNIR_TUTORIAL_DIALOG_13":"Auto Setup can edit your Shield\nmap for you.","MID_MJOLNIR_TUTORIAL_DIALOG_16":"Use the left and right arrows to\nchange the placement theme.","MID_MJOLNIR_TUTORIAL_DIALOG_17":"Cannot be removed during the\ntutorial.","MID_MJOLNIR_TUTORIAL_BATTLE_02_DIALOG_00":"Protect your Gateways!","MID_MF_コア施設A":"Gateway","MID_MF_コア施設A_HELP":"The battle will be lost if your foe destroys\nall of your Gateways.","MID_MF_コア施設B":"Gateway","MID_MF_コア施設B_HELP":"The battle will be lost if your foe destroys\nall of your Gateways.","MID_MF_ムスペルの篝火":"Múspell Pyre","MID_MF_ムスペルの篝火_HELP":"$aDeals $a0 damage to foes within 9 rows\nand 3 columns centered on structure.","MID_MF_生命の宝玉":"Life's Jewel","MID_MF_生命の宝玉_HELP":"$aRestores $a0 HP to allies within 5 rows\nand 5 columns centered on structure.","MID_MF_黒妖精の茨":"Dökkálfar Briar","MID_MF_黒妖精の茨_HELP":"$aRestricts movement to 1 space on any foe in\nthe same column as structure with HP ≤ $a0\nthrough that foe's next action.","MID_MF_死の玉座":"Death's Throne","MID_MF_死の玉座_HELP":"$aPrevents counterattacks from any foe within\n9 rows and 3 columns centered on structure\nwith HP ≤ $a0 through that foe's next action.","MID_MF_エンブラの魔印":"Emblian Seal","MID_MF_エンブラの魔印_HELP":"$aInflicts Atk/Spd/Def/Res-$a0 on foes within\n9 rows and 3 columns centered on structure\nthrough their next actions.","MID_MF_英雄の旗":"Heroic Banner","MID_MF_英雄の旗1_HELP":"Grants bonus to Atk/Spd/Def/Res during\ncombat = current bonus on each of ally's\nstats to allies within 3 rows and 3 columns\ncentered on structure. Calculates each stat\nbonus independently. (That turn only.)","MID_MF_英雄の旗2_HELP":"Grants bonus to Atk/Spd/Def/Res during\ncombat = current bonus on each of ally's\nstats to allies within 2 spaces of structure.\nCalculates each stat bonus independently.\n(That turn only.)","MID_MF_英雄の旗3_HELP":"Grants bonus to Atk/Spd/Def/Res during\ncombat = current bonus on each of ally's\nstats to allies within 5 rows and 5 columns\ncentered on structure. Calculates each stat\nbonus independently. (That turn only.)","MID_MF_妖精の靴":"Ljósálfar Garden","MID_MF_妖精の靴1_HELP":"Allies within 3 rows and 3 columns centered on\nstructure can move 1 extra space. (That turn\nonly. Does not stack.)","MID_MF_妖精の靴2_HELP":"Allies within 2 spaces of structure can move\n1 extra space. (That turn only. Does not stack.)","MID_MF_妖精の靴3_HELP":"Allies within 5 rows and 5 columns centered\non structure can move 1 extra space. (That\nturn only. Does not stack.)","MID_MF_ニフルの氷柱":"Nifl Icicle","MID_MF_ニフルの氷柱_HELP":"$aGrants Special cooldown count-$a0 to\nallies within 5 rows and 5 columns centered\non structure.","MID_MF_アスクの聖印":"Askran Seal","MID_MF_アスクの聖印_HELP":"$aGrants Atk/Spd/Def/Res+$a0 to allies within\n5 rows and 5 columns centered on structure.","MID_MF_水の結界":"Deluge Fountain","MID_MF_水の結界_HELP":"$aPushes any foe within 9 rows and 3 columns\ncentered on structure with HP ≤ $a0 back\nby 2 spaces, toward the top of the map.","MID_STAGE_MJOLNIR":"Mjölnir's Strike","MID_STAGE_MJOLNIR_TESTPLAY":"Mjölnir's Strike: Test Defenses","MID_OCCUPATION_RECOLLECTION_TITLE_201912":"Gray and Company 1","MID_PORTRAIT_TITLE_201912":"Path to the Future","MID_RANK_OUT_OF_RANGE":"unranked","MID_RANK_CALCULATING":"Calculating...","MID_STAGE_SELECT_SCENARIO_MAIN_PART_4":"Book IV","MID_UNIT_INFO_TO_SKILLLEARN":"Learn Skills","MID_UNIT_INFO_TO_SKILLEQUIP":"Change Skills","MID_UNIT_INFO_TO_SKILLSET":"Skill Sets","MID_UNIT_EDIT_SKILL_EQUIP_NAME":"Current Setup","MID_UNIT_EDIT_SKILL_EQUIP_HELP3":"Select the seal you want to equip.","MID_UNIT_EDIT_SKILL_EQUIP_WARNING_EXTRA_UNIT_ACCESSORY_CHANGE":"Exchange a Sacred Seal equipped on\nthis ally with that of another ally.","MID_UNIT_EDIT_SKILL_EQUIP_WARNING_EXTRA_UNIT_ACCESSORY_NO_EQUIP":"Target ally cannot equip the Sacred\nSeal to be exchanged from the source\nally, so it will be left unequipped.","MID_UNIT_EDIT_SKILL_EQUIP_WARNING_EXTRA_UNIT_ACCESSORY_REMOVE":"Any Sacred Seals currently equipped\non other allies will be removed.","MID_UNIT_EDIT_MJOLNIR_DEFENSE":"Edit Defensive Team","MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP":"Edit your defensive team.","MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_0":"Lock Team","MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_1":"Unlock","MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_0":"Lock this team?\n\nAll team members' current levels,\nstats, skills, Sacred Seals, and\nblessings will be locked, but only\nfor Mjölnir's Strike battles.","MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_1":"Unlock this team?\n\nAll team members' stats and\nequipment will reflect the most\nrecent changes.","MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_DECIDE_0":"Lock","MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_DECIDE_1":"Unlock","MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_CANCEL":"Back","MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_NO_UNIT_TEXT":"A defensive team has not been set.","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_MJOLNIR_DEFENSE":"MS Defense Team","MID_SEQUENTIAL_MAP_TERM_201912":"For a Smile","MID_SEQUENTIAL_MAP_TERM_202001":"Mid-fest Digest","MID_SCF_年始の門飾り":"Year's Entry Decor","MID_SCF_年始の門飾り_HELP":"A decoration said to be placed in the entryway\nof Hoshidan homes as a way of celebrating the\nnew year. It's an event item.","MID_SCF_赤い灯籠":"Red Wood Lantern","MID_SCF_赤い灯籠_HELP":"A lantern made of wood in the style of those\nseen across Hoshido. The red color is said to\nprotect from catastrophes. It's an event item.","MID_SCF_年明けゲート":"Year's Festive Gate","MID_SCF_年明けゲート_HELP":"A red gate in the style said to be seen across\nHoshido, decorated with New Year's trappings\nto celebrate coming change. It's an event item.","MID_ITEM_SKYCASTLE_202001":"Frosty Aether Stones","MID_ITEM_HELP_SKYCASTLE_202001":"Used in Aether Raids to build structures that\nare available for a limited time. If that period\nhas elapsed, these stones will be lost.","MID_VOTE_TERM_202001":"Kingdoms vs. Empires","MID_HOME_VOTE_STAMINA_MAX":"Battle Ballots for Voting Gauntlet\nhave been restored.","MID_HOME_VOTE_NAVIGATION_JUMP":"To Voting Gauntlet","MID_MJOLNIR_BTN_WEB":"Current Details","MID_OCCUPATION_RECOLLECTION_TITLE_202001":"Sigurd and Company 1","MID_PORTRAIT_TITLE_202001":"Beyond Blood","MID_SUMMON_TIPS_REMAINING_DAYS":"$aDays left: $a0","MID_SUMMON_TIPS_REMAINING_HOURS":"$aHours left: $a0","MID_SUMMON_TIPS_REMAINING_MINUTES":"$aMinutes left: $a0","MID_SEQUENTIAL_MAP_TERM_202001_2":"Mirage Vortex","MID_DISHES_AUTHORITY_13_1":"Tokyo-Style","MID_TAP_BATTLE_EXTRA_STAGE_TITLE_4":"Extra Stage 4","MID_SCF_３周年ケーキ":"Anniversary Treat","MID_SCF_３周年ケーキ_HELP":"A gigantic cupcake whipped up to celebrate\nthe third anniversary. It's an event item.","MID_ITEM_SKYCASTLE_202002":"SP Aether Stones","MID_ITEM_HELP_SKYCASTLE_202002":"Used in Aether Raids to build structures that\nare available for a limited time. If that period\nhas elapsed, these stones will be lost.","MID_VOTE_TERM_202001_01":"Clash of the Claws","MID_HOME_DIALOG_SUBSCRIPTION_COSTUME_TITLE":" You got a Resplendent Hero\n as a Feh Pass benefit!","MID_HOME_DIALOG_SUBSCRIPTION_COSTUME_WITHOUT_UNIT_TITLE":" You got Resplendent Attire\n as a Feh Pass benefit!","MID_HOME_SUBSCRIPTION_COSTUME_TICKET_DIALOG":"You have a voucher that you can\nexchange for a Resplendent Hero.","MID_HOME_SUBSCRIPTION_COSTUME_TICKET_JUMP":"Exchange Voucher","MID_ITEM_SUBSCRIPTION_COSTUME":"$a$a0's Resplendent Attire","MID_ITEM_HELP_SUBSCRIPTION_COSTUME":"$aThe Resplendent Attire donned by\nResplendent Hero $a0.","MID_ITEM_SUBSCRIPTION_COSTUME_TICKET":"Resplendent Hero Voucher","MID_ITEM_HELP_SUBSCRIPTION_COSTUME_TICKET":"A voucher that can be exchanged for\na Resplendent Hero.","MID_MAP_REWIND_START_OF_CURRENT_TURN":"Restart This Turn","MID_MAP_REWIND_START_OF_PREVIOUS_TURN":"Restart Last Turn","MID_MAP_REWIND_AFTER_RESURRECTION":"Restart at Continue","MID_MAP_REWIND_START_OF_CURRENT_TURN_CONFIRM":"Do you want to restart your turn?\n\n(If no Hero has acted, you will\nreturn to the start of the previous\nturn. Otherwise, you will return to\nthe start of the current turn.)","MID_MAP_REWIND_START_OF_PREVIOUS_TURN_CONFIRM":"Do you want to restart your turn?\n\n(If no Hero has acted, you will\nreturn to the start of the previous\nturn. Otherwise, you will return to\nthe start of the current turn.)","MID_MAP_REWIND_AFTER_RESURRECTION_CONFIRM":"Do you want to return to when\nLight's Blessing was used?","MID_MAP_REWIND_START_OF_CURRENT_TURN_DECIDE":" Restart","MID_MAP_REWIND_START_OF_PREVIOUS_TURN_DECIDE":" Restart","MID_MAP_REWIND_AFTER_RESURRECTION_DECIDE":" Restart","MID_MAP_RESUME_REPETITIOUS_AUTO":" Enable Auto-Start","MID_MAP_REPETITIOUS_AUTO_TIMES":"$a$a0 time(s) left","MID_MAP_RESURRECTION_CONFIRM_ITEM_200201":"Use 1 Light's Blessing? This will:\n・Revive any fallen allies\n・Restore HP\n・Enable allies to move\n・Enable use of Specials\n\nNote: If Light's Blessing is used on\nyour turn and you use the Re-Act\nFeh Pass perk after acting (or at\nthe beginning of the next turn),\nyou will be returned to the instant\nafter the Light's Blessing usage.\nIf the Light's Blessing is used on a\nfoe's turn, the Re-Act perk will\ninstead return you to the start of\nthe current turn.","MID_MAP_RESURRECTION_CONFIRM_ORB_200201":"Redeem 1 Orb? This will:\n・Revive any fallen allies\n・Restore HP\n・Enable allies to move\n・Enable use of Specials\n\nNote: If Orbs are used to revive on\nyour turn and you use the Re-Act\nFeh Pass perk after acting (or at\nthe beginning of the next turn),\nyou will be returned to the instant\nafter the Orbs were used. If the\nOrbs are used on a foe's turn, the\nRe-Act perk will instead return\nyou to the beginning of the\ncurrent turn.","MID_SEQUENTIAL_MAP_TERM_202002":"Romance Whirlwind","MID_SHOP_SUBSCRIPTION_DIALOG_TITLE":"Enjoy special subscriber benefits\nwith Feh Pass!","MID_SHOP_SUBSCRIPTION_DIALOG_PERIOD":"Access to subscription benefits will\nbe refreshed on a monthly basis.","MID_SHOP_SUBSCRIPTION_DIALOG_DETAIL":"Information on Feh Pass","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASE":"Subscribe to Feh Pass","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASE_SCROLL":"◆ Please read the entirety of the scrolling text.","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_TITLE":"Resplendent Hero","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_TEXT":"This Resplendent Hero will join you.","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_OWN":"Received.","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_BEFORE":"Standard Attire","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_AFTER":"Resplendent Attire","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_REMAINING_DAY":"$aDays left: $a0","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_REMAINING_HOUR":"$aHours left: $a0","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_REMAINING_MINUTE":"$aMinutes left: $a0","MID_SHOP_SUBSCRIPTION_DIALOG_MISSION_TITLE":"Perk 1: Special Feh Pass Quests","MID_SHOP_SUBSCRIPTION_DIALOG_MISSION_TEXT":"You can collect various rewards\nfrom special subscriber quests.","MID_SHOP_SUBSCRIPTION_DIALOG_RELIANCE_TITLE":"Perk 2: Expanded Summoner Support","MID_SHOP_SUBSCRIPTION_DIALOG_RELIANCE_TEXT":"You can form Summoner Support\nbonds with up to three Heroes.","MID_SHOP_SUBSCRIPTION_DIALOG_UNDO_TITLE":"Perk 3: Re-Act","MID_SHOP_SUBSCRIPTION_DIALOG_UNDO_TEXT":"You can return to the start of a turn,\nor to the start of the previous turn if\nno Heroes have acted. (This perk\nfunctions only on certain maps.)","MID_SHOP_SUBSCRIPTION_DIALOG_AUTO_PLAY_TITLE":"Perk 4: Auto-Start","MID_SHOP_SUBSCRIPTION_DIALOG_AUTO_PLAY_TEXT":"You can play the same map multiple\ntimes in a row, automatically. (This\nperk functions only on certain maps.)","MID_SHOP_SUBSCRIPTION_DIALOG_WARNING_EXPIRE":"・ You will lose access to these benefits if your\nFeh Pass subscription expires.","MID_SHOP_SUBSCRIPTION_DIALOG_NOTICE":"・ Your Feh Pass subscription will be renewed\nautomatically each month, refreshing your Feh\nPass subscription benefits, unless you cancel it\nat least 24 hours before your subscription is\nset to renew.\n・ If you cancel your Feh Pass subscription,\nyou will still be able to access all the benefits\nof a Feh Pass until they refresh.\n・ If you change to a new device that has a\ndifferent OS than your current device, your\nsubscription cannot be transferred. Please\ncancel your previous subscription before\nstarting a subscription on the new device.\n・ You can collect Resplendent Heroes by\nlogging in during their distribution period.\n・ If you subscribe to Feh Pass near the end\nof a Resplendent Hero's distribution period,\nplease ensure there is enough time in their\ndistribution period for you to collect them.\n・ If you do not cancel automatic renewal at\nleast 24 hours before your subscription is set\nto refresh, your Feh Pass subscription will\nbe automatically renewed.\n・ See the FAQ for more information on how\nto check the validity period of your Feh Pass\nsubscription or to cancel automatic renewal.","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASE_LOCKED":"Returning to the Shop because\nyour Feh Pass subscription status\nchanged. To restore your Feh\nPass access, tap Restore Feh Pass.","MID_SHOP_SUBSCRIPTION_BANNER_TITLE":"Feh Pass!","MID_SHOP_SUBSCRIPTION_BANNER_PERIOD":"1 Month","MID_SHOP_SUBSCRIPTION_RESTORE_TITLE":"Restore Feh Pass","MID_SHOP_SUBSCRIPTION_RECOVER_TITLE":"Complete Subscription","MID_SHOP_SUBSCRIPTION_COSTUME_TITLE":"Resplendent Heroes","MID_SHOP_SUBSCRIPTION_COSTUME_NOTHING":"Nothing to purchase.","MID_SHOP_SUBSCRIPTION_COSTUME_PURCHASE":"Purchase","MID_SHOP_SUBSCRIPTION_COSTUME_DESCRIPTION":"This Resplendent Attire is exclusively for\nthe Hero above. Purchase includes one\nsummon of this Hero, who will wear this\nResplendent Attire automatically.","MID_SHOP_SUBSCRIPTION_COSTUME_ALREADY_GOT":"Obtained","MID_SHOP_SUBSCRIPTION_COSTUME_UNAVAILABLE":"Feh Pass required to purchase.","MID_SHOP_SUBSCRIPTION_COSTUME_PURCHASED":"Resplendent Hero purchased.","MID_SHOP_SUBSCRIPTION_COSTUME_CHECK_USING_VIRTUAL_CURRENCY":"Redeem a Resplendent\nHero Voucher to purchase\na Resplendent Hero?","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_TEXT_IOS":"The combination of save data and\nApple ID in use now does not\nmatch the combination used to\nsubscribe to Feh Pass. Do you\nwant to restore access to Feh\nPass benefits on this save data?","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_TEXT_ANDROID":"The combination of save data and\nGoogle Account in use now does\nnot match the combination used\nto subscribe to Feh Pass. Do you\nwant to restore access to Feh\nPass benefits on this save data?","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_WARNING_IOS":"◆ Information on restoring Feh Pass\nbenefits to the Apple ID and save\ndata used to subscribe can be found\nin the FAQ.","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_WARNING_ANDROID":"◆ Information on restoring Feh Pass\nbenefits to the Google Account and\nsave data used to subscribe can be\nfound in the FAQ.","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_BUTTON_RESTORE":"Restore","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_BUTTON_CANCEL":"Cancel","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_CONFIRM":"・ The save data you used to access\nFeh Pass previously will no longer be\nable to access Feh Pass benefits.\n・ You will be unable to use Restore\nFeh Pass again for a set time period.","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_SUCCESS":"Restored Feh Pass benefits to\nthis save data.","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_COOLTIME":"$aCould not restore Feh Pass benefits.\n\nNote: Feh Pass access cannot be\nrestored using this save data until\n$a0.","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_UNSIGNED_IOS":"This Apple ID cannot be used to\nrestore Feh Pass access because\nit has no associated Feh Pass.\n\nFor information on subscribing to\nFeh Pass or restoring Feh Pass\nbenefits, refer to the FAQ.","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_UNSIGNED_ANDROID":"This Google Account cannot be\nused to restore Feh Pass access\nbecause it has no associated\nFeh Pass.\n\nFor information on subscribing to\nFeh Pass or restoring Feh Pass\nbenefits, refer to the FAQ.","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_ERROR":"Unable to restore your access to\nFeh Pass subscription benefits.\n\nFor more information, refer to\nthe \"I cannot restore Feh Pass\nprivileges\" section of the FAQ.","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_AUTHENTICATION_CANCEL_IOS":"Authentication canceled.","MID_SHOP_SUBSCRIPTION_DIALOG_RESTORE_AUTHENTICATION_FAILED_IOS":"Failed to authenticate.","MID_SHOP_SUBSCRIPTION_ABOUT_TITLE":"More about Feh Pass","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_RECEIVED":"This Resplendent Hero joined you!","MID_SHOP_SUBSCRIPTION_DIALOG_COSTUME_CHANGED":"New Resplendent Heroes available.","MID_STAGE_SELECT_DETAIL_DECIDE_REPETITIOUS_AUTOMATION":"Begin Auto-Start","MID_SUBSCRIPTION_REPETITIOUS_AUTOMATION":"Auto-Start Settings","MID_SUBSCRIPTION_REPETITIOUS_AUTOMATION_COUNT":"$a$a0 time(s)","MID_SUBSCRIPTION_REPETITIOUS_AUTOMATION_UNUSE":"Don't use","MID_SUBSCRIPTION_REPETITIOUS_AUTOMATION_UNAVAILABLE":"Requires Feh Pass subscription.","MID_SUBSCRIPTION_REPETITIOUS_AUTOMATION_SHOP_JUMP_BUTTON":"Go to the Shop","MID_SUBSCRIPTION_REPETITIOUS_AUTOMATION_SHOP_JUMP_CONFIRM":"You can use the Auto-Start perk if\nyou have a Feh Pass subscription.\nYou can learn more in the Shop.","MID_ERROR_SUBSCRIPTION_DIALOG_WARNING_EXPIRED":"Your Feh Pass subscription has\nexpired. You must have an active\nsubscription to enjoy access to\nthe benefits of Feh Pass.\n\n◆ If you do not renew your Feh Pass\nsubscription, you will no longer have\naccess to the benefits of Feh Pass.","MID_ERROR_SUBSCRIPTION_DIALOG_BUTTON_JOIN_PASS":"Subscribe","MID_ERROR_SUBSCRIPTION_DIALOG_BUTTON_NOT_JOIN_PASS":"Don't Subscribe","MID_ERROR_SUBSCRIPTION_DIALOG_IGNORE_EXPIRED":"Without a subscription, you will lose\naccess to the benefits of Feh Pass.\nContinue without subscribing?","MID_ERROR_SUBSCRIPTION_DIALOG_BUTTON_CONTINUE_WITHOUT_JOIN":"Don't Subscribe","MID_ERROR_SUBSCRIPTION_DIALOG_WARNING_LOCKED_IOS":"Could not verify your subscription\nstatus because the Apple ID used\nto subscribe to Feh Pass and the\nsave data in use do not match.\n\nYou may be able to restore access\nto Feh Pass benefits by tapping the\nRestore Feh Pass button in the Shop.","MID_ERROR_SUBSCRIPTION_DIALOG_WARNING_LOCKED_ANDROID":"Could not verify your subscription\nstatus because the Google Account\nused to subscribe to Feh Pass and\nthe save data in use do not match.\n\nYou may be able to restore access\nto Feh Pass benefits by tapping the\nRestore Feh Pass button in the Shop.","MID_ERROR_SUBSCRIPTION_DIALOG_WARNING_OTHER_OS_IOS":"Could not verify your subscription\nstatus because you already have a\nsubscription to Feh Pass through\nthe Google Play Store.\n\nThe game will now start with access\nto Feh Pass benefits disabled.","MID_ERROR_SUBSCRIPTION_DIALOG_WARNING_OTHER_OS_ANDROID":"Could not verify your subscription\nstatus because you already have a\nsubscription to Feh Pass through\nthe App Store.\n\nThe game will now start with access\nto Feh Pass benefits disabled.","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASE_SUCCESSED":"Subscribed to Feh Pass.","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASE_CANCELED":"Subscription canceled.","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASE_LOCKED_LOADING":"Could not subscribe because\nyour Feh Pass subscription\nstatus changed. To restore your\naccess, tap Restore Feh Pass.","MID_MENU_DISABLE_SUBSCRIPTION":"Cancel Feh Pass","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASE_FAILED_ERROR":"The subscription process could\nnot be completed due to a\ncommunications error.","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASE_FAILED_RECOVER":"Complete process","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASED_IOS":"You cannot subscribe to Feh Pass\non this device because a Feh Pass\nsubscription through the Google Play\nStore is still active on this save data.\nPlease try again once the Feh Pass\nsubscription through the Google Play\nStore has expired.","MID_SHOP_SUBSCRIPTION_DIALOG_PURCHASED_ANDROID":"You cannot subscribe to Feh Pass\non this device because a Feh Pass\nsubscription through the App Store\nis still active on this save data.\nPlease try again once the Feh Pass\nsubscription through the App Store\nhas expired.","MID_UNIT_EDIT_RELIANCE_PLAYER_CONFIRM_ADD2":"$aSupporting an ally will boost their\nstats. Do you want to support\n$a0 and $a1?","MID_UNIT_EDIT_RELIANCE_PLAYER_CONFIRM_ADD3":"$aSupporting an ally will boost their\nstats. Please confirm support for\nthe following allies:\n・ $a0\n・ $a1\n・ $a2","MID_UNIT_EDIT_RELIANCE_PLAYER_CONFIRM_NONE":"There are no Heroes to form a new\nSummoner Support bond with.","MID_UNIT_EDIT_RELIANCE_PLAYER_CONFIRM_REMOVE":"You may change which ally you're\nsupporting, but doing so will reset\nthe Support Rank with your current\nally. Proceed anyway?","MID_UNIT_EDIT_RELIANCE_PLAYER_WARNING_RESET":"・ If you change which ally you're\nsupporting, the Support Rank with\nyour current ally will reset.","MID_UNIT_EDIT_RELIANCE_PLAYER_WARNING_ONLY_ONE":"・ If you are not subscribed to Feh\nPass, then you can support only one\nally at a time.","MID_UNIT_EDIT_RELIANCE_PLAYER_WARNING_RESET_ONLY_ONE":"・ If you change which ally you're\nsupporting, the Support Rank with\nyour current ally will reset.\n・ If you are not subscribed to Feh\nPass, then you can support only\none ally at a time.","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_WITHOUT_COUNT":"Choose an ally to support.","MID_UNIT_EDIT_RELIANCE_PLAYER_EXPAND":"Expand","MID_SUBSCRIPTION_COSTUME_EQUIP_TITLE":"Change Attire","MID_SUBSCRIPTION_COSTUME_EQUIP_HELP":"This Hero can wear Resplendent Attire.","MID_SUBSCRIPTION_COSTUME_EQUIP_TOTAL":"★Attire","MID_SUBSCRIPTION_COSTUME_EQUIP_CONFIRM":"Change Resplendent Attire?","MID_SUBSCRIPTION_COSTUME_EQUIP_DECIDE":"Change","MID_SUBSCRIPTION_COSTUME_EQUIP_COMPLETE":"Changed Resplendent Attire.","MID_SUBSCRIPTION_COSTUME_SHOW_ALL":"Show Missing Attire","MID_UNIT_EDIT_SORT_SUBSCRIPTION_COSTUME_RECENT":"Newest","MID_UNIT_EDIT_SORT_SUBSCRIPTION_COSTUME_ORDER":"Added","MID_SUBSCRIPTION_MISSION_SHOP_JUMP_CONFIRM":"This reward requires a Feh Pass\nsubscription to be collected.\nDo you want to check the Shop?","MID_SUBSCRIPTION_RELIANCE_SHOP_JUMP_CONFIRM":"With a Feh Pass subscription, you\ncan form up to three Summoner\nSupport bonds with Heroes.\nDo you want to check the Shop?","MID_SUBSCRIPTION_COSTUME_SHOP_JUMP_CONFIRM_COSTUME":"You do not have Resplendent\nAttire for this Hero yet. Do you\nwant to check the Shop?","MID_SUBSCRIPTION_COSTUME_SHOP_JUMP_CONFIRM_SUBSCRIPTION":"You have not collected any\nResplendent Attire. You must\nhave a Feh Pass subscription to\nobtain Resplendent Attire. Do\nyou want to check the Shop?","MID_SUBSCRIPTION_SHOP_JUMP_DECIDE":"Check the Shop","MID_SUBSCRIPTION_COSTUME_SHOP_JUMP_DECIDE":"Check the Shop","MID_UNIT_EDIT_RELIANCE_ALL_SKIP":"Skip All","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_DIALOG_05_02":"Expanded Summoner Support:\nWhile you have an active Feh\nPass subscription, you can form\nSummoner Support bonds with\nup to three Heroes.","MID_UNIT_EDIT_SUBSCRIPTION_COSTUME_LIST_HELP_DIALOG_00":"Resplendent Attire:\nWhen a Hero dons Resplendent\nAttire, their appearance and voice\nlines will change.","MID_UNIT_EDIT_SUBSCRIPTION_COSTUME_LIST_HELP_DIALOG_01":"Resplendent Hero Effects:\nResplendent Heroes are granted\nHP/Atk/Spd/Def/Res+2.\n\n(The bonuses will persist even\nwhen the Hero is not wearing\ntheir Resplendent Attire.)","MID_PORTRAIT_TITLE_202002":"Study in Crimson","MID_VOTE_TERM_202002":"AHR 2020 Finals","MID_CONFIG_PAIR_SKILL_SKIP":"No Duo Skill\nAnimation","MID_IDOL_TOWER_STAGE_21":"Chamber 21","MID_IDOL_TOWER_STAGE_22":"Chamber 22","MID_IDOL_TOWER_STAGE_23":"Chamber 23","MID_IDOL_TOWER_STAGE_24":"Chamber 24","MID_IDOL_TOWER_STAGE_25":"Chamber 25","MID_IDOL_TICKET_HELP_DIALOG_00":"Forma Souls ⇒ Forma Allies!","MID_IDOL_TICKET_HELP_DIALOG_01":"Forma Allies:\nAfter the Hall of Forms, you can\nexchange Forma Souls to gain\nForma units as allies.","MID_IDOL_TICKET_HELP_DIALOG_02":"Forma Souls:\nForma Souls will be periodically\navailable for purchase in the Shop.","MID_IDOL_TICKET_HELP_DIALOG_03":"What Forma Allies Keep:\nForma Allies will keep the skills\nand levels they earn within the\nHall of Forms.","MID_IDOL_TICKET_HELP_DIALOG_04":"What Forma Allies Lose:\nForma Allies will lose the merges\nand Sacred Seals they earn within\nthe Hall of Forms.","MID_IDOL_TICKET_HELP_DIALOG_05":"Forma Restrictions:\nForma cannot be used as the\nsource for merges or Inherit Skill,\nnor can they be used to create\nCombat Manuals.","MID_IDOL_JOIN_TITLE":"Forma Allies","MID_IDOL_JOIN_SELECT_TEXT":"Select the Forma you want to add.","MID_IDOL_JOIN_WARNING":"Removes all merges and Sacred Seals.","MID_IDOL_TOWER_JOIN":"Forma Allies","MID_IDOL_TOWER_SALES_REMAINING_DAYS":"$aDays left: $a0","MID_IDOL_TOWER_SALES_REMAINING_HOURS":"$aHours left: $a0","MID_IDOL_TOWER_SALES_REMAINING_MINUTES":"$aMinutes left: $a0","MID_IDOL_TOWER_BUY_SOUL":"Purchase","MID_IDOL_TOWER_PURCHASED_SOUL":"Collected","MID_IDOL_TOWER_JOIN_DIALOG_CONFIRM_TEXT":"Use Forma Souls to gain\na Forma unit as your ally?","MID_IDOL_TOWER_JOIN_DIALOG_CONFIRM_WARNING":"・ The Forma unit gained as an ally\nwill lose all merges and Sacred Seals.\n・ Forma cannot be used as the\nsource for merges or Inherit Skill.\n・ Forma cannot be used to create\nCombat Manuals.","MID_IDOL_TOWER_JOIN_DIALOG_CONFIRM_DECIDE":"Add Ally","MID_IDOL_TOWER_TOP_SALES_REMAINING_DAYS":"$aDays till availability ends: $a0","MID_IDOL_TOWER_TOP_SALES_REMAINING_HOURS":"$aHours till availability ends: $a0","MID_IDOL_TOWER_TOP_SALES_REMAINING_MINUTES":"$aMins. till availability ends: $a0","MID_IDOL_TOWER_DIALOG_NOT_SALES":"Forma Allies will be available\nfor a limited time after the Hall\nof Forms concludes.\n\nYou can use Forma Souls to gain\nForma units as your allies.","MID_IDOL_TOWER_JOIN_DIALOG_SHORTAGE_WARNING":"You need additional Forma Souls\nto add this ally to your army.","MID_IDOL_TOWER_PURCHASE_NOTICE":"After purchase, you can claim your\nForma Souls from the Present List.","MID_IDOL_TOWER_JOIN_DIALOG_EXPIRED":"Forma Allies has ended.","MID_ITEM_STOCK_PAGE_PERMANENT":"$aDivine Code: Part $a0","MID_ITEM_HELP_STOCK_PAGE_PERMANENT":"A scrap of otherworldly designs used to\ncompile Combat Manuals.","MID_ITEM_STOCK_PAGE_MONTHLY_1":"Divine Code: Ephemera 1","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_1":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_2":"Divine Code: Ephemera 2","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_2":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_3":"Divine Code: Ephemera 3","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_3":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_4":"Divine Code: Ephemera 4","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_4":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_5":"Divine Code: Ephemera 5","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_5":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_6":"Divine Code: Ephemera 6","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_6":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_7":"Divine Code: Ephemera 7","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_7":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_8":"Divine Code: Ephemera 8","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_8":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_9":"Divine Code: Ephemera 9","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_9":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_10":"Divine Code: Ephemera 10","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_10":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_11":"Divine Code: Ephemera 11","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_11":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_STOCK_PAGE_MONTHLY_12":"Divine Code: Ephemera 12","MID_ITEM_HELP_STOCK_PAGE_MONTHLY_12":"A scrap of ethereal designs used to compile\nCombat Manuals within a limited time frame.\nOnce time expires, these codes will be lost.","MID_ITEM_IDOL_TICKET":"Forma Soul","MID_ITEM_HELP_IDOL_TICKET":"An enigmatic treasure used to transform Forma\nunits into allies by imbuing them with souls.","MID_ITEM_STOCK":"$a$a0 Combat Manual","MID_OCCUPATION_RECOLLECTION_TITLE_202003":"Leif and Company 1","MID_PORTRAIT_TITLE_202003":"Harmony amid Chaos","MID_SHOP_UNPURCHASED_EXTRA_BONUS":"No longer available for purchase.","MID_SHOP_ORB_CAUTION2_WITH_IDOL_TICKET":"$a· Purchased Orbs and Forma Souls\n can be used only on devices with\n  $a0 operating systems.","MID_UNIT_EDIT_STOCK_SHOP":"Compile","MID_UNIT_EDIT_STOCK_SHOP_PERMANENT":"Normal","MID_UNIT_EDIT_STOCK_SHOP_MONTHLY":"Limited-Time","MID_UNIT_EDIT_STOCK_SHOP_HELP":"Select the manual to compile.","MID_UNIT_EDIT_STOCK_SHOP_REMAINING_MINUTES":"$aMinutes left: $a0","MID_UNIT_EDIT_STOCK_SHOP_REMAINING_HOURS":"$aHours left: $a0","MID_UNIT_EDIT_STOCK_SHOP_REMAINING_DAYS":"$aDays left: $a0","MID_UNIT_EDIT_STOCK_SHOP_EMPTY":"No Combat Manuals can be compiled.","MID_UNIT_EDIT_STOCK_SHOP_DECIDE":"Compile","MID_UNIT_EDIT_STOCK_SHOP_CONFIRM_TEXT":"$aCompiling this Combat Manual will\nuse $a0 items.\nDo you want to proceed?","MID_UNIT_EDIT_STOCK_SHOP_CONFIRM_WARNING":"$aTo compile this Combat Manual,\nyou must first acquire additional\n$a0 items.","MID_UNIT_EDIT_SORT_STOCK_SHOP_RECENT":"Newest","MID_UNIT_EDIT_SORT_STOCK_SHOP_ORDER":"Added","MID_UNIT_EDIT_SORT_STOCK_SHOP_PRICE":"Cost","MID_UNIT_EDIT_STOCK_SHOP_SHOW_COMPLETED_TREES":"Compiled","MID_UNIT_EDIT_STOCK_SHOP_HELP_DIALOG_00":"Divine Codes ⇒ Combat Manuals!","MID_UNIT_EDIT_STOCK_SHOP_HELP_DIALOG_01":"Compiling Combat Manuals:\nYou can use Divine Codes to\ncompile Combat Manuals.\n\nThere are two types of Combat\nManuals that can be compiled,\nNormal and Limited-Time.","MID_UNIT_EDIT_STOCK_SHOP_HELP_DIALOG_02":"Limited-Time Combat Manuals:\nDivine Code: Ephemera items are\nused to compile Combat Manuals\nwithin a limited time frame. After\ntime is up, such codes are lost.\n(Ephemera can be obtained from\nvarious sources and events.)","MID_UNIT_EDIT_STOCK_SHOP_HELP_DIALOG_03":"Normal Combat Manuals:\nDivine Code: Part X items can be\nused to compile Combat Manuals.\nThey can be obtained from\nsources like Mjölnir's Strike, the\nArena, and Aether Raids.","MID_UNIT_EDIT_STOCK_SHOP_HELP_DIALOG_04":"Ordered Compiling:\nNormal Combat Manuals must be\ncompleted and unlocked in order,\nstarting with the leftmost manual.\n\nOnce the leftmost manual has\nbeen compiled, the next can be\ncompiled (proceeding right).","MID_UNIT_EDIT_STOCK_SHOP_TREE_2020_0":"Heroes","MID_UNIT_EDIT_STOCK_SHOP_TREE_2020_1":"Mystery / Shadows","MID_UNIT_EDIT_STOCK_SHOP_TREE_2020_2":"Holy War","MID_UNIT_EDIT_STOCK_SHOP_TREE_2020_3":"Blades / Sacred Stones","MID_UNIT_EDIT_STOCK_SHOP_TREE_2020_4":"Radiance","MID_UNIT_EDIT_STOCK_SHOP_TREE_2020_5":"Awakening / Fates","MID_UNIT_EDIT_STOCK_SHOP_ERROR_STOCK_MAX":"You have reached the Combat Manual\nlimit and cannot compile any more.","MID_SEQUENTIAL_MAP_TERM_202003":"Full-Bloom Bout","MID_VOTE_TERM_202004":"Springtime Skirmish","MID_CONFIG_PORTRAIT_TALK_SKIP":"Forging Bonds:\nSkip Conversation","MID_CONFIG_PORTRAIT_TALK_SKIP_REPETITIOUS_AUTO":"On w/Auto-Start","MID_PORTRAIT_TITLE_202004":"The Fire Within","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_12_200401":"Fortress Tier Tuning:\nIn the below AR Tiers, the level of\nyour Fortress (O) will be raised\nwhen you attack, like so:\nTiers 1–4: Level+4\nTiers 5–9: Level+3\nTiers 10–14: Level+2\nTiers 15–17: Level+1","MID_STAGE_SELECT_RULE_SURVIVAL_ALL":"All Survive","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION":"Deployment Limits","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_0":"・ Heroes from FE Heroes","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_1":"・ Heroes from FE: Shadow Dragon /\n  (New) Mystery of the Emblem","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_2":"・ Heroes from FE Echoes:\n   Shadows of Valentia","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_3":"・ Heroes from FE: Genealogy\n   of the Holy War","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_4":"・ Heroes from FE: Thracia 776","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_5":"・ Heroes from FE: The Binding Blade","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_6":"・ Heroes from FE: The Blazing Blade","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_7":"・ Heroes from FE: The Sacred Stones","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_8":"・ Heroes from FE: Path of Radiance","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_9":"・ Heroes from FE: Radiant Dawn","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_10":"・ Heroes from FE Awakening","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_11":"・ Heroes from FE Fates","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_12":"・ Heroes from FE: Three Houses","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AUTHORITY_13":"・ Heroes from TMS ♯FE Encore","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AGAINER_LIMIT":"$a・ Max Sing/Dance users: $a0","MID_STAGE_SELECT_DETAIL_SORTIE_RISTRICTION_AGAINER_PROHIBIT":"・ Do not Sing or Dance","MID_STAGE_SELECT_DETAIL_RESTRICTED_ORGANIZATION":"Your team includes Heroes who\ndo not meet the conditions of\nthe deployment limits.","MID_STAGE_SELECT_CAUTION_SORTIE_RESTRICTION":"Limits Active","MID_SUMMON_BALLOON_EXTRA_BONUS":"Orb Packs Available!","MID_SUMMON_DECIDE_CEILING_PICKUP":"Summon","MID_SUMMON_CEILING_PICKUP_WARNING":"Choose one Hero to summon.\n(You can only choose one now.)","MID_SUMMON_CEILING_PICKUP_DECIDE":"Free 5★ Summon","MID_SUMMON_CEILING_PICKUP_HELP":"$aFree 5★ Hero after $a0 summons!","MID_SUMMON_CEILING_PICKUP_DIALOG":"$aWith $a0 summons, you earn a free\nHero. To collect your Hero, tap\nFree 5★ Summon on this event.","MID_SUMMON_CEILING_PICKUP_REMAINING_COUNT":"$aYou can get a free 5★ Hero after\nonly $a0 more summons!","MID_TRIP_RESTART":"Restart","MID_TRIP_GO_TO_ENDING":"View Ending","MID_UNIT_EDIT_MJOLNIR_MAX_SCORE":"High Score","MID_UNIT_EDIT_SORT_AUTHORITY":"Entry","MID_UNIT_EDIT_GENERAL_FILTER_DIALOG":"Please select filters.","MID_UNIT_EDIT_GENERAL_FILTER_CLEAR":"Clear Selection","MID_UNIT_EDIT_GENERAL_FILTER_NAME":"Name","MID_UNIT_EDIT_GENERAL_FILTER_NAME_PLACEHOLDER":"Enter a name.","MID_UNIT_EDIT_GENERAL_FILTER_NAME_DIALOG":"To search, enter a Hero's name\nor part of a Hero's name.","MID_UNIT_EDIT_GENERAL_FILTER_WEAPON":"Color/Weapon","MID_UNIT_EDIT_GENERAL_FILTER_WEAPON_COLOR_ALL":"All","MID_UNIT_EDIT_GENERAL_FILTER_MOVE":"Move Type","MID_UNIT_EDIT_GENERAL_FILTER_BLESSING":"Blessings","MID_UNIT_EDIT_GENERAL_FILTER_BLESSING_NONE":"None","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY":"Entry","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_0":"Heroes","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_1":"Shadow Dragon / (New) Mystery","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_2":"Echoes","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_3":"Genealogy of the Holy War","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_4":"Thracia 776","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_5":"The Binding Blade","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_6":"The Blazing Blade","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_7":"The Sacred Stones","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_8":"Path of Radiance","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_9":"Radiant Dawn","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_10":"Awakening","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_11":"Fates","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_12":"Three Houses","MID_UNIT_EDIT_GENERAL_FILTER_AUTHORITY_13":"Tokyo Mirage Sessions ♯FE Encore","MID_HOME_TRIP_MINI_FINISH_ANEW":"Collect Lost Lore: Spoils rewards.","MID_SEQUENTIAL_MAP_TERM_202004":"Iote's Return","MID_TRIP_MINI":"Lost Lore: Spoils","MID_TRIP_MINI_SAGA_SECTION_1":"World 1","MID_TRIP_MINI_SAGA_SECTION_2":"World 2","MID_TRIP_MINI_SAGA_SECTION_3":"World 3","MID_TRIP_MINI_SAGA_SECTION_4":"World 4","MID_TRIP_MINI_SAGA_SECTION_5":"World 5","MID_TRIP_WORLD_0":"World of Heroes","MID_TRIP_WORLD_AUTHORITY_0":"Fire Emblem Heroes","MID_TRIP_MINI_HELP_DIALOG_00":"Let the Rewards Roll In:\nSend your Heroes to scout other\nparts of the world of Heroes, like\nAskr, Nifl, and Hel, and return\nwith various items.\n\nOnce Heroes are dispatched, all\nyou have to do is wait!","MID_TRIP_MINI_HELP_DIALOG_01":"Recovery Gauge:\nAs Heroes return and fill the\nrecovery gauge, you will\nreceive items.\n\nHero strength will not affect the\nrecovery gauge's progress.","MID_TRIP_MINI_HELP_DIALOG_02":"No Strikes, No Sagas:\nIn Lost Lore: Spoils, there are no\nfoes to strike, and lore you collect\nwill not be compiled into a saga.","MID_TRIP_MINI_HELP_DIALOG_03":"Bonus Titles:\nWhen a Hero from a game in the\nBonus Titles list is sent out, they\noffer the following benefits:\n・ Recovery gauge fills faster.\n・ Additional items are returned.","MID_TRIP_MINI_HELP_DIALOG_04":"Support:\nIf you send out partnered Heroes,\ntheir support rank will increase\nslightly afterward.","MID_VOTE_TERM_202005":"Green Grapple","MID_ARENA_BTN_SURRENDER_SHORT":"Surrender","MID_ARENA_BTN_PAUSE":"Suspend","MID_CHAIN_ARENA_DIALOG_PAUSE_TEXT":"Do you want to suspend this\nsession and exit Arena Assault\nfor now?","MID_CHAIN_ARENA_DIALOG_PAUSE_WARNING":"You will be able to resume from this\npoint when you return to this Arena\nAssault session.","MID_CHAIN_ARENA_PAUSE_DECIDE":"Suspend","MID_OCCUPATION_RECOLLECTION_TITLE_202005":"Fae and Company 1","MID_PORTRAIT_TITLE_202005":"Peaceful Ends","MID_SEQUENTIAL_ARENA_ITEM_HELP_ALLY_ENHANCE2":"Grants all allies Atk/Spd/Def/Res+6\nfor 1 turn.","MID_SEQUENTIAL_ARENA_ITEM_HELP_RANDOM_ALLY_ENHANCE_AND_TECHNIQUE2":"Grants Atk/Spd/Def/Res+6 to two\nallies who have yet to act. Specials\nare also enabled. Effective 1 turn.","MID_SHOP_DRESSACCESSORYSHOP_DIALOG_TEXT":"Select an accessory to order.","MID_SHOP_DRESSACCESSORYSHOP_DIALOG_TEXT_EMPTY":"You already have access to all the\naccessories currently available.","MID_SHOP_DRESSACCESSORYSHOP_SORT_POINT":"R&R Affinity","MID_SHOP_DRESSACCESSORYSHOP_SORT_ARRIVAL":"Newest","MID_SHOP_DRESSACCESSORYSHOP_SORT_CATEGORY":"Type","MID_SHOP_DRESSACCESSORYSHOP_DIALOG_CONFIRM_TEXT":"$aUse $a0 R&R Affinity to order\nthis accessory?","MID_SHOP_DRESSACCESSORYSHOP_BUY":"Order","MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_ADD_ACCESSORY":"◆ Accessory Shop: New accessories.","MID_SKYCASTLEHOLIDAY_ACCESSORYSHOP_BTN_PURCHASE":"Order Accessory","MID_SKYCASTLEHOLIDAY_ACCESSORYSHOP_HELP_DIALOG_02":"Ordering Accessories:\nYou can use R&R Affinity to\norder accessories.\n\n(For every 10 R&R Affinity you\nuse, you earn 1 Aether Stone.)","MID_IDOL_TOWER_SALES_BONUS":"Forma Allies Recruit Bonus","MID_PORTRAIT_TITLE_202005R":"Revival: Joining Forces","MID_PORTRAIT_DAILY_BONUS_INFO_200502":"Once per day, clear a map to earn a\nreward from below (max of 7 days).","MID_PORTRAIT_HELP_DIALOG_03_03":"Daily Orb Reward:\nClear a map to earn 2 Orbs, once\nper day, up to seven times.\n\n◆ Revival Forging Bonds events\nwill not offer Orbs but will grant\nother rewards instead.","MID_SEQUENTIAL_MAP_TERM_202005":"A Waltz Unending","MID_VOTE_TERM_202005_01":"Shrouded Skirmish","MID_EXTRA_MOVIELIST_OPENING4_2":"Mid-Book IV movie","MID_MF_英雄の旗4_HELP":"Grants bonus to Atk/Spd/Def/Res during\ncombat = current bonus on each of ally's\nstats to allies within 5 rows and 5 columns\ncentered on structure. Calculates each stat\nbonus independently. (That turn only.)","MID_PORTRAIT_TITLE_202006":"Renewed Resolve","MID_FRIEND_DOUBLE_CLOSED_MODE_SELECT":"Currently closed.","MID_MAP_TWIN_WORLD_SKILL_CONFIRM":"Use Harmonized Skill?","MID_SEQUENTIAL_MAP_TERM_202006":"Summer Two-Piece","MID_SKYCASTLEHOLIDAY_ADDUNIT_HELP_DIALOG_03_200602":"Duo Heroes / Harmonized Heroes:\n・ Duo Heroes and Harmonized\nHeroes both take up two slots.\n・ Heroes marked with an × will\nnot appear in Aether Resorts.","MID_TWIN_WORLD":"Resonant Battles","MID_TWIN_WORLD_DESCRIPTION":"A special battle where you want to\ndefeat thieves before they escape.\nTry using Heroes from bonus titles!","MID_TWIN_WORLD_GRADE":"Interval","MID_TWIN_WORLD_RANK":"Rank","MID_TWIN_WORLD_SCORE":"Score","MID_TWIN_WORLD_ATTACK_TICKET_COUNT":"Attempts Left","MID_TWIN_WORLD_REMAINING_MINUTES":"$aMinutes left in season: $a0","MID_TWIN_WORLD_REMAINING_HOURS":"$aHours left in season: $a0","MID_TWIN_WORLD_REMAINING_DAYS":"$aDays left in season: $a0","MID_TWIN_WORLD_BONUS_AUTHORITY":"This Season's Bonuses","MID_TWIN_WORLD_BONUS_AUTHORITY_HELP":"Deploy with a Hero from one of these\ntitles to increase your score!","MID_TWIN_WORLD_REWARD":"Check Rewards","MID_TWIN_WORLD_RANK_IN_GRADE":"Interval Rank","MID_TWIN_WORLD_RANKING":"Current Standing","MID_TWIN_WORLD_RANKING_AROUND_ME":"Your Rank","MID_TWIN_WORLD_RANKING_TOP":"Top Ranked","MID_TWIN_WORLD_RANKING_FRIEND":"Friends","MID_TWIN_WORLD_RANKING_UNCALCULATED_TOP":"Now calculating rankings.","MID_TWIN_WORLD_RANKING_UNCALCULATED_AROUND_ME":"You are unranked.","MID_TWIN_WORLD_RANKING_UNCALCULATED_FRIEND":"You have no participating friends.","MID_TWIN_WORLD_RANKING_SORT_DIALOG":"Select option.","MID_TWIN_WORLD_CLOSED":"Battles are now closed.","MID_TWIN_WORLD_DIFFICULTY":"Select Difficulty","MID_TWIN_WORLD_DIFFICULTY_0":"Beginner","MID_TWIN_WORLD_DIFFICULTY_1":"Intermediate","MID_TWIN_WORLD_DIFFICULTY_2":"Advanced","MID_TWIN_WORLD_RESULT":"Results","MID_TWIN_WORLD_SCORE_BASE":"Base Score","MID_TWIN_WORLD_SCORE_THIEF":"Thief KO Bonus","MID_TWIN_WORLD_SCORE_TOTAL":"Total Score","MID_TWIN_WORLD_RESULT_NEXT":"OK","MID_TWIN_WORLD_DIALOG_CONFIRM_TEXT":"This will use up one of your attempts.\nDo you want to continue?","MID_TWIN_WORLD_DIALOG_CONFIRM_DECIDE":"Challenge","MID_TWIN_WORLD_DIALOG_CONFIRM_CANCEL":"Quit","MID_TWIN_WORLD_DIALOG_10MIN_TO_CLOSE_TEXT":"The season will end soon.","MID_TWIN_WORLD_DIALOG_10MIN_TO_CLOSE_WARNING":"The results will not be counted if the battle\nlasts past the end of the current season.","MID_TWIN_WORLD_DIALOG_NO_UNITS_TEXT":"Could not start battle.","MID_TWIN_WORLD_DIALOG_NO_UNITS_WARNING":"Your team does not have\nenough members.","MID_TWIN_WORLD_DIALOG_NO_ATTACK_TICKETS_TEXT":"Could not start battle.","MID_TWIN_WORLD_DIALOG_NO_ATTACK_TICKETS_WARNING":"No attempts remaining.","MID_TWIN_WORLD_DIALOG_TERM_CLOSED_TOP_TEXT":"The season has ended. You can't\nbattle at this time.","MID_TWIN_WORLD_DIALOG_TERM_CLOSED_TOP_WARNING":"Please join the battles when\nthey start again next season!","MID_TWIN_WORLD_DIALOG_TERM_CLOSED_RESULT_TEXT":"Because the battle lasted past the\nend of the season, the results were\nnot counted.","MID_TWIN_WORLD_AUTHORITY_0":"Heroes","MID_TWIN_WORLD_AUTHORITY_1":"Shadow Dragon /\n(New) Mystery","MID_TWIN_WORLD_AUTHORITY_2":"Echoes","MID_TWIN_WORLD_AUTHORITY_3":"Genealogy of the\nHoly War","MID_TWIN_WORLD_AUTHORITY_4":"Thracia 776","MID_TWIN_WORLD_AUTHORITY_5":"The Binding Blade","MID_TWIN_WORLD_AUTHORITY_6":"The Blazing Blade","MID_TWIN_WORLD_AUTHORITY_7":"The Sacred Stones","MID_TWIN_WORLD_AUTHORITY_8":"Path of Radiance","MID_TWIN_WORLD_AUTHORITY_9":"Radiant Dawn","MID_TWIN_WORLD_AUTHORITY_10":"Awakening","MID_TWIN_WORLD_AUTHORITY_11":"Fates","MID_TWIN_WORLD_AUTHORITY_12":"Three Houses","MID_TWIN_WORLD_AUTHORITY_13":"Tokyo Mirage Sessions\n♯FE Encore","MID_TWIN_WORLD_HELP_DIALOG_00":"Harmonized Heroes fight together!","MID_TWIN_WORLD_HELP_DIALOG_01":"Resonant Battles:\nA special type of battle where you\nwant to defeat thieves before they\nare able to escape. Deploying your\nbonus-title Heroes will earn you\na higher score. And Harmonized\nHeroes get a special bonus too!","MID_TWIN_WORLD_HELP_DIALOG_02":"Attempts:\nAttempts are limited per season.\n\nFoe Strength:\nDetermined by your team makeup,\nyour interval, and the difficulty.\n\nFoes can move only 1 space.","MID_TWIN_WORLD_HELP_DIALOG_03":"Battle Score:\nReceived after victory. Grants a\nbonus = thieves (foes with \"Thief\"\nin their names) defeated × 10.\n\nDeployment Bonus:\nGrants +10 if 1 or fewer Heroes\nwith Sing or Dance are deployed.","MID_TWIN_WORLD_HELP_DIALOG_04":"Bonus Titles for This Season:\nIf you deploy bonus-title Heroes,\nyou will receive a bonus equal to\nthe number of bonus-title Heroes\ndeployed × 10.","MID_TWIN_WORLD_HELP_DIALOG_05":"Harmonized Hero Bonus 1:\nWhen a Harmonized Hero is from\na bonus title and you deploy them\nalongside another bonus-title\nHero, you can earn a higher score.\n\n(See next page for more.)","MID_TWIN_WORLD_HELP_DIALOG_06":"Bonus points are calculated based\non the number of Harmonized\nHeroes deployed (up to 2) × the\nnumber of bonus-title Heroes\ndeployed × 5.\n\n(Harmonized Heroes are also\ncounted as bonus-title Heroes.)","MID_TWIN_WORLD_HELP_DIALOG_07":"Harmonized Hero Bonus 2:\nWhen Harmonized Heroes are\nfrom a bonus title and you deploy\nthem, you can earn a higher score\nequal to their number of merges\n(up to a max of 20 total merges).","MID_TWIN_WORLD_HELP_DIALOG_08":"Bonus-Title Stat Boosts:\nIn Resonant Battles, bonus-title\nHeroes are granted a stat boost:\nHP+10, Atk/Spd/Def/Res+4.\n\nYour High Score:\nTry to top your best before the\nscore resets at each season's end.","MID_TWIN_WORLD_HELP_DIALOG_09":"Rewards:\nWhen a season ends, you can\nreceive rewards based on your\ninterval.\n\nAnd if your score is high enough,\nyour interval may increase.","MID_STAGE_COMBINE_TWIN_WORLD_DIFFICULTY":"$a$a1: $a0","MID_TWIN_WORLD_GAINED_REWARD_GRADE":"$aInterval $a0","MID_TWIN_WORLD_SKILL":"Harmonized Skill","MID_VOTE_TERM_202007":"Father-Complex Fray","MID_CONFIG_AUTO_SUPPORT_SKILL":"Assist Skills\nin Auto","MID_CONFIG_AUTO_SUPPORT_SKILL_NO_MOVE":"No Move Skills","MID_CONFIG_HOME_NOTIFICATION_TRIP":"Lost Lore\nHome Notification","MID_CONFIG_HOME_NOTIFICATION_MJOLNIR":"Mjölnir's Strike\nHome Notification","MID_CONFIG_HOME_NOTIFICATION_VOTE":"Voting Gauntlet\nHome Notification","MID_CONFIG_HOME_NOTIFICATION_PORTRAIT":"Forging Bonds\nHome Notification","MID_CONFIG_HOME_NOTIFICATION_STOCK_SHOP":"Compile CMs\nHome Notification","MID_CONFIG_HOME_NOTIFICATION_SKY_CASTLE_DISPATCH":"AR Auto-Dispatch\nHome Notification","MID_HOME_PORTRAIT_DAILY_MISSION":"You can get Orbs by clearing a map\nonce per day. Go to Forging Bonds?","MID_HOME_PORTRAIT_NAVIGATION_JUMP":"Forging Bonds","MID_HOME_STOCK_SHOP_PAGE":"$aYou can use $a0\nto compile Combat Manuals.\nDo you want to continue?","MID_HOME_STOCK_SHOP_NAVIGATION_JUMP":"Compile CMs","MID_HOME_SKY_CASTLE_DISPATCH_FINISH":"Aether Raids Auto-Dispatch complete.\nGo to Aether Raids?","MID_HOME_SKY_CASTLE_DISPATCH_STAMINA_FULL":"You can acquire Lift automatically\nby using the Auto-Dispatch feature\nin Aether Raids. Go to Aether Raids?","MID_HOME_SKY_CASTLE_DISPATCH_NAVIGATION_JUMP":"Aether Raids","MID_HOME_TALK_NAVIGATION_TURN_OFF":"These notifications can be turned\noff in Settings.","MID_MF_妖精の靴4_HELP":"Allies within 5 rows and 5 columns centered\non structure can move 1 extra space. (That\nturn only. Does not stack.)","MID_PORTRAIT_TITLE_202007R":"Revival: Mercenary Matters","MID_SEQUENTIAL_MAP_TERM_202007":"Sandy Struggle","MID_SHOP_EXTRA_BONUS_REMAINING_TIMES":"$a($a0 uses left)","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_13":"Auto-Dispatch Returns:\nUsing Auto-Dispatch dispatches\na raiding party. (Members of the\nraiding party can still be used in\nbattle while dispatched.)\n\nOnce dispatched, just wait for\ntheir return, and view the results.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_14":"Auto-Dispatch and Lift:\n・ Auto-Dispatch uses the same\namount of Aether as battling.\n・ Lift earned from Auto-Dispatch\nwill be 75% of what would be\nacquired from battling, rounded\ndown. (When boost is doubled,\nrounding occurs before doubling.)","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_15":"Auto-Dispatch - Other:\n・ No Aether will be gained from\nAmphorae / Aether Fountains.\n・Fortress (O) and Fortress (D)\nlevels will behave the same.\n・No EXP, SP, Hero Merit, etc.\nwill be earned.\n・Escape Ladders cannot be used.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_16":"Auto-Dispatch - Other 2:\n・ Units on your team cannot\nuse movement Assist skills, like\nReposition, Shove, Pivot, etc.\n・ Victory via Auto-Dispatch will\nnot grant progress on AR: Attack\nSuccessfully missions.","MID_SKYCASTLE_DISPATCH":"Auto-Dispatch","MID_SKYCASTLE_DISPATCH_START":"Dispatch","MID_SKYCASTLE_DISPATCH_UNABLE":"You have no remaining uses\nof Auto-Dispatch this season.","MID_SKYCASTLE_DISPATCH_CONFIRM_CANNOT_FINISH":"If you dispatch troops now, their\nmission will not be completed\nbefore season's end, and you will\nnot gain any Lift. (You will still\nreceive daily rewards.)\nDo you still want to dispatch?","MID_SKYCASTLE_DISPATCH_ENTRANCE":"$aAuto-Dispatch ($a0 left)","MID_SKYCASTLE_DISPATCH_DISPATCHING":"Dispatched","MID_SKYCASTLE_DISPATCH_RESULT":"Dispatch Result","MID_SKYCASTLE_DISPATCH_START_SEASONEND_TEXT":"The season has ended, so you\ncannot dispatch right now.","MID_SKYCASTLE_DISPATCH_FINISH_SEASONEND_TEXT":"The season has ended, so your\ndispatch could not be completed.","MID_SKYCASTLE_DISPATCH_START_FAILED":"Cannot dispatch.","MID_SUMMON_HEROES_GUIDE_DIALOG_TEXT":"Select a Hero to check.","MID_SUMMON_HEROES_GUIDE_DIALOG_ALL":"Sharena's Intros","MID_SUMMON_HEROES_GUIDE_NEW":"Hero Check","MID_OCCUPATION_RECOLLECTION_TITLE_202007":"Nino and Company 1","MID_PORTRAIT_TITLE_202007":"Shape of a Spirit","MID_VOTE_TERM_202007_01":"Swimsuit Dispute","MID_HOME_GUIDE_NEXT_BIG_BONUS":"$aGet a 5★ Hero from Rank $a0!","MID_SEQUENTIAL_MAP_TERM_202008":"Royal Treasures","MID_DISHES_まるごとトマト":"Whole Tomato","MID_DISHES_カレー":"Curry","MID_DISHES_トマトの香味サラダ":"Zesty Tomato Salad","MID_DISHES_トマトのトマト煮":"Stewed Tomatoes","MID_DISHES_熟成カレー":"Aged Curry","MID_DISHES_ポモドーロ":"Pomodoro","MID_DISHES_かぼちゃのトマト煮":"Tomato-Squash Stew","MID_DISHES_トマトサラダ":"Tomato Salad","MID_DISHES_レッドスムージー":"Red Smoothie","MID_DISHES_肉のトマト煮":"Meat and Tomatoes","MID_DISHES_トマトと卵のスープ":"Egg-and-Tomato Soup","MID_DISHES_ペペロンチーノ":"Garlic-and-Chili Pasta","MID_DISHES_ピリ辛かぼちゃ":"Spicy Squash","MID_DISHES_葉野菜の辛味炒め":"Spicy Veggie Stir-Fry","MID_DISHES_シナモンベリームース":"Cinna-Berry Mousse","MID_DISHES_粗挽きステーキ":"Salisbury Steak","MID_DISHES_シナモンプリン":"Cinnamon Pudding","MID_DISHES_トマトづくし":"Tomato Smorgasbord","MID_DISHES_本格カレー":"Classic Curry","MID_DISHES_ピザ":"Pizza","MID_DISHES_アラビアータ":"Arrabbiata","MID_DISHES_ラタトゥイユ":"Ratatouille","MID_DISHES_挽肉のラビオリ":"Minced-Meat Ravioli","MID_DISHES_グラーシュ":"Goulash","MID_DISHES_滋養強壮ドリンク":"Supplemental Drink","MID_DISHES_ミートボール":"Meatball","MID_DISHES_トマトカレー":"Tomato Curry","MID_DISHES_キーマカレー":"Minced-Meat Curry","MID_DISHES_甘口カレー":"Sweet Curry","MID_DISHES_炎のブレス":"Flame Breath","MID_DISHES_四天のトマト":"Tomato of Four Winds","MID_DISHES_ＢＬＴサンド":"BLT","MID_DISHES_太陽のピカタ":"Sol Piccata","MID_DISHES_月光のファルシー":"Luna Farce","MID_DISHES_ARRANGE_トマト_1":"Bright","MID_DISHES_ARRANGE_トマト_2":"Umami","MID_DISHES_ARRANGE_トマト_3":"Mouthwatering","MID_DISHES_ARRANGE_香辛料_1":"Spiced","MID_DISHES_ARRANGE_香辛料_2":"Full-Flavored","MID_DISHES_ARRANGE_香辛料_3":"Provocative","MID_FOODS_トマト":"Tomato","MID_FOODS_香辛料":"Spices","MID_FOODS_高級香辛料":"Gourmet Spices","MID_FOODS_トマト_HELP":"Often used in salads and stews.\nComplements meat perfectly.","MID_FOODS_香辛料_HELP":"Gathered ingredients that increase\nthe flavors and aromas of foods.","MID_FOODS_高級香辛料_HELP":"High-quality gathered ingredients that\nenhance the flavors of dishes.","MID_SUMMON_CEILING_PICKUP_UNIT_LIST":"Get a Hero listed below for free.","MID_Summon_Description_Icon_NewHero":"New\nHeroes","MID_Summon_Description_Icon_SpecialHero":"Special\nHeroes","MID_Summon_Description_Icon_Legendary":"Legend/\nMythic","MID_Summon_Description_Icon_Festival":"Hero\nFest","MID_Summon_Description_Icon_Pickup":"Focus\nEvent","MID_Summon_Description_Icon_Revival":"Revival\nEvent","MID_Summon_Description_Icon_W_SpecialHero":"Double\nSpecial","MID_Summon_Description_Icon_Selected":"Select\nSummon","MID_Summon_Description_Icon_Present":"Free\nSummon","MID_PORTRAIT_TITLE_202008":"A New Future","MID_VOTE_TERM_202009":"Brave Reprisals","MID_CONFIG_HOME_NOTIFICATION_ENCOURAGE_ROUND":"Frontline Phalanx\nHome Notification","MID_CONFIG_NEED_SHOW_ENCOURAGE_ENEMY":"Frontline Phalanx\nFoe Marker Display","MID_ENCOURAGE":"Frontline Phalanx","MID_ENCOURAGE_HEROES":"Heroes in Combat","MID_ENCOURAGE_STAMINA":"Forces","MID_ENCOURAGE_GO_TO_MAIN":"Support Forces","MID_ENCOURAGE_VOTE_REWARD_DESCRIPTION":"Daily Support Rewards","MID_ENCOURAGE_CLOSED":"Event is now closed.","MID_ENCOURAGE_COMPLETED":"Boss has been defeated.","MID_ENCOURAGE_DAILY_BONUS_DIALOG":"Daily Support Rewards","MID_ENCOURAGE_DIALOG_SEASON_LAST10_TEXT":"Event will end soon.","MID_ENCOURAGE_DIALOG_SEASON_LAST10_WARNING":"Results after round\nends aren't counted.","MID_ENCOURAGE_DIALOG_ROUND_END_TEXT":"The season ended during battle,\nso results were not counted.","MID_ENCOURAGE_MAIN_SWITCH_CONTENT":"Switch Display","MID_ENCOURAGE_MAIN_SEND_REINFORCEMENTS":"Support","MID_ENCOURAGE_MAIN_USE_SHIELD":"Use","MID_ENCOURAGE_MAIN_USED_SHIELD":"Used","MID_ENCOURAGE_MAIN_BOSS_REMAINING_COUNT":"$a$a0/$a1 left","MID_ENCOURAGE_MAIN_LIVE_MESSAGE_TITLE":"Shared Play Log","MID_ENCOURAGE_MAIN_LIVE_MESSAGE_EMPTY":"There is no play log.","MID_ENCOURAGE_MAIN_LIVE_MESSAGE_SEND_REINFORCEMENTS":"$a$a0 supported $a1.\n＜$a2＞","MID_ENCOURAGE_MAIN_LIVE_MESSAGE_USED_SHIELD":"$a$a0 used Guardian Shield on $a1.","MID_ENCOURAGE_MAIN_NOT_SEND_REINFORCEMENTS":"No forces.","MID_ENCOURAGE_MAIN_SEND_REINFORCEMENTS_COUNT":"$a×$a0","MID_ENCOURAGE_MAIN_POWER":"$a×$a0.$a1","MID_ENCOURAGE_MAIN_POWER_UNKNOWN":"×??","MID_ENCOURAGE_MAIN_SUCCESS_PERCENTAGE":"$a$a0%","MID_ENCOURAGE_MAIN_SUCCESS_PERCENTAGE_UNKNOWN":"??%","MID_ENCOURAGE_MAIN_DETAIL_DESCRIPTION":"Support forces increase the boost, but\nthey decrease the chance of success!","MID_ENCOURAGE_MAIN_DETAIL_WARNING":"Failure drops the boost down to 1.0!","MID_ENCOURAGE_MAIN_DETAIL_VOTE_RATE":"Support","MID_ENCOURAGE_MAIN_DETAIL_EXPECTED_POWER":"Est. Boost","MID_ENCOURAGE_MAIN_DETAIL_VOTE_RATE_UNKNOWN":"Support to\ngain intel...","MID_ENCOURAGE_MAIN_DETAIL_MAXIMUM":"Max","MID_ENCOURAGE_MAIN_DETAIL_MINIMUM":"Min","MID_ENCOURAGE_MAIN_DETAIL_SUCCESS_RATE":"Win","MID_ENCOURAGE_MAIN_SEND_REINFORCEMENTS_DIALOG":"$aSupport $a0?","MID_ENCOURAGE_MAIN_SEND_REINFORCEMENTS_DIALOG_WARNING":"$aYou can support $a0\nonly once per round.","MID_ENCOURAGE_MAIN_REINFORCEMENTS":"Support","MID_ENCOURAGE_MAIN_USE_SHIELD_DIALOG":"$aUse Guardian Shield\non $a0?","MID_ENCOURAGE_MAIN_USE_SHIELD_DIALOG_CONFIRM":"Use","MID_ENCOURAGE_MAIN_CANT_SEND_REINFORCEMENTS":"No support forces available to\nbe deployed. Support forces will\nreplenish over time.","MID_ENCOURAGE_MAIN_CANT_USE_SHIELD":"No Guardian Shields available\nto use. You can earn Guardian\nShields by completing quests.","MID_ENCOURAGE_MAIN_ALREADY_ALL_USE_SHIELD":"All Guardian Shields\nhave been used.","MID_ENCOURAGE_REWARD_THEATER_BOSS_NAME_RARITY":"$a$a0 ($a1★)","MID_ENCOURAGE_REWARD_THEATER_DEFEAT":"Defeated!","MID_ENCOURAGE_REWARD_THEATER_APPEAR":"Boss approaching!","MID_ENCOURAGE_REWARD_THEATER_CLEAR":"Boss Cleared!","MID_ENCOURAGE_REWARDTYPE_BOSS_DEFEAT":"$aFrontline Phalanx - Boss Rewards\n$a0 ($a1★)","MID_ENCOURAGE_REWARDTYPE_RANKING":"$aFrontline Phalanx - Rank Rewards\nRank $a0","MID_ENCOURAGE_REWARD":"Check Rewards","MID_ENCOURAGE_REWARD_SORT":"$aScore Type: $a0","MID_ENCOURAGE_REWARD_SORT_RANK":"Rank","MID_ENCOURAGE_REWARD_SORT_BOSS":"Boss","MID_ENCOURAGE_REWARD_BOSS_CAPTION":"$aDefeat $a2★ $a1: $a0","MID_ENCOURAGE_RANKING":"Current Standing","MID_ENCOURAGE_RANKING_AROUND_ME":"Your Rank","MID_ENCOURAGE_RANKING_TOP":"Top Players","MID_ENCOURAGE_RANKING_FRIEND":"Friends","MID_ENCOURAGE_RANKING_UNCALCULATED_TOP":"Now calculating rankings.","MID_ENCOURAGE_RANKING_UNCALCULATED_AROUND_ME":"You are unranked.","MID_ENCOURAGE_RANKING_UNCALCULATED_FRIEND":"You have no participating friends.","MID_ENCOURAGE_REINFORCEMENT_INFORMATION":"Support Intel","MID_ENCOURAGE_REINFORCEMENT_SORT_SELF":"Your Forces","MID_ENCOURAGE_REINFORCEMENT_SORT_EVERYONE":"Total Support","MID_ENCOURAGE_REINFORCEMENT_SORT_DIALOG":"Support Intel Type","MID_ENCOURAGE_SCORE":"Score","MID_ENCOURAGE_VOTE_COUNT":"Forces","MID_ENCOURAGE_VOTE_RATE_TRANSITION":"Support change","MID_ENCOURAGE_VOTE_RATE_CURRENT":"Current","MID_ENCOURAGE_VOTE_RATE_EMPTY":"Nothing to be displayed at this time.","MID_ENCOURAGE_VOTE_RATE_PERCENTS":"$a$a0%","MID_ENCOURAGE_VOTE_RATE_PERCENTS_UNKNOWN":"??%","MID_ENCOURAGE_MINUTES":"$aEnds in $a0 min(s).","MID_ENCOURAGE_HOURS":"$aHours left: $a0","MID_ENCOURAGE_DAYS":"$aDays left: $a0","MID_ENCOURAGE_RANK":"Rank","MID_ENCOURAGE_THEATER_REINFORCEMENT_TELOP":"Deploy!","MID_ENCOURAGE_THEATER_RESULT_WIN":"Victory","MID_ENCOURAGE_THEATER_RESULT_WIN_CRITICAL":"Triumph","MID_ENCOURAGE_THEATER_RESULT_LOSE":"Defeat","MID_ENCOURAGE_THEATER_RESULT_LOSE_DEAD":"Total Loss","MID_ENCOURAGE_RESULT":"Previous Results","MID_ENCOURAGE_RESULT_POWER":"Boost","MID_ENCOURAGE_RESULT_WIN":"Victory","MID_ENCOURAGE_RESULT_WIN_CRITICAL":"Triumph","MID_ENCOURAGE_RESULT_LOSE":"Defeat","MID_ENCOURAGE_RESULT_LOSE_DEAD":"Total Loss","MID_ENCOURAGE_RESULT_DEFENSE_BONUS":"Guardian Shield use","MID_ENCOURAGE_RESULT_ALL_DEFENSE_BONUS":"Skjaldborg activation","MID_ENCOURAGE_RESULT_REINFORCEMENT_COUNT":"Support forces","MID_ENCOURAGE_RESULT_MULTIPLY":"$a×$a0.$a1","MID_ENCOURAGE_RESULT_SCORE":"Score","MID_ENCOURAGE_RESULT_SCORE_TOTAL":"Total Score","MID_ENCOURAGE_RECOMMEND_ALFONSE_0":"Deploy here to\navoid a risky\nengagement.","MID_ENCOURAGE_RECOMMEND_ALFONSE_1":"Defeating our\nfoes should be\nour main focus.","MID_ENCOURAGE_RECOMMEND_ALFONSE_2":"Aim to avoid so\nwe can outlast\nour foes.","MID_ENCOURAGE_RECOMMEND_SHARENA_0":"Hmm... This is\nsure to be the\nbest choice!","MID_ENCOURAGE_RECOMMEND_SHARENA_1":"I have a good\nfeeling about\nthis one!","MID_ENCOURAGE_RECOMMEND_SHARENA_2":"We have to get\nto protecting!","MID_ENCOURAGE_RECOMMEND_ANNA_0":"There's a high\nchance of real\ngains here!","MID_ENCOURAGE_RECOMMEND_ANNA_1":"Seek our foes\nand strike!","MID_ENCOURAGE_RECOMMEND_ANNA_2":"Such a mighty\nenemy... Take\nthem down!","MID_ENCOURAGE_VOTE_RATE_0":"Few","MID_ENCOURAGE_VOTE_RATE_1":"Some","MID_ENCOURAGE_VOTE_RATE_2":"Many","MID_ENCOURAGE_SHIELD_ACHIEVEMENT_LEVEL_0":"Guardian Shields have yet to gather...","MID_ENCOURAGE_SHIELD_ACHIEVEMENT_LEVEL_1":"Guardian Shields are gathering...","MID_ENCOURAGE_SHIELD_ACHIEVEMENT_LEVEL_2":"Skjaldborg is nearly activated...","MID_ENCOURAGE_SHIELD_ACHIEVEMENT_LEVEL_3":"Skjaldborg activated!","MID_ENCOURAGE_HELP_DIALOG_00":"Guard Heroes with support forces!","MID_ENCOURAGE_HELP_DIALOG_01":"Frontline Phalanx:\nAll players cooperate to fight\narmies lead by a boss. Players\ndeploy support forces to aid the\nHeroes fighting the foes head-on.\n\nOnce the boss has been defeated,\nthe event is cleared.","MID_ENCOURAGE_HELP_DIALOG_02":"Round:\nEach round, Heroes fight their\nfoes. The more support forces\nyou deploy, the more foes they\nwill have to fight against. Fighting\nmore foes earns a higher score on\nvictory, but the chance of failure\nincreases as well.","MID_ENCOURAGE_HELP_DIALOG_03":"Score:\nScore is calculated by multiplying\nthe support forces you deployed\nby the boost value. Victory will\nincrease the boost, but Defeat\nreduces it to 1.0. Triumph will\ndouble the score, and a Total\nLoss will reduce it by half.","MID_ENCOURAGE_HELP_DIALOG_04":"Guardian Shield:\nA Guardian Shield can be used\nin a round where support forces\nare deployed. When used, you will\nearn a victorious score even if you\nwould otherwise be defeated. On\ntop of that, a bonus will be added\nto the score. Usable up to 3 times.","MID_ENCOURAGE_HELP_DIALOG_05":"Skjaldborg:\nIf a lot of players use Guardian\nShields in the same round, the\nSkjaldborg will activate. If it does,\nthe Hero will be protected from\ndefeat. Also, a further bonus will\nbe added to the score.","MID_ENCOURAGE_HELP_DIALOG_06":"Boss Rewards:\nEarn rewards by defeating the\nboss. The reward can be earned\neven without deploying forces.\n\nRank Rewards:\nAfter the event, you will receive\nrewards based on your ranking.","MID_ENCOURAGE_HELP_DIALOG_07":"Support Rewards:\nRewards can be earned once per\nday by deploying support forces.\n\nIf some daily rewards are not\navailable due to the boss being\ndefeated quickly, they will be\ndistributed as Boss Rewards.","MID_HOME_ENCOURAGE_ROUND_FINISHED":"Your Frontline Phalanx results are\nready to view. Tap the button below\nto view results now.","MID_HOME_ENCOURAGE_NAVIGATION_JUMP":"Frontline Phalanx","MID_ITEM_ENCOURAGE_SHIELD":"Guardian Shield","MID_ITEM_HELP_ENCOURAGE_SHIELD":"In Frontline Phalanx, you must rescue\nHeroes from the jaws of defeat!","MID_ITEM_INDIVIDUALITY_FRUIT":"Trait Fruit","MID_ITEM_HELP_INDIVIDUALITY_FRUIT":"Use in Change Traits to alter your\nHeroes' traits (asset and flaw).","MID_PORTRAIT_TITLE_202009R":"Revival: Beyond Blood","MID_SEQUENTIAL_MAP_TERM_202009":"Dancing Affinity","MID_UNIT_EDIT_EQUIP_2":"Traits/Equipment","MID_UNIT_EDIT_INDIVIDUALITY":"Change Traits","MID_UNIT_EDIT_INDIVIDUALITY_HELP_UNIT":"Select a Hero to change their traits.","MID_UNIT_EDIT_INDIVIDUALITY_HELP_EDIT":"Select traits.","MID_UNIT_EDIT_INDIVIDUALITY_FLAT":"Normalized","MID_UNIT_EDIT_INDIVIDUALITY_RESET":"Reset","MID_UNIT_EDIT_INDIVIDUALITY_BEFORE":"Before","MID_UNIT_EDIT_INDIVIDUALITY_AFTER":"After","MID_UNIT_EDIT_INDIVIDUALITY_CONFIRM":"Change traits for the selected Hero?","MID_UNIT_EDIT_INDIVIDUALITY_CONFIRM_DIALOG":"Use Trait Fruit to change\nthe selected Hero's traits?","MID_UNIT_EDIT_INDIVIDUALITY_DECIDE_DIALOG":"Change","MID_UNIT_EDIT_INDIVIDUALITY_HELP_DIALOG_00":"Change assets and flaws!","MID_UNIT_EDIT_INDIVIDUALITY_HELP_DIALOG_01":"Change Traits:\nUse 100 Trait Fruit to change\na Hero's traits (their assets and\nflaws) however you'd like.\n\nEach change requires a total\nof 100 Trait Fruits.","MID_UNIT_EDIT_INDIVIDUALITY_HELP_DIALOG_02":"Forma, Alfonse, and more:\n・ Forma Heroes and Heroes\nwho can be summoned using\nHeroic Grails can have their\ntraits changed.\n・ In addition, Alfonse, Sharena,\nand Anna can also have their\ntraits changed.","MID_UNIT_EDIT_INDIVIDUALITY_HELP_DIALOG_03":"More Trait Details:\nChanging a Hero's traits can also\naffect how their stats will increase\nwhen merged and when using\nDragonflowers. (The value of the\nstat total will be unchanged.)","MID_UNIT_EDIT_INDIVIDUALITY_HELP_DIALOG_04":"Even More Trait Details:\nDepending on the Hero's level\nwhen their traits are changed, the\namount that their stats change\nmay vary—but their stats at level\n40 will match any other instance\nof that Hero with the same traits\nalso at level 40.","MID_OCCUPATION_RECOLLECTION_TITLE_202009":"Eirika and Company 1","MID_PORTRAIT_TITLE_202009":"Timeless Ties","MID_VOTE_TERM_202010":"Ponytails vs. Pigtails","MID_CONFIG_TALLER_SCREEN_DISPLAY":"Portrait Display\nfor Tall Screens","MID_ENCOURAGE_DIALOG_ROUND_CHANGED":"A new round has begun.","MID_ENCOURAGE_DIALOG_ROUND_CHANGED_WARNING":"Re-enter the Frontline Phalanx menu.","MID_ENCOURAGE_DIALOG_ROUND_DATA_UPDATED":"Round information has updated.\nRe-entering Frontline Phalanx.","MID_EXTRA_PLAY_ANALYTICS_TERMS_NOT_ADJIST":"We collect data about your use\nof this game in order to analyze\ncrash reports and personalize\nyour experiences with Nintendo\nproducts and services. You can\ncontrol this data collection using\nthe buttons below.","MID_SEQUENTIAL_MAP_TERM_202010":"Ever Two Halves","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_06_02_201001":"Fortress Level Adjustment:\nIf the level of Fortress (O) is lower\nthan the Fortress (D), the level of\nthe Fortress (O) level will increase\nto equalize their level values.\n(This adjustment takes place prior\nto the bonus-structure bonus.)","MID_TWIN_WORLD_DIALOG_CONFIRM_TEXT_WITHOUT_ATTACK_TICKET":"Do you want to continue\nwith the challenge?","MID_TWIN_WORLD_HELP_DIALOG_02_201001":"Foe Strength:\nDetermined by the highest level\nHero on your team, your interval,\nand the difficulty level.\n\nFoes can move only 1 space.","MID_PORTRAIT_TITLE_202010":"In Her Service","MID_VOTE_TERM_202010_01":"Hood-Up Throwdown","MID_BOARD_GAME":"Pawns of Loki","MID_BOARD_GAME_ROUND_LEFT_DAY":"$aDays until round $a0 ends: $a1","MID_BOARD_GAME_ROUND_LEFT_HOUR":"$aHours until round $a0 ends: $a1","MID_BOARD_GAME_ROUND_LEFT_MINUTE":"$aMinutes until round $a0 ends: $a1","MID_BOARD_GAME_INTERVAL_LEFT_DAY":"$aDays until round $a0 begins: $a1","MID_BOARD_GAME_INTERVAL_LEFT_HOUR":"$aHours until round $a0 begins: $a1","MID_BOARD_GAME_INTERVAL_LEFT_MINUTE":"$aMinutes until round $a0 begins: $a1","MID_BOARD_GAME_GRADE":"Tier","MID_BOARD_GAME_HIGHSCORE":"High Score","MID_BOARD_GAME_RANK":"Rank","MID_BOARD_GAME_ROUND":"$aRound $a0","MID_BOARD_GAME_ROUND_LEFT_DAY_NO_ROUND":"$aEnds in $a0 day(s).","MID_BOARD_GAME_ROUND_LEFT_HOUR_NO_ROUND":"$aEnds in $a0 hr(s).","MID_BOARD_GAME_ROUND_LEFT_MINUTE_NO_ROUND":"$aEnds in $a0 min(s).","MID_BOARD_GAME_BOOST":"$aBONUS: $a1x points! Times left today: $a0","MID_BOARD_GAME_DIFFICULTY_SELECT":"Difficulty","MID_BOARD_GAME_DIFFICULTY_0":"Beginner","MID_BOARD_GAME_DIFFICULTY_1":"Intermediate","MID_BOARD_GAME_DIFFICULTY_2":"Advanced","MID_BOARD_GAME_BONUS_WEAPON_RANGE_1":"Bonus: Range=1 units","MID_BOARD_GAME_BONUS_WEAPON_RANGE_2":"Bonus: Range=2 units","MID_BOARD_GAME_BONUS_WEAPON_UNLIMITED":"Bonus: Unrestricted","MID_BOARD_GAME_BONUS_WEAPON_ICON_ALL":"All","MID_BOARD_GAME_REWARD":"Check Rewards","MID_BOARD_GAME_CUMULATIVE_SCORE":"Points","MID_BOARD_GAME_REWARD_CUMULATIVE_SCORE":"Cumulative Points","MID_BOARD_GAME_RANK_IN_GRADE":"Rank in Tier","MID_BOARD_GAME_REWARD_SORT":"$aScore Type: $a0","MID_BOARD_GAME_REWARD_SORT_GRADE":"Tier","MID_BOARD_GAME_REWARD_SORT_CUMULATIVE_SCORE":"Cumulative Points","MID_BOARD_GAME_RANKING":"Current Standing","MID_BOARD_GAME_RANKING_AROUND_ME":"Your Rank","MID_BOARD_GAME_RANKING_TOP":"Top Players","MID_BOARD_GAME_RANKING_FRIEND":"Friends","MID_BOARD_GAME_RANKING_UNCALCULATED_TOP":"Now calculating rankings.","MID_BOARD_GAME_RANKING_UNCALCULATED_AROUND_ME":"You are unranked.","MID_BOARD_GAME_RANKING_UNCALCULATED_FRIEND":"You have no participating friends.","MID_BOARD_GAME_RANKING_SORT_DIALOG":"Select option.","MID_BOARD_GAME_TERM_EXPIRED":"Event is now closed.","MID_BOARD_GAME_DIALOG_END_OF_ROUND":"$aRound $a0 has already ended, so\nthe results will not be counted.","MID_BOARD_GAME_CLOSED":"Event is now closed.","MID_BOARD_GAME_AGGREGATING":"Calculating result.","MID_BOARD_GAME_MAP_DIALOG_BUY_FULL":"Your Forma team is at its max size.\nIf you discharge one or more Forma\nunits, you can then draft more.","MID_BOARD_GAME_MAP_BUY":"Forma to Draft","MID_BOARD_GAME_MAP_HAND_CHANGE_FIRST_FREE":"Mulligan","MID_BOARD_GAME_MAP_SELL_FIRST":"Drag here to discharge (first time\nper round returns full fund cost)","MID_BOARD_GAME_MAP_SELL":"Drag here to discharge","MID_BOARD_GAME_MAP_SELL_NONE":"Cannot discharge Forma if unit\ncount would be reduced to 0.","MID_BOARD_GAME_MAP_RANK_UP":"Trio!","MID_BOARD_GAME_MAP_PREPARE_ENEMY":"Embla Soldier","MID_BOARD_GAME_MAP_ENEMY_RANK":"Foe Rank","MID_BOARD_GAME_MAP_TUTORIAL_BUY":"Draft Forma to add to your team.\nThree of one unit earns a level-up!","MID_BOARD_GAME_MAP_TUTORIAL_BATTLE_START":"Get your units in formation, and\nthen tap the Start Battle button!","MID_BOARD_GAME_MAP_GUIDE_BUY":"Draft Forma to add to your team.\nThree of one unit earns a level-up!\nTo continue, tap Draft.","MID_BOARD_GAME_MAP_GUIDE_BATTLE_START":"Get your units in formation, and\nthen tap the Start Battle button!\nTo return to Draft, tap Back.","MID_BOARD_GAME_MAP_TURN":"Turn","MID_BOARD_GAME_MAP_SCORE":"Score","MID_BOARD_GAME_MAP_SCORE_TOTAL_HP":"Total HP","MID_BOARD_GAME_MAP_SCORE_COMBO":"Combos","MID_BOARD_GAME_MAP_EFFECT_COMBO_TOTAL":"Total","MID_BOARD_GAME_MAP_EFFECT_COMBO_WEAPON":"Weapon Type","MID_BOARD_GAME_MAP_EFFECT_COMBO_MOVE":"Move-Type Mix","MID_BOARD_GAME_MAP_EFFECT_COMBO_MOVE_PAIR":"Move-Type Pair","MID_BOARD_GAME_MAP_HELP_COMBO_WEAPON":"Weapon Type","MID_BOARD_GAME_MAP_HELP_COMBO_MOVE":"Move Type","MID_BOARD_GAME_MAP_HELP_COMBO_MOVE_PAIR":"Move-Type Pair","MID_BOARD_GAME_MAP_DIALOG_GUIDE_OFF":"Turn the guide display off?\n(You can turn it back on later.)","MID_BOARD_GAME_MAP_DIALOG_GUIDE_OFF_DECIDE":"Yes","MID_BOARD_GAME_MAP_DIALOG_GUIDE_OFF_CANCEL":"No","MID_BOARD_GAME_MAP_DIALOG_BATTLE_START":"Are you satisfied with your Forma\nteam and ready start the battle?","MID_BOARD_GAME_MAP_DIALOG_BATTLE_START_NO_UNIT":"One or more units must be placed\nin the green area.","MID_BOARD_GAME_MAP_DIALOG_BATTLE_START_DECIDE":"Start Battle","MID_STAGE_COMBINE_BOARD_GAME_DIFFICULTY":"$a$a1: $a0","MID_BOARD_GAME_MAP_SYSTEM_MENU_GUIDE_ON":"Guide Display On","MID_BOARD_GAME_MAP_SYSTEM_MENU_GUIDE_OFF":"Guide Display Off","MID_BOARD_GAME_MAP_BATTLE_START":"Fight!","MID_BOARD_GAME_MAP_BUY_END":"Draft","MID_BOARD_GAME_MAP_TURN_RESULT_TOTAL_HP":"Total HP","MID_BOARD_GAME_MAP_TURN_RESULT_BASE_SCORE":"Base Score","MID_BOARD_GAME_MAP_TURN_RESULT_BONUS_WEAPON_SCORE":"Weapon Types","MID_BOARD_GAME_MAP_TURN_RESULT_WIN_SCORE":"Victory","MID_BOARD_GAME_MAP_TURN_RESULT_TOTAL_SCORE":"Total Score","MID_BOARD_GAME_MAP_TURN_RESULT_CONSECTIVE_DEFEAT_TITLE":"Relief Funds","MID_BOARD_GAME_MAP_TURN_RESULT_CONSECTIVE_DEFEAT_TEXT0":"Next turn:","MID_BOARD_GAME_MAP_TURN_RESULT_CONSECTIVE_DEFEAT_TEXT1":"$a+$a0%","MID_BOARD_GAME_RESULT":"Results","MID_BOARD_GAME_RESULT_NEXT":"OK","MID_BOARD_GAME_RESULT_TOTAL_SCORE":"Total Score","MID_BOARD_GAME_RESULT__CUMULATIVE_POINT":"Cumulative Points","MID_BOARD_GAME_RESULT__BOOST":"$aGet $a1x points $a0 times a day!","MID_BOARD_GAME_GAINED_REWARDTYPE_POINT":"$aCumulative Points Rewards $a0","MID_BOARD_GAME_GAINED_REWARDTYPE_GRADE":"$aRound $a0 - Tier $a1","MID_BOARD_GAME_STAGE_SELECT_BASE_SCORE":"Base Score","MID_BOARD_GAME_RULEBOOK_DIALOG_TEXT":"How to Earn Combo Points","MID_BOARD_GAME_RULEBOOK_DIALOG_WEAPON_COMBO":"Weapon-Type Combo","MID_BOARD_GAME_RULEBOOK_DIALOG_WEAPON_COMBO_DESCRIPTION":"Three or more of one type form a combo.\nSwords, lances, and axes are the same type.\nColor variation adds to the combo!","MID_BOARD_GAME_RULEBOOK_DIALOG_MOVE_COMBO":"Move-Type Mix Combo","MID_BOARD_GAME_RULEBOOK_DIALOG_MOVE_COMBO_DESCRIPTION":"Three or more of different types form a combo.","MID_BOARD_GAME_RULEBOOK_DIALOG_MOVE_PAIR_COMBO":"Move-Type Pair Combo","MID_BOARD_GAME_RULEBOOK_DIALOG_MOVE_PAIR_COMBO_DESCRIPTION":"Two or more pairs of like-type units can form\nup to three combos, one for each distinct\nmove-type pairing.","MID_BOARD_GAME_HELP_DIALOG_00":"What type of team will you make?","MID_BOARD_GAME_HELP_DIALOG_01":"Pawns of Loki:\nA game in a world of Loki's\ndesign. Forma in the shape of\nyour allied Heroes are used as\npieces in a board game! Use your\npersonal approach and face your\nopponent—with no stamina limit,\nyou can play as much as you like.","MID_BOARD_GAME_HELP_DIALOG_02":"Phases of the Game:\n・ Setup Phase (Draft Forma)\n  ↓\n・ Battle Phase (Battle foes)\n\nThe game will end after a set\nnumber of turns. The side with\nthe highest score wins.","MID_BOARD_GAME_HELP_DIALOG_03":"Setup Phase:\n・ Every turn, you will receive an\nallotment of war funds. Use the\nwar funds to draft Forma.\n・ Unused war funds carry over.\n・ Forma you can draft are drawn\nrandomly from the Heroes who\nmake up your brigade.","MID_BOARD_GAME_HELP_DIALOG_04":"Setup Phase - Discharging:\n・ Forma units that are no longer\nneeded can be discharged.\n・ The first time you discharge\na unit each turn, you will gain\nthat unit's worth in war funds.\nAfter that, the amount returned\nwill be half the unit's worth.","MID_BOARD_GAME_HELP_DIALOG_05":"Battle Phase:\n・ Battles play out automatically.\n・ Forma in the front act before\nthose in the back.\n・ Forma act in order of level,\nhighest first. Within each level,\norder is determined by Spd.\n・ Forma will attack nearest foe.","MID_BOARD_GAME_HELP_DIALOG_06":"Battle Phase - Results:\nThe winner is determined by\ncomparing your team's HP after\ndamage to the foe's team's HP\nafter damage. If your team's value\nis higher, you win! The greater the\ndifference, the more you score!","MID_BOARD_GAME_HELP_DIALOG_07":"Bonus Weapon Type:\n・ Each round, if you have Forma\nwith a weapon that matches the\nbonus (Physical attacks, Range=1,\netc.), you will get a score bonus.\n・ Max bonus granted when 30%\nof your team or more is made up\nof bonus-type Forma.","MID_BOARD_GAME_HELP_DIALOG_08":"Level Up with Trio Forma:\nDraft three of the same Forma\nunit onto your team, and they will\nmerge to create a strong Trio\nForma unit that's 10 levels higher.\n(Draft cost for that Forma will be\n+2 afterward.) Also, all Forma in\nshop and on team get 2 levels.","MID_BOARD_GAME_HELP_DIALOG_09":"Building Combos:\nIf your team's makeup meets\ncertain conditions, you will earn\na combo point. Each combo point\nincreases HP and stats by 1 for\nevery Forma on your team while\nin Battle Phase. (See the Help\nmessages for more on combos.)","MID_BOARD_GAME_HELP_DIALOG_10":"High Score and Tier:\n・ After each round, your high\nscore determines your tier for\nthe next round.\n・ Beyond earning you better\nrewards, raising your tier will\nadd more turns to the game.\n・ Tiers are kept between rounds.","MID_BOARD_GAME_HELP_DIALOG_11":"Score and Cumulative Points:\n・ Your score from each game\nadds to your cumulative points,\nwhich determines your rewards.\n\nFirst Daily Game, Triple Points:\n・ The points you earn from your\nfirst game each day will be tripled.","MID_BOARD_GAME_HELP_DIALOG_12":"Relief Funds:\nIf you lose two or more battles in\na row, you will get a 1.5x boost to\nyour war funds during the next\nSetup Phase.","MID_ENCOURAGE_ROUND_REMAINING_TIME":"$aRound $a2 - Day $a0 of $a1","MID_EXTRA_CHANGE_ASSET_QUALITY_BUTTON_NORMAL":"High Quality","MID_EXTRA_CHANGE_ASSET_QUALITY_BUTTON_MEDIUM":"Recommended","MID_EXTRA_CHANGE_ASSET_QUALITY_BUTTON_LOW":"Lite Data","MID_EXTRA_CHANGE_ASSET_QUALITY_BODY_2":"$aYour data quality is currently set\nto $a0.\n\nDo you want to change the game\ndata quality to $a1\nor $a2?\n\nIf you change the quality, the game\ndata will be redownloaded.","MID_EXTRA_CHANGE_ASSET_QUALITY_FOOTER_MEDIUM_LOW":"If you select Recommended or Lite\nData, image and voice quality will\nbe reduced.","MID_EXTRA_CHANGE_ASSET_QUALITY_FOOTER_LOW":"If you select Lite Data, image and\nvoice quality will be reduced.","MID_PORTRAIT_TITLE_202011R":"Revival: Harmony amid Chaos","MID_REWARD_NEEDED_SCORE_UNTIL_NEXT_FEATURE":" in","MID_SEQUENTIAL_MAP_TERM_202011":"Ninja Novices","MID_UNIT_EDIT_LARGE_FORCE_HELP_DIALOG_01_201101":"Edit Brigades:\nA brigade is a team you use in\nlarge battles, like Rival Domains\nand Pawns of Loki. You can\nchoose up to 20 allies from your\nbarracks or your friends'. Empty\nslots will automatically be filled\nwith reinforcements.","MID_OCCUPATION_RECOLLECTION_TITLE_202011":"Sanaki and Company 1","MID_PORTRAIT_TITLE_202011":"Principled Acts","MID_VOTE_TERM_202012":"Swift-Shadow Series","MID_SEQUENTIAL_MAP_TERM_201712":"A Gift of Peace","MID_SEQUENTIAL_MAP_TERM_201801":"Stepping into the New Year","MID_SEQUENTIAL_MAP_TERM_201710":"Genealogy of Light","MID_SEQUENTIAL_MAP_TERM_201711":"Less Than Heroic","MID_EXTRA_MOVIELIST_OPENING2":"Book II opening movie","MID_ITEM_REFINE_STONE":"Refining Stone","MID_ITEM_HELP_REFINE_STONE":"Used in the Weapon Refinery to\nrefine normal weapons.","MID_ITEM_GOD_REFINE_STONE":"Divine Dew","MID_ITEM_HELP_GOD_REFINE_STONE":"Used in the Weapon Refinery to refine\nsome special weapons.","MID_ITEM_ARENA_MEDAL":"Arena Medal","MID_ITEM_HELP_ARENA_MEDAL":"Used in the Weapon Refinery.","MID_ITEM_BLESSING_FIRE":"Fire Blessing","MID_ITEM_HELP_BLESSING_FIRE":"Used in Confer Blessing. Confers\nthe fire blessing on an ally.","MID_ITEM_BLESSING_WATER":"Water Blessing","MID_ITEM_HELP_BLESSING_WATER":"Used in Confer Blessing. Confers\nthe water blessing on an ally.","MID_ITEM_BLESSING_WIND":"Wind Blessing","MID_ITEM_HELP_BLESSING_WIND":"Used in Confer Blessing. Confers\nthe wind blessing on an ally.","MID_ITEM_BLESSING_EARTH":"Earth Blessing","MID_ITEM_HELP_BLESSING_EARTH":"Used in Confer Blessing. Confers\nthe earth blessing on an ally.","MID_SHOP_ORB_SCTA_TWD":"消費者保護法標示事項","MID_SHOP_ORB_SCTA_HKD":"Other Material Information","MID_STAGE_SELECT_SCENARIO_MAIN_PART_1":"Book I","MID_STAGE_SELECT_SCENARIO_MAIN_PART_2":"Book II","MID_STAGE_OPEN_WEAPON_REFINE":"The Weapon Refinery\nhas been unlocked.","MID_SUMMON_SEASON2_DAYS":"$a$a1 Ends in $a0 day(s).","MID_SUMMON_SEASON2_HOURS":"$a$a1 Ends in $a0 hr(s).","MID_SUMMON_SEASON2_MINUTES":"$a$a1 Ends in $a0 min(s).","MID_SUMMON_LIMITED_BEGINNER":"Beginners Only!","MID_SUMMON_ONE_TIME_FREE":"One Free Summon!","MID_SUMMON_ONE_TIME_FREE_AND_LIMITED_BEGINNER":"One Free Summon,\nBeginners Only!","MID_SUMMON_ONE_TIME_FREE_DECIDE":"Redeem","MID_UNIT_EDIT_WEAPON_REFINE":"Weapon Refinery","MID_UNIT_EDIT_WEAPON_REFINE_CONFIRM":"Refine the skill shown below?","MID_UNIT_EDIT_WEAPON_REFINE_DECIDE":"Refine","MID_UNIT_EDIT_WEAPON_REFINE_HELP1":"Select a character with a skill you want to refine.","MID_UNIT_EDIT_WEAPON_REFINE_HELP2":"Please select a skill.","MID_UNIT_EDIT_SKILL_WARNING_REFINE":"This refined skill cannot be inherited.","MID_UNIT_EDIT_WEAPON_REFINE_HELP_DIALOG_00":"Refine weapons for more power!","MID_UNIT_EDIT_WEAPON_REFINE_HELP_DIALOG_01":"Weapon Refinery:\nYou can refine weapons to make\nthem more powerful.\n\nRefining requires Refining\nStones, Arena Medals, and SP.\nArena Medals can be obtained in\nthe Arena.","MID_UNIT_EDIT_WEAPON_REFINE_HELP_DIALOG_02":"Divine Dew:\nTo refine some weapons, you will\nneed Divine Dew instead of\nRefining Stones.\n\nDivine Dew can be created in the\nWeapon Refinery by using Refining\nStones.","MID_UNIT_EDIT_BLESSING":"Confer Blessing","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_00":"Blessed by Legendary Heroes!","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_01":"Conferring Blessings:\nUse a Blessing item to confer\na blessing on your allies.\n\nBlessings cannot be conferred on\nFjorm or other Legendary Heroes.","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_02":"Blessing Effects #1:\nBlessed allies receive double\nthe usual amount of SP.\n\nPlease note that while blessings\ncannot be conferred on\nLegendary Heroes, Legendary\nHeroes will always earn double\nthe usual amount of SP in battle.","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_03":"Blessing Effects #2:\nMatch a Legendary Hero, the\ncurrent season's type, and your\nallies' blessings to earn a bonus.\n\nFor example, go into battle with\nthe Water-type Legendary Hero\nFjorm during Water season with\nWater-blessed allies to earn\na bonus of HP+3 and Spd+3.","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_04":"Season Schedule:\nYou can check the top of the\nBattle screen and other locations\nfor info on the current season.\n\nLegendary Heroes:\nLegendary Heroes have a special\nicon on their profile screen. Tap\nthe icon to check what type of\nLegendary Effect they have.","MID_UNIT_EDIT_SORT_BLESSING":"Blessings","MID_UNIT_EDIT_BLESSING_HELP_FIRE":"・Obtain double EXP & SP from battles.\n・During Fire season, gain a special\nboost from a Fire-type Legendary\nHero when you go into battle with\nthat Legendary Hero.","MID_UNIT_EDIT_BLESSING_HELP_WATER":"・Obtain double EXP & SP from battles.\n・During Water season, gain a special\nboost from a Water-type Legendary\nHero when you go into battle with\nthat Legendary Hero.","MID_UNIT_EDIT_BLESSING_HELP_WIND":"・Obtain double EXP & SP from battles.\n・During Wind season, gain a special\nboost from a Wind-type Legendary\nHero when you go into battle with\nthat Legendary Hero.","MID_UNIT_EDIT_BLESSING_HELP_EARTH":"・Obtain double EXP & SP from battles.\n・During Earth season, gain a special\nboost from an Earth-type Legendary\nHero when you go into battle with\nthat Legendary Hero.","MID_UNIT_EDIT_BLESSING_HELP1":"Please select a character to bless.","MID_UNIT_EDIT_BLESSING_HELP2":"Please select a blessing.","MID_UNIT_EDIT_BLESSING_APPLIED":"In Use","MID_UNIT_EDIT_BLESSING_SELECTED":"Selected","MID_UNIT_EDIT_BLESSING_NOT_HAVING":"Unavailable","MID_UNIT_EDIT_BLESSING_CONFIRM_FIRE":"Confer the Fire blessing?\n\nThe blessed ally will gain a\nboost if they go into battle with\na Fire-type Legendary Hero\nduring Fire season.","MID_UNIT_EDIT_BLESSING_CONFIRM_WATER":"Confer the Water blessing?\n\nThe blessed ally will gain a\nboost if they go into battle with\na Water-type Legendary Hero\nduring Water season.","MID_UNIT_EDIT_BLESSING_CONFIRM_WIND":"Confer the Wind blessing?\n\nThe blessed ally will gain a\nboost if they go into battle with\na Wind-type Legendary Hero\nduring Wind season.","MID_UNIT_EDIT_BLESSING_CONFIRM_EARTH":"Confer the Earth blessing?\n\nThe blessed ally will gain a\nboost if they go into battle with\nan Earth-type Legendary Hero\nduring Earth season.","MID_UNIT_EDIT_BLESSING_WARNING":"If you confer a new blessing, any existing\nblessing and its effects will be canceled.","MID_UNIT_EDIT_BLESSING_DECIDE":"Confer This Blessing","MID_SEASON_HELP_FIRE":"Fire Season:\nAllies blessed with Fire gain a boost\nwhen they go into battle with a\nFire-type Legendary Hero.","MID_SEASON_HELP_WATER":"Water Season:\nAllies blessed with Water gain a boost\nwhen they go into battle with a\nWater-type Legendary Hero.","MID_SEASON_HELP_WIND":"Wind Season:\nAllies blessed with Wind gain a boost\nwhen they go into battle with a\nWind-type Legendary Hero.","MID_SEASON_HELP_EARTH":"Earth Season:\nAllies blessed with Earth gain a boost\nwhen they go into battle with an\nEarth-type Legendary Hero.","MID_SEASON_HELP_FIREWATER":"Fire & Water Season:\nAllies blessed with Fire gain a boost\nwhen they go into battle with a\nFire-type Legendary Hero.\nAllies blessed with Water gain a boost\nwhen they go into battle with a\nWater-type Legendary Hero.","MID_SEASON_HELP_FIREWIND":"Fire & Wind Season:\nAllies blessed with Fire gain a boost\nwhen they go into battle with a\nFire-type Legendary Hero.\nAllies blessed with Wind gain a boost\nwhen they go into battle with a\nWind-type Legendary Hero.","MID_SEASON_HELP_FIREEARTH":"Fire & Earth Season:\nAllies blessed with Fire gain a boost\nwhen they go into battle with a\nFire-type Legendary Hero.\nAllies blessed with Earth gain a boost\nwhen they go into battle with an\nEarth-type Legendary Hero.","MID_SEASON_HELP_WATERWIND":"Water & Wind Season:\nAllies blessed with Water gain a boost\nwhen they go into battle with a\nWater-type Legendary Hero.\nAllies blessed with Wind gain a boost\nwhen they go into battle with a\nWind-type Legendary Hero.","MID_SEASON_HELP_WATEREARTH":"Water & Earth Season:\nAllies blessed with Water gain a boost\nwhen they go into battle with a\nWater-type Legendary Hero.\nAllies blessed with Earth gain a boost\nwhen they go into battle with an\nEarth-type Legendary Hero.","MID_SEASON_HELP_WINDEARTH":"Wind & Earth Season:\nAllies blessed with Wind gain a boost\nwhen they go into battle with a\nWind-type Legendary Hero.\nAllies blessed with Earth gain a boost\nwhen they go into battle with an\nEarth-type Legendary Hero.","MID_SHOP_ORB_RESULT_PURCHASE_WARNING":"$aThe Bonus Orbs included with your purchase\n($a0 Orbs) can be obtained from your\nPresent List. To obtain the Orbs, tap Accept\nAll from your Present List.","MID_SHOP_ORB_RESULT_PURCHASE_PACK":"$a$a0 purchased.","MID_HOME_TALK_NAVIGATION_JUMP":"Go There Now","MID_HOME_TALK_NAVIGATION_LATER":"Remind Me Later","MID_HOME_TALK_NAVIGATION_NEVER":"Don't Show Again","MID_STAGE_SELECT_SEASONAL_EVENT":"Events","MID_STAGE_SELECT_SEASONAL_EVENT_ENDED":"This event has ended.","MID_STAGE_SELECT_SEASONAL_EVENT_INTERVAL":"Calculating.","MID_TAP_BATTLE_TITLE":"Tap Battle","MID_TAP_BATTLE_ENVIRONMENT_INFO":"Modify your settings here.","MID_TAP_BATTLE_STAGE_SELECT_DIFFICULTY":"$aDifficulty: $a0","MID_TAP_BATTLE_STAGE_SELECT_MODE":"$aMode: $a0","MID_TAP_BATTLE_DIFFICULTY0":"Normal","MID_TAP_BATTLE_DIFFICULTY1":"Hard","MID_TAP_BATTLE_MODE_0":"Casual","MID_TAP_BATTLE_MODE_1":"Expert","MID_TAP_BATTLE_ENVIRONMENT":"Tap Battle Settings","MID_TAP_BATTLE_CONFIG_MUTE":"Mute","MID_TAP_BATTLE_CONFIG_SE":"Effects","MID_TAP_BATTLE_CONFIG_VOICE":"Voices","MID_TAP_BATTLE_CONFIG_TIMING":"Adjust Timing","MID_TAP_BATTLE_CONFIG_ADJUST":"Adjust Timing","MID_TAP_BATTLE_CLEAR_RANK":"$aResult: $a0","MID_TAP_BATTLE_CLEAR_RANK_0":"C","MID_TAP_BATTLE_CLEAR_RANK_1":"B","MID_TAP_BATTLE_CLEAR_RANK_2":"A","MID_TAP_BATTLE_CLEAR_RANK_3":"S","MID_TAP_BATTLE_CLEAR_RANK_NONE":"—","MID_TAP_BATTLE_ENTER_STAGE_SELECT":"Select Stage","MID_TAP_BATTLE_SUBTITLE":"Illusory Dungeon","MID_TAP_BATTLE_ENTRANCE_HELP":"Keep tapping to defeat foes! Earn a\nhigh score by perfecting your timing.","MID_TAP_BATTLE_ENTRANCE_SETTING":"Tap Battle Settings","MID_TAP_BATTLE_START":"Start!","MID_TAP_BATTLE_BOSS":"Boss!","MID_TAP_BATTLE_VERSUS_BOSS":"$a$a1\n$a0","MID_TAP_BATTLE_START_BOSS":"Prepare to fight!","MID_TAP_BATTLE_DEFEAT_BOSS":"Defeated!","MID_TAP_BATTLE_STAGE_SELECT_PRAISE":"$aYou earned an S-rank\non all stages, playing on\n$a1 / $a0!","MID_TAP_BATTLE_STAGE_SELECT_REWARD":"Reward for First Clear:","MID_TAP_BATTLE_STAGE_SELECT_REWARD_WARNING":"You can only earn this reward once.","MID_TAP_BATTLE_STAGE_SELECT_NO_REWARD_WARNING":"This stage has already been cleared.\nNo reward is available.","MID_TAP_BATTLE_STAGE_SELECT_NO_REWARD_WARNING_OTHER":"This stage has already been cleared\nwith different mode or difficulty\nsettings. No reward is available.","MID_TAP_BATTLE_MUSIC_DETAIL_BPM":"$aBPM: $a0","MID_TAP_BATTLE_MUSIC_DETAIL_AUTHORITY":"Source:","MID_TAP_BATTLE_PAUSE_SURRENDER":"Surrender","MID_TAP_BATTLE_PAUSE_RETRY":"Restart","MID_TAP_BATTLE_PAUSE_SURRENDER_DECIDE":"Surrender","MID_TAP_BATTLE_PAUSE_SURRENDER_TEXT":"Surrender?","MID_TAP_BATTLE_PAUSE_RETRY_DECIDE":"Restart","MID_TAP_BATTLE_PAUSE_RETRY_TEXT":"Restart?","MID_TAP_BATTLE_GAME_OVER_TEXT":"Play again?","MID_TAP_BATTLE_GAME_OVER_RETRY_FIRST":"Try Again","MID_TAP_BATTLE_GAME_OVER_RETRY_BOSS":"Retry Boss Battle","MID_TAP_BATTLE_GAME_OVER_QUIT":"Give Up","MID_TAP_BATTLE_GAME_OVER_TIMING":"Adjust Timing","MID_TAP_BATTLE_RESULT_CURRENT":"Results","MID_TAP_BATTLE_RESULT_DIFFICULTY_MODE":"$a$a1 / $a0","MID_TAP_BATTLE_RESULT_CONFIRM":"OK!","MID_TAP_BATTLE_RESULT_REPLAY":"Retry Stage","MID_TAP_BATTLE_RESULT_COMMENT_GAME_OVER":"Next time, see if you can clear it\nwithout getting a game over!","MID_TAP_BATTLE_RESULT_COMMENT_MAX_COMBO_FULL":"$aA perfect run! Your max combo\ncount was $a0.","MID_TAP_BATTLE_RESULT_COMMENT_CRITICAL_COUNT":"$aGet $a0 more criticals for a\nperfect run!","MID_TAP_BATTLE_RESULT_COMMENT_TIMING":"If you need to adjust the game's\ntiming, you can do that in Tap\nBattle Settings.","MID_TAP_BATTLE_RESULT_COMMENT_MAX_COMBO":"$aYour max combo count was $a0.","MID_TAP_BATTLE_RESULT_COMMENT_MAX_COMBO_NEW_RECORD":"$aYour max combo count was $a0.\nThat's a new record!","MID_TAP_BATTLE_RESULT_COMMENT_CRITICAL_COUNT_MAX_COMBO":"$aJust $a0 more for a perfect run!\nYour max combo count was $a1.","MID_TAP_BATTLE_RESULT_COMMENT_CRITICAL_COUNT_MAX_COMBO_NEW_RECORD":"$aJust $a0 more for a perfect run!\nYour max combo count was $a1.\nThat's a new record!","MID_TAP_BATTLE_RESULT_COMMENT_TIMING_MAX_COMBO":"$aYour max combo count was $a0.\nYou can adjust input timing in Tap\nBattle Settings.","MID_TAP_BATTLE_RESULT_COMMENT_TIMING_MAX_COMBO_NEW_RECORD":"$aYour max combo count was $a0.\nThat's a new record! You can adjust\ninput timing in Tap Battle Settings.","MID_TAP_BATTLE_TIMING_DIALOG_TEXT":"You can make adjustments to the\ninput timing here. Tap the screen\nin time with the beat.","MID_TAP_BATTLE_TIMING_FRAME_INFOMATION":"Tap the screen whenever you\nhear the loudest beat.","MID_TAP_BATTLE_TIMING_DIALOG_ADJUST":"Adjust Timing","MID_TAP_BATTLE_TIMING_DIALOG_ADJUST_MANUALLY":"Manual Adjustment","MID_TAP_BATTLE_TIMING_DIALOG_COMPLETE":"The timing has been adjusted.\nSave this setting?","MID_TAP_BATTLE_TIMING_DIALOG_DECIDE":"Save","MID_TAP_BATTLE_TIMING_DIALOG_REVERT":"Discard","MID_TAP_BATTLE_TIMING_DIALOG_READJUST":"Start Over","MID_TAP_BATTLE_TIMING_DIALOG_TEXT_ADJUST_MANUALLY":"Set the timing manually.","MID_TAP_BATTLE_TIMING_TEST":"Test Play","MID_TAP_BATTLE_CLOSED":"Battles are now closed.","MID_TAP_BATTLE_STAGE_SELECT_FAILED":"Could not start battle.","MID_TAP_BATTLE_STAGE_SELECT_EXPIRED":"The dungeon is no longer available.","MID_TAP_BATTLE_STAGE_SELECT_INSUFFICIENT_UNIT":"Your team does not have enough members.","MID_TAP_BATTLE_STAGE_SELECT_RELOAD":"Exit Tap Battle and then return.","MID_TAP_BATTLE_REMAINING_MINUTES":"$aFades away in $a0 min(s)","MID_TAP_BATTLE_REMAINING_HOURS":"$aFades away in $a0 hr(s)","MID_TAP_BATTLE_REMAINING_DAYS":"$aFades away in $a0 day(s)","MID_TAP_BATTLE_NEXT_STAGE_REMAINING_MINUTES":"$aAnother stage appears in $a0 min(s)","MID_TAP_BATTLE_NEXT_STAGE_REMAINING_HOURS":"$aAnother stage appears in $a0 hr(s)","MID_TAP_BATTLE_NEXT_STAGE_REMAINING_DAYS":"$aAnother stage appears in $a0 day(s)","MID_TAP_BATTLE_DATA_TOP_FLOOR":"It's a hot spring! Everyone's having a\ngreat time chatting together, warmed\nby the water.","MID_TAP_BATTLE_HELP_DIALOG_00":"Tap to defeat waves of enemies!","MID_TAP_BATTLE_HELP_DIALOG_01":"Tap Battle:\nThis is an action game where you\ntap the screen to defeat enemies.\n\nPlease try playing with the music\nand character voices on.","MID_TAP_BATTLE_HELP_DIALOG_02":"How to Play:\nTap the Summoner at the bottom\nof the screen to attack. If your\ntiming is just right, enemies\nwill be hit with a critical attack\nand fly off-screen. You can rack\nup a combo by landing multiple\ncritical attacks in a row.","MID_TAP_BATTLE_HELP_DIALOG_03":"In expert mode, tap the rows!","MID_TAP_BATTLE_HELP_DIALOG_04":"Expert Mode:\nIn casual mode, you tap the\nSummoner at the bottom of the\nscreen. There is also an expert\nmode where you can tap each\nally's row to make them attack.","MID_TAP_BATTLE_HELP_DIALOG_05":"Playable Stages:\nNot all stages will be available\nimmediately after the event\nbegins.\n\nOnce a set amount of time has\npassed, new stages will become\nplayable.","MID_TAP_BATTLE_HELP_DIALOG_06":"Tap Battle Settings:\nIf you feel the timing isn't quite\nright, try adjusting your settings.\n\nYou might find it's easier to\nplay if you adjust the input timing\nor turn the sound effects and\nvoices off.","MID_TAP_BATTLE_ENVIRONMENT_HELP_DIALOG_00":"Tap Battle Settings:\nAdjust your settings to make the\ngame more enjoyable to play.\n\nIf you feel that your input timing\nisn't quite right, try adjusting\nthe timing settings here.","MID_TAP_BATTLE_ENVIRONMENT_HELP_DIALOG_01":"Adjust Timing:\nYou can adjust the input timing\nby tapping in time with the beat.\nAfter that, if you feel the timing\nisn't quite right, you can make\nmanual adjustments. Raise the\nvalue if it's too fast, or lower it if\nit's too slow.","MID_TAP_BATTLE_ENVIRONMENT_HELP_DIALOG_02":"Sound Effects and Voice:\nYou can also disable the\nsound effects or character\nvoices. Turning sounds on\nand off in Tap Battle Settings\napplies only to Tap Battles.","MID_VOTE_TERM_201801":"Winter Festival vs. New Year's","MID_VOTE_TERM_201803":"Shadow in the Mirror","MID_BLESSINGMAP_HELP_DIALOG_00":"Those who are blessed, do battle!","MID_BLESSINGMAP_HELP_DIALOG_01":"Blessed Gardens:\n\"A heavenly domain where vast\ntreasure sleeps...\" That's how the\nlegends describe these ancient\ngardens. Only Legendary Heroes\nand Heroes who have had a\nblessing conferred on them can\nenter these hallowed grounds.","MID_BLESSINGMAP_HELP_DIALOG_02":"Rules for Blessed Gardens:\nThe only Heroes that can set foot\nin the Garden of Water are\nWater-type Legendary Heroes\nand Heroes with the Water\nBlessing conferred on them.\nThe gardens of Wind, Earth,\nand Fire work the same way.","MID_BLESSINGMAP_HELP_DIALOG_03":"Rules for Blessed Gardens:\n・ Your team must have four\nallies.\n・ Your team may not contain\nduplicate Heroes.\n・ You cannot use a Light's\nBlessing.","MID_BLESSINGMAP_HELP_DIALOG_04":"Legendary Effects:\n・ In the Blessed Gardens, effects\nfrom Legendary Heroes will\nalways be active, regardless of\nthe current season.\n・ To confer a blessing, tap Allies,\nthen Advanced Growth, and Confer\nBlessing.","MID_STAGE_SELECT_BLESSING_GARDEN":"Blessed Gardens","MID_STAGE_SELECT_BLESSING_GARDEN_WATER":"Garden of Water","MID_STAGE_SELECT_BLESSING_GARDEN_WIND":"Garden of Wind","MID_STAGE_SELECT_BLESSING_GARDEN_EARTH":"Garden of Earth","MID_STAGE_SELECT_BLESSING_GARDEN_FIRE":"Garden of Fire","MID_STAGE_SELECT_BLESSING_GARDEN_INFO_WATER":"Only Water-type Legendary Heroes\nand Water-blessed Heroes can enter.","MID_STAGE_SELECT_BLESSING_GARDEN_INFO_WIND":"Only Wind-type Legendary Heroes\nand Wind-blessed Heroes can enter.","MID_STAGE_SELECT_BLESSING_GARDEN_INFO_EARTH":"Only Earth-type Legendary Heroes\nand Earth-blessed Heroes can enter.","MID_STAGE_SELECT_BLESSING_GARDEN_INFO_FIRE":"Only Fire-type Legendary Heroes\nand Fire-blessed Heroes can enter.","MID_STAGE_SELECT_DETAIL_NOT_BLESSING_UNIT_FIRE":"This map can be accessed only\nby teams made up of Fire-type\nLegendary Heroes and Heroes\nwith the Fire blessing.","MID_STAGE_SELECT_DETAIL_NOT_BLESSING_UNIT_WATER":"This map can be accessed only\nby teams made up of Water-type\nLegendary Heroes and Heroes\nwith the Water blessing.","MID_STAGE_SELECT_DETAIL_NOT_BLESSING_UNIT_WIND":"This map can be accessed only\nby teams made up of Wind-type\nLegendary Heroes and Heroes\nwith the Wind blessing.","MID_STAGE_SELECT_DETAIL_NOT_BLESSING_UNIT_EARTH":"This map can be accessed only\nby teams made up of Earth-type\nLegendary Heroes and Heroes\nwith the Earth blessing.","MID_STAGE_SELECT_BLESSING_GARDEN_FIRST_TIME_REWARD_TITLE":"First Visit Bonus: Blessed Gardens","MID_STAGE_SELECT_BLESSING_GARDEN_NEXT_MINUTE":"$aMinutes until new map: $a0.","MID_STAGE_SELECT_BLESSING_GARDEN_NEXT_HOUR":"$aHours until new map: $a0.","MID_STAGE_SELECT_BLESSING_GARDEN_NEXT_DAY":"$aDays until new map: $a0.","MID_STAGE_OPEN_FIRST_BLESSING_GARDEN":"The Blessed Gardens have been\nunlocked.","MID_STAGE_SELECT_BLESSING_GARDEN_INFO":"Your team must have four allies. It may\nnot contain duplicate Heroes.","MID_OCCUPATION_MAP_FORTRESS":"Fortress","MID_OCCUPATION_MAP_HUB":"Camp","MID_OCCUPATION_MAP_SCORE_KILL":"Defeated","MID_OCCUPATION_MAP_SCORE_HUB_NUM":"Camps","MID_OCCUPATION_MAP_SCORE_FORTRESS_HP":"Fort HP","MID_OCCUPATION_MAP_SCORE_BONUS":"Bonus","MID_OCCUPATION_STAGE_TELOP_RULE_TITLE":"Rival Domains","MID_OCCUPATION_STAGE_TELOP_RULE":"$a$a0-turn battle","MID_OCCUPATION_RESULT":"Results","MID_OCCUPATION_RESULT_KILL":"Foes Defeated","MID_OCCUPATION_RESULT_DEFENCE":"Fortress Defense","MID_OCCUPATION_RESULT_OFFENCE":"Fortress Offense","MID_OCCUPATION_RESULT_DOMINATION":"Camps Held","MID_OCCUPATION_RESULT_SCORE":"Score","MID_OCCUPATION_RESULT_SCORE_BORDER":"Target Score","MID_OCCUPATION_RESULT_BONUS":"Bonus","MID_OCCUPATION_RESULT_EVALUATION_S":"S","MID_OCCUPATION_RESULT_EVALUATION_A":"A","MID_OCCUPATION_RESULT_EVALUATION_B":"B","MID_OCCUPATION_RESULT_EVALUATION_C":"C","MID_OCCUPATION_RESULT_DETAIL":"$a($a0)","MID_OCCUPATION_RESULT_SCORE_SUFFICIENT":"Target Reached!","MID_OCCUPATION_RESULT_SCORE_INSUFFICIENT":"Points needed to reach target:","MID_OCCUPATION_RESULT_ACHIEVEMENT_UNLOCK":"You earned the reward for clearing this map!","MID_OCCUPATION_RESULT_ACHIEVEMENT_RECEIVED":"You already earned the reward for this map.","MID_OCCUPATION_RESULT_ACHIEVEMENT_DETAIL":"Reach the target score to earn a reward!","MID_OCCUPATION_STAGE_SELECT_SCORE":"Score","MID_OCCUPATION_STAGE_SELECT_SCORE_AND_BONUS":"Score/Bonus","MID_OCCUPATION_STAGE_SELECT_SCORE_MAX":"High Score","MID_OCCUPATION_STAGE_SELECT_SCORE_BORDER":"Target Score","MID_OCCUPATION_STAGE_SELECT_ACHIEVEMENT_DETAIL":"Reach the target score to earn a\nreward for clearing this map.","MID_OCCUPATION_BONUS_歩行":"+1 Bonus for defeating foe with infantry.","MID_OCCUPATION_BONUS_重装":"+1 Bonus for defeating foe with armored.","MID_OCCUPATION_BONUS_騎馬":"+1 Bonus for defeating foe with cavalry.","MID_OCCUPATION_BONUS_飛行":"+1 Bonus for defeating foe with flier.","MID_OCCUPATION_STAGE_SELECT_NO_REWARD_WARNING":"This stage has already been cleared.\nNo reward is available.","MID_OCCUPATION_STAGE_SELECT_DETAIL_RESTRICTED_ORGANIZATION":"You can include only one ally\nthat can use Sing or Dance\nin your brigade, and duplicate\nHeroes are not allowed.","MID_OCCUPATION_STAGE_SELECT_DETAIL_RESTRICTED_ORGANIZATION_HELP":"Your brigade contains characters\nthat cannot be used together.","MID_UNIT_EDIT_LARGE_FORCE_HELP_DIALOG_00":"With a brigade of 20 allies, take\non Rival Domains!","MID_UNIT_EDIT_LARGE_FORCE_HELP_DIALOG_01":"Edit Brigades:\nA brigade is the team you use in\nRival Domains.\nYou can choose up to 20 allies\nfrom your army or your friends'.\nAny empty slots will automatically\nbe filled with reinforcements.","MID_UNIT_EDIT_LARGE_FORCE_HELP_DIALOG_02":"Brigade Limits:\n・ You can include only one ally\nwho can use the abilities Sing or\nDance within your brigade.\n・ Your brigade may not contain\nduplicate Heroes.","MID_CONQUER_HELP_DIALOG_00":"Your allies join friends' allies!","MID_CONQUER_HELP_DIALOG_01":"Rules for Rival Domains:\n・ The battle won't end even if\none side's forces are depleted—\nfresh troops will continue the fight.\n・ The battle will end after 10 turns\nhave passed or one side's\nfortress is destroyed.\n・ You will not earn EXP or SP.\n・ Reinforcements will not gain\nboosts from Legendary Effects.","MID_CONQUER_HELP_DIALOG_02":"About Fortresses:\n・ It takes three hits to destroy a\nfortress.\n・ You can warp to a fortress you\ncontrol.\n・ Allies in a fortress recover 10\nHP per turn.\n・ Fortresses are considered\ndefensive terrain.","MID_CONQUER_HELP_DIALOG_03":"About Camps:\n・ It takes two hits to defeat a\ncamp. It then becomes yours.\n・ You can warp to a camp you\ncontrol.\n・ Allies in a camp recover 10\nHP per turn.\n・ Camps are considered\ndefensive terrain.","MID_CONQUER_HELP_DIALOG_04":"Warping:\nAllies adjacent to a fortress or\ncamp they control can instantly\nwarp to a space adjacent to\nanother fortress or camp they\ncontrol.","MID_CONQUER_HELP_DIALOG_05":"Rival Domains Scoring:\nYou'll receive a score after\nthe battle has ended.\n\nYou can earn a higher score\nby protecting your fortress and\ncamps while defeating foes and\ncapturing the enemy's fortress.","MID_UNIT_EDIT_LARGE_FORCE":"Edit Brigades","MID_UNIT_EDIT_LARGE_FORCE_INDEX":"$aBrigade $a0","MID_UNIT_EDIT_LARGE_FORCE_GUEST":"Ally","MID_UNIT_EDIT_LARGE_FORCE_FRIEND_RELOAD":"Update Friends","MID_UNIT_EDIT_LARGE_FORCE_FRIEND_RELOAD_DIALOG_CONFIRM":"Update Friends?","MID_UNIT_EDIT_LARGE_FORCE_ORGANIZE_PLAYER":"Your Allies","MID_UNIT_EDIT_LARGE_FORCE_ORGANIZE_FRIEND":"Friends' Allies","MID_UNIT_EDIT_LARGE_FORCE_FRIEND_RELOAD_CONFIRM":"Would you like to update your friends'\nallies to their most current state?","MID_UNIT_EDIT_LARGE_FORCE_FRIEND_RELOAD_CONFIRM_WARNING":"All of your friends' allies\nwill be updated.","MID_UNIT_EDIT_FRIEND_BOX":"Friends","MID_VOTE_TERM_201804":"Bunny Battle Ballot","MID_FRIEND_RECOMMEND_FRIEND":"Friend Suggestions","MID_FRIEND_NUM":"$aFriends  $a0/$a1","MID_FRIEND_HELP_FRIEND":"$aFriends helped: $a0","MID_ITEM_OCCUPATION_POTION":"Conquest Lance","MID_ITEM_HELP_OCCUPATION_POTION":"Grants +8 stamina for Grand Conquests.","MID_OCCUPATION_DIALOG_END_OF_ROUND":"$aBattle $a0 has already ended,\nso the results will not be counted.","MID_OCCUPATION_GAINED_REWARDTYPE_GRADE":"$aGC Tier Reward: $a0","MID_OCCUPATION_GAINED_REWARDTYPE_AREA":"$aGC Conquer Reward: Battle $a0","MID_OCCUPATION_AREA":"$aArea $a0","MID_OCCUPATION_TITLE":"Grand Conquests","MID_OCCUPATION_CLOSED":"Battles are now closed.","MID_OCCUPATION_AGGREGATING":"Calculating result.","MID_OCCUPATION_GROUPING_DELAYING":"Calculations are currently delayed.\nPlease wait until they are finished.\nThanks for your patience!","MID_OCCUPATION_REGISTRATION":"Registration Check","MID_OCCUPATION_REGISTER":"Join the Battle!","MID_OCCUPATION_REGISTRATION_PLEASE_WAIT_1":"Registration check complete.","MID_OCCUPATION_REGISTRATION_PLEASE_WAIT_2":"Your registration is being processed.","MID_OCCUPATION_REGISTRATION_PLEASE_WAIT_2_PRE_REGISTER":"$aPlease wait for Battle $a0 to begin.","MID_OCCUPATION_REGISTRATION_INTERVAL":"$aYou can check your status after Battle $a0 begins.","MID_OCCUPATION_REGISTRATION_TERM_EXPIRED":"This event has ended.","MID_OCCUPATION_ROUND_RESULT":"$aBattle $a0 has ended.","MID_OCCUPATION_TERM_RESULT":"This event has ended.","MID_OCCUPATION_ROUND_LEFT_DAY":"$aDays until Battle $a0 ends: $a1","MID_OCCUPATION_ROUND_LEFT_HOUR":"$aHours until Battle $a0 ends: $a1","MID_OCCUPATION_ROUND_LEFT_MINUTE":"$aMinutes until Battle $a0 ends: $a1","MID_OCCUPATION_INTERVAL_LEFT_DAY":"$aDays until Battle $a0 begins: $a1","MID_OCCUPATION_INTERVAL_LEFT_HOUR":"$aHours until Battle $a0 begins: $a1","MID_OCCUPATION_INTERVAL_LEFT_MINUTE":"$aMinutes until Battle $a0 begins: $a1","MID_OCCUPATION_WORLDMAP_HELP":"Choose an area and battle!","MID_OCCUPATION_REINFORCEMENT_REWARD_DESCRIPTION":"$aYou helped out in $a0!\n$a1's supporters +1.\n(You can help once per round.)","MID_OCCUPATION_GRADE":"$aGC Tier $a0","MID_OCCUPATION_GRADE_POINT_MAX":"MAX","MID_OCCUPATION_GRADE_HELP":"$aAdds $a0% of score to neighboring areas","MID_OCCUPATION_ROUND":"$aBattle $a0","MID_OCCUPATION_GRUOP_ID":"$aOutrealm $a0","MID_OCCUPATION_OPERATION":"$aRound $a0/$a1","MID_OCCUPATION_OPERATION_LEFT_MINUTES":"$aMins. left: $a0","MID_OCCUPATION_STAMINA":"Stamina","MID_OCCUPATION_STAMINA_RECOVER_FULL":"Stamina has been fully recovered.","MID_OCCUPATION_STAMINA_RECOVER_INSUFFICIENT":"You do not have enough stamina.\nWould you like to use a Conquest\nLance to recover 8 stamina?","MID_OCCUPATION_STAMINA_RECOVER_CONFIRM":"Would you like to use a Conquest\nLance to recover 8 stamina?","MID_OCCUPATION_STAMINA_RECOVER":"Recover Stamina","MID_OCCUPATION_STAMINA_RECOVER_DONE":"You have used a Conquest Lance\nto recover your stamina.","MID_OCCUPATION_AREA_COUNT":"Areas Controlled","MID_OCCUPATION_REINFORCE":"Help Out!","MID_OCCUPATION_REWARD":"Check Rewards","MID_OCCUPATION_REWARD_SORT":"$aReward type: $a0","MID_OCCUPATION_REWARD_SORT_DIALOG":"Reward type","MID_OCCUPATION_REWARD_SORT_GRADE":"GC Tier","MID_OCCUPATION_REWARD_SORT_AREA":"Area Count","MID_OCCUPATION_AREA_NAME":"$aArea $a0","MID_OCCUPATION_GUILD_NAME_0":"Alfonse's army","MID_OCCUPATION_GUILD_NAME_1":"Sharena's army","MID_OCCUPATION_GUILD_NAME_2":"Anna's army","MID_OCCUPATION_AREA_TOP_USER":"$aTop Battler: $a0 ($a1)","MID_OCCUPATION_AREA_SITUATION":"Status of Forces","MID_OCCUPATION_AREA_ALLY_RANKING":"Ally Activity","MID_OCCUPATION_AREA_ALLY_RANKING_NONE":"$a$a0 hasn't battled here.","MID_OCCUPATION_AREA_ALLY_RANKING_PLAYER":"You","MID_OCCUPATION_AREA_EFFECT":"Area Effects","MID_OCCUPATION_AREA_EFFECT_NONE":"No area effects are active.","MID_OCCUPATION_AREA_EFFECT_FIXED":"Special Effect (This Area)","MID_OCCUPATION_AREA_EFFECT_IN":"Effect from Adjacent Allied Area","MID_OCCUPATION_AREA_EFFECT_OUT":"Effect on Adjacent Allied Areas","MID_OCCUPATION_POWER_RATE":"$aBoost × $a0","MID_OCCUPATION_POWER_RATE_DIALOG":"$a(Boost × $a0)","MID_OCCUPATION_DIALIG_REFRESH":"Battle conditions have changed.\nThe map will change to reflect\ncurrent status.","MID_OCCUPATION_AREA_SITUATION_PLAYER_COUNT":"$a$a0 troops","MID_OCCUPATION_AREA_SITUATION_PLAYER_COUNT_ONE":"$a$a0 troop","MID_OCCUPATION_AREA_SITUATION_MAIN_AREA":"You can't battle in this\narea. It's an army's HQ.","MID_OCCUPATION_AREA_SITUATION_CANNOT_BATTLE":"Unavailable","MID_OCCUPATION_AREA_SITUATION_OWNER_GUILD":"Controlled by: ","MID_OCCUPATION_AREA_SITUATION_KNOCKOUT":"$aKnockout: $a0!\nNo battling till the next round.","MID_OCCUPATION_AREA_SITUATION_OCCUPIED_PLAYER":"This area doesn't border enemy\nterritory. You can't battle here.","MID_OCCUPATION_AREA_SITUATION_OCCUPIED_ENEMY":"This area doesn't border allied\nterritory. You can't battle here.","MID_OCCUPATION_RESULT_FAILED":"Defense Unsuccessful","MID_OCCUPATION_RESULT_DEFEND":"Defense Successful","MID_OCCUPATION_RESULT_DOMINATE_NORMAL":"Territory Controlled","MID_OCCUPATION_RESULT_DOMINATE_MAIN":"Foe's Fort Conquered","MID_OCCUPATION_RESULT_DOMINATION_NUM":"Camps Controlled:","MID_OCCUPATION_RESULT_DOMINATION_NUM_COUNT":"$a$a0/$a1","MID_OCCUPATION_HELP_DIALOG_00":"Three armies vie for territory!","MID_OCCUPATION_HELP_DIALOG_01":"Grand Conquests:\nIn Grand Conquests, three armies\nbattle to conquer territory across\na continent.\n\nWhen the battle ends, the armies\nwill earn rewards. The more\nareas a team controls, the better\nthe rewards!","MID_OCCUPATION_HELP_DIALOG_02":"How to Participate:\nSelect an area that is adjacent to\nan enemy to enter battle and earn\npoints. Entering battle consumes\nGrand Conquests-specific\nstamina. Use the boost option to\nconsume more stamina and\nmultiply your score!","MID_OCCUPATION_HELP_DIALOG_03":"Score Effects:\nAfter you battle, you'll earn a\nscore. Points will be added to\nyour army's total in the area\nyou've selected.","MID_OCCUPATION_HELP_DIALOG_04":"Controlling Areas:\n・The army that controls an area\nat the beginning of a round will\naccrue points.\n・The army with the most points\nat the end of a round will gain\ncontrol of that area.","MID_OCCUPATION_HELP_DIALOG_05":"Cooperation Bonus:\nDuring each round, bonus points\nwill be applied to the total points\nearned in an area, based on the\nnumber of allies who battle in the\narea during the round.","MID_OCCUPATION_HELP_DIALOG_06":"Helping Out:\n・You can help out once per\nround.\n・Helping out boosts the number\nof allies battling in a randomly\nselected area by 1, which helps\nboost the cooperation bonus.\nYou might also randomly gain\nan item.","MID_OCCUPATION_HELP_DIALOG_07":"Getting Knocked Out:\n・Armies can be knocked out\nmid-round when battle conditions\nare calculated. If the difference\nbetween first and second place\narmies exceeds the threshold,\nthe winner gains the area\nimmediately.\n・If this happens, no battles can\nbe fought in the area for the\nremainder of the round.","MID_OCCUPATION_HELP_DIALOG_08":"GC Tiers:\n・Your GC Tier will increase\nbased on your cumulative score\nin battle.\n・The higher your GC Tier is, the\nmore points get added to areas\nadjacent to your selected area.\n・You can also earn other\nrewards based on your GC Tier.","MID_OCCUPATION_GRADE_PROMOTION":"$aYour GC Tier has increased from\n$a0 to $a1.","MID_OCCUPATION_GRADE_PROMOTION_AREA_INFLUENCE":"Score for neighboring areas","MID_OCCUPATION_GRADE_PROMOTION_AREA_INFLUENCE_VALUE":"$a+$a0%","MID_SHOP_REMAINING_MINUTES":"$aMins. till offer ends: $a0.","MID_SHOP_REMAINING_HOURS":"$aHours till offer ends: $a0.","MID_SHOP_REMAINING_DAYS":"$aDays till offer ends: $a0.","MID_TAP_BATTLE_TITLE_1":"Tap Battle","MID_CONQUER_HELP_DIALOG_01_02":"Rules for Rival Domains:\n・ The battle won't end even if\none side's forces are depleted—\nfresh troops will continue the fight.\n・ The battle will end after 10 turns\nhave passed or one side's\nfortress is destroyed.\n","MID_CONQUER_HELP_DIALOG_06":"More Rules for Rival Domains:\n・Legendary Effects will not\ntrigger for reinforcements.\n・You cannot earn EXP or SP.\n・Bonds from ally support or\nsummoner support will not\ngrow stronger.","MID_VOTE_DIALOG_HELP_03_02":"Battles:\nAfter a victory, you won't be able\nto battle again in support of your\nHero's army for a set period\nof time.","MID_ARENA_DIALOG_HELP_02_51":"How Scoring Works:\nIf you win, you'll earn points\nbased on the strength of your foe.\nDuring a winning streak, you'll get\na chain bonus. This bonus resets\nafter your fifth straight win.","MID_ARENA_DIALOG_HELP_04_51":"Rewards:\nAfter the season ends, you'll get\nrewards based on your tier.\n\nIf your score is high enough,\nyour Arena tier may go up.","MID_ARENA_DIALOG_HELP_06_51":"Bonus Character Stat Boost:\nWhen bonus characters are used\nwithin the Arena, they'll be\ngranted HP+10 and Atk/Spd/\nDef/Res+4.\n\nThis stat boost does not affect\nthe scores for foes you are\nmatched with. It also does not\napply to your defensive team.","MID_ARENA_DIALOG_HELP_3_00_51":"Checking Rewards:\nYou can check the rewards that\nwill be given out for the current\nseason. Change the filter to see\nrewards given for your defense\nand rank.","MID_ARENA_DIALOG_HELP_3_01_51":"Defense Rewards:\nThese rewards are based on the\nscore your team has earned\nfor defense.","MID_ARENA_GAINED_REWARDTYPE_CONSECUTIVE_WIN":"$aFirst Arena Victory: $a0-Chain Reward","MID_ARENA_DESCRIPTION_51":"Test your skills against rivals from\naround the world, and earn rewards.\nAim for five consecutive victories!","MID_ARENA_COMBO_CAPTION2":"$aYou've won $a0/$a2 in a row. Chain bonus: + $a1.","MID_STAGE_SELECT_DETAIL_FAILED_NOT_BLESSING":"Could not start battle. Go to Confer\nBlessing menu?","MID_EXTRA_PLAY_ANALYTICS_TERMS_GDPR":"Fire Emblem Heroes collects data\nabout the use of the app in order to\nimprove our products and services,\nas well as customise offers and\nrecommendations in accordance\nwith the privacy policy.\n\nBased on your account information,\ncollection of your app usage data\nhas been stopped.\n\nIf you wish to stop notifications\noutside of the app, please change\nthe settings on your device.","MID_OCCUPATION_DIFFICULTY_SELECT_GRADE_LIMIT":"$aUnlocks at GC Tier $a0","MID_SUMMON_ONLY_ONCE_DECIDE":"Free 5★ Summon","MID_TAP_BATTLE_OPERATION_NORMAL_HELP_DIALOG_00":"Tap the summoner to attack!","MID_TAP_BATTLE_OPERATION_EXPERT_HELP_DIALOG_00":"Tap a row to attack there!","MID_TAP_BATTLE_ENTER_EXTRA_STAGE_SELECT":"Extra Stages","MID_TAP_BATTLE_TRAILER_NEXT_BOSS":"$aBoss for $a0","MID_TAP_BATTLE_TRAILER_NEXT_BOSS_NAME":"$a$a1: $a0","MID_TAP_BATTLE_TRAILER_NEXT_BOSS_NAME_SECRET":"???","MID_TAP_BATTLE_TRAILER_NEXT_MUSIC":"Song Title:","MID_TAP_BATTLE_EXTRA_STAGE_TITLE_1":"Extra Stage 1","MID_TAP_BATTLE_EXTRA_STAGE_TITLE_2":"Extra Stage 2","MID_TAP_BATTLE_EXTRA_STAGE_TITLE_3":"Extra Stage 3","MID_TAP_BATTLE_EXTRA_STAGE_REMAINING_MINUTES":"$aUnlocks in $a0 min(s)","MID_TAP_BATTLE_EXTRA_STAGE_REMAINING_HOURS":"$aUnlocks in $a0 hr(s)","MID_TAP_BATTLE_EXTRA_STAGE_REMAINING_DAYS":"$aUnlocks in $a0 day(s)","MID_TAP_BATTLE_STAGE_SELECT_PRAISE_51":"$a$a0\nYou earned an S-rank\non all stages, playing on\n$a2 / $a1!","MID_TAP_BATTLE_EXTRA_STAGE_SELECT_PRAISE_51":"$a$a0\nYou earned an S-rank on all\nExtra Stages, playing on\n$a2 / $a1!","MID_TAP_BATTLE_CANNOT_PLAY_EXTRA_STAGE":"To access Extra Stages,\nclear at least Floor 20 in\nthe 100-floor dungeon.","MID_TAP_BATTLE_EXTRA_STAGE_TRAILER_REMAINING_MINUTES":"$a$a0 appears\nin $a1 min(s)!","MID_TAP_BATTLE_EXTRA_STAGE_TRAILER_REMAINING_HOURS":"$a$a0 appears\nin $a1 hr(s)!","MID_TAP_BATTLE_EXTRA_STAGE_TRAILER_REMAINING_DAYS":"$a$a0 appears\nin $a1 day(s)!","TUTORIAL_IMPROVE_COMPENSATE_V2_5":"Thanks for Playing Gift","MID_VOTE_TERM_201806":"Heroes & Legends","MID_BLESSINGMAP_HELP_DIALOG_04_02":"Legendary Effects:\n・ In the Blessed Gardens, effects\nfrom Legendary Heroes will\nalways be active, regardless of\nthe current season.\n・ To confer a blessing, tap Allies,\nthen Ally Growth, and Confer\nBlessing.","MID_INFO_TITLE":"Notifications","MID_ITEM_GAIN_DRESS_ACCESSORY":"You got an accessory!","MID_ITEM_GAIN_DRESS_ACCESSORY_WARNING_PREFIX":"*","MID_ITEM_GAIN_DRESS_ACCESSORY_WARNING":"$aYou cannot have more than one of the\nsame accessory. Any duplicates will\nbe converted into $a0 Hero Feathers.","MID_ITEM_GAIN_SKILL_AND_DRESS_ACCESSORY_WARNING":"$aYou cannot have more than one of the\nsame Sacred Seal or accessory. Any\nduplicates will be converted into\n$a0 Hero Feathers.","MID_CHAIN_ARENA_HELP_DIALOG_09":"Blessing Bonus:\nEach time you send a Legendary\nor blessed Hero from the current\nseason into battle, you'll receive\na score bonus of +1 when battle\nconcludes.\n\n(This goes into effect starting\nwith the season beginning\nafter ver. 2.6.0 is released.)","MID_SEQUENTIAL_MAP_TERM_201806":"Feud of the Fangs","MID_TAP_BATTLE_TRAILER_STAGE_CLEARED":"Cleared!","MID_TAP_BATTLE_TRAILER_EXTRA_STAGE_OPENED":"Extra stage unlocked!","MID_TAP_BATTLE_DATA_TOP_FLOOR_53_rekka02":"It's a beautiful summer ocean...\nLooks like everyone is having a\nblast after diving in!","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP":"Equip Accessories","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_HELP_DRESS_ACCESSORY":"Select the accessory you want to equip.","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_HELP_CHARACTER":"Select ally who will equip/change an accessory.","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_DRESS_ACCESSORY_AHEAD":"Select Accessory","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_CHARACTER_AHEAD":"Select Ally","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_CONFIRM":"Equip this accessory?","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_UNSET_CONFIRM":"Remove this accessory?","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_CHANGE_CONFIRM":"$a$a0 has this accessory\nequipped. Swap accessories\nand equip this one?","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_CHANGE_WARNING":"$a$a0 cannot equip the\nswapped accessory.\nIt will be removed.","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_DECIDE":"Change","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_COMPLETE_CONFIRM":"Change complete.","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_CANCEL_CONFIRM":"Cancel changing accessories?","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_CANCEL_WARNING":"All changes will be canceled.","MID_UNIT_EDIT_DRESS_ACCESSORY_EQUIP_CANCEL_DECIDE":"Cancel Equipping","MID_UNIT_EDIT_DRESS_ACCESSORY_EMPTY":"No accessories.","MID_UNIT_EDIT_DRESS_ACCESSORY_SORT_CONFIRM":"Select a sort order.","MID_UNIT_EDIT_DRESS_ACCESSORY_SORT_ACQUISITION":"Obtained","MID_UNIT_EDIT_DRESS_ACCESSORY_SORT_DRESS_ACCESSORY":"Type","MID_DRESSACCESSORY_HELP_DIALOG_00":"Dress up with accessories!","MID_DRESSACCESSORY_HELP_DIALOG_01":"Equip Accessories:\nYou can dress up your allies\nby equipping them with\naccessories you've obtained.\n\nEach accessory can be\nequipped on one ally at a time.","MID_DRESSACCESSORY_HELP_DIALOG_02":"Accessory Type:\nThere are different categories of\naccessories, as shown by the\npink icon.","MID_UNIT_EDIT_DRESS_ACCESSORY_NAME_EMPTY":"--","MID_UNIT_EDIT_DRESS_ACCESSORY_NOT_EQUIPPED":"No accessory is currently equipped.","MID_UNIT_EDIT_DRESS_ACCESSORY_CANNOT_EQUIP":"This accessory cannot be equipped.","MID_UNIT_EDIT_EQUIP":"Change Equipment","MID_UNIT_EDIT_UNIT_ENFORCE":"Ally Growth","MID_UNIT_EDIT_UNIT_COMMUNICATE":"Interact with Allies","MID_UNIT_EDIT_ORGANIZE_HELP_DIALOG_00_53":"① Tap the ally to be swapped out.\n② Tap the ally to be put in.","MID_UNIT_EDIT_SKILL_TALENT_HELP_DIALOG_0000":"Create Heroes your way!","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_02_02":"Blessing Effects #1:\nBlessed allies receive double the\nusual amount of SP and EXP\nin battle.\n\nBlessings cannot be conferred on\nLegendary Heroes. However,\nLegendary Heroes will always earn\ndouble the usual amount of SP and\nEXP in battle.","MID_UNIT_EDIT_SKILL_LEARN_AUTO":"Auto-Learn","MID_UNIT_EDIT_SKILL_LEARN_AUTO_CONFIRM":"Do you wish to automatically\nlearn and equip these skills?","MID_UNIT_EDIT_SKILL_LEARN_AUTO_REASON_INSUFFICIENT":"This ally does not have enough SP to\nlearn the next recommended skill.","MID_UNIT_EDIT_SKILL_LEARN_AUTO_REASON_MAX":"This ally has already learned all\nof the recommended skills.","MID_UNIT_EDIT_SORT_DRESS_ACCESSORY":"Accessory","MID_STAGE_SELECT_DETAIL_BIND_UNIT_TOTAL_FIRE":"You do not have enough fire-type\nLegendary Heroes or fire-blessed\nallies. Each team must have four\nunique allies with no duplicates.","MID_STAGE_SELECT_DETAIL_BIND_UNIT_TOTAL_WATER":"You do not have enough water-\ntype Legendary Heroes or water-\nblessed allies. Each team must\nhave four unique allies with no\nduplicates.","MID_STAGE_SELECT_DETAIL_BIND_UNIT_TOTAL_WIND":"You do not have enough wind-\ntype Legendary Heroes or wind-\nblessed allies. Each team must\nhave four unique allies with no\nduplicates.","MID_STAGE_SELECT_DETAIL_BIND_UNIT_TOTAL_EARTH":"You do not have enough earth-\ntype Legendary Heroes or earth-\nblessed allies. Each team must\nhave four unique allies with no\nduplicates.","MID_VOTE_TERM_201807":"Fated Battles","MID_EVENT_RECOLLECTION":"Event Recap","MID_EVENT_RECOLLECTION_SEQUENTIAL_MAP":"Tempest Trials","MID_EVENT_RECOLLECTION_SEQUENTIAL_MAP_OPENING":"Opening","MID_EVENT_RECOLLECTION_SEQUENTIAL_MAP_ENDING":"Ending","MID_EVENT_RECOLLECTION_INFO":"Review dialogue from concluded events.","MID_MAP_RETRY":"Restart","MID_MAP_RETRY_CONFIRM":"Start again from the beginning?","MID_MAP_RETRY_DECIDE":"Restart","MID_MAP_RETRY_CANCEL":"Give Up","MID_MAP_PHASE_WITH_LIMIT":"$aPhase $a0/$a1","MID_MISSION_PROGRESS_DIALOG_LIST_ACHIEVED_HELP":"Claim your reward from the quest list.","MID_OCCUPATION_HELP_DIALOG_08_02":"GC Tiers:\n・Your GC Tier will increase\nbased on your cumulative score\nin battle.\n・As your GC Tier increases,\nmore points get added to areas\nadjacent to your selected area.\nThis begins with the next battle\nafter a GC Tier rank promotion.\n・You can also earn other\nrewards based on your GC Tier.","MID_OCCUPATION_AREA_ALLY_RANKING_REINFORCE_ONLY":"Helper","MID_OCCUPATION_REWARD_SORT_RANK":"Rank in Army","MID_OCCUPATION_REWARD_RANK":"Rank","MID_OCCUPATION_RANKING":"Current Standing","MID_OCCUPATION_RANKING_SORT_TYPE":"$aCurrent Standing: $a0","MID_OCCUPATION_RANKING_SORT_TOP":"Top Players","MID_OCCUPATION_RANK_OUT_OF_RANGE":"unranked","MID_OCCUPATION_RANKING_UNCALCULATED":"Now calculating rankings.","MID_OCCUPATION_GAINED_REWARDTYPE_ROUND_RANK":"$aGC: Rank in Army Reward - Battle $a0","MID_OCCUPATION_RANKING_SCORE":"Score","MID_SEQUENTIAL_MAP_TERM_201807":"Sweet Dreams","MID_STAGE_SELECT_RULE_TURN_ENEMY_PHASE":"$aTurns to win: $a0 (enemy phase)","MID_STAGE_SELECT_PUZZLE":"Tactics Drills","MID_STAGE_SELECT_PUZZLE_INFO":"Test your mettle!","MID_STAGE_SELECT_PUZZLE_MODE_BASIC":"Basics","MID_STAGE_SELECT_PUZZLE_MODE_BASIC_INFO":"Review the fundamentals\nand hone your technique.","MID_STAGE_SELECT_PUZZLE_MODE_SKILL":"Skill Studies","MID_STAGE_SELECT_PUZZLE_MODE_SKILL_INFO":"Learn how different skills\naffect the fight.","MID_STAGE_SELECT_PUZZLE_MODE_TACTICS":"Grandmaster","MID_STAGE_SELECT_PUZZLE_MODE_TACTICS_INFO":"Veteran tacticians, these\nchallenges are for you.","MID_PUZZLE_HELP_DIALOG_00":"Play and learn!","MID_PUZZLE_HELP_DIALOG_01":"Tactics Drills:\nBrush up on the rules of Fire\nEmblem Heroes, and hone your\ntactical skills while playing.\n\nEach map features a preselected\ngroup of allies.","MID_PUZZLE_HELP_DIALOG_02":"Grandmaster:\nThese maps are extremely\nchallenging!\n\nThey will be unlocked after you\nclear Book I, Chapter 13 in the\nmain story.","MID_STAGE_OPEN_FIRST_PUZZLE":"Tactics Drills have been unlocked.","MID_STAGE_OPEN_NEW_PUZZLE":"A new Tactics Drills map is\navailable.","MID_STAGE_SELECT_RULE_PHASE":"$aPhases to win: $a0","MID_TAP_BATTLE_RESULT_COMMENT_FULL":"Perfect!","MID_EVENT_RECOLLECTION_PORTRAIT":"Forging Bonds","MID_EVENT_RECOLLECTION_PORTRAIT_ALL_OPENING":"$a$a0 - Opening","MID_EVENT_RECOLLECTION_PORTRAIT_ALL_C":"$a$a0 - C","MID_EVENT_RECOLLECTION_PORTRAIT_ALL_B":"$a$a0 - B","MID_EVENT_RECOLLECTION_PORTRAIT_ALL_A":"$a$a0 - A","MID_EVENT_RECOLLECTION_PORTRAIT_TALK_C":"$a$a1: $a0 - C","MID_EVENT_RECOLLECTION_PORTRAIT_TALK_B":"$a$a1: $a0 - B","MID_EVENT_RECOLLECTION_PORTRAIT_TALK_A":"$a$a1: $a0 - A","MID_EVENT_RECOLLECTION_PORTRAIT_TALK_S":"$a$a1: $a0 - S","MID_OCCUPATION_ENEMY_RULE_ENHANCE":"Enemies powered up!","MID_OCCUPATION_ENEMY_RULE_ATTACK_AFTER_WARP":"Enemies can attack after warping.","MID_PORTRAIT":"Forging Bonds","MID_PORTRAIT_REMAINING_DAYS":"$aDays left: $a0","MID_PORTRAIT_REMAINING_HOURS":"$aHours left: $a0","MID_PORTRAIT_REMAINING_MINUTES":"$aMins. left: $a0","MID_PORTRAIT_BONUS_TERM_REMAINING_DAYS":"$aDays left: $a0","MID_PORTRAIT_BONUS_TERM_REMAINING_HOURS":"$aHours left: $a0","MID_PORTRAIT_BONUS_TERM_REMAINING_MINUTES":"$aMins. left: $a0","MID_PORTRAIT_BONUS_TERM_INFO_DROP_POINT":": boosted chance!","MID_PORTRAIT_BONUS_TERM_INFO_POINT":"$a: $a0x friendship","MID_PORTRAIT_EVENT_CHARACTER_INFO":"Win battles and grow closer to\nthe characters in this event.","MID_PORTRAIT_BONUS_ACCESSORY_INFO":"Equip these accessories on your team to\nboost the amount your friendships grow!","MID_PORTRAIT_EVENT_CHARACTER":"Current Event Characters","MID_PORTRAIT_REWARD":"Check Rewards","MID_PORTRAIT_CHARACTER_REWARD":"$aCharacter: $a0","MID_PORTRAIT_CHARACTER_REWARD_TALK_C":"$a$a0's C Conversation","MID_PORTRAIT_CHARACTER_REWARD_TALK_B":"$a$a0's B Conversation","MID_PORTRAIT_CHARACTER_REWARD_TALK_A":"$a$a0's A Conversation","MID_PORTRAIT_CHARACTER_REWARD_TALK_S":"$a$a0's S Conversation","MID_PORTRAIT_REWARD_POINT_SHORT":"Friendship","MID_PORTRAIT_REWARD_CHANGE_DIALOG":"Character Rewards","MID_PORTRAIT_ENTER_STAGE_SELECT":"Select Stage","MID_PORTRAIT_STAGE_LEVEL0":"Beginner","MID_PORTRAIT_STAGE_LEVEL1":"Intermediate","MID_PORTRAIT_STAGE_LEVEL2":"Advanced","MID_PORTRAIT_STAGE_SELECT_POINT_WIN":"Reward for Victory","MID_PORTRAIT_STAGE_SELECT_DIALOG":"You cannot choose the character you\ngrow closer to or the amount your\nfriendship grows. Equipping bonus\naccessories on the allies on your\nbattle team will speed things up!","MID_PORTRAIT_DIALOG_GET_POINT_NAME":"Friendship","MID_PORTRAIT_DIALOG_GET_POINT_DIGIT":"$a +$a0!","MID_PORTRAIT_TITLE_201807":"Defending Ylisse","MID_PORTRAIT_TERM_EXPIRED":"The current season has ended.","MID_PORTRAIT_CLOSED":"Battles are now closed.","MID_PORTRAIT_GAINED_REWARDTYPE_POINT":"$aReward for achieving a total score of $a0\nwith $a1:","MID_PORTRAIT_DIALOG_END_OF_TERM":"Because the battle lasted past the\nend of the season, the results were\nnot counted.","MID_PORTRAIT_HELP_DIALOG_00":"Grow closer to Heroes!","MID_PORTRAIT_HELP_DIALOG_01":"Forging Bonds:\nClear the maps and Heroes will\nshare their feelings.\n\nAs you continue to play, they will\nshare special messages, and you\ncan earn accessories too.","MID_PORTRAIT_HELP_DIALOG_02":"Event Recap:\nOnce you've seen a special\nconversation, it'll be added to\nEvent Recap, where you can\nview it again any time you want.","MID_PORTRAIT_HELP_DIALOG_03":"Daily Orb Reward:\nFor the first seven days, earn 2\nOrbs per day by clearing a map.","MID_PORTRAIT_GAINED_REWARDTYPE_MISSION":"Daily First Clear Reward","MID_PORTRAIT_MAX_POINT":"All Heroes have already reached\nthe maximum friendship level.","MID_PORTRAIT_DIALOG_AFTER_ENDING":"You can continue participating in this\nevent even after watching the ending.","MID_PORTRAIT_DAILY_BONUS_INFO":"For the first seven days, earn 2 Orbs\nper day by clearing a map.","MID_ARENA_GAINED_REWARDTYPE_GRADE_PREFIX_FOR_UNDER_20":"$aTier $a0","MID_ARENA_GAINED_REWARDTYPE_GRADE_UP":"$aPromoted from $a0","MID_ARENA_GAINED_REWARDTYPE_GRADE_KEEP":"Tier maintained!","MID_ARENA_GAINED_REWARDTYPE_GRADE_DOWN":"$aDemoted to $a0","MID_ARENA_DIALOG_HELP_07":"Plus One for Bonus Heroes:\nWhenever you defeat a foe using\na bonus Hero, you will earn three\nextra points toward your score.\n\n(This goes into effect starting\nwith the season beginning\nafter ver. 2.8.0 is released.)","MID_ARENA_RANK21":"Great Summoner","MID_STAGE_SELECT_BLESSING_GARDEN_KIND_SINGLE":"Gardens","MID_STAGE_SELECT_BLESSING_GARDEN_KIND_SEQUENTIAL":"Grounds","MID_BLESSINGMAP_HELP_DIALOG_05":"Grounds:\n・ Fight using multiple teams.\n・ Heroes who participate in one\nbattle cannot participate in later\nbattles in a set. (Duplicate Heroes\ncannot be used later either.)","MID_ITEM_ARENA_CROWN":"Arena Crown","MID_ITEM_HELP_ARENA_CROWN":"A crown awarded to a legendary summoner.","MID_SEQUENTIAL_MAP_TERM_201808":"Chaos Named","MID_CHAIN_ARENA_HELP_DIALOG_09_02":"Blessing Bonus:\nEach time you send a Legendary\nor blessed Hero from the current\nseason into battle, you'll receive\na score bonus of +1 when battle\nconcludes.","MID_SUMMON_WEAPON_TYPE":"Weapon Types for Available Heroes","MID_SUMMON_PULL_ONLY_ONCE_Summon_31_Popularity_01_Selected":"The session ends when you select a Hero.\nThe colorless Hero Lyn is most popular!","MID_TAP_BATTLE_CONFIG_SPEED":"Speed","MID_TAP_BATTLE_CONFIG_SPEED_100PC":"× 1","MID_TAP_BATTLE_CONFIG_SPEED_150PC":"× 1.5","MID_TAP_BATTLE_CONFIG_SPEED_200PC":"× 2","MID_TAP_BATTLE_CONFIG_SPEED_250PC":"× 2.5","MID_TAP_BATTLE_CONFIG_SPEED_300PC":"× 3","MID_CONQUER_HELP_DIALOG_06_02":"More Rules for Rival Domains:\n・Legendary Effects will not\ntrigger for reinforcements.","MID_UNIT_EDIT_FAVORITE_FILTER_TOGGLE_ALL":"Select All","MID_UNIT_EDIT_FAVORITE_FILTER_TOGGLE_NONE":"Clear All","MID_UNIT_EDIT_FAVORITE_FILTER_CONFIG_ORDER":"Sort by Number","MID_UNIT_EDIT_SKILL_SET_EDIT_TITLE":"Edit/Equip Skill Sets","MID_UNIT_EDIT_SKILL_SET_LOAD_TITLE":"Equip Skill Sets","MID_UNIT_EDIT_SKILL_SET_EDIT_HELP1":"Choose which ally's skill sets you'd like to change.","MID_UNIT_EDIT_SKILL_SET_EDIT_HELP2":"Edit and equip skills here.","MID_UNIT_EDIT_SKILL_SET_EDIT_HELP3":"Choose a skill.","MID_UNIT_EDIT_SKILL_SET_EDIT_HELP4":"Choose a Sacred Seal.","MID_UNIT_EDIT_SKILL_SET_EDIT":"Edit","MID_UNIT_EDIT_SKILL_SET_EDIT_SELECT_SKILL":"Select Skills","MID_UNIT_EDIT_SKILL_SET_EDIT_SELECT_ACCESSORY":"Select Sacred Seal","MID_UNIT_EDIT_SKILL_SET_EDIT_LOAD_CURRENT_SKILL":"Use Current Equipment","MID_UNIT_EDIT_SKILL_SET_EDIT_ERASE_SET_CONFIRM":"Delete this skill set for this Hero?","MID_UNIT_EDIT_SKILL_SET_EDIT_ERASE_SET":"Delete","MID_UNIT_EDIT_SKILL_SET_EDIT_SAVE_CONFIRM":"Save the selected skills and\nSacred Seal to a skill set?","MID_UNIT_EDIT_SKILL_SET_EDIT_SAVE":"Save","MID_UNIT_EDIT_SKILL_SET_EDIT_SAVE_EQUIP_CONFIRM":"Equip the saved skill set now?","MID_UNIT_EDIT_SKILL_SET_EQUIP":"Equip","MID_UNIT_EDIT_SKILL_SET_EDIT_SAVE_NOT_EQUIP":"Don't Equip","MID_UNIT_EDIT_SKILL_SET_EDIT_CANCEL_CONFIRM":"Discard changes?","MID_UNIT_EDIT_SKILL_SET_EDIT_CANCEL_WARNING":"Your changes will not be saved.","MID_UNIT_EDIT_SKILL_SET_EDIT_CANCEL_DECIDE":"Discard","MID_UNIT_EDIT_SKILL_SET_EQUIP_BEFORE":"Before","MID_UNIT_EDIT_SKILL_SET_EQUIP_AFTER":"After","MID_UNIT_EDIT_SKILL_SET_EQUIP_CONFIRM":"Equip the selected skill set?","MID_UNIT_EDIT_SKILL_SET_EDIT_NAME":"Edit Set Name","MID_UNIT_EDIT_SKILL_SET_NAME_DEFAULT":"$aSkill Set $a0","MID_UNIT_EDIT_SKILL_SET_NAME_PLACE_HOLDER":"Enter Skill Set Name","MID_UNIT_EDIT_SKILL_SET_NAME_ASK":"Enter a name for this skill set.","MID_UNIT_EDIT_SKILL_SET_NAME_WARNING":"This name will be used for all allies using\nthis skill set.","MID_UNIT_EDIT_SKILL_SET_NAME_ASK_INFO":"Choose a name of 12 or fewer characters.\nSome symbols cannot be used.","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_UNIT":"Select by Ally","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP":"Select by Team","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_NORMAL_TROOP":"Select by Team","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_OCCUPATION_TROOP":"Select by Brigade","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_NONE":"No ally grouping of this type is available.","MID_UNIT_EDIT_SKILL_SET_LOAD_CONFIRM":"Equip the selected skill set?","MID_UNIT_EDIT_SKILL_SET_LOAD_WARNING":"Allies with no skills selected for this\nskill set will not have their equipment\nchanged.","MID_UNIT_EDIT_SKILL_SET_LOAD_HELP1":"Select an ally to equip a skill set on.","MID_UNIT_EDIT_SKILL_SET_LOAD_HELP2":"Select a team to equip a skill set on.","MID_UNIT_EDIT_SKILL_SET_LOAD_HELP3":"Choose a skill set to equip.","MID_UNIT_EDIT_SKILL_SET_LOAD_WARNING2":"Any Sacred Seals currently equipped\non other allies will be removed.","MID_UNIT_EDIT_SKILL_SET_LOAD_WARNING3":"The same Sacred Seal appears\nmultiple times in this set. It will be\nequipped on only one ally.","MID_SKILL_SET_EDIT_HELP_DIALOG_00":"Edit/Equip Skill Sets:\nSkill sets allow you to quickly\nswap out skills and Sacred Seals.\n\nYou can save up to five skill sets\nfor each ally.","MID_SKILL_SET_EDIT_HELP_DIALOG_01":"Edit Skill Sets:\nSelect the skills and Sacred Seal\nyou would like to save to the skill\nset.\n\nEquip Skill Sets:\nThe selected skills and Sacred\nSeals can all be equipped at once.","MID_SKILL_SET_EDIT_HELP_DIALOG_02":"Edit the Skill Set name:\nYou can edit the names of the skill\nsets you register. Note that skill\nset names will be shared among\nall characters.","MID_SKILL_SET_LOAD_HELP_DIALOG_00":"Equip Skill Sets:\nEquip one or more characters\nwith registered skill sets using the\nEdit/Equip Skill Sets menu.","MID_SKILL_SET_LOAD_HELP_DIALOG_01":"Select by Ally:\nSelect one ally at a time, and\nequip skill sets to them\nindividually.","MID_SKILL_SET_LOAD_HELP_DIALOG_02":"Select by Team\nYou can select from different\ntypes of teams and assign all team\nmembers skill sets simultaneously.\n\nBrigades that do not include any\nallies from your army will not be\ndisplayed.","MID_SKILL_SET_LOAD_HELP_DIALOG_03":"Equipping Sacred Seals:\nIf equipping skill sets will result in\nmultiple allies attempting to equip\nthe same Sacred Seal, the ally\nwho comes first in the sort order\nwill take priority.","MID_STAGE_TITLE_DIFFICULTY4":"Abyssal","MID_STAGE_SELECT_LIMIT":"$aClear $a0 to unlock","MID_VOTE_TERM_201809":"The Chosen Ones","MID_OCCUPATION_GAINED_REWARDTYPE_SUPERIORITY_SCORE":"$aGC Area Score Reward: Battle $a0","MID_OCCUPATION_REWARD_SORT_SUPERIORITY_SCORE":"Area Score","MID_OCCUPATION_SCORE_BOARD_TITLE":"Current Area Score","MID_OCCUPATION_SCORE_BOARD_OPERATION":"$aRound $a0","MID_OCCUPATION_SCORE_BOARD_FINAL_AREA":"Number of Areas","MID_OCCUPATION_SCORE_BOARD_TOTAL":"Total","MID_OCCUPATION_SCORE_BOARD_AGGREGATING":"Calculating","MID_OCCUPATION_SCORE_BOARD_HELP_TITLE":"Points are earned based on the number of\nareas controlled at the end of a round.","MID_OCCUPATION_SCORE_BOARD_HELP_CONDITION_1":"・5-9 areas","MID_OCCUPATION_SCORE_BOARD_HELP_CONDITION_2":"・10-14 areas","MID_OCCUPATION_SCORE_BOARD_HELP_CONDITION_3":"・15+ areas","MID_OCCUPATION_SCORE_BOARD_HELP_CONDITION_4":"$aIn round $a0, each area controlled scores 1 point.","MID_PORTRAIT_TITLE_201808":"Rejecting Destiny","MID_SUMMON_PULL_ONLY_ONCE_Summon_58_popularity03_Selected":"The session ends when you select a Hero.","MID_ARENA_DIALOG_HELP_07_02":"Plus Three for Bonus Heroes:\nWhenever you defeat a foe using\na bonus Hero, you will earn three\nextra points toward your score.","MID_OCCUPATION_MAP_SCORE_KILL_AND_ALIVE":"Defeated + Surviving","MID_OCCUPATION_RESULT_KILL_AND_ALIVE":"Defeated + Surviving","MID_OCCUPATION_RESULT_DEFENCE_HUB":"Camp Defense","MID_OCCUPATION_LEFT_TIME_WARNING_TEXT":"$aBattle $a0 will end soon.","MID_OCCUPATION_LEFT_TIME_WARNING":"Results after round ends aren't counted.","MID_PORTRAIT_DAILY_BONUS_INFO_59":"Earn 2 Orbs every day by clearing a\nmap (for a maximum of seven days).","MID_PORTRAIT_HELP_DIALOG_03_02":"Daily Orb Reward:\nEarn 2 Orbs every day by clearing\na map (for a maximum of seven\ndays).","MID_SEQUENTIAL_MAP_TERM_201809":"Doorway to Destiny","MID_TAP_BATTLE_CONFIG_REVERSE":"Swap Left/Right","MID_TAP_BATTLE_ENVIRONMENT_HELP_DIALOG_03":"Swap Left/Right:\nTurn this option on to swap the\nside of the screen the foes and\nyour army appear on.\n\nSpeed:\nThe movement speed of foes can\nbe boosted to up to 3x normal.\nBoss movement speed is\nunaffected by this setting.","MID_RELAY_HELP_DIALOG_00":"After two turns, new allies arrive!","MID_RELAY_HELP_DIALOG_01":"Relay Defense:\n・ From a brigade of 20 total\nallies, five will join the battle.\n・ On turns 3, 5, and 7, your\ncurrent team of five will exit the\nbattlefield and five new allies will\nenter.\n・ The battle ends on turn 8 or\nif your fortress is destroyed.","MID_RELAY_HELP_DIALOG_02":"About Fortresses:\n・ It takes three hits to destroy a\nfortress.\n・ You can warp to a fortress you\ncontrol.\n・ Allies in your fortress recover\n10 HP at start of turn.\n・ Fortresses are considered\ndefensive terrain.","MID_RELAY_HELP_DIALOG_03":"About Camps:\n・ It takes two hits to defeat a\ncamp.\n・ You can warp to a camp you\ncontrol.\n・ Allies in a camp recover 10\nHP at start of turn.\n・ Camps are considered\ndefensive terrain.","MID_RELAY_HELP_DIALOG_04":"Warping:\nAllies adjacent to a fortress or\ncamp you control can instantly\nwarp to a space adjacent to\nanother fortress or camp you\ncontrol.","MID_RELAY_HELP_DIALOG_05":"Relay Defense Scoring:\nYou'll receive a score after\nthe battle has ended.\n\nYou can earn a higher score\nby protecting your fortress and\ncamps while helping your allies\nsurvive until they rotate out.","MID_RELAY_HELP_DIALOG_06":"More Rules for Relay Defense:\n・ Enemy reinforcements will\nappear.\n・ Hero Merit cannot be earned.","MID_UNIT_EDIT_DISPOSE":"Manage Barracks","MID_UNIT_EDIT_STOCK_GENERATE":"Create Combat Manual","MID_UNIT_EDIT_STOCK_SELL":"Exchange Manuals","MID_UNIT_EDIT_STOCK_LIST":"Your Manuals","MID_UNIT_EDIT_STOCK_EMPTY":"You have no Combat Manuals.","MID_UNIT_EDIT_STOCK_GENERATE_HELP1":"Select a character to create a Combat Manual.","MID_UNIT_EDIT_STOCK_GENERATE_HELP2":"Return selected character to\nobtain a Combat Manual.","MID_UNIT_EDIT_STOCK_GENERATE_DECIDE":"Create","MID_UNIT_EDIT_STOCK_GENERATE_CONFIRM_1":"Would you like to create a\nCombat Manual?","MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1":"Characters that are used to create\na Combat Manual will be removed\nfrom your barracks.","MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_TITLE":"The following will not be included\nin the Combat Manual:","MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_LEVEL_EXP":"・ Levels and EXP","MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_SKILL_ADDED_1":"・ Skills that were learned","MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_SKILL_ADDED_2":"・ Skills that were inherited or refined","MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_CAPABILITY_BONUS":"・ The number of merges","MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_BLESSING":"・ Blessings conferred","MID_UNIT_EDIT_STOCK_GENERATE_WARNING_2":"Once an ally is removed from\nyour barracks, you will lose the\nally permanently. Do you still want\nto create a Combat Manual?","MID_UNIT_EDIT_STOCK_SELL_LABEL":"Exchange","MID_UNIT_EDIT_STOCK_SELL_HELP1":"Select the manual to exchange.","MID_UNIT_EDIT_STOCK_SELL_HELP2":"Number of manuals to exchange?","MID_UNIT_EDIT_STOCK_SELL_INPUT_AMOUNT":"$a×$a0/$a1","MID_UNIT_EDIT_STOCK_SELL_DECIDE":"Exchange","MID_UNIT_EDIT_STOCK_SELL_CONFIRM_1":"Exchange the selected Combat\nManual(s)?","MID_UNIT_EDIT_STOCK_SELL_WARNING_1":"If you exchange a Combat Manual,\nit will be permanently lost.","MID_UNIT_EDIT_STOCK_SELL_WARNING_2":"Once exchanged, a Combat\nManual cannot be recovered.\n\nPlease confirm your choice.","MID_UNIT_EDIT_STOCK_LIST_HELP":"Here's a list of your Combat Manuals.","MID_UNIT_EDIT_STOCK_HELP":"Combat Manual:\nA Combat Manual can be used in\nplace of an ally in Merge Allies,\nInherit Skill, and more.","MID_UNIT_EDIT_PROMOTION_HELP1_2":"Select a character to raise ★ rating.","MID_UNIT_EDIT_PROMOTION_HELP2_STOCK":"Select the number of Combat Manuals to enhance.","MID_UNIT_EDIT_SELL_WARNING_1":"Allies that are sent home will be\nremoved from your barracks.","MID_UNIT_EDIT_SELL_WARNING_2":"Once an ally is removed from\nyour barracks, you will lose the\nally permanently. Do you still want\nto send them home?","MID_UNIT_INFO_EXP_NONE":"－","MID_UNIT_EDIT_PROMOTION_STOCK_INPUT_AMOUNT":"$a×$a0/$a1","MID_STOCK_HELP_DIALOG_00":"Combat Manuals improve allies!","MID_STOCK_HELP_DIALOG_01":"Creating Combat Manuals:\nYou can choose to send an ally\nhome and, in return, receive their\nCombat Manual. You will lose any\nally whose Combat Manual you\nobtain, so be careful.","MID_STOCK_HELP_DIALOG_02":"Using Combat Manuals 1:\nIn places where you might use\nan ally, such as Merge Allies or\nInherit Skill, you can use a combat\nManual instead.\n\nJust like a Hero, a Combat Manual\ncan have its ★ rating raised via\nUnlock Potential.","MID_STOCK_HELP_DIALOG_03":"Using Combat Manuals 2:\nThe following will not be included\nin the Combat Manual:\n\n・ Levels and EXP\n・ Skills that were learned\n・ Skills that were inherited or\nrefined\n・ The number of merges\n・ Blessings conferred","MID_STOCK_SELL_HELP_DIALOG_00":"Exchanging Combat Manuals:\nA Combat Manual can be\nexchanged for Hero Feathers.\nYou will lose any Combat Manual\nyou exchange for Hero Feathers,\nso be careful.","MID_UNIT_EDIT_STOCK_ERROR_STOCK_MAX":"You have reached the limit on Combat\nManuals. You cannot create any more.","MID_UNIT_EDIT_PROMOTION_ERROR_STOCK_MAX":"You have reached the limit on Combat\nManuals. You cannot unlock the\npotential of any more.","MID_UNIT_EDIT_SKILL_INHERIT_STOCK_FILTER":"Priority","MID_UNIT_EDIT_SKILL_SET_RESET":"Reset Skill Set","MID_UNIT_EDIT_SKILL_SET_RESET_CONFIRM":"Reset this skill set to default (blank)?","MID_UNIT_EDIT_PROMOTION_HELP_DIALOG_01_01":"Unlocking Ally Potential:\nIf you raise an ally's ★ rating, you'll\nunlock more of their potential.\nYou'll need specific items.\n\nThe ally's level will return to 1\nbut at a higher ★ rating. They will\nhave raised stats and access to\nstronger skills.","MID_UNIT_EDIT_STOCK_COMPLETE_CONFIRM":"You created a Combat Manual.\n\nTo see the list of Combat Manuals\nyou have, tap Your Manuals.","MID_UNIT_EDIT_STOCK_SELL_COMPLETE_CONFIRM":"Exchange completed.","MID_UNIT_EDIT_LARGE_FORCE_HELP_DIALOG_01_01":"Edit Brigades:\nA brigade is a team you use in\nlarge battles, like Rival Domains.\nYou can choose up to 20 allies\nfrom your barracks or your\nfriends'. Any empty slots will\nautomatically be filled with\nreinforcements.","MID_VOTE_TERM_201810":"Fathers and Daughters","MID_PORTRAIT_TITLE_201809":"High Tea Jinks","MID_EXTRA_CHANGE_ASSET_QUALITY":"Change Data Quality","MID_EXTRA_CHANGE_ASSET_QUALITY_BUTTON":"Change Selection","MID_EXTRA_CHANGE_ASSET_QUALITY_BODY":"$aYour data quality is currently set to\n$a0.\n\nWould you like to change the game\ndata quality to $a1?\n\nIf you change the quality, the game\ndata will be downloaded again.","MID_EXTRA_CHANGE_ASSET_QUALITY_FOOTER":"If you choose the Lite Data version,\nthe quality of the game's visuals and\nsound will decrease.","MID_SPRINKLES_GIFT_RECEIVED_V2":"A Google Play reward has been\nreceived. Check your Present List.","MID_SPRINKLES_GIFT_ALREADY_RECEIVED_V2":"No new Google Play rewards were\nfound. *Check your Present List.\nIt is possible that the period of\navailability has expired.","MID_GOOGLE_PLAY_POINTS_INVENTORY_MESSAGE":"Google Play Points Reward","MID_SEQUENTIAL_MAP_TERM_201810":"Familiar Faces","MID_VOTE_TERM_201811":"Clashing Thunderers","MID_PORTRAIT_TITLE_201810":"Dueling Desires","MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY":"Equipping bonus accessories on your\nteam will help boost the amount your\nfriendships grow! Would you like\nto equip accessories automatically\nbefore heading out?","MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_YES":"Yes","MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_NO":"No","MID_ITEM_HOLY_GRAIL":"Heroic Grail","MID_ITEM_HELP_HOLY_GRAIL":"Used to summon from a selection of Heroes.\nIn the Allies menu, tap Use Heroic Grails.","MID_ITEM_SKYCASTLE_STONE":"Aether Stones","MID_ITEM_HELP_SKYCASTLE_STONE":"Used in Aether Raids to build and improve\nstructures.","MID_ITEM_SKYCASTLE_DROP":"Heavenly Dew","MID_ITEM_HELP_SKYCASTLE_DROP":"Used in Aether Raids to strengthen Fortress\n(O), Fortress (D), and resources.","MID_ITEM_SKYCASTLE_THRONE_0":"Golden Throne","MID_ITEM_HELP_SKYCASTLE_THRONE_0":"$aA throne suitable only for those who have\nachieved a rank from $a0 to $a1 in\nAether Raids.","MID_ITEM_SKYCASTLE_THRONE_1":"Silver Throne","MID_ITEM_HELP_SKYCASTLE_THRONE_1":"$aA throne suitable only for those who have\nachieved a rank from $a0 to $a1 in\nAether Raids.","MID_ITEM_SKYCASTLE_THRONE_2":"Bronze Throne","MID_ITEM_HELP_SKYCASTLE_THRONE_2":"$aA throne suitable only for those who have\nachieved a rank from $a0 to $a1 in\nAether Raids.","MID_OCCUPATION_GUILD_NAME":"$a$a0's Army","MID_REPLAY_FAILED_CONFIRM":"Unable to replay.","MID_MAP_REPLAY_END_ABORT_CONFIRM":"$aCancel replay of\n$a0?","MID_MAP_REPLAY_END_COMPLETE_CONFIRM":"$a$a0 won.","MID_MAP_REPLAY_END_GAMEOVER_CONFIRM":"$a$a0 lost.","MID_MAP_REPLAY_END_SURRENDER_CONFIRM":"$a$a0 surrendered.","MID_MAP_REPLAY_END_DECIDE":"End Replay","MID_SEQUENTIAL_MAP_TERM_201811":"Before We Met...","MID_SKYCASTLE_TITLE":"Aether Raids","MID_SKYCASTLE_RANK":"AR Tier","MID_SKYCASTLE_RATE":"Lift","MID_SKYCASTLE_SEASON_DAYS":"$aDays left in season: $a0","MID_SKYCASTLE_SEASON_HOURS":"$aHours left in season: $a0","MID_SKYCASTLE_SEASON_MINUTES":"$aMinutes left in season: $a0","MID_SKYCASTLE_CLOSED":"Battles are now closed.","MID_SKYCASTLE_TUTORIAL":"The tutorial will not affect your Aetheric Lift.","MID_SKYCASTLE_AGGREGATING":"Calculating result.","MID_SKYCASTLE_ENERGY":"Aether","MID_SKYCASTLE_BONUS_HEADLINE":"This Season's Bonuses","MID_SKYCASTLE_BONUS_NEXTSEASON":"Next Season's Bonuses","MID_SKYCASTLE_BONUSCHRS_CAPTION":"Atk/Def boost! Earn more Lift when attacking.","MID_SKYCASTLE_BONUSFCLS_CAPTION":"Fortress (O) +1 LV. up!","MID_SKYCASTLE_BONUSFCLS_CAPTION_2":"Fortress (D) +1 LV. up!","MID_SKYCASTLE_DAILYBONUS_CAPTION":"Play once a day to earn a reward!","MID_SKYCASTLE_BTN_EDIT":"Edit Aether Keep","MID_SKYCASTLE_BTN_ATTACK":"Battle","MID_SKYCASTLE_BTN_REWARD":"Check Rewards","MID_SKYCASTLE_BTN_HISTORY":"Defense Results","MID_SKYCASTLE_BTN_RANKING":"Current Standing","MID_SKYCASTLE_DIALOG_NEW_STOCK":"New!","MID_SKYCASTLE_DIALOG_NEW_STOCK_CAPTION01":"Structures","MID_SKYCASTLE_DIALOG_NEW_STOCK_CAPTION02":"Terrain","MID_SKYCASTLE_GAINED_REWARDTYPE_GRADE":"Aether Raids Reward Tier","MID_SKYCASTLE_GAINED_REWARDTYPE_RANK":"$aAether Raids: Rank Reward - #$a0","MID_SKYCASTLE_GAINED_REWARDTYPE_RANK_HIGHER":"Aether Raids: Rank Reward","MID_SKYCASTLE_GAINED_REWARDTYPE_GRADE_OVER_20":"$a$a0!","MID_SKYCASTLE_GAINED_REWARDTYPE_PREFIX_FOR_UNDER_20":"$aAR Tier $a0","MID_SKYCASTLE_GAINED_REWARDTYPE_TUTORIAL":"Tutorial Completion Reward","MID_SKYCASTLE_REWARDS_GAINED_DIALOG":"Aether Raids rewards for the\nprevious season can be claimed\nby entering Aether Raids after\nthe results have been calculated\nfor the previous season but\nbefore the current season ends.","MID_SKYCASTLE_DIALOG_SEASON_LAST10_TEXT":"The season will end soon.","MID_SKYCASTLE_DIALOG_SEASON_LAST10_WARNING":"The results will not be counted if the battle\nlasts past the end of the current season.","MID_SKYCASTLE_DIALOG_SEASON_END_TEXT":"Because the battle lasted past the\nend of the season, the results were\nnot counted.","MID_SKYCASTLE_ROOT_SEASONEND_TEXT":"The season has ended. You can't\nbattle at this time.","MID_SKYCASTLE_ROOT_SEASONEND_WARNING":"You can always join the battle next season!","MID_SKYCASTLE_DIALOG_TASKKILLED_TEXT":"The previous battle did\nnot end properly.","MID_SKYCASTLE_DIALOG_TASKKILLED_TEXT_WARNING":"The attack will count as a defeat.","MID_SKYCASTLE_DIALOG_NO_ENERGY_TEXT":"You need more Aether to battle.","MID_SKYCASTLE_DIALOG_NO_ENERGY_WARNING":"$a$a0 Aether is required.","MID_SKYCASTLE_EDIT_DIALOG_SEASON_END":"A new season has begun.","MID_SKYCASTLE_EDIT_DIALOG_SEASON_END_WARNING":"Return to the Aether Raids menu.","MID_SKYCASTLE_CLASS_0":"Tropos","MID_SKYCASTLE_CLASS_1":"Stratos","MID_SKYCASTLE_CLASS_2":"Mesos","MID_SKYCASTLE_CLASS_3":"Thermos","MID_SKYCASTLE_CLASS_4":"Exos","MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_TEXT":"$aRedeem $a0 Aether and\nproceed?","MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_TEXT_DAILYBONUS":"Proceed?","MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING":"You cannot cancel after seeing\nyour potential opponents.","MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING_DAILYBONUS":"The first time you play each day,\nthe Aether cost is 0.","MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING_TUTORIAL":"No Aether will be consumed for\nthe tutorial battle. Also, your EXP,\nAetheric Lift, etc. will not be\naffected.\nNote: Fortress (O) and Fortress\n(D) will be treated as if they have\nthe same level for this battle.","MID_SKYCASTLE_DIALOG_BATTLE_BTN_UNITEDIT":"Form Raiding Party","MID_SKYCASTLE_DIALOG_BATTLE_BTN_YES":"Proceed","MID_SKYCASTLE_DIALOG_BATTLE_BTN_NO":"Quit","MID_SKYCASTLE_DIALOG_NO_CANDIDATE_TEXT":"No opponents found.","MID_SKYCASTLE_DIALOG_NO_CANDIDATE_WARNING":"Please wait and try again later.","MID_SKYCASTLE_DIALOG_BATTLE_OPPONENT_HEADLINE":"Opponent","MID_SKYCASTLE_DIALOG_BATTLE_OPPONENT_HEADLINE2":"Battle Info","MID_SKYCASTLE_DIALOG_BATTLE_RANK":"$aAR Tier $a0","MID_SKYCASTLE_DIALOG_BATTLE_BTN_CONFIRM_MAP":"Check Map","MID_SKYCASTLE_DIALOG_BATTLE_BTN_BATTLE":"Fight!","MID_SKYCASTLE_DIALOG_BATTLE_BTN_GIVEUP":"Surrender","MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_START":"Start the battle?","MID_SKYCASTLE_DIALOG_BATTLE_BTN_START":"Fight!","MID_SKYCASTLE_DIALOG_GIVEUP_TEXT":"Give up?","MID_SKYCASTLE_DIALOG_GIVEUP_WARNING":"If you surrender now, it will count\nas a defeat.","MID_SKYCASTLE_DIALOG_GIVEUP_WARNING_DAILY":"Since the attack will count as\na defeat, you will be unable\nto obtain the daily reward.","MID_SKYCASTLE_DIALOG_GIVEUP_YES":"Give Up","MID_SKYCASTLE_DIALOG_GIVEUP_NO":"Battle","MID_SKYCASTLE_RESULT_HEADLINE":"Results for This Battle","MID_SKYCASTLE_TOTAL_RATE_CURRENT":"Lift Acquired","MID_SKYCASTLE_TOTAL_RATE":"Lift","MID_SKYCASTLE_BATTLE_RATE":"Battle Result","MID_SKYCASTLE_BONUSCHR_RATE":"Bonus Ally","MID_SKYCASTLE_RESULT_RANK":"Rank","MID_SKYCASTLE_BTN_RESULT_CONFIRM":"OK","MID_SKYCASTLE_DIALOG_RESULT_RECOVER":"$aFoe's resource destroyed!\nAether restored by $a0.","MID_SKYCASTLE_DIALOG_RESULT_WARNING_01":"Lift won't decrease below minimum.","MID_SKYCASTLE_DIALOG_RESULT_RANKUP_RATE":"Until AR Tier increase:","MID_SKYCASTLE_DIALOG_RESULT_RANKUP_RATE_BEYOND":"$aAR Tier now $a0!","MID_SKYCASTLE_EDIT_MENUBAR_BTN_EDIT":"More","MID_SKYCASTLE_EDIT_MENUBAR_BTN_FLOOR":"Terrain","MID_SKYCASTLE_EDIT_MENUBAR_BTN_AUTO":"Auto\nSetup","MID_SKYCASTLE_EDIT_MENUBAR_BTN_ADDFACILITY":"Build/\nImprove","MID_SKYCASTLE_EDIT_MENUBAR_BTN_SELECTFACILITY":"Place/\nRemove","MID_SKYCASTLE_EDIT_MENUBAR_BTN_ORGANIZE":"Defense\nTeam","MID_SKYCASTLE_EDIT_MENUBAR_BTN_SYSTEMMENU":"Help &\nExtras","MID_SKYCASTLE_EDIT_GRID_DEFENSE":"Defense Map","MID_SKYCASTLE_EDIT_GRID_OFFENSE":"Offense Map","MID_SKYCASTLE_EDIT_ONTOUCH_MENU_DELETE_0":"Drag structure here to remove it.","MID_SKYCASTLE_EDIT_ONTOUCH_MENU_DELETE_1":"This structure cannot be removed.","MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_TESTPLAY":"Test Defenses","MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_HELP":"Help","MID_SKYCASTLE_EDIT_ADDFACILITY_TITLE":"Build/Improve","MID_SKYCASTLE_EDIT_ADDFACILITY_HELP":"Choose a structure to build or improve.","MID_SKYCASTLE_EDIT_ADDFACILITY_NO_TARGET":"There are no structures to\nbuild or improve.","MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_CONFIRM":"Build this structure?","MID_SKYCASTLE_EDIT_ADDFACILITY_BTN_GENERATION_DECIDE":"Build","MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_COMPLETE_CONFIRM":"The structure has been built.","MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_ERROR":"The structure could not be built.","MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_ERROR_WARNING":"This structure can no longer be\nbuilt.","MID_SKYCASTLE_EDIT_ADDFACILITY_PROMOTION_CONFIRM":"Improve this structure?","MID_SKYCASTLE_EDIT_ADDFACILITY_BTN_PROMOTION_DECIDE":"Improve","MID_SKYCASTLE_EDIT_ADDFACILITY_PROMOTION_COMPLETE_CONFIRM":"The structure has been improved.","MID_SKYCASTLE_EDIT_DIALOG_ADDFACILITY_ERROR":"The structure could not be placed.","MID_SKYCASTLE_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_01":"There is no room for this structure.","MID_SKYCASTLE_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_02":"Only one school can be placed at\na time.","MID_SKYCASTLE_EDIT_SELECTFACILITY_TITLE":"Place/Remove","MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP":"Modify the placement of your structures.","MID_SKYCASTLE_EDIT_SELECTFACILITY_NO_TARGET":"No structures are available.","MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_CONFIRM":"Cancel without saving changes\nto your structure setup?","MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_WARNING":"Your changes will be lost.","MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_DECIDE":"Discard Changes","MID_SKYCASTLE_EDIT_SELECTFACILITY_WARNING_GROUP":"Only one school can be placed at a time.","MID_SKYCASTLE_EDIT_FACILITY_BTN_BULIDED":"Active","MID_SKYCASTLE_EDIT_FACILITY_BTN_UNREMOVABLE":"Can't remove","MID_SKYCASTLE_EDIT_FACILITY_BTN_LEVEL_1":"$aLV.$a0","MID_SKYCASTLE_EDIT_FACILITY_BTN_LEVEL_2":"→","MID_SKYCASTLE_EDIT_FACILITY_BTN_HELP_OFF":"Guide Off","MID_SKYCASTLE_EDIT_FACILITY_BTN_HELP_ON":"Guide On","MID_SKYCASTLE_EDIT_FACILITY_FILTER_CONFIRM":"Select a filter.","MID_SKYCASTLE_EDIT_FACILITY_BTN_FILTER_TITLE":"Filter:  ","MID_SKYCASTLE_EDIT_FACILITY_WARNING_PRECONDITION":"$aRequired: $a0","MID_SKYCASTLE_EDIT_FACILITY_WARNING_PRECONDITION_LV":"$a LV. $a0","MID_SKYCASTLE_EDIT_FACILITY_WARNING_RANK":"$aMust be AR Tier $a0 or above.","MID_SKYCASTLE_EDIT_FACILITY_WARNING_RANK_THRONE":"$aUnlocked at ranks $a0 to $a1.","MID_SKYCASTLE_EDIT_FACILITY_WARNING_UNREMOVABLE":"This structure cannot be removed.","MID_SKYCASTLE_EDIT_FACILITY_WARNING_TUTORIAL":"Unavailable in the tutorial.","MID_SKYCASTLE_EDIT_FACILITY_BTN_DAYS":"$a$a0 days left.","MID_SKYCASTLE_EDIT_FACILITY_BTN_HOURS":"$a$a0 hrs. left.","MID_SKYCASTLE_EDIT_FACILITY_BTN_MINUTES":"$a$a0 mins. left.","MID_SKYCASTLE_EDIT_FACILITY_BTN_NO_LEVEL":"No LV.","MID_SKYCASTLE_EDIT_UNITEDIT_RATE":"Maximum Lift","MID_SKYCASTLE_EDIT_UNITEDIT_RATE_HELP":"・ This value is the maximum Lift you can earn\nby making a successful attack.\n・ A successful attack yields 80 Lift. You earn\n20 more for having a Bonus Ally in your raiding\nparty. (You will not receive more bonus Lift for\nadding more than one Bonus Ally.)","MID_SKYCASTLE_EDIT_AUTO_TEXT":"Structures and allies will be placed\nautomatically.","MID_SKYCASTLE_EDIT_AUTO_BTN_ADD":"Auto Build/Improve","MID_SKYCASTLE_EDIT_AUTO_BTN_ADD_EX":"Structures will be built/placed automatically.","MID_SKYCASTLE_EDIT_AUTO_BTN_NO_ADD":"Auto Setup Only","MID_SKYCASTLE_EDIT_AUTO_BTN_NO_ADD_EX":"Existing structures will be placed automatically.","MID_SKYCASTLE_EDIT_AUTO_DIALOG_HEADLINE":"Structures placed automatically.","MID_SKYCASTLE_EDIT_AUTO_DIALOG_BTN_DECIDE":"Place","MID_SKYCASTLE_EDIT_AUTO_DIALOG_COMPLETE":"Placement completed.","MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_0":"Vanguard","MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_1":"Rear Guard","MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_2":"Right Side","MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_3":"Left Side","MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_4":"Infantry Team","MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_5":"Armored Team","MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_6":"Cavalry Team","MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_7":"Flying Team","MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT":"$aTheme: $a0","MID_SKYCASTLE_EDIT_FLOOREDIT_TITLE":"Terrain","MID_SKYCASTLE_EDIT_FLOOREDIT_HELP":"Choose battlefield terrain.","MID_SKYCASTLE_EDIT_FLOOREDIT_CHANGE_CONFIRM":"Change to this terrain?","MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_CONFIRM":"$aUse $a0 Aether Stones to change\nto this terrain?","MID_SKYCASTLE_EDIT_FLOOREDIT_BTN_DECIDE":"Change","MID_SKYCASTLE_EDIT_FLOOREDIT_COMPLETE_CONFIRM":"Terrain has been changed.","MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_ERROR":"Terrain cannot be changed.","MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_ERROR_WARNING":"This terrain is no longer available.","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_CAPTION":"Test your defenses by battling on\nyour edited map.","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_CAPTION_WARNING":"・ No Aether will be consumed.\n・ Aetheric Lift will not be gained\nor lost.\n・ Fortress (O) and Fortress (D)\nare treated as if they are the\nsame level.","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_BTN_START":"Fight!","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_DEFENSE":"Defensive Structures","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_DEFENSE":"Structures defensive teams use for support.","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_TRAP":"Traps","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_TRAP":"Traps are triggered when foes end movement on one.","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_RESOURCE":"Resources","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_RESOURCE":"Structures that store and restore Aether.","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_MISC":"Ornaments","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_MISC":"Decorative structures with no combat function.","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_OFFENSE":"Offensive Structures","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_OFFENSE":"Structures raiding parties use for support.","MID_SKYCASTLE_EDIT_FACILITY_FILTER_ALL":"All","MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_DEFENSE":"Structures (D)","MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_TRAP":"Traps","MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_RESOURCE":"Resources","MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_MISC":"Ornaments","MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_OFFENSE":"Structures (O)","MID_SKYCASTLE_EDIT_FACILITY_FILTER_DEFENSE_BUILDED":"Placed (D)","MID_SKYCASTLE_EDIT_FACILITY_FILTER_OFFENSE_BUILDED":"Placed (O)","MID_SKYCASTLE_EDIT_FACILITY_FILTER_AVAILABLE":"Buildable","MID_SKYCASTLE_REWARD_TITLE":"Check Rewards","MID_SKYCASTLE_REWARD_RANK":"Rank","MID_SKYCASTLE_REWARD_TIER":"AR Tier","MID_SKYCASTLE_REWARD_BTN_REWARDTYPE_TIER":"Score Type: AR Tier","MID_SKYCASTLE_REWARD_BTN_REWARDTYPE_RANK":"Score Type: Rank","MID_SKYCASTLE_REWARD_DIALOG_SELECT_FILTER":"Select a filter.","MID_SKYCASTLE_REWARD_RANK_OUT_OF_RANGE":"unranked","MID_SKYCASTLE_REWARD_RANK_CALCULATING":"Calculating...","MID_SKYCASTLE_HISTORY_TITLE":"Defense Results","MID_SKYCASTLE_HISTORY_DEF_WIN":"Success!","MID_SKYCASTLE_HISTORY_DEF_LOSE":"Failure.","MID_SKYCASTLE_HISTORY_NUM_DEFEAT":"$a$a0 foes defeated!","MID_SKYCASTLE_HISTORY_BTN_REVENGE":"Rematch","MID_SKYCASTLE_HISTORY_BTN_REVENGE_FINISHED":"Rematch Over","MID_SKYCASTLE_HISTORY_BTN_REPLAY":"Replay","MID_SKYCASTLE_HISTORY_REVENGED":"Rematch by foe!","MID_SKYCASTLE_HISTORY_NO_HISTORY":"No records.","MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_CONFIRM":"Replay the battle?","MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_BTN_YES":"Start Replay","MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_ERROR":"Replay data could not be accessed.","MID_SKYCASTLE_HISTORY_MENUBAR_BTN_PLAY":"Play","MID_SKYCASTLE_HISTORY_MENUBAR_BTN_STOP":"Pause","MID_SKYCASTLE_HISTORY_SELECT_FILTER":"Select a filter.","MID_SKYCASTLE_HISTORY_FILTER_DEF_WIN":"Filter: Wins","MID_SKYCASTLE_HISTORY_FILTER_DEF_LOSE":"Filter: Losses","MID_SKYCASTLE_HISTORY_FILTER_REVENGE":"Filter: Can Rematch","MID_SKYCASTLE_HISTORY_FILTER_ALL":"Filter: All","MID_SKYCASTLE_HISTORY_BTN_FILTER_DEF_WIN":"Wins","MID_SKYCASTLE_HISTORY_BTN_FILTER_DEF_LOSE":"Losses","MID_SKYCASTLE_HISTORY_BTN_FILTER_REVENGE":"Can Rematch","MID_SKYCASTLE_HISTORY_BTN_FILTER_ALL":"All","MID_SKYCASTLE_RANKING_TITLE":"Current Standing","MID_SKYCASTLE_RANKING_RANK_PLAYER":"Your Rank","MID_SKYCASTLE_RANKING_RANK_TOP":"Top Players","MID_SKYCASTLE_RANKING_RANK_FRIEND":"Friends","MID_SKYCASTLE_RANKING_RANK_RANGE":"Select a filter.","MID_SKYCASTLE_RANKING_UNCALCULATED_TOP":"Now calculating rankings.","MID_SKYCASTLE_RANKING_UNCALCULATED_PLAYER":"You are unranked.","MID_SKYCASTLE_EDIT_HELP_DIALOG_00":"The offense map is used when\nattacking a foe's Aether Keep.","MID_SKYCASTLE_EDIT_HELP_DIALOG_01":"The defense map is for when you\nneed to defend your Aether Keep.","MID_SKYCASTLE_EDIT_HELP_DIALOG_02":"Fortifying Your Aether Keep:\nPlace structures and allies to\nfortify your offense and defense\nmaps.","MID_SKYCASTLE_EDIT_HELP_DIALOG_03":"Defense Map:\nPlace defensive structures, traps,\nresources, ornaments, and allies.\n\nDefensive Team:\nYou can place your defensive\nteam in the top two rows of your\ndefense map.","MID_SKYCASTLE_EDIT_HELP_DIALOG_04":"Offense Map:\nPlace offensive structures.\n\nRaiding Party:\nThe raiding party will be placed\none row above the offense map.","MID_SKYCASTLE_EDIT_HELP_DIALOG_05":"Placing Defensive Structures:\nDefensive structures, resources,\ntraps, and ornaments can be\nplaced in any open space other\nthan special terrain (forests,\ntrenches, etc.).","MID_SKYCASTLE_EDIT_HELP_DIALOG_06":"Permanent Structures:\nFortresses and resources cannot\nbe removed.\n\nDestroying Structures:\nFortresses cannot be destroyed.\nOther structures can be\ndestroyed with a single attack.","MID_SKYCASTLE_EDIT_HELP_DIALOG_07":"Auto Setup:\nYou can use this function to both\nautomatically build, place, and\nimprove structures at your\nchoosing, as well as create and\nplace defensive teams. Note:\nAether Stones and Heavenly Dew\nwill be consumed as required to\ncreate or strengthen structures.","MID_SKYCASTLE_EDIT_HELP_DIALOG_08":"Test Defense:\nTest your defense map's defenses\nand your defensive team's mettle\nwithout consuming Aether.","MID_SKYCASTLE_EDIT_HELP_DIALOG_09":"Testing Outside the Season:\nAfter a season ends but before\nthe next season begins, Test\nDefenses is treated as part\nof the next season.","MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP_DIALOG_00":"Place/Remove Structures:\nPlace and remove the structures\nyou've finished building.","MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP_DIALOG_01":"Structure Limit:\nYou can place only a certain\nnumber of each type of structure.","MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_00":"Build Structures:\nUse Aether Stones and Heavenly\nDew to build new structures.","MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_01":"Improve Structures:\nUse Aether Stones and Heavenly\nDew to improve structures by\none level.","MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_02":"Limited-Time Structures:\nSome structures are available to\nbuild for a limited time. To build\nthem, you'll need items obtainable\nonly during a set time period.\nOnce created, however, the\nstructures are yours to keep.","MID_SKYCASTLE_EDIT_FLOOREDIT_HELP_DIALOG_00":"Change up the terrain!","MID_SKYCASTLE_EDIT_FLOOREDIT_HELP_DIALOG_01":"Terrain:\nChange the terrain of your Aether\nKeep.\n\nSome terrain requires Aether\nStones to unlock.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_00":"Attack and defend against foes!","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_01":"Aether Raids:\nPlace structures, a defensive\nteam, and more on your maps,\nand then attack or defend to\nincrease your Lift.\n\nIf the defender is defeated within\nseven turns, the attacker wins.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_02":"Aether:\nThis is used to take part in Aether\nRaids. It's replenished by a fixed\namount once a day. It is totally\nreplenished at the start of a new\nseason.\nNote: It cannot be replenished\nbeyond the maximum amount.\nThe higher your Lift, the more\nAether you'll need to battle.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_03":"Lift and Tier:\n・ Your Lift will change based on\nyour attack and defense results.\n・ Your Tier is based on your Lift.\n・ When a new season begins, you\nwill start the season with an\namount of Lift based on your Tier\n(beginning from AR Tier 12.)","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_04":"Acquiring Lift:\n・ Putting a bonus character in\nyour raiding party will give you a\n+20 bonus to Lift.\n・ The defensive side's maximum\nLift will not be reduced.\n・ If you have multiple bonus\ncharacters, only the single highest\nbonus value is applied.\n・ If your raiding party is defeated,\nyou will acquire less Lift.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_05":"Special Conditions:\nIf your Lift is 4,000 or lower, a\nfailed attack or defense will not\nlower your total Lift.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_06":"Additional Information:\nIf a battle does not end properly,\nneither the attacker nor the\ndefender will see a change in\ntheir total Lift.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_07":"Bonus Characters Stat Boost:\nWhen bonus characters are used\nin Aether Raids, they'll be granted\nHP+10 and Atk/Spd/Def/Res+4.\nThe amount of EXP and SP they\ngain will be doubled.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_08":"Bonus Structures:\nPlace bonus structures in your\nAether Keep to increase the\nFortress (O) or Fortress (D) by\none level.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_09":"Fortress (D) and Tier Demotion:\nIf you're demoted to a lower Tier,\nthe level of your Fortress (D) will\nbe lowered.","MID_SKYCASTLE_BATTLE_REWARD_HELP_DIALOG_00":"Checking Rewards:\nYou can check the rewards you\ncan earn for the current season.","MID_SKYCASTLE_BATTLE_REWARD_HELP_DIALOG_01":"Receiving Rewards:\nYou can receive Aether Raids\nrewards earned in the previous\nseason by entering Aether Raids\nafter that season's results have\nbeen calculated but before the\ncurrent season ends.","MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_00":"Defense Results:\nThis list shows your defense\nresults for Aether Raids. You can\nsee how much Lift you earned\nfor each win and loss, as well as\nthe number of foes defeated.","MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_01":"Replay:\nThis lets you watch past defensive\nbattles against opponents.","MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_02":"Rematch:\nYou can attack an opponent that\ndefeated your defenses one time.\nThis will consume Aether. If the\nsame opponent appears on your\nlist multiple times, you can only\nchallenge them to a rematch once.","MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_03":"Lift Decrease Limit:\nIf you're attacked once, for the\nnext 20 hours, your Lift will not\ndecrease even if your defense\nfails.","MID_SKYCASTLE_BATTLE_RANKING_HELP_DIALOG_00":"Rank:\nThis is your current rank.\nNote that it may take time\nfor updated placement\ninformation to be reflected.","MID_SKYCASTLE_BATTLE_RANKING_HELP_DIALOG_01":"Your Rank and Top Players:\nThese options show player\nrankings for the current season.\n\nFriends:\nThis option shows your friends'\nrankings for the current season\nand past seasons.","MID_SKYCASTLE_TUTORIAL_DIALOG_01":"Select Edit Aether Keep and\nprepare for battle.","MID_SKYCASTLE_TUTORIAL_DIALOG_03":"The offense map is used when\ninvading your foe's keep.","MID_SKYCASTLE_TUTORIAL_DIALOG_03_2":"The defense map is used when\ndefending against a foe's attack.","MID_SKYCASTLE_TUTORIAL_DIALOG_04":"First, build offensive structures on\nthe offense map.","MID_SKYCASTLE_TUTORIAL_DIALOG_15":"$aYou can use Aether Stones and\nHeavenly Dew to build and\nimprove structures. For now, try\ncreating a $a0.","MID_SKYCASTLE_TUTORIAL_DIALOG_05":"$aCreate a\n$a0.","MID_SKYCASTLE_TUTORIAL_DIALOG_06":"An offensive structure has been\ncreated.","MID_SKYCASTLE_TUTORIAL_DIALOG_06_WARNING":"Structures that have already been\ncreated can be placed or removed\nusing the Place/Remove menu.","MID_SKYCASTLE_TUTORIAL_DIALOG_07":"Structures can be moved in the\nsame way as allies.","MID_SKYCASTLE_TUTORIAL_DIALOG_08":"Move an offensive structure to\na new position.","MID_SKYCASTLE_TUTORIAL_DIALOG_09":"Its placement has been changed.","MID_SKYCASTLE_TUTORIAL_DIALOG_09_WARNING":"Items on the defense map can be\nmoved in the same way.","MID_SKYCASTLE_TUTORIAL_DIALOG_12":"Use the offense map you edited to\nattack a foe's Aether Keep.","MID_SKYCASTLE_TUTORIAL_DIALOG_10":"Fortify your Aether Keep and\nachieve victory to increase your\nAR Tier and earn rewards that\ncan further bolster your keep!","MID_SKYCASTLE_TUTORIAL_DIALOG_13":"Auto Setup can edit your keep for\nyou. Select More, then Auto/Copy.","MID_SKYCASTLE_TUTORIAL_DIALOG_16":"Use the left and right arrows to\nchange the placement theme.","MID_SKYCASTLE_TUTORIAL_DIALOG_17":"Cannot be removed during the\ntutorial.","MID_SKYCASTLE_TUTORIAL_DUMMY_TROOP":"Otherworldly Order","MID_SKYCASTLE_TUTORIAL_BATTLE_02_DIALOG_00":"Many structures can be destroyed!\nDestroy resources and gain Aether.","MID_SKYCASTLE_TUTORIAL_BATTLE_01_DIALOG_00":"Beware the enemy's defenses. Tap\nstructures to check their effects.","MID_SCF_ギュミル泉":"Aether Fountain","MID_SCF_ギュミル泉_HELP":"$aRestores $a0 Aether to the Aether Keep\neach day. If destroyed in an attack, it restores\nAether to the raiding party (if they win).\nNote: Cannot be removed. Can be destroyed.","MID_SCF_ギュミル水瓶":"Aether Amphorae","MID_SCF_ギュミル水瓶_HELP":"$aStores up to $a0 Aether. If destroyed in an\nattack, it restores Aether to the raiding party\n(if they win).\nNote: Cannot be removed. Can be destroyed.","MID_SCF_防砦":"Fortress (D)","MID_SCF_防砦_HELP":"If structure's level > opponent's Fortress (O)\nlevel, grants Atk/Spd/Def/Res+X to all allies.\n(X = difference in level × 4).\nNote: Cannot be removed or destroyed.","MID_SCF_防雷":"Bolt Tower (D)","MID_SCF_防雷_HELP":"$aAt the start of turn 3, deals $a0 damage to\nfoes within 7 rows and 3 columns centered on\nstructure.","MID_SCF_防軍師":"Tactics Room (D)","MID_SCF_防軍師_HELP":"$aAt start of turn, if any foes are within 7 rows\nand 3 columns centered on structure and their\nHP ≤ $a0 and they use bow, dagger, magic,\nor staff, restricts those foes' movement to 1\nspace through their next actions.","MID_SCF_防回復":"Healing Tower (D)","MID_SCF_防回復_HELP":"$aAt start of turn, restores $a0 HP to allies\nwithin 5 rows and 5 columns centered on\nstructure.","MID_SCF_防対歩行":"Infantry School (D)","MID_SCF_防対歩行_HELP":"$aAt start of turn, inflicts Atk/Spd/Def/Res-$a0\non infantry foes within 3 columns centered on\nstructure through their next actions.\nNote: Only one school can be placed at a time.","MID_SCF_防対重装":"Armor School (D)","MID_SCF_防対重装_HELP":"$aAt start of turn, inflicts Atk/Spd/Def/Res-$a0\non armored foes within 3 columns centered on\nstructure through their next actions.\nNote: Only one school can be placed at a time.","MID_SCF_防対騎馬":"Cavalry School (D)","MID_SCF_防対騎馬_HELP":"$aAt start of turn, inflicts Atk/Spd/Def/Res-$a0\non cavalry foes within 3 columns centered on\nstructure through their next actions.\nNote: Only one school can be placed at a time.","MID_SCF_防対飛行":"Flier School (D)","MID_SCF_防対飛行_HELP":"$aAt start of turn, inflicts Atk/Spd/Def/Res-$a0\non flying foes within 3 columns centered on\nstructure through their next actions.\nNote: Only one school can be placed at a time.","MID_SCF_防恐慌":"Panic Manor (D)","MID_SCF_防恐慌_HELP":"$aAt start of turn, if any foes are within 7 rows\nand 3 columns centered on structure and their\nHP ≤ $a0, converts bonuses on those foes\ninto penalties through their next actions.","MID_SCF_防投石":"Catapult (D)","MID_SCF_防投石_HELP":"At start of turn, destroys offensive structures\nwithin the same column as this structure if\ntheir level ≤ this structure's level.\nNote: Fortress (O) cannot be destroyed.","MID_SCF_攻砦":"Fortress (O)","MID_SCF_攻砦_HELP":"If structure's level > opponent's Fortress (D)\nlevel, grants Atk/Spd/Def/Res+X to all allies.\n(X = difference in level × 4).\nNote: Cannot be removed or destroyed.","MID_SCF_攻雷":"Bolt Tower (O)","MID_SCF_攻雷_HELP":"$aAt the start of turn 3, deals $a0 damage to\nfoes within 3 columns centered on structure.","MID_SCF_攻軍師":"Tactics Room (O)","MID_SCF_攻軍師_HELP":"$aAt start of turn, if any foes are within the same\ncolumn as structure and their HP ≤ $a0 and\nthey use bow, dagger, magic, or staff, restricts\nthose foes' movement to 1 space through\ntheir next actions.","MID_SCF_攻回復":"Healing Tower (O)","MID_SCF_攻回復_HELP":"$aAt start of turn, restores $a0 HP to allies\nwithin 3 rows and 5 columns centered on\nstructure.","MID_SCF_攻対歩行":"Infantry School (O)","MID_SCF_攻対歩行_HELP":"$aAt start of turn, inflicts Atk/Spd/Def/Res-$a0\non infantry foes within 3 columns centered on\nstructure through their next actions.\nNote: Only one school can be placed at a time.","MID_SCF_攻対重装":"Armor School (O)","MID_SCF_攻対重装_HELP":"$aAt start of turn, inflicts Atk/Spd/Def/Res-$a0\non armored foes within 3 columns centered on\nstructure through their next actions.\nNote: Only one school can be placed at a time.","MID_SCF_攻対騎馬":"Cavalry School (O)","MID_SCF_攻対騎馬_HELP":"$aAt start of turn, inflicts Atk/Spd/Def/Res-$a0\non cavalry foes within 3 columns centered on\nstructure through their next actions.\nNote: Only one school can be placed at a time.","MID_SCF_攻対飛行":"Flier School (O)","MID_SCF_攻対飛行_HELP":"$aAt start of turn, inflicts Atk/Spd/Def/Res-$a0\non flying foes within 3 columns centered on\nstructure through their next actions.\nNote: Only one school can be placed at a time.","MID_SCF_攻恐慌":"Panic Manor (O)","MID_SCF_攻恐慌_HELP":"$aAt start of turn, if any foes are within 3\ncolumns centered on structure and their\nHP ≤ $a0, converts bonuses on those foes\ninto penalties through their next actions.","MID_SCF_攻投石":"Catapult (O)","MID_SCF_攻投石_HELP":"At start of turn, destroys defensive structures\nwithin the same column as this structure if\ntheir level ≤ this structure's level.\nNote: Fortress (D), traps, resources, and\nornaments cannot be destroyed.","MID_SCF_落雷の罠A":"Bolt Trap","MID_SCF_落雷の罠A_BATTLE":"Trap","MID_SCF_落雷の罠A_HELP":"$aIf foe ends movement on this structure's\nspace, deals $a0 damage to target and\nunits within 3 spaces. (Cancels foe's attack or\nAssist skill.)","MID_SCF_落雷の罠A_BATTLEHELP":"Some kind of trap...","MID_SCF_重圧の罠A":"Heavy Trap","MID_SCF_重圧の罠A_BATTLE":"Trap","MID_SCF_重圧の罠A_HELP":"$aIf foe ends movement on this structure's\nspace, restricts movement of target and units\nwithin 2 spaces with HP ≤ $a0 to 1 space\nthrough their next actions. (Cancels foe's\nattack and Assist skills.)","MID_SCF_重圧の罠A_BATTLEHELP":"Some kind of trap...","MID_SCF_落雷の罠ダミー":"False Bolt Trap","MID_SCF_落雷の罠ダミー_BATTLE":"Trap","MID_SCF_落雷の罠ダミー_HELP":"This looks like a Bolt Trap, but it's just a fake.","MID_SCF_落雷の罠ダミー_BATTLEHELP":"Some kind of trap...","MID_SCF_重圧の罠ダミー":"False Heavy Trap","MID_SCF_重圧の罠ダミー_BATTLE":"Trap","MID_SCF_重圧の罠ダミー_HELP":"This looks like a Heavy Trap, but it's just a\nfake.","MID_SCF_重圧の罠ダミー_BATTLEHELP":"Some kind of trap...","MID_SCF_金の玉座":"Golden Throne","MID_SCF_金の玉座_HELP":"$aA throne suitable only for those who have\nachieved a rank from $a0 to $a1 in\nAether Raids. From the second time onward,\nthe number of times this feat has been\nachieved will be inscribed upon it.","MID_SCF_銀の玉座":"Silver Throne","MID_SCF_銀の玉座_HELP":"$aA throne suitable only for those who have\nachieved a rank from $a0 to $a1 in\nAether Raids. From the second time onward,\nthe number of times this feat has been\nachieved will be inscribed upon it.","MID_SCF_銅の玉座":"Bronze Throne","MID_SCF_銅の玉座_HELP":"$aA throne suitable only for those who have\nachieved a rank from $a0 to $a1 in\nAether Raids. From the second time onward,\nthe number of times this feat has been\nachieved will be inscribed upon it.","MID_SCF_その他1":"Feh Statue","MID_SCF_その他1_HELP":"An objet d'art produced under the direct\nsupervision of its model. It's an event item.","MID_SCF_その他2":"Flower Bed","MID_SCF_その他2_HELP":"An arrangement of flowers in vivid colors. It's\nan event item.","MID_SCF_その他3":"Streetlamp","MID_SCF_その他3_HELP":"A lamp in an elegant, classic design. It's an\nevent item.","MID_SCF_K0001":"Springwater","MID_SCF_K0001_Ex":"Feature: ponds","MID_SCF_K0002":"Wintry","MID_SCF_K0002_Ex":"Feature: forests","MID_SCF_K0003":"Abandoned Castle","MID_SCF_K0003_Ex":"Feature: crumbling walls","MID_SCF_K0004":"Snowdust","MID_SCF_K0004_Ex":"Feature: defensive terrain and trenches","MID_SCF_K0005":"Desert","MID_SCF_K0005_Ex":"Feature: mountains","MID_SCF_K0006":"Spring Breeze","MID_SCF_K0006_Ex":"Feature: walls","MID_SCF_K0007":"Leafy Canopy","MID_SCF_K0007_Ex":"Feature: forests and trenches","MID_SCF_K0008":"Lost Castle","MID_SCF_K0008_Ex":"Feature: forests and defensive terrain","MID_SCF_K0009":"Bright Grassland","MID_SCF_K0009_Ex":"Feature: forests","MID_SCF_K0010":"Lava Floes","MID_SCF_K0010_Ex":"Feature: lava","MID_ITEM_SKYCASTLE_201811":"SP Aether Stones","MID_ITEM_HELP_SKYCASTLE_201811":"Used in Aether Raids to build structures that\nare available for a limited time. If that period\nhas elapsed, these stones will be lost.","MID_STAGE_SKYCASTLE":"Aether Raids","MID_STAGE_SKYCASTLE_TESTPLAY":"Aether Raids: Test Defenses","MID_STAGE_SKYCASTLE_TUTORIAL":"Aether Raids: Tutorial","MID_STAGE_SELECT_BLESSING_GARDEN_INFO_2":"For Legendary and blessed Heroes.","MID_STAGE_SELECT_SEQUENTIAL_MAP":"Multi-Map Battles","MID_STAGE_SELECT_SEQUENTIAL_MAP_INFO":"Fight battle after battle!","MID_TAP_BATTLE_DATA_TITLE_0010":"Labyrinth of Despair","MID_MUSIC_NAME_BGM_MAP_FE13_07":"Duty (Ablaze)","MID_MUSIC_NAME_BGM_MAP_FE08_01":"Truth, Despair, and Hope","MID_MUSIC_NAME_BGM_MAP_FE13_11":"Storm Clouds (Ablaze)","MID_UNIT_EDIT_SKYCASTLE_OFFENSE":"Edit Raiding Parties","MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_00":"Edit Raiding Parties:\nEdit your raiding parties for use in\nAether Raids.","MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_01":"Maximum Lift:\nThe maximum amount of Lift\nacquired when a raiding party\nmakes a successful attack.","MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_02":"Increase Raiding Party Size:\nIf you increase your Tier in\nAether Raids, you'll be able\nto add a 5th unit to your\nraiding party. Aether Stones\nare required to unlock\nadditional unit slots.","MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_03":"Additional Unit Slot Conditions:\nYou must reach Tier 11 or\nhigher to add a 5th ally.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE":"Edit Defensive Team","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP":"Edit your defensive team.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_00":"$aNeed\nTier $a0","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_01":"Add\nAlly","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_CONFIRM":"$aUse $a0 Aether Stones\nto add an ally?","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_WARNING":"$aIf you drop below Tier $a0 or\nlower, the additional ally will not\nbe deployed.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_DECIDE":"Add","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_COMPLETE":"The ally has been added.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_FAILURE":"Insufficient Aether Stones.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE":"Defense Lift Loss","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE_HELP":"This is the largest amount of Lift you can lose\ngiven the makeup of your defensive team.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_0":"Lock Team","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_1":"Unlock","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_0":"Lock this team?\n\nAll team members' current levels,\nstats, skills, Sacred Seals, and\nblessings will be locked, but only\nfor Aether Raids defense battles.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_1":"Unlock this team?\n\nAll team members' stats and\nequipment will reflect the most\nrecent changes.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_DECIDE_0":"Lock","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_DECIDE_1":"Unlock","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_CANCEL":"Back","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_NO_UNIT_TEXT":"A defensive team has not been set.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_NO_UNIT_WARNING":"When no units have been set to\nthe defensive team, level 40\nAlfonse, Sharena, and Anna will\ndefend in place of other units.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_00":"Edit Defensive Team:\nEdit the team that foes will battle\non defense maps.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_01":"Defensive Team Lock:\nAll members' current levels, stats,\nskills, Sacred Seals, and blessings\nwill be locked, but only for Aether\nRaids defense battles. Unlocking\nthe team will allow the most\nrecent changes to the units to be\nreflected.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_02":"Increasing Defensive Team Size:\nYou can increase the size of your\ndefensive team if you raise your\nAR Tier. You can get up to six\nunit slots total. Aether Stones are\nrequired to unlock additional slots.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_03":"Additional Unit Slot Conditions:\nTo get a 5th slot, you must reach\nTier 11 or higher. To get a 6th\nslot, you must reach Tier 19 or\nhigher. If your Tier declines, you\nwill not be able to deploy units in\nthese slots. Regaining your Tier\nwill make them deployable again.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_04":"If There Are No Defenders:\nWhen no units have been set to\nthe defensive team, level 40\nAlfonse, Sharena, and Anna will\ndefend in place of other units.","MID_UNIT_EDIT_HOLY_GRAIL":"Use Heroic Grails","MID_UNIT_EDIT_HOLY_GRAIL_HELP1":"Select a Hero to summon.","MID_UNIT_EDIT_HOLY_GRAIL_REMAIN_COUNT":"Summons Left:","MID_UNIT_EDIT_HOLY_GRAIL_CONFIRM":"Summon using Heroic Grails?","MID_UNIT_EDIT_HOLY_GRAIL_DECIDE":"Summon","MID_UNIT_EDIT_HOLY_GRAIL_WARNING":"You don't have enough Heroic\nGrails to summon.","MID_UNIT_EDIT_UNIT_FULL_INFOR":"You have reached your maximum\nnumber of allies.","MID_UNIT_EDIT_SORT_HOLY_GRAIL_RECENT":"Newest","MID_UNIT_EDIT_SORT_HOLY_GRAIL_ORDER":"Added","MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_00":"Summon Heroes with Heroic Grails!","MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_01":"Heroic Grails:\nUse Heroic Grails to summon\nspecific Heroes to your barracks!\nYou can earn Heroic Grails from\nAether Raids and other sources.","MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_02":"More Information:\nYou can summon the same Hero\nup to 20 times using Heroic Grails.\n\nThe number of Heroic Grails\nneeded will increase each time\nyou summon a Hero.","MID_RELAY_HELP_DIALOG_06_02":"More Rules for Relay Defense:\n・ Enemy reinforcements will\nappear.","MID_UNIT_EDIT_SPECIAL_TROOP":"Edit Special Teams","MID_UNIT_EDIT_RESERVE_TROOP_HELP_DIALOG_01_02":"Reserve teams are a type of team\nthat can only be created or edited\nwhile playing modes that feature\nmulti-map battles.","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_DIALOG":"Select a team type.","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_PREFIX":"Team:  ","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_NORMAL":"Primary Teams","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_RESERVE":"Reserve Teams","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_OCCUPATION":"Brigades","MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_SKYCASTLE_OFFENSE":"Raiding Parties","MID_UNIT_EDIT_HOLY_GRAIL_FIRST_TIME_REWARD_TITLE":"First Visit Bonus: Heroic Grails","MID_PORTRAIT_TITLE_201811":"The Sworn Oath","MID_VOTE_TERM_201812":"Nifl vs. Múspell","MID_ARENA_RANK_CALCULATING":"Calculating","MID_ARENA_DIALOG_HELP_2_02_701":"Defense Team:\nYou can set a team to use for\ndefensive battles under\nEdit Teams.","MID_SPRINKLES_GIFT_RECEIVED":"You got a Google Play gift card bonus!\nIt has been sent to your Present List.","MID_SPRINKLES_GIFT_ALREADY_RECEIVED":"There aren't any new Google Play\ngift card bonuses available\nfor you at this time. *Please check\nyour Present List, as you may have\nalready received your bonus.","MID_SPRINKLES_INVENTORY_MESSAGE":"Google Play Gift Card Bonus","MID_LOAD_OUT_OF_TERM_CONFIRM":"You cannot resume your battle\nas the active period is over. Your\nbookmark data will be deleted.","MID_MISSION_ALL_RECEIVE_COMPLETED":"All rewards from cleared quests\nhave been accepted.","MID_MISSION_APPEAR_STRATUM_LIST":"New difficulty modes have been\nadded for the following quests.","MID_SEQUENTIAL_MAP":"Tempest Trials","MID_SEQUENTIAL_MAP_CLOSED":"Battles are now closed.","MID_SEQUENTIAL_MAP_AGGREGATING":"Calculating result.","MID_SEQUENTIAL_MAP_REMAINING_DAYS":"$aDays left: $a0","MID_SEQUENTIAL_MAP_REMAINING_HOURS":"$aHours left: $a0","MID_SEQUENTIAL_MAP_REMAINING_MINUTES":"$aMinutes left: $a0","MID_SEQUENTIAL_MAP_ENTER_STAGE_SELECT":"Select Stage","MID_SEQUENTIAL_MAP_STAGE_CONSTRAINT":"$aTeams: $a0, Battles: $a1","MID_SEQUENTIAL_MAP_STAGE_SELECT_WARNING":"Use a bonus ally to get a higher score.","MID_SEQUENTIAL_MAP_STAGE_SELECT_POINT_WIN":"Reward for Victory","MID_SEQUENTIAL_MAP_STAGE_SELECT_POINT_LOSE":"Reward If Defeated","MID_SEQUENTIAL_MAP_STAGE_TELOP_STAGE_TITLE":"$aStage $a0","MID_SEQUENTIAL_MAP_STAGE_TELOP_STAGE_NUM":"$a(of $a1)","MID_SEQUENTIAL_MAP_STAGE_TELOP_TROOP_NUM":"$aTeam $a0 (of $a2)","MID_SEQUENTIAL_MAP_SYSTEM_MENU_STAGE_NUM":"$aStage $a0 (of $a2)","MID_SEQUENTIAL_MAP_SYSTEM_MENU_TROOP_NUM":"$aTeam $a0 (of $a2)","MID_SEQUENTIAL_MAP_STAGE_TELOP_RULE_TITLE":"Victory","MID_SEQUENTIAL_MAP_REWARD":"Check Rewards","MID_SEQUENTIAL_MAP_REWARD_RANK":"Rank","MID_SEQUENTIAL_MAP_OUT_OF_RANGE":"unranked","MID_SEQUENTIAL_MAP_RANK_AGGREGATING":"Calculating","MID_SEQUENTIAL_MAP_REWARD_POINT":"Cumulative Score","MID_SEQUENTIAL_MAP_REWARD_POINT_SHORT":"Score","MID_SEQUENTIAL_MAP_REWARD_SORT":"$aScore Type: $a0","MID_SEQUENTIAL_MAP_REWARD_SORT_POINT":"Score","MID_SEQUENTIAL_MAP_REWARD_SORT_RANK":"Rank","MID_SEQUENTIAL_MAP_REWARD_SORT_DIALOG":"Score Type","MID_SEQUENTIAL_MAP_BONUS_CHARACTER":"Current Bonus Allies","MID_SEQUENTIAL_MAP_BONUS_CHARACTER_CAPTION_1":"Put one on your team to raise your score!","MID_SEQUENTIAL_MAP_BONUS_CHARACTER_CAPTION_2":"(Only one ally bonus will apply.)","MID_SEQUENTIAL_MAP_BONUS_CHARACTER_RATIO":"$a+$a0%","MID_SEQUENTIAL_MAP_REORGANIZE":"Edit Team","MID_SEQUENTIAL_MAP_REORGANIZE_TROOP_INFO":"$aTeam $a0 (of $a1)","MID_SEQUENTIAL_MAP_REORGANIZE_SURRENDER":"Surrender","MID_SEQUENTIAL_MAP_REORGANIZE_SURRENDER_CONFIRM":"Do you want to surrender?\nYou won't be able to continue.","MID_SEQUENTIAL_MAP_REORGANIZE_SURRENDER_WARNING":"If you surrender, your score\nwill be based on the number of\nmaps you've cleared this time.","MID_SEQUENTIAL_MAP_REORGANIZE_SURRENDER_DECIDE":"Surrender","MID_SEQUENTIAL_MAP_REORGANIZE_SURRENDER_CANCEL":"Return to Edit Team","MID_SEQUENTIAL_MAP_REORGANIZE_BATTLE_START":"Fight!","MID_SEQUENTIAL_MAP_REORGANIZE_BATTLE_START_CONFIRM":"Would you like to start the battle\nwith the team you created?","MID_SEQUENTIAL_MAP_REORGANIZE_BATTLE_START_DECIDE":"Fight!","MID_SEQUENTIAL_MAP_REORGANIZE_BATTLE_START_CANCEL":"Return to Edit Team","MID_SEQUENTIAL_MAP_REORGANIZE_VIEW_MAP":"Check Map","MID_SEQUENTIAL_MAP_REORGANIZE_BONUS_CHARACTER":"View Bonus Allies","MID_SEQUENTIAL_MAP_RESULT":"Current Results","MID_SEQUENTIAL_MAP_RESULT_BASIC_POINT":"Base Score","MID_SEQUENTIAL_MAP_RESULT_CLEARED_MAP":"Maps Cleared","MID_SEQUENTIAL_MAP_RESULT_ALIVE_EVALUATION":"Survival","MID_SEQUENTIAL_MAP_RESULT_SPEED_EVALUATION":"Speed","MID_SEQUENTIAL_MAP_RESULT_BONUS_CHARACTER":"Bonus Ally","MID_SEQUENTIAL_MAP_RESULT_ADDED_POINT":"Score","MID_SEQUENTIAL_MAP_RESULT_EVALUATION_A":"A","MID_SEQUENTIAL_MAP_RESULT_EVALUATION_B":"B","MID_SEQUENTIAL_MAP_RESULT_EVALUATION_C":"C","MID_SEQUENTIAL_MAP_RESULT_EVALUATION_D":"D","MID_SEQUENTIAL_MAP_RESULT_EVALUATION_E":"E","MID_SEQUENTIAL_MAP_RESULT_RATE":"$a× $a0","MID_SEQUENTIAL_MAP_RESULT_RATE_NONE":"—","MID_SEQUENTIAL_MAP_RESULT_CLEARED_MAP_NUM":"$a$a0/$a1","MID_SEQUENTIAL_MAP_RESULT_DETAIL":"$a($a0)","MID_SEQUENTIAL_MAP_DIALOG_END_OF_TERM":"Because the battle lasted past the\nend of the season, the results were\nnot counted.","MID_SEQUENTIAL_MAP_TERM_EXPIRED":"The current season has ended.","MID_SEQUENTIAL_MAP_TERM_201706":"Dark Clouds over Awakening","MID_SEQUENTIAL_MAP_HELP_DIALOG_00":"Use your teams to clear the maps!","MID_SEQUENTIAL_MAP_HELP_DIALOG_01":"Tempest Trials:\nIn this mode, you'll battle through\nmultiple maps in a row. After\nyou clear one, the next will\nappear immediately. Your allies\nwill not gain HP between battles.\n\nYour goal: clear all of the maps!","MID_SEQUENTIAL_MAP_HELP_DIALOG_02":"Changing Teams:\nIf all of the allies you start with\nare defeated, you can choose\na new set of allies and try again.\n\nHowever, it's game over if you\nlose too many battles!","MID_SEQUENTIAL_MAP_HELP_DIALOG_03":"About Your Score:\nYour score is based on how well\nyou battled through a set of\nmaps.\n\nRewards are based on the\ncumulative score earned during\nthe event period.","MID_SEQUENTIAL_MAP_HELP_DIALOG_04":"Bonus Allies:\nIf you include a bonus ally on your\nteam, you can increase your\nscore.\n\nIf you add multiple bonus allies,\nonly the highest bonus will apply.\nBonuses do not stack.","MID_SEQUENTIAL_MAP_REWARD_HELP_DIALOG_00":"Check Rewards:\nYou can select Check Rewards if\nyou want to see the current\nrewards.\n\nUse the score options to view\nrewards based on score or rank.","MID_SEQUENTIAL_MAP_REWARD_HELP_DIALOG_01":"Rewards by Score:\nYou can view the rewards\nfor this event based on\nyour cumulative score.","MID_SEQUENTIAL_MAP_REWARD_HELP_DIALOG_02":"Rewards by Rank:\nYou can view the rewards\nbased on rank. The top 500,000\nscores are ranked.\n\nNote that it may take some\ntime to reflect changes after the\ncalculations begin.","MID_SEQUENTIAL_MAP_REWARD_HELP_DIALOG_03":"Receiving Rewards:\nIf you clear the score goal, you'll\nqualify for a cumulative reward.\nIf earned, you can receive rank\nrewards by entering Tempest\nTrials after results have been\ncalculated but before the current\nseason ends.","MID_SEQUENTIAL_MAP_GAINED_REWARDTYPE_RANK":"$aTempest Trials - Rank Reward: $a0","MID_SEQUENTIAL_MAP_GAINED_REWARDTYPE_RANK_OUT_OF_RANGE":"Tempest Trials - Rank Reward: Unranked","MID_SEQUENTIAL_MAP_GAINED_REWARDTYPE_POINT":"$aTempest Trials - Score Reward: $a0","MID_STAGE_TITLE_DIFFICULTY3":"Infernal","MID_UNIT_EDIT_TROOP_INDEX":"$aTeam $a0","MID_UNIT_EDIT_TROOP_NAME_EDIT":"Edit Team Name","MID_UNIT_EDIT_TROOP_NAME_PLACE_HOLDER":"Enter Team Name","MID_UNIT_EDIT_TROOP_NAME_ASK":"Please enter a name for this team.","MID_UNIT_EDIT_TROOP_NAME_ASK_INFO":"Choose a name of 12 or fewer characters.\nSome symbols cannot be used.","MID_UNIT_EDIT_TROOP_SET_DEFENSE":"Set Defensive Team","MID_UNIT_EDIT_TROOP_NAME_EMPTY":"--","MID_UNIT_EDIT_ORGANIZE_HELP_DIALOG_04_701":"Edit Team Name:\nUsing this option, you can name\nyour teams.\n\nSet Defensive Team:\nYou can set which team will\ndefend in the Arena. The team\nwill be marked by a shield icon.","MID_EXTRA_MOVIELIST_OPENING3":"Book III opening movie","MID_ITEM_SUMMON_TRIAL_TICKET":"$aFirst Summon Ticket:\n$a0","MID_ITEM_UNKNOWN_SUMMON_TRIAL_TICKET":"First Summon Ticket","MID_ITEM_HELP_SUMMON_TRIAL_TICKET":"This ticket can be used only for the specified\nsummoning event. It will let you start a\nsummoning session without using Orbs.","MID_ITEM_GAIN_SUMMON_TRIAL_TICKET":"$a$a0: $a1\nreceived.","MID_ITEM_PRESENT_SUMMON_TRIAL_TICKET":"$aSent to the Present List:\n$a0 × $a1","MID_ITEM_DIRECT_GAIN_SUMMON_TRIAL_TICKET":"$a$a0 × $a1\nreceived!\nThis reward has been added\nto your inventory.","MID_ITEM_BLESSING_LIGHT":"Light Blessing","MID_ITEM_HELP_BLESSING_LIGHT":"Used in Confer Blessing. Confers\nthe light blessing on an ally.","MID_ITEM_BLESSING_DARK":"Dark Blessing","MID_ITEM_HELP_BLESSING_DARK":"Used in Confer Blessing. Confers\nthe dark blessing on an ally.","MID_ITEM_BLESSING_HEAVEN":"Astra Blessing","MID_ITEM_HELP_BLESSING_HEAVEN":"Used in Confer Blessing. Confers\nthe astra blessing on an ally.","MID_ITEM_BLESSING_LOGIC":"Anima Blessing","MID_ITEM_HELP_BLESSING_LOGIC":"Used in Confer Blessing. Confers\nthe anima blessing on an ally.","MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_HIDE_BUTTON":"Don't ask again","MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_HIDE":"You can turn off accessory auto-\nequip for the duration of this\nevent. Once you do, you will not\nbe able to turn it on again until\nthe event ends. Are you sure?","MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_HIDE_YES":"Yes","MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_HIDE_NO":"No","MID_SEQUENTIAL_MAP_OPPONENT":"Opponent","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_10":"Aether Raids Seasons:\nWhen deploying both a Mythic\nHero and a Hero with a blessing\nmatching the Aether Raids season,\nthe blessed Hero will gain a bonus\nin battle. You will also get other\nbenefits, like higher Maximum\nLift or reduced Defense Lift loss.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_11":"Escape Ladder (O):\nThe number of uses for this\nstructure will not decrease if an\nattack fails when either:\n・ The date changes during your\nfirst battle of the day.\n・ The date changes and your\nAether is filled to its maximum.","MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_04":"Mythic Aether Raids Defense 1:\nIn dark and anima seasons,\nif a matching Mythic Hero is part\nof a defensive team, Defense Lift\nloss will decrease according to the\nMythic Hero's number of merges.","MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_05":"Mythic Aether Raids Defense 2:\nIn dark and anima seasons, if a\nHero with a blessing that matches\nthe season is deployed as a part\nof a defense team along with a\nmatching Mythic Hero, Defense\nLift loss will be decreased.","MID_SKYCASTLE_EDIT_UNITEDIT_RATE_HELP_71":"・ This value is the maximum Lift you can earn\nby making a successful attack.\n・ A successful attack yields 80 Lift. You earn\n20 more for having a Bonus Ally in your raiding\nparty. (You will not receive more bonus Lift for\nadding more than one Bonus Ally.)\n・ In light and astra seasons, if Heroes with\nmatching blessings are sent out with a matching\nMythic Hero, this value will increase.\n・ In light and astra seasons, this will increase\ndepending on the number of merges the Mythic\nHero has.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE_HELP_71":"・ This is the largest amount of Lift you can lose\ngiven the makeup of your defensive team.\n・ The standard amount is 80.\n・ In dark and anima seasons, if Heroes with\nmatching blessings are sent out with a matching\nMythic Hero, this value will decrease.\n・ In dark and anima seasons, this will decrease\ndepending on the number of merges the Mythic\nHero has.","MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_TEXT":"$aBecause of the effect of\n$a0, the Aether\nused for this battle has been\nrestored by $a1.","MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_NUM":"$aRemaining uses: $a0×","MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_WARNING":"Remaining uses will be restored\nat the beginning of the next\nseason.","MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_DAILY_TEXT":"$aDue to the effect of\n$a0\nAether will be returned\nafter the next battle.","MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_RUNOUT_TEXT":"$a$a0 has no more\nuses remaining.","MID_SKYCASTLE_DIALOG_NEW_STOCK_FACILITY":"New Structures!","MID_SKYCASTLE_DIALOG_NEW_STOCK_FACILITY_CAPTION01":"Limited-Time","MID_SKYCASTLE_DIALOG_NEW_STOCK_FACILITY_CAPTION03":"New Structures","MID_SKYCASTLE_DIALOG_NEW_STOCK_FACILITY_CAPTION04":"MAX LV. Up","MID_SKYCASTLE_DIALOG_NEW_STOCK_FLOOR":"New Terrain","MID_SKYCASTLE_DIALOG_NEW_STOCK_FLOOR_CAPTION01":"Limited-Time","MID_SKYCASTLE_DIALOG_NEW_STOCK_FLOOR_CAPTION02":"Normal","MID_SCF_攻脱出":"Escape Ladder (O)","MID_SCF_攻脱出_HELP":"$aA lost battle's Aether cost will be returned.\nMay be used $a0 more times this season.\nNote: Cannot be destroyed.","MID_SCF_攻脱出_BATTLEHELP":"$aA lost battle's Aether cost will be returned.\nMay be used up to $a0 times per season.\nNote: Cannot be destroyed.","MID_STAGE_SELECT_SCENARIO_MAIN_PART_3":"Book III","MID_STAGE_SELECT_SCENARIO_EVENT_SKIP":"Skip Dialog","MID_SUMMON_TRIAL_TICKET_WARNING":"Using a First Summon Ticket, you\ncan summon once for free during\nthis summoning event. Afterward,\nyou will have to use Orbs.","MID_SUMMON_EXPEND_TRIAL_TICKET":"Redeem","MID_UNIT_EDIT_SKYCASTLE_BTN_BONUS_CHARACTER":"View Bonus Allies","MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_04":"Mythic Aether Raids Offense 1:\nIn Light and Astra seasons,\nif a Mythic Hero is part of a\nraiding party, acquired Lift will\nincrease according to the Mythic\nHero's number of merges.","MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_05":"Mythic Aether Raids Offense 2:\nIn Light and Astra seasons, if a\nHero with a blessing that matches\nthe season is deployed as part of\na raiding party along with a\nMythic Hero of the same blessing\ntype, acquired Lift will increase.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_05":"Mythic Aether Raids Defense 1:\nIn Dark and Anima seasons,\nif a Mythic Hero is part of a\ndefensive team, Defense Lift loss\nwill decrease according to the\nMythic Hero's number of merges.","MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_06":"Mythic Aether Raids Defense 2:\nIn Dark and Anima seasons, if a\nHero with a blessing that matches\nthe season is deployed as part\nof a defensive team along with a\nMythic Hero of the same blessing\ntype, Defense Lift loss will\ndecrease.","MID_UNIT_EDIT_SKYCASTLE_DIALOG_BONUS_HEADLINE":"This Season's Bonus Allies","MID_UNIT_EDIT_SKYCASTLE_DIALOG_BONUS_HEADLINE_NEXT":"Next Season's Bonus Allies","MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_BONUS_CAPTION_01":"Add to raiding party to earn more Lift!","MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_BONUS_CAPTION_02":"(Bonuses from Bonus Allies do not stack.)","MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_BONUS_CAPTION_03":"Bonus Allies get boosted stats, EXP, and SP!","MID_UNIT_EDIT_SKYCASTLE_DIALOG_DEFENSE_BONUS_CAPTION_01":"Defending Bonus Allies get boosted stats!","MID_UNIT_EDIT_BLESSING_HELP_LIGHT":"・Obtain double EXP & SP from battles.\n・During Light season, gain a special\nboost from a Light-type Mythic\nHero when you go into battle with\nthat Mythic Hero.","MID_UNIT_EDIT_BLESSING_HELP_DARK":"・Obtain double EXP & SP from battles.\n・During Dark season, gain a special\nboost from a Dark-type Mythic\nHero when you go into battle with\nthat Mythic Hero.","MID_UNIT_EDIT_BLESSING_HELP_HEAVEN":"・Obtain double EXP & SP from battles.\n・During Astra season, gain a special\nboost from an Astra-type Mythic\nHero when you go into battle with\nthat Mythic Hero.","MID_UNIT_EDIT_BLESSING_HELP_LOGIC":"・Obtain double EXP & SP from battles.\n・During Anima season, gain a special\nboost from an Anima-type Mythic\nHero when you go into battle with\nthat Mythic Hero.","MID_UNIT_EDIT_BLESSING_CONFIRM_LIGHT":"Confer the Light blessing?\n\nThe blessed ally will gain a boost\nin Aether Raids if they go into\nbattle with a Light-type Mythic\nHero during Light season.","MID_UNIT_EDIT_BLESSING_CONFIRM_DARK":"Confer the Dark blessing?\n\nThe blessed ally will gain a boost\nin Aether Raids if they go into\nbattle with a Dark-type Mythic\nHero during Dark season.","MID_UNIT_EDIT_BLESSING_CONFIRM_HEAVEN":"Confer the Astra blessing?\n\nThe blessed ally will gain a boost\nin Aether Raids if they go into\nbattle with an Astra-type Mythic\nHero during Astra season.","MID_UNIT_EDIT_BLESSING_CONFIRM_LOGIC":"Confer the Anima blessing?\n\nThe blessed ally will gain a boost\nin Aether Raids if they go into\nbattle with an Anima-type Mythic\nHero during Anima season.","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_01_03":"Conferring Blessings:\nUse Blessing items to confer\nblessings on your allies.\n\nBlessings cannot be conferred on\nLegendary Heroes like Fjorm or\nMythic Heroes like Eir.","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_02_03":"Blessing Effects #1:\nBlessed allies receive double\nthe usual amount of SP and EXP\nduring battles.\n\nPlease note that while blessings\ncannot be conferred on\nLegendary Heroes or Mythic\nHeroes, they will always earn\ndouble the usual amount of SP\nand EXP in battle.","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_03_03":"Blessing Effects #2:\nMatch a Legendary Hero or\nMythic Hero, the current season's\ntype, and your allies' blessings to\nearn a special bonus.\n\nFor example, go into battle with\nthe Water-type Legendary Hero\nFjorm during Water season with\nWater-blessed allies to earn\na bonus of HP+3 and Spd+3.","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_04_03":"Season Schedule:\nYou can check the top of the\nBattle screen and other locations\nfor info on the current season.\n\nLegendary & Mythic Heroes:\nLegendary Heroes and Mythic\nHeroes have an icon on their\nprofile screen. Tap the icon to\ncheck what type of Legendary\nEffect or Mythic Effect they have.","MID_SEASON_HELP_LIGHTDARK":"Aether Raids - Light & Dark Season:\nAllies blessed with Light gain a boost\nwhen they go into battle with a\nLight-type Mythic Hero.\nAllies blessed with Dark gain a boost\nwhen they go into battle with a\nDark-type Mythic Hero.","MID_SEASON_HELP_HEAVENLOGIC":"Aether Raids - Astra & Anima Season:\nAllies blessed with Astra gain a boost\nwhen they go into battle with an Astra-type\nMythic Hero.\nAllies blessed with Anima gain a boost\nwhen they go into battle with an Anima-type\nMythic Hero.","MID_SEQUENTIAL_MAP_TERM_201812":"Life Is But Fleeting","MID_SEQUENTIAL_MAP_TERM_201901":"An Alliance of Princesses","MID_SCF_フェー鏡餅":"Feh Kagami Mochi","MID_SCF_フェー鏡餅_HELP":"Not the real Feh! It's a decoration that brings\ngood luck for the New Year. It's an event item.","MID_SCF_雪だるま":"Snow Family","MID_SCF_雪だるま_HELP":"It seems they're brother and sister. It's an\nevent item.","MID_SCF_暖炉":"Fireplace","MID_SCF_暖炉_HELP":"If it's cold where you are, this item should help\nyou feel a little bit warmer. It's an event item.","MID_ITEM_SKYCASTLE_201901":"Frosty Aether Stones","MID_ITEM_HELP_SKYCASTLE_201901":"Used in Aether Raids to build structures that\nare available for a limited time. If that period\nhas elapsed, these stones will be lost.","MID_VOTE_TERM_201901":"New Year's Showdown","MID_PORTRAIT_TITLE_201901":"Hearts as One","MID_UNIT_EDIT_BLESSING_HELP_DIALOG_05":"Mythic / Legendary Effects:\n・During their own seasons,\nLegendary Heroes will receive\nMythic Effects in Aether Raids.\n・During their own seasons,\nMythic Heroes will receive\nLegendary Effects. Outside of\nAether Raids, the effects will be\nthe same as those on a Hero\nthat has had a blessing conferred.","MID_SCF_２周年ケーキ":"Anniversary Cake","MID_SCF_２周年ケーキ_HELP":"A massive cake baked to celebrate the\nsecond anniversary. It's an event item.","MID_SCF_２周年アーチ":"Anniversary Arch","MID_SCF_２周年アーチ_HELP":"An arch built to welcome well-wishers during\nthe second anniversary. It's an event item.","MID_SCF_２周年ハート":"Heart Garland","MID_SCF_２周年ハート_HELP":"A decoration that symbolizes overflowing love.\nIt's an event item.","MID_ITEM_SKYCASTLE_201902":"SP Aether Stones","MID_ITEM_HELP_SKYCASTLE_201902":"Used in Aether Raids to build structures that\nare available for a limited time. If that period\nhas elapsed, these stones will be lost.","MID_SUMMON_PULL_ONLY_ONCE_Summon_762_legend13_OnlyPickup":"The session ends when you summon a Hero.","MID_VOTE_TERM_201901_01":"Mothers and Sons","MID_SEQUENTIAL_MAP_TERM_201901_2":"Heating Things Up","MID_HERO_TRIAL_SCORE_KILL":"Ordeal Foes Defeated  ","MID_HERO_TRIAL_HELP_DIALOG_00":"Win and earn Dragonflowers!","MID_HERO_TRIAL_HELP_DIALOG_01":"Heroic Ordeals:\nFight on a map specific to each\nHero. If the Hero undertaking this\ntrial defeats at least two foes and\nyou clear the battle, you will earn\nDragonflowers.","MID_HERO_TRIAL_HELP_DIALOG_02":"Team Makeup:\nYou must bring the Hero\nundertaking the ordeal\nplus one additional ally.\n\nClear Conditions:\nThe Hero undertaking the ordeal\nmust defeat at least two foes.\nBoth allies must survive.","MID_HERO_TRIAL_HELP_DIALOG_03":"One-Time Boost:\nOnce a day, any allies\nundertaking a Heroic Ordeal will\nenjoy a boost to their stats until\na map has been cleared:\nHP+10, Atk/Spd/Def/Res+4.","MID_HERO_TRIAL_HELP_DIALOG_04":"Continuing:\nWhen you get a Game Over, you\ncan use a Light's Blessing or Orbs\nto continue playing.\n\nYou will still need to meet the\nregular victory conditions (such as\ndefeating two foes with the Hero\nfacing the ordeal) to clear the\nmap.","MID_HERO_TRIAL_HELP_DIALOG_05":"Note:\nHeroic Ordeals do not grant EXP,\nSP, HM, etc.","MID_HERO_TRIAL_CONDITION_TITLE":"Ordeal Completion Conditions","MID_HERO_TRIAL_CONDITION_SCORE_KILL":"$aDefeat $a0 or more foes with the\nordeal challenger and win the battle.","MID_HERO_TRIAL_ACHIEVEMENT_CONDITION":"First Ordeal Clear Reward","MID_HERO_TRIAL_ACHIEVEMENT_WARNING_1":"Fulfill the clear conditions to\nreceive this reward.","MID_HERO_TRIAL_ACHIEVEMENT_WARNING_2":"This ordeal has already been\ncleared. No reward is available.","MID_HERO_TRIAL_BATTLE_START":"Fight!","MID_HERO_TRIAL_SORT_REWARD_ASCENDING":"Reward ↑","MID_HERO_TRIAL_SORT_REWARD_DESCENDING":"Reward ↓","MID_HERO_TRIAL_ORGANIZE_TITLE":"$a$a1: $a0's Trial","MID_HERO_TRIAL_ORGANIZE_OPPONENT_TROOP":"Enemy Info","MID_HERO_TRIAL_ORGANIZE_FILTER":"Challengers at Top","MID_HERO_TRIAL_STAGE_SELECT_DETAIL_TRIAL_CHARACTER_NOT_EXIST":"Your team must include at least one\nordeal challenger.","MID_HERO_TRIAL_RESULT_CLEARED":"Trial Complete!","MID_HERO_TRIAL_RESULT_FAILED_REMAIN":"Foes remaining to defeat:","MID_HERO_TRIAL_RESULT_FIRST_ACHIEVED":"Ordeal Clear Reward acquired!","MID_HERO_TRIAL_RESULT_ACHIEVEMENT_RECEIVED":"You have already earned the\nreward for this ordeal.","MID_HERO_TRIAL_RESULT_FAILED_HELP":"$aDefeat $a0 or more foes to earn\nthe Ordeal Clear Reward.","MID_HERO_TRIAL_DAILY_BOOST":"Ally boost 1× daily, until ordeal is cleared!","MID_HOME_PRESENT_ELITE_CASTLE_2YEARS":"To celebrate the arrival of the\nsecond anniversary, a new castle\ndesign is ready for you to use!\n\nTake a look!","MID_HOME_PRESENT_ELITE_CASTLE_2YEARS_DIALOG":"Having checked out the second-\nanniversary castle design, do\nyou want to use it?","MID_HOME_PRESENT_ELITE_CASTLE_CHANGE":"Yes","MID_HOME_PRESENT_ELITE_CASTLE_REVERT":"No","MID_HOME_PRESENT_ELITE_CASTLE_2YEARS_REVERT_AFTER":"If you change your mind, tap\nUpgrade Castle, then Change\nDesign, then 2nd Anniversary.","MID_ITEM_DRAGON_FLOWER_歩行":"Dragonflower (I)","MID_ITEM_DRAGON_FLOWER_重装":"Dragonflower (A)","MID_ITEM_DRAGON_FLOWER_騎馬":"Dragonflower (C)","MID_ITEM_DRAGON_FLOWER_飛行":"Dragonflower (F)","MID_ITEM_HELP_DRAGON_FLOWER_歩行":"Used in Use Dragonflowers to boost the\nstats of an infantry ally.","MID_ITEM_HELP_DRAGON_FLOWER_重装":"Used in Use Dragonflowers to boost the\nstats of an armored ally.","MID_ITEM_HELP_DRAGON_FLOWER_騎馬":"Used in Use Dragonflowers to boost the\nstats of a cavalry ally.","MID_ITEM_HELP_DRAGON_FLOWER_飛行":"Used in Use Dragonflowers to boost the\nstats of a flying ally.","MID_SEQUENTIAL_MAP_TERM_201902":"Greil's Request","MID_SHOP_ELITE_CASTLE_LV65536":"2nd Anniversary","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_02_77":"Aether:\nThis is used to take part in Aether\nRaids. It's replenished by a fixed\namount once a day. It is totally\nreplenished at the start of a new\nseason. Note: It cannot be\nreplenished beyond the maximum\namount. The higher your Lift, the\nmore Aether you'll need to battle\n(to a maximum of 50.)","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_11_77":"Escape Ladder (O):\nIf the date changes and your\nAether is filled to its maximum\nwhen Aether is consumed,\nthe number of uses for this\nstructure will not decrease if\nan attack fails.","MID_SKYCASTLE_EDIT_HELP_DIALOG_06_77":"Permanent Structures:\nFortresses and resources cannot\nbe removed.\n\nDestroying Structures:\nFortresses cannot be destroyed.\nOther structures can be\ndestroyed with a single attack.","MID_STAGE_SELECT_HERO_TRIAL":"Heroic Ordeals","MID_STAGE_SELECT_HERO_TRIAL_INFO":"Obtain Dragonflowers here.","MID_STAGE_SELECT_HERO_TRIAL_HELP1":"Choose an ally to undertake this trial.","MID_SUMMON_HEROES_GUIDE":"About Heroes","MID_UNIT_EDIT_DRAGONFLOWER_HELP_DIALOG_00":"Boost stats with Dragonflowers!","MID_UNIT_EDIT_DRAGONFLOWER_HELP_DIALOG_01":"Dragonflowers:\nUse Dragonflowers to increase\nthe stats of your allies.\n\nDragonflowers can be obtained in\nAether Raids and Heroic Ordeals.","MID_UNIT_EDIT_DRAGONFLOWER_HELP_DIALOG_02":"Stat Increase Limits:\nEach ally can have their stats\nincreased a limited number of\ntimes.","MID_UNIT_EDIT_DRAGONFLOWER_HELP_DIALOG_03":"Arena Effects:\nIncreases from Dragonflowers\ndo not influence how stats are\ntreated for opponent selection\nin modes like Arena.","MID_UNIT_EDIT_DRAGONFLOWER_HELP_DIALOG_04":"Merge Allies Effects:\nIf two characters that have both\nhad Dragonflowers used on them\nare merged, only the larger of the\ntwo increases will remain after the\nmerge.","MID_UNIT_EDIT_DRAGONFLOWER":"Use Dragonflowers","MID_UNIT_EDIT_DRAGONFLOWER_USE_COUNT":"$aTimes Improved: $a0/$a1","MID_UNIT_EDIT_DRAGONFLOWER_PLUS":"$a＋$a0","MID_UNIT_EDIT_DRAGONFLOWER_DIALOG":"$aUse $a0\nto increase stats?","MID_UNIT_EDIT_DRAGONFLOWER_DIALOG_OK":"Increase Stats","MID_UNIT_EDIT_DRAGONFLOWER_INFO":"Select the ally you want to improve.","MID_UNIT_EDIT_DRAGONFLOWER_CONFIRM_INFO":"Select the number of times to improve the ally.","MID_UNIT_EDIT_LIMITBREAK_WARNING_DRAGONFLOWER":"After merge, only the larger\nDragonflower value will remain.","MID_UNIT_EDIT_STOCK_GENERATE_WARNING_1_LIST_DRAGONFLOWER":"・Number of times Dragonflowers were\nused to increase stats.","MID_VOTE_TERM_201902":"War of the Tacticians","MID_PORTRAIT_TITLE_201902":"The Orb Case","MID_SUMMON_ONE_TIME_FREE_PROMISED_PICKUP_DECIDE":"Free 5★ Summon","MID_SUMMON_PROMISED_PICKUP_WARNING":"Choose one stone to summon a\nHero. (You can only choose one.)","MID_SUMMON_PULL_ONLY_ONCE_PROMISED_PICKUP":"The session ends when you select a stone.","MID_PORTRAIT_TITLE_201903":"Reason to Fight","MID_TAP_BATTLE_ENTRANCE_HELP_ENCORE":"Past tap battles get an encore!","MID_UNIT_EDIT_SKILL_TALENT_4_HELP2":"Select up to four skills to inherit.","MID_UNIT_EDIT_SKILL_TALENT_HELP_DIALOG_00_79":"Inheriting Skills:\nAn ally can inherit up to four\nskills at a time from another\nally. You'll lose the ally\ndonating any skills.\n\nInherited skills are added to\nthe recipient's skill list. They\nare learned like any other skill\nbut require 1.5x the usual SP.","MID_STOCK_HELP_DIALOG_03_79":"Using Combat Manuals 2:\nThe following will not be included\nin the Combat Manual:\n・ Levels and EXP\n・ Skills that were learned\n・ Skills that were inherited or\nrefined\n・ The number of merges\n・ Blessings conferred\n・ Dragonflowers used","MID_UNIT_EDIT_ACCESSORY_CATEGORY_A":"A Skill Seals","MID_UNIT_EDIT_ACCESSORY_CATEGORY_B":"B Skill Seals","MID_UNIT_EDIT_ACCESSORY_CATEGORY_C":"C Skill Seals","MID_UNIT_EDIT_ACCESSORY_CATEGORY_S":"Exclusive Seals","MID_UNIT_EDIT_ACCESSORY_CATEGORY_A_HELP":"Sacred Seals with an A Skill's effect.","MID_UNIT_EDIT_ACCESSORY_CATEGORY_B_HELP":"Sacred Seals with a B Skill's effect.","MID_UNIT_EDIT_ACCESSORY_CATEGORY_C_HELP":"Sacred Seals with a C Skill's effect.","MID_UNIT_EDIT_ACCESSORY_CATEGORY_S_HELP":"Sacred Seals with an exclusive effect.","MID_VOTE_STAMINA":"Battle Ballot","MID_VOTE_ATTACK_SELECT":"Use Battle Ballots and Battle Flags to vote.","MID_VOTE_ATTACK_POWER":"Offensive Power","MID_VOTE_ATTACK_POWER_POINT":"$a$a0","MID_VOTE_DIALOG_STAMINA_WARNING":"$aThis will use $a0 Battle Ballot(s).","MID_VOTE_INVESTMENT_BOOST":"$aPoints × $a0!","MID_VOTE_FLAG_RATE":"$a(× $a0)","MID_VOTE_DIALOG_HELP_03_79":"Battles:\nIf you have one or more Battle\nBallots, you can participate in\na Voting Gauntlet battle.\n\nBattle Ballots will be restored\nonce per hour.","MID_VOTE_DIALOG_HELP_05_79":"Attack Power Selection:\nAfter you win a battle, you can\nselect how many Battle Ballots\nand Battle Flags to use.\n\nThe number of Flags used will\nbe boosted by the number of\nBallots cast (e.g., using 2 Ballots\nwill consume 2× Flags).","MID_VOTE_TERM_201904":"Destructive Forces","MID_SEQUENTIAL_MAP_TERM_201903":"To Defy the Gods","MID_CONFIG_AUTO_TURN_END_NO_DOUBLE":"Exclude Pair Up","MID_MAP_TURN_END":"End Turn","MID_PORTRAIT_TITLE_201904":"A Trust Earned","MID_CHAIN_ARENA_HELP_DIALOG_09_03":"Blessing Bonus:\nEach time you send a Legendary\nHero, Mythic Hero, or blessed\nHero from the current season into\nbattle, you'll get a score bonus of\n+1 when battle concludes.","MID_SHOP_PREMIUM_CAPTION":"You can use an Aether Resort Pass\nto double your daily R&R Affinity!","MID_SHOP_PREMIUM_TEXT":"With a pass, you'll receive double\nR&R Affinity the next seven times\nyou get your daily R&R Affinity.","MID_SHOP_PREMIUM_WARNING":"After using up your pass, you will be\nable to acquire a new one in order to\nkeep receiving bonus R&R Affinity.","MID_SHOP_PREMIUM_BTN_PREMIUMPASS":"Aether Resort Pass","MID_SHOP_PREMIUM_BTN_PREMIUMPASS_SHOPMENU":"Aether Resort Pass","MID_SHOP_PREMIUM_BTN_PREMIUMPASS_BOUGHT":"Active","MID_SHOP_PREMIUM_CONFIRM":"$aUse $a0 Orb(s) to acquire an\nAether Resort Pass?","MID_SHOP_PREMIUM_CONFIRM_WARNING":"$aValid pass uses remaining: $a0","MID_SHOP_PREMIUM_CONFIRM_BTN_BUY":"Redeem","MID_SHOP_PREMIUM_COMPLETE":"$aUsed $a0 Orb(s) to acquire an\nAether Resort Pass.","MID_SHOP_PREMIUM_CAUTION":"Your daily R&R Affinity will be\ngranted the first time you visit your\nAether Resort each day.","MID_SHOP_PREMIUM_CAPTION_VALID":"You have an active Aether Resort Pass.","MID_SHOP_PREMIUM_TEXT_VALID":"Daily R&R Affinity will be doubled.","MID_SHOP_PREMIUM_TIMELIMIT":"$a($a0 uses left)","MID_SHOP_PREMIUM_NOT_OPEN":"To acquire a pass, you must first\nvisit your Aether Resort.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_12":"Fortress (O) Low-Tier Tuning:\nWhile in low AR Tiers, the level of\nyour Fortress (O) will be raised\nwhen you attack, like so:\nTiers 1–2: Level+4\nTier 3: Level+3\nTiers 4–5: Level+2\nTiers 6–12: Level+1","MID_SKYCASTLEHOLIDAY_TITLE":"Aether Resort","MID_SKYCASTLEHOLIDAY_OPEN":"Your Aether Resort is now unlocked.","MID_SKYCASTLEHOLIDAY_HOLIDAYPOINT":"R&R Affinity","MID_SKYCASTLEHOLIDAY_ADDUNIT_CONFIRM":"$aIncrease resort limit to $a0 allies?","MID_SKYCASTLEHOLIDAY_ADDUNIT_COMPLETE":"Resort limit has been increased.","MID_SKYCASTLEHOLIDAY_ERROR":"Not enough R&R Affinity.","MID_SKYCASTLEHOLIDAY_BTN_ADD":"Improve","MID_SKYCASTLEHOLIDAY_BTN_GENERATE":"Build","MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK":"Aether Resort Update","MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_ADDUNIT":"$aThe resort limit is now $a0 units.","MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_ADDLIMIT":"$aYou can now place up to $a0 structures.","MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_CAPTION01":"R&R Structures","MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_CAPTION02":"R&R Amenities","MID_SKYCASTLEHOLIDAY_BTN_EDIT":"Edit","MID_SKYCASTLEHOLIDAY_BTN_INVITATION":"Change\nHeroes","MID_SKYCASTLEHOLIDAY_ALLDELETE_CONFIRM":"Remove all structures that are\ncurrently placed in your resort?","MID_SKYCASTLEHOLIDAY_ALLDELETE_BTN_YES":"Remove","MID_SKYCASTLEHOLIDAY_DAILY_POINT":"Daily R&R Affinity","MID_SKYCASTLEHOLIDAY_DAILY_POINT_FIRSTTIME":"First Resort Bonus","MID_SKYCASTLEHOLIDAY_DAILY_POINT_PREMIUM":"Aether Resort Pass","MID_SKYCASTLEHOLIDAY_DAILY_POINT_TEXT":"You will receive R&R Affinity the\nfirst time you visit Aether Resort\neach day.","MID_SKYCASTLEHOLIDAY_FILLING_MISC":"Resort Welcome Pack!","MID_SKYCASTLEHOLIDAY_FILLING_MISC_WARNING":"$aYou cannot have more than one of the\nsame structure. Any duplicates will be\nconverted into $a0 Hero Feathers.","MID_SKYCASTLEHOLIDAY_EXCHANGE_TITLE":"Build/Improve","MID_SKYCASTLEHOLIDAY_EXCHANGE_HELP":"Choose a structure or amenity to build or improve.","MID_SKYCASTLEHOLIDAY_EXCHANGE_CATEGORY_TITLE_HOLIDAY":"R&R Structures","MID_SKYCASTLEHOLIDAY_EXCHANGE_CATEGORY_HELP_HOLIDAY":"Structures where events take place.","MID_SKYCASTLEHOLIDAY_EXCHANGE_CATEGORY_TITLE_GOODS":"R&R Amenities","MID_SKYCASTLEHOLIDAY_EXCHANGE_CATEGORY_HELP_GOODS":"Amenities that enrich certain events.","MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDFACILITY_CONFIRM":"Build this structure?","MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDFACILITY_COMPLETE":"The structure has been built.","MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDFACILITY_WARNING":"If a structure with the same name\nis built in Edit Aether Keep, it will\nbe added here as well.","MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDGOODS_CONFIRM":"Build this amenity?","MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDGOODS_WARNING01":"$aWill enrich events that occur in\n$a0 structures.","MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDGOODS_COMPLETE":"The amenity has been built.","MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDFGOODS_WARNING02":"$aTo see its effect, check events in\n$a0 structures.","MID_SKYCASTLEHOLIDAY_EXCHANGE_FILTER_ALL":"All","MID_SKYCASTLEHOLIDAY_EXCHANGE_FILTER_AVAILABLE":"Buildable","MID_SKYCASTLEHOLIDAY_EXCHANGE_EMPTY":"There are no structures to\nbuild or improve.","MID_SKYCASTLEHOLIDAY_EDIT_BTN_ADDFACILITY":"Build/\nImprove","MID_SKYCASTLEHOLIDAY_EDIT_BTN_SELECTFACILITY":"Place","MID_SKYCASTLEHOLIDAY_EDIT_BTN_FLOOR":"Terrain","MID_SKYCASTLEHOLIDAY_EDIT_BTN_ALLDELETE":"Remove\nAll","MID_SKYCASTLEHOLIDAY_EDIT_GRID_HOLIDAYMAP":"Resort Map","MID_SKYCASTLEHOLIDAY_FLOOREDIT_TITLE":"Terrain","MID_SKYCASTLEHOLIDAY_FLOOREDIT_HELP":"Choose resort terrain.","MID_SKYCASTLEHOLIDAY_SELECTFACILITY_TITLE":"Place","MID_SKYCASTLEHOLIDAY_SELECTFACILITY_HELP":"Modify the placement of your structures.","MID_SKYCASTLEHOLIDAY_EDIT_LIMIT":"Placed","MID_SKYCASTLEHOLIDAY_EDIT_NUM":"Placed","MID_SKYCASTLEHOLIDAY_EDIT_BTN_ADDLIMIT":"Raise Place Limit","MID_SKYCASTLEHOLIDAY_EDIT_LIMIT_OVER":"You have exceeded the limit of\nstructures you can place. Do you\nwant to use R&R Affinity to raise\nthe place limit?","MID_SKYCASTLEHOLIDAY_EDIT_ADDLIMIT_TEXT":"$aIncrease the place limit to\n$a0 structures?","MID_SKYCASTLEHOLIDAY_EDIT_BTN_EXPAND":"Increase","MID_SKYCASTLEHOLIDAY_EDIT_ADDLIMIT_WARNING":"$aThe maximum place limit is $a0.","MID_SKYCASTLEHOLIDAY_EDIT_ADDLIMIT_COMPLETE":"The place limit has increased.","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_OFSDFS":"O/D Structures","MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_OFSDFS":"O/D Structures","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_OFSDFS":"Structures that support offense or defense.","MID_SKYCASTLEHOLIDAY_INVITATION_TITLE":"Change Heroes","MID_SKYCASTLEHOLIDAY_INVITATION_HELP":"Select Heroes to invite to the resort map.","MID_SKYCASTLEHOLIDAY_INVITATION_ICON_ADD":"Unlock\nSlot","MID_SKYCASTLEHOLIDAY_INVITATION_ICON_ANYONE":"Random","MID_SKYCASTLEHOLIDAY_INVITATION_FRIEND_RELOAD":"Update Friends","MID_SKYCASTLEHOLIDAY_INVITATION_FROM_FRIEND":"Friends' Heroes","MID_SKYCASTLEHOLIDAY_INVITATION_FROM_PLAYER":"Your Heroes","MID_SKYCASTLEHOLIDAY_INVITATION_FRIEND_RELOAD_CONFIRM":"Would you like to update your friends'\nallies to their most current state?","MID_SKYCASTLEHOLIDAY_INVITATION_FRIEND_RELOAD_BTN_YES":"Update Friends?","MID_SKYCASTLEHOLIDAY_INVITATION_FRIEND_RELOAD_WARNING":"・ This function will also update\nfriends in Edit Brigades.\n・ If this function is used in Edit\nBrigades, friends will also be\nupdated here.","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_BTN_SWITCH":"Switch Weapons","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER":"$aWeapon Owner:\n$a0","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_CAUTION":"Only the owner can equip it.","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_2":"$aWeapon Owners:\n$a0,\n$a1","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_3":"$aWeapon Owners:\n$a0,\n$a1,\n$a2","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_4":"$aWeapon Owners:\n$a0,\n$a1,\n$a2,\n$a3","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_5":"$aWeapon Owners:\n$a0,\n$a1,\n$a2,\n$a3, etc.","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_ARGUMENT":"$a$a1: $a0","MID_SKYCASTLEHOLIDAY_ACCESSORYSHOP_BTN_SWITCH":"Switch Accessories","MID_SKYCASTLEHOLIDAY_INN_BTN_TURN_ON":"Lights On","MID_SKYCASTLEHOLIDAY_INN_BTN_TURN_OFF":"Lights Off","MID_SKYCASTLEHOLIDAY_EVENTTEXT_HOLIDAYPOINT":"Special Event Bonus!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_01":"After having some fun looking at\nweapons, this one seems great!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_02":"After sorting through some exciting\nweapons, this one seems to stand out\nas a stylish one!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_03":"After a nice, quiet time perusing the\nweapon selection, this one seems like\na great find!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_04":"After close examination...seems like\nthis weapon might not be as stylish\nas expected.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_05":"After thorough inspection...it seems\nthis weapon is a crowd-pleaser!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_06":"After spending some time seriously\nconsidering weapons, this one seems\nto have a nice balance to it!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_07":"After choosing a weapon at random,\nsome enjoy it more than others...","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_08":"After browsing weapons together, this\none really drew attention!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_09":"After showing off such a weapon, not\neveryone immediately understands...","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_10":"After showing off such a weapon,\neveryone was pleasantly surprised!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_WEEKEND_01":"This can only be the work of fate!\nDestiny has chosen this weapon and\nconcealed a great mystery within...","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_01":"A safe and reliable look. Somewhat\northodox in style.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_02":"An eye-catching look. Simply\ncaptivating in style!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_03":"A transcendent look. Truly ahead of\nits time!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_04":"It seems the world of fashion is\nnot ready.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_05":"It seems this is just the type of bold,\njaw-dropping look the fashion world\nhas been waiting for!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_06":"A well-arranged look. Creatively\ncoordinated.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_07":"An naturalistic look. Instinctively\nstylish!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_08":"A soothing look. A style you can't\nhelp but love!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_09":"Fashion trends will need more time to\ncatch up to this kind of style...","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_10":"It seems this look is not just trendy...\nit's the peak of fashion!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_WEEKEND_01":"A new page in the annals of style!\nThis look has changed the face of\nfashion forever.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_01":"An open-air bath with just the right\nheat. The ultimate in comfort and\ncarefree relaxation.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_02":"An unusual, otherworldly hot spring\nblanketed with a layer of mysterious,\nheavenly steam.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_03":"A popular natural spring, known for\nthe magnificent view from its bath.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_04":"A grand and spacious hot spring\nwhere etiquette must be observed\nwhile relaxing.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_05":"A hot spring for any and every\noccasion, never growing stale.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_06":"A spring rumored to help soothe\naching bones and ease stiff joints.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_07":"A spring rumored to warm bathers\nto their cores, reducing the need for\nmovement-hindering layers.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_08":"A spring rumored to soften the skin\nof even the most grizzled veterans.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_09":"A spring rumored to erase battle\nscars and smooth wrinkled skin.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_10":"A spring that warms the hearts of all\nwho bathe together in its waters.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_WEEKEND_01":"A spring that brings good luck under\nthe stars. Something great will surely\nhappen soon!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_01":"A night so still, even the wind and\nstars seem to be sleeping...","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_02":"After a hard day on the battlefield,\neveryone is sleeping soundly.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_03":"After a fun day spent training,\neveryone is sleeping soundly.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_04":"A night so quiet, the noise of the day\nis now difficult to imagine.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_05":"Yum! A delicious dream!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_06":"Nice! A dream of friendship!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_07":"Oh no! A scary dream...","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_08":"Uh-oh... A dream about work.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_09":"Yay! A flying dream!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_10":"Aww... A lovely dream.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_11":"Huzzah! A dream of victory!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_WEEKEND_01":"Incredible! It's a dream come true!","MID_SCF_砦":"Fortress","MID_SCF_雷":"Bolt Tower","MID_SCF_軍師":"Tactics Room","MID_SCF_回復":"Healing Tower","MID_SCF_対歩行":"Infantry School","MID_SCF_対重装":"Armor School","MID_SCF_対騎馬":"Cavalry School","MID_SCF_対飛行":"Flier School","MID_SCF_恐慌":"Panic Manor","MID_SCF_投石":"Catapult","MID_SCF_脱出":"Escape Ladder","MID_SCF_ギュミル泉_HOLIDAYHELP":"A spring that bubbles with the Aether used\nto battle in Aether Raids.","MID_SCF_ギュミル水瓶_HOLIDAYHELP":"Amphorae that store the Aether provided by\nthe Aether Fountain.","MID_SCF_砦_HOLIDAYHELP":"A sturdy fortress, a must-have for any keep.","MID_SCF_雷_HOLIDAYHELP":"A tower that can call down lightning by\namplifying and directing electricity.","MID_SCF_軍師_HOLIDAYHELP":"A room for strategists, complete with all the\nnecessities for battle planning and subterfuge.","MID_SCF_回復_HOLIDAYHELP":"A mystical tower that radiates a soothing aura.","MID_SCF_対歩行_HOLIDAYHELP":"A training facility focused on gaining advantage\nover infantry foes.","MID_SCF_対重装_HOLIDAYHELP":"A training facility focused on gaining advantage\nover armored foes.","MID_SCF_対騎馬_HOLIDAYHELP":"A training facility focused on gaining advantage\nover cavalry foes.","MID_SCF_対飛行_HOLIDAYHELP":"A training facility focused on gaining advantage\nover flying foes.","MID_SCF_恐慌_HOLIDAYHELP":"An eerie manor that is best avoided after dark.","MID_SCF_投石_HOLIDAYHELP":"A weapon that targets and hurls rocks at\nother structures.","MID_SCF_落雷の罠A_HOLIDAYHELP":"A trap that, when stepped on by a foe, calls\ndown lightning to strike the surrounding area.","MID_SCF_重圧の罠A_HOLIDAYHELP":"A trap that, when stepped on by a foe, weighs\ndown those in the surrounding area.","MID_SCF_落雷の罠ダミー_HOLIDAYHELP":"A fake trap that is indistinguishable from a\nreal trap.","MID_SCF_重圧の罠ダミー_HOLIDAYHELP":"A fake trap that is indistinguishable from a\nreal trap.","MID_SCF_脱出_HOLIDAYHELP":"A rope ladder used to escape the battlefield\nin an instant.","MID_SCF_K1001":"Petalbreeze Village","MID_SCF_K1001_Ex":"Resort-only terrain.","MID_SCF_K1002":"Brightsurf Coast","MID_SCF_K1002_Ex":"Resort-only terrain.","MID_SCF_K1003":"Chillmist Palace","MID_SCF_K1003_Ex":"Resort-only terrain.","MID_SCF_K1004":"Snowlight Plaza","MID_SCF_K1004_Ex":"Resort-only terrain.","MID_SCF_武器屋":"Armory","MID_SCF_武器屋_HELP":"An R&R structure for your Aether Resort.","MID_SCF_武器屋_HOLIDAYHELP":"A structure that contains a collection of replica\nweapons for Heroes to sample. The stock is\nupdated periodically too! (Heroes cannot use\nthis structure to learn new skills or change their\nequipped skills.)","MID_SCF_アクセサリー屋":"Accessory Shop","MID_SCF_アクセサリー屋_HELP":"An R&R structure for your Aether Resort.","MID_SCF_アクセサリー屋_HOLIDAYHELP":"A structure where Heroes can sample various\naccessories to find new looks that catch their\nfancy! (Heroes cannot use this structure to\nchange their equipped accessories.)","MID_SCF_宿屋":"Inn","MID_SCF_宿屋_HELP":"An R&R structure for your Aether Resort.","MID_SCF_宿屋_HOLIDAYHELP":"A structure where Heroes can rest. Sometimes\nHeroes will even dream as they slumber...","MID_SCF_温泉":"Hot Spring","MID_SCF_温泉_HELP":"An R&R structure for your Aether Resort.","MID_SCF_温泉_HOLIDAYHELP":"A structure where Heroes can relax in a nice\nhot spring. Apparently it is a natural spring too,\nwhich is especially incredible considering it is\nlocated within a flying island in the sky.","MID_SCH_黄色いアヒル":"Yellow Ducky","MID_SCH_黄色いアヒル_HOLIDAYHELP":"A duck-shaped toy that floats on water. The\nway it bobs up and down is very relaxing.","MID_SCH_桃色のアヒル":"Peach Ducky","MID_SCH_桃色のアヒル_HOLIDAYHELP":"A duck-shaped toy that floats on water. The\nway it bobs up and down is very soothing.","MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_00":"R&R Affinity earns Aether Stones!","MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_01":"Aether Resort:\nA map where you can freely place\nHeroes and structures—and watch\nas they interact with each other.","MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_02":"R&R Affinity:\n・ A resource used to expand the\nfeatures of your Aether Resort.\nYou will gain one Aether Stone for\nevery 10 R&R Affinity used.\n・ Once per day, you can gain\nR&R Affinity by visiting your\nAether Resort.","MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_03":"Aether Resort Pass:\nWith one of these, you will receive\ntwice as much R&R Affinity from\nyour first daily visit to your Aether\nResort for seven daily visits.","MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_04":"Special Events:\nOnce a week, you can gain R&R\nAffinity by viewing any event.\n(This resets when a new Aether\nRaids season begins.)","MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_05":"Resort Events:\n・Tap a structure or drag a Hero\nonto a structure to start an event.\n・ Any event started by a Hero\nbeing dragged onto a structure is\nguaranteed to include that Hero.","MID_SKYCASTLEHOLIDAY_ADDUNIT_HELP_DIALOG_00":"Change Heroes:\nYou can choose Heroes to invite\nto your resort from your allies or\nfrom your friends' allies.","MID_SKYCASTLEHOLIDAY_ADDUNIT_HELP_DIALOG_01":"Raising the Resort Limit:\nYou can use R&R Affinity to raise\nthe limit on the number of Heroes\nyou can invite to your resort.","MID_SKYCASTLEHOLIDAY_ADDUNIT_HELP_DIALOG_02":"Random:\nIf you set a slot to Random, a\nrandom Hero will be invited to\nyour Aether Resort from among\nyour allies.","MID_SKYCASTLEHOLIDAY_EDIT_HELP_DIALOG_00":"Custom-design your resort map!","MID_SKYCASTLEHOLIDAY_EDIT_HELP_DIALOG_01":"Resort Map:\nA resort-exclusive map where any\nstructures you have can be placed\nhowever you want. (Resort maps\nare not used for battle. Structure\nplacement from your Aether Raids\nmaps will not be reflected in your\nresort map.)","MID_SKYCASTLEHOLIDAY_ADDFACILITY_HELP_DIALOG_00":"Building Structures:\nYou can use R&R Affinity to\nbuild structures. (Structures you\nhave built can also be placed on\ndefense maps in Aether Raids.)","MID_SKYCASTLEHOLIDAY_ADDFACILITY_HELP_DIALOG_01":"R&R Amenities:\nYou can use R&R Affinity to build\namenities, which enrich events\nwithin your resort. (You must have\nthe structure the amenity requires\nplaced in your resort.)","MID_SKYCASTLEHOLIDAY_SELECTFACILITY_HELP_DIALOG_00":"Place:\nYou can place structures you\nhave built on the map, even if one\nor more structures with the same\nname have already been placed.","MID_SKYCASTLEHOLIDAY_SELECTFACILITY_HELP_DIALOG_01":"Place Limit:\nYou can use R&R Affinity to\nraise the place limit.","MID_SKYCASTLEHOLIDAY_FLOOR_HELP_DIALOG_00":"Change Terrain:\nChanges the resort's terrain.\n(Does not affect the terrain of\nAether Raids maps.)","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_HELP_DIALOG_00":"Tap a Hero!","MID_SKYCASTLEHOLIDAY_WEAPONSHOP_HELP_DIALOG_01":"Any weapon switching done in\nthis structure does not affect the\nHero's actual equipped weapon.\n\n(Certain weapons may have no\neffect on a Hero's appearance.)","MID_SKYCASTLEHOLIDAY_ACCESSORYSHOP_HELP_DIALOG_00":"Tap a Hero!","MID_SKYCASTLEHOLIDAY_ACCESSORYSHOP_HELP_DIALOG_01":"Any accessory switching done in\nthis structure does not affect the\nHero's actual equipped accessory.","MID_SKYCASTLEHOLIDAY_SPA_HELP_DIALOG_00":"Tap a Hero!","MID_SKYCASTLEHOLIDAY_INN_HELP_DIALOG_00":"Should you tap a sleeping Hero?","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_HOLIDAY":"R&R Structures","MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_HOLIDAY":"Resort structures. Can also be used as decor.","MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_HOLIDAY":"R&R Structures","MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY":"$aStructure has not been placed:\n$a0\n\nDo you want to proceed anyway?","MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY_WARNING":"If placed, grants level+1 to\nFortress (O).","MID_SKYCASTLE_TITLE_3_4":"Aether Keeps","MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_00":"Fight together as a pair!","MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_01":"Pair Up:\nLegendary Heroes who have the\nPair Up ability can band together\nin a pair with an ally.\n\nWhen the Legendary Hero who is\nthe lead in a pair is deployed into\nbattle and their cohort is not, the\ntwo will join the battle as a group.","MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_02":"Pair Up - Compatible Modes:\n・ Main Story\n・ Paralogues\n・ Training Tower\n・ Allegiance Battles","MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_03":"Pair Up Effects 1:\nAllies who are deployed as a pair\nwill have boosts granted to their\nstats. These boosts are based on\ntheir partner's stats.\n\nNote: Values are detailed on the\nnext help page.","MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_04":"Pair Up Bonuses:\nAtk: (Partner's Atk - 25) / 10\nSpd: (Partner's Spd - 10) / 10\nDef: (Partner's Def - 10) / 10\nRes: (Partner's Res - 10) / 10\n\nNote: Maximum bonus of +4 to\neach stat, rounded down.","MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_05":"Pair Up Effects 2: Switch\nThe lead and cohort allies in a\nPair Up unit can be swapped\nby tapping the Switch button.\n\nThis button remains active even\nafter the unit has moved.","MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_06":"More Information:\nIf either of the allies in a Pair Up\nunit have the Sing or Dance skill,\nthen Sing or Dance cannot be\nused on that Pair Up unit.","MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_07":"More Information:\n・ When deployed, the cohort\ncannot grant or receive Legendary\nEffects.\n・ Only the lead receives EXP, SP,\nand HM.\n・ A cohort's Support Effects will\nnot activate.","MID_DOUBLE_TUTORIAL_DIALOG_00":"Tap an ally, then tap Switch.","MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_06":"Seasonal Parties 1:\nYou will have the option to set\nraiding parties to be used for\nAstra and Light seasons. These\nparties will be displayed during\nthose seasons.\nNote: This option becomes\navailable after the Aether Raids\ntutorial.","MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_07":"Seasonal Parties 2:\nDuring seasonal party formation,\nthe Maximum Lift shown refers\nto either the current season or\nsubsequent season, depending\non what party is viewed.\nNote: Outside of a season, the\nMaximum Lift for the season\nafter the next is not shown.","MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_SEASONALTROOP_TEXT":"Switch to seasonal raiding party\nformation?","MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_SEASONALTROOP_WARNING":"・ The raiding party will switch\nautomatically when the season\nswitches to Light or Astra.","MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_COMMONTROOP_TEXT":"Switch to all-season raiding party\nformation?","MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_COMMONTROOP_WARNING":"・ The suggested parties will be\nthe same season to season.\nNote: The raiding parties formed\nfor Light season will be used as\nthe shared raiding parties.","MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_BTN_SWITCH":"Switch","MID_UNIT_EDIT_DOUBLE":"Pair Up","MID_UNIT_EDIT_DOUBLE_HELP1":"Choose the ally to be the lead.","MID_UNIT_EDIT_DOUBLE_HELP2":"Choose the ally to be the cohort.","MID_UNIT_EDIT_DOUBLE_DIALOG_BEFORE":"Before","MID_UNIT_EDIT_DOUBLE_DIALOG_AFTER":"After","MID_UNIT_EDIT_DOUBLE_DIALOG_CONFIRM":"$aPairing up allies will boost their\nstats when they're deployed.\nLead: $a0\nCohort: $a1\nDo you want to form this pair?","MID_UNIT_EDIT_DOUBLE_DIALOG_WARNING":"A Hero can only pair up with one ally\nat a time. Pairs can be deployed in\nMain Story, Paralogues, Training\nTower, Allegiance Battles, and\nRøkkr Sieges.","MID_UNIT_EDIT_DOUBLE_DIALOG_BUTTON_DECIDE":"Pair Up Allies","MID_UNIT_EDIT_DOUBLE_DIALOG_RESET":"$a$a0 and\n$a1\nDisband this pairing?","MID_UNIT_EDIT_DOUBLE_DIALOG_BUTTON_RESET":"Disband Pair Up","MID_UNIT_EDIT_DOUBLE_DIALOG_SUCCESS":"Pair Up change confirmed.","MID_UNIT_EDIT_DOUBLE_PARTNER":"Partner","MID_UNIT_EDIT_DOUBLE_EFFECT":"When the Legendary Hero who is\nthe lead in a pair is deployed into\nbattle and their cohort is not, the\ntwo will join the battle as a group.","MID_UNIT_EDIT_RELIANCE_HELP_DIALOG_07":"Support Effect Limitations:\nSupport effects are not granted in\ndefensive battles in the Arena or\ndefensive battles in Aether Raids.","MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_DIALOG_06":"Summoner Support Limitations:\nSummoner support effects are not\ngranted in defensive battles in the\nArena or defensive battles in\nAether Raids.","MID_STAGE_SELECT_BLESSING_GARDEN_FINISHED":"All maps are available!","MID_FRIEND_DOUBLE":"Allegiance Battles","MID_FRIEND_DOUBLE_DESCRIPTION":"Legendary Heroes with the Pair Up\nability can be used in these battles.\nFriends' Heroes can Pair Up too!","MID_FRIEND_DOUBLE_CLOSED":"Allegiance Battles is currently closed.","MID_FRIEND_DOUBLE_COOPERATE_LEVEL":"Synergy","MID_FRIEND_DOUBLE_COOPERATE_LEVEL_BONUS":"$a(Bonus: $a0)","MID_FRIEND_DOUBLE_REMAINING_DAYS":"$aDays left in season: $a0","MID_FRIEND_DOUBLE_REMAINING_HOURS":"$aHours left in season: $a0","MID_FRIEND_DOUBLE_REMAINING_MINUTES":"$aMinutes left in season: $a0","MID_FRIEND_DOUBLE_MISSION_REMAINING_DAYS":"$aDays left: $a0","MID_FRIEND_DOUBLE_MISSION_REMAINING_HOURS":"$aHrs. left: $a0","MID_FRIEND_DOUBLE_MISSION_REMAINING_MINUTES":"$aMins. left: $a0","MID_FRIEND_DOUBLE_MISSION_NAME":"$aTarget: $a1: $a0","MID_FRIEND_DOUBLE_FRIEND_BONUS":"Friend Bonus","MID_FRIEND_DOUBLE_MISSION_BONUS_PREFIX":"(Quest Bonus","MID_FRIEND_DOUBLE_MISSION_BONUS_SUFFIX":")","MID_FRIEND_DOUBLE_FRIEND_TOP":"Top Friends","MID_FRIEND_DOUBLE_TRY":"Challenge","MID_FRIEND_DOUBLE_REWARD":"Check Rewards","MID_FRIEND_DOUBLE_RANKING":"Current Standing","MID_FRIEND_DOUBLE_ENEMY_RANK_0":"Beginner","MID_FRIEND_DOUBLE_ENEMY_RANK_1":"Intermediate","MID_FRIEND_DOUBLE_ENEMY_RANK_2":"Advanced","MID_FRIEND_DOUBLE_DIALOG_CONFIRM_NEXT_WITH_FRIEND":"Use a friend's proxy Hero as the\npaired unit during this challenge?","MID_FRIEND_DOUBLE_DIALOG_CONFIRM_NEXT_NO_UNIT":"There is no Hero in your team's\nfourth slot, so a friend's proxy\ncannot be used. Do you want to\ncontinue with the challenge?","MID_FRIEND_DOUBLE_DIALOG_CONFIRM_NEXT_NO_FRIEND":"Your friends have no proxy Heroes\nthat you are able to use. Do you\nwant to continue with the challenge?","MID_FRIEND_DOUBLE_DIALOG_BACK":"Back","MID_FRIEND_DOUBLE_DIALOG_BATTLE":"Battle","MID_FRIEND_DOUBLE_REWARD_SORT":"$aScore Type: $a0","MID_FRIEND_DOUBLE_REWARD_SORT_DIALOG":"Score Type","MID_FRIEND_DOUBLE_RANK":"Rank","MID_FRIEND_DOUBLE_OUT_OF_RANGE":"unranked","MID_FRIEND_DOUBLE_SCORE":"Score","MID_FRIEND_DOUBLE_RANKING_TOP":"Top Players","MID_FRIEND_DOUBLE_RANKING_AROUND_ME":"Your Rank","MID_FRIEND_DOUBLE_RANKING_FRIEND":"Friends","MID_FRIEND_DOUBLE_RANKING_SORT_DIALOG":"Select a filter.","MID_FRIEND_DOUBLE_RANKING_UNCALCULATED_TOP":"Now calculating rankings.","MID_FRIEND_DOUBLE_RANKING_UNCALCULATED_AROUND_ME":"You are unranked.","MID_FRIEND_DOUBLE_RANKING_UNCALCULATED_FRIEND":"You have no participating friends.","MID_FRIEND_DOUBLE_RANKING_MISSION_COUNT":"Defeated","MID_FRIEND_DOUBLE_RESULT":"Results","MID_FRIEND_DOUBLE_RESULT_NEXT":"OK","MID_FRIEND_DOUBLE_RESULT_DIALOG_LEVEL_UP":"$aFirst win this season!\n\nSynergy increased!\n$a0 → $a1","MID_FRIEND_DOUBLE_MAP_SCORE_BASE":"Base Score","MID_FRIEND_DOUBLE_MAP_SCORE_KILL":"Foe KO Bonus","MID_FRIEND_DOUBLE_SCORE_BASE":"Base Score","MID_FRIEND_DOUBLE_SCORE_TYPE":"Advantage KO Bonus","MID_FRIEND_DOUBLE_SCORE_DOUBLE":"Pair Up KO Bonus","MID_FRIEND_DOUBLE_SCORE_TOTAL":"Battle Score","MID_FRIEND_DOUBLE_MISSION_PROGRESS":"Quest Progress","MID_FRIEND_DOUBLE_MISSION_PROGRESS_POINT":"$a$a0/$a2 → $a1/$a2","MID_FRIEND_DOUBLE_REWARD_RANK":"$aAllegiance Battles - Rank Reward\nRank: $a0","MID_FRIEND_DOUBLE_REWARD_SCORE":"$aAllegiance Battles - Score Reward\nScore: $a0","MID_FRIEND_DOUBLE_DIALOG_CANT_BATTLE":"Could not start battle.","MID_FRIEND_DOUBLE_DIALOG_WARNING_NO_UNIT":"Not enough units on your team.","MID_FRIEND_DOUBLE_HELP_DIALOG_00":"Take on vast armies with Pair Up!","MID_FRIEND_DOUBLE_HELP_DIALOG_01":"Allegiance Battles:\nA battle where foes continuously\nappear and Legendary Heroes\nwith Pair Up can be used. Your\nfriends' proxies can also Pair Up\nwith the unit in your fourth team\nslot. (The proxy replaces any Hero\nalready paired with your unit.)","MID_FRIEND_DOUBLE_HELP_DIALOG_02":"Challenge:\nTry as many times as you want.\n\nFoe Strength:\nBased on your team's strength.\n\nBattle Score:\nReceived after victory.","MID_FRIEND_DOUBLE_HELP_DIALOG_03":"Battle Score Bonuses:\nAdd to your score when you...\n・ KO green with red:            +10\n・ KO red with blue:               +10\n・ KO blue with green:      　　+10\n・ KO colorless with same:　　+10\n・ KO foe while paired up:     　+5","MID_FRIEND_DOUBLE_HELP_DIALOG_04":"Synergy Bonus:\nWin one battle each season to\nincrease your Synergy.\n\nA bonus based on your Synergy\nwill be added to your score at the\nend of the season.","MID_FRIEND_DOUBLE_HELP_DIALOG_05":"Quest Bonus:\nYou and your friends work to\nmake progress on a special quest.\n\nA bonus based on your progress\nis added to your score at the end\nof the season.","MID_FRIEND_DOUBLE_HELP_DIALOG_06":"Friend Bonus:\nBased on the Battle Scores of\nyour three highest-ranking friends.\nAdded to your score at the end of\nthe season. Calculated by dividing\nyour friends' Battle Scores by 100\n(with a max value of 8 per friend).","MID_FRIEND_DOUBLE_HELP_DIALOG_07":"Total Score:\nSum of your Battle Score and\nbonuses. Resets between seasons.\n\nRewards:\nAfter each season, if you win at\nleast once, you will earn rewards\nbased on your total.","MID_FRIEND_DOUBLE_UNIT_EDIT":"Edit Teams","MID_FRIEND_DOUBLE_SELECT_DIFFICULTY":"Select Difficulty","MID_FRIEND_DOUBLE_SELECT_HELPER_OWN":"Set Sent Proxy","MID_FRIEND_DOUBLE_SELECT_HELPER_OWN_HELP":"Select the Hero you want to send as a proxy.","MID_FRIEND_DOUBLE_SELECT_HELPER_FRIEND":"Set Used Proxy","MID_FRIEND_DOUBLE_SELECT_HELPER_FRIEND_HELP":"Select a proxy to use. (Once per friend per day.)","MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_OWN_TEXT":"$aSend $a1: $a0\nas a proxy?","MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_OWN_BUTTON":"Dispatch","MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_FRIEND_TEXT":"$aUse $a1: $a0\nas a proxy?","MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_FRIEND_WARNING":"Each of your friends can be\nselected once per day.","MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_FRIEND_BUTTON":"Select","MID_FRIEND_DOUBLE_FRIEND_REUSABLE_REMAINING_DAYS":"$aYou can use this proxy\nagain in $a0 day(s).","MID_FRIEND_DOUBLE_FRIEND_REUSABLE_REMAINING_HOURS":"$aYou can use this proxy\nagain in $a0 hour(s).","MID_FRIEND_DOUBLE_FRIEND_REUSABLE_REMAINING_MINUTES":"$aYou can use this proxy\nagain in $a0 minute(s).","MID_FRIEND_DOUBLE_SCORE_HELP_PLAY_SCORE":"Battle Score","MID_FRIEND_DOUBLE_SCORE_HELP_COOPERATE_LEVEL_BONUS":"Synergy Bonus","MID_FRIEND_DOUBLE_SCORE_HELP_FRIEND_BONUS":"Friend Bonus","MID_FRIEND_DOUBLE_SCORE_HELP_MISSION_BONUS":"Quest Bonus","MID_FRIEND_DOUBLE_DIALOG_SEASON_LAST10_TEXT":"The season will end soon.","MID_FRIEND_DOUBLE_DIALOG_SEASON_LAST10_WARNING":"Results will not be counted if the\nbattle lasts past the season's end.","MID_FRIEND_DOUBLE_DIALOG_SEASON_END_TEXT":"Because the battle lasted past the\nend of the season, the results\nwere not counted.","MID_FRIEND_DOUBLE_ROOT_SEASONEND_TEXT":"The season has ended, so you\ncannot battle at this time.","MID_FRIEND_DOUBLE_ROOT_SEASONEND_WARNING":"Please watch for the next season\nto start and join in then!","MID_SCH_入浴中のフェー":"Feh Doll","MID_SCH_入浴中のフェー_HOLIDAYHELP":"A doll that looks amazingly similar to Feh,\nmessenger owl for the Order of Heroes.\nAnd it floats!","MID_SCF_柵":"Iron Fence","MID_SCF_柵_HELP":"Used to separate what's inside from what's\noutside. It's an event item.","MID_SCF_柱":"Foreboding Lizard","MID_SCF_柱_HELP":"This statue creates an atmosphere of menace,\nbut the candles lighten the mood. It's an event\nitem.","MID_SCF_本棚":"Lending Library","MID_SCF_本棚_HELP":"All of the Heroes who cherish knowledge\ngathered up this collection of books. It's an\nevent item.","MID_ITEM_SKYCASTLE_201904":"Spring Aether Stones","MID_ITEM_HELP_SKYCASTLE_201904":"Used in Aether Raids to build structures that\nare available for a limited time. If that period\nhas elapsed, these stones will be lost.","MID_STAGE_SELECT_COLOSSEUM":"Coliseum","MID_VOTE_TERM_201904_01":"Children's Day","MID_SEQUENTIAL_MAP_TERM_201904":"Taste of Spring","MID_PORTRAIT_TITLE_201905":"Power's Den","MID_SCF_防白封印祠":"Bright Shrine (D)","MID_SCF_防白封印祠_HELP":"$aAt start of turn, inflicts Atk/Spd-$a0 on foe on\nthe enemy team with the highest Atk+Spd total\nthrough its next action.","MID_SCF_防黒封印祠":"Dark Shrine (D)","MID_SCF_防黒封印祠_HELP":"$aAt start of turn, inflicts Def/Res-$a0 on foe on\nthe enemy team with the highest Def+Res total\nthrough its next action.","MID_SCF_攻白封印祠":"Bright Shrine (O)","MID_SCF_攻白封印祠_HELP":"$aAt start of turn, inflicts Atk/Spd-$a0 on foe on\nthe enemy team with the highest Atk+Spd total\nthrough its next action.","MID_SCF_攻黒封印祠":"Dark Shrine (O)","MID_SCF_攻黒封印祠_HELP":"$aAt start of turn, inflicts Def/Res-$a0 on foe on\nthe enemy team with the highest Def+Res total\nthrough its next action.","MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_03_2":"Lift Reset above Tier 21:\nWhen you have reached Tier 21\nor above in a season, your Lift will\nreset to 11,000 (base of Tier 21)\nat the start of the next season.","MID_SKYCASTLE_FRIENDTESTPLAY_HELP_DIALOG_00":"Rank:\nThis is your current rank.\nNote that it may take time\nfor updated placement\ninformation to be reflected.","MID_SKYCASTLE_FRIENDTESTPLAY_HELP_DIALOG_01":"Friend Mock Battles:\nTake on a friend's map in a mock\nbattle.\n\n(To challenge your friends, they\nmust have the option to allow\nmock battles set to On.)","MID_SKYCASTLE_BATTLE_RANKING_HELP_DIALOG_02":"Friend Mock Battles:\nTake on a friend's map in a mock\nbattle.\n\n(To challenge your friends, they\nmust have the option to allow\nmock battles set to On.)","MID_SCF_白封印祠":"Bright Shrine","MID_SCF_白封印祠_HOLIDAYHELP":"It is told that this shrine was built to seal off\na massive calamity.","MID_SCF_黒封印祠":"Dark Shrine","MID_SCF_黒封印祠_HOLIDAYHELP":"It is told that this shrine was built to seal off\na widespread calamity.","MID_SCH_ぬいぐるみＡ":"Stuffed Bear","MID_SCH_ぬいぐるみＡ_HOLIDAYHELP":"A stuffed animal meant to be placed on a bed.","MID_SCH_ぬいぐるみＢ":"Stuffed Horse","MID_SCH_ぬいぐるみＢ_HOLIDAYHELP":"A stuffed animal meant to be placed on a bed.","MID_SCH_ぬいぐるみＣ":"Stuffed Dragon","MID_SCH_ぬいぐるみＣ_HOLIDAYHELP":"A stuffed animal meant to be placed on a bed.","MID_SKYCASTLE_BTN_FRIENDTESTPLAY":"Mock Battle","MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_FRIENDTESTPLAY":"Friend Mock Battle","MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_FRIENDCONFIG":"Mock-Battle Settings","MID_SKYCASTLE_EDIT_DIALOG_FRIENDTESTPLAY_CAPTION":"$aYou will enter a mock battle\nagainst $a0.","MID_SKYCASTLE_EDIT_DIALOG_FRIENDTESTPLAY_CAPTION_WARNING":"・ No Aether will be consumed.\n・ Lift will not be gained or lost.\n・ Fortress (O) and Fortress (D)\nwill be treated as if equal in level.","MID_SKYCASTLE_EDIT_FRIENDCONFIG_INFO":"$aPermission for Friend Mock Battle\nis currently set to $a1.\n\nDo you want to set it to $a0?\n\nWhen set to Off, your friends will\nnot be able to try out your map in\na mock battle.","MID_SKYCASTLE_EDIT_FRIENDCONFIG_ON":"On","MID_SKYCASTLE_EDIT_FRIENDCONFIG_OFF":"Off","MID_SKYCASTLE_EDIT_FRIENDCONFIG_BTN_TO_BAN":"Block mock battles","MID_SKYCASTLE_EDIT_FRIENDCONFIG_BTN_TO_PERMIT":"Allow mock battles","MID_ITEM_HELP_SKYCASTLEHOLIDAY_HOLIDAYPOINT":"Used in your Aether Resort to build and\nimprove R&R Structures.","UNIT_EDIT_ACCESSORY_DISPLAY_TYPE":"Display: ","UNIT_EDIT_ACCESSORY_DISPLAY_TYPE_DETAIL":"Skill Details","UNIT_EDIT_ACCESSORY_DISPLAY_TYPE_ICON":"Icon","MID_VOTE_TERM_201906":"Marital Bonds","MID_SEQUENTIAL_MAP_TERM_201905":"The Holy Guard","MID_SCF_絆花":"Sight of Bonding","MID_SCF_絆花_HELP":"A floral decoration commemorating the eternal\nconnection of friendship. It's an event item.","MID_SCF_絆鐘":"Sound of Bonding","MID_SCF_絆鐘_HELP":"If two people who share a wish ring it together,\ntheir wish will come true. It's an event item.","MID_SCF_絆卓":"Word of Bonding","MID_SCF_絆卓_HELP":"For Heroes who like to deepen their bonds\nover tea or at gatherings. It's an event item.","MID_ITEM_SKYCASTLE_201905":"SP Aether Stones","MID_ITEM_HELP_SKYCASTLE_201905":"Used in Aether Raids to build structures that\nare available for a limited time. If that period\nhas elapsed, these stones will be lost.","MID_ITEM_SHADOW_POTION":"Havoc Axe","MID_ITEM_HELP_SHADOW_POTION":"Used to participate in Røkkr Sieges.","MID_PORTRAIT_TITLE_201906":"Spanning Time","MID_PORTRAIT_EVENT_CHARACTER_INFO_85":"Earn double SP and HM—and when you win,\ngrow closer with the featured characters!","MID_SHADOW_MAP_SCORE_ATTACK_FACTOR":"Boost","MID_SHADOW_MAP_SCORE_TOTAL_DAMAGE":"Damage","MID_SHADOW_MAP_SCORE_BOSS_HP":"HP","MID_STAGE_COMBINE_SHADOW_DIFFICULTY":"$a$a1: $a0","MID_SHADOW_STAGE_TITLE":"Røkkr Sieges","MID_SHADOW_STAGE_DIFFICULY_0":"Beginner","MID_SHADOW_STAGE_DIFFICULY_1":"Intermediate","MID_SHADOW_STAGE_DIFFICULY_2":"Advanced","MID_SHADOW_STAGE_RULE_TURN":"$a$a0-turn battle or","MID_SHADOW_STAGE_RULE_DAMAGE":"$a$a0 damage dealt","MID_SHADOW_DIALOG_END_OF_ROUND":"$aBattle $a0 has already ended,\nso the results will not be counted.","MID_SHADOW_DIALOG_REFRESH":"Battle conditions have changed.\nThe status will be refreshed to\nreflect the current conditions.","MID_SHADOW_GAINED_REWARDTYPE_BOSS_KILL":"Røkkr Sieges Clear Reward","MID_SHADOW_GAINED_REWARDTYPE_SCORE":"$aRøkkr Sieges Damage Reward: $a0","MID_SHADOW_GAINED_REWARDTYPE_ROUND_RANK":"$aRøkkr Sieges Rank Reward: Battle $a0","MID_SHADOW_HOURS_LEFT":"$aHrs. left: $a0","MID_SHADOW_MINS_LEFT":"$aMins. left: $a0","MID_SHADOW_SELECT_DIFFICULTY":"Select Difficulty","MID_SHADOW_ROUND_GUILD":"$aBattle: $a0 - World: $a1","MID_SHADOW_SHOW_REWARDS":"Check Rewards","MID_SHADOW_SHOW_RANKING":"Current Standing","MID_SHADOW_RANK":"Rank","MID_SHADOW_RANK_NUM":"$aRank: $a0","MID_SHADOW_NUM":"$a$a0","MID_SHADOW_STAMINA":"Stamina","MID_SHADOW_STAMINA_RECOVER_FULL":"Your stamina is currently at max.","MID_SHADOW_STAMINA_RECOVER_INSUFFICIENT":"You do not have enough stamina.\nWould you like to use a Havoc\nAxe to recover 8 stamina?","MID_SHADOW_STAMINA_RECOVER_CONFIRM":"Would you like to use a Havoc\nAxe to recover 8 stamina?","MID_SHADOW_STAMINA_RECOVER_DONE":"You have used a Havoc Axe\nto recover your stamina.","MID_SHADOW_STAMINA_RECOVER":"Restore","MID_SHADOW_POWER_RATE":"$aBoost × $a0","MID_SHADOW_POWER_RATE_DIALOG":"$a(Boost × $a0)","MID_SHADOW_RECOMMENDED":"Try this!","MID_SHADOW_YOU":"You","MID_SHADOW_HELP_DIALOG_00":"Work together to slay the Røkkr!","MID_SHADOW_HELP_DIALOG_01":"Røkkr Sieges:\nCombine forces with your team to\nslay a Røkkr that has taken the\nshape of a Hero.\n\nAfter each battle, you can receive\nrewards based on the amount of\ndamage you dealt.","MID_SHADOW_HELP_DIALOG_02":"Battling:\nSpend stamina to besiege a Røkkr.\n\nChoose Boost × # to multiply both\nthe amount of stamina spent and\nthe amount of damage dealt by #.","MID_SHADOW_HELP_DIALOG_03":"Røkkr:\nNormal attacks may reduce a\nRøkkr's HP, but they are not\nenough to kill the Røkkr. To do\nthat, allied armies must perform\na coordinated attack.","MID_SHADOW_HELP_DIALOG_04":"Allied Armies:\nAt each battle's end, other players\nwill join in an attack on the Røkkr.\n\nThis attack is not reflected in your\ndamage score, but if you have\nweakened the Røkkr enough, your\nallies can deliver the final blow.","MID_SHADOW_HELP_DIALOG_05":"Difficulty:\nThe difficulty level you select\ndetermines the base value of the\nmaximum damage you can deal.","MID_SHADOW_RUSHDEMO_CUTIN":"Allied armies have arrived!","MID_SHADOW_STAGE_SELECT_POINT":"Damage","MID_SHADOW_REWARD_SORT":"$aScore Type: $a0","MID_SHADOW_REWARD_SORT_POINT":"Damage","MID_SHADOW_REWARD_POINT_TOTAL":"Score","MID_SHADOW_REWARD_SORT_RANK":"Rank","MID_SHADOW_REWARD_SORT_DIALOG":"Score Type","MID_SHADOW_CLOSED":"Battles are now closed.","MID_SHADOW_AGGREGATING":"Calculating result.","MID_SHADOW_GROUPING_DELAYING":"Calculations are currently delayed.\nPlease wait until they are finished.\nThanks for your patience!","MID_SHADOW_REGISTRATION":"Registration Check","MID_SHADOW_REGISTER":"Join the Battle!","MID_SHADOW_REGISTRATION_PLEASE_WAIT_1":"Registration check complete.","MID_SHADOW_REGISTRATION_PLEASE_WAIT_2":"Your registration is being processed.","MID_SHADOW_SALLY_BUTTON":"Battle","MID_SHADOW_REGISTRATION_PLEASE_WAIT_2_PRE_REGISTER":"$aPlease wait for Battle $a0 to begin.","MID_SHADOW_REGISTRATION_INTERVAL":"$aYou can check your status after Battle $a0 begins.","MID_SHADOW_REGISTRATION_TERM_EXPIRED":"This event has ended.","MID_SHADOW_ROUND_LEFT_DAY":"$aDays until Battle $a0 ends: $a1","MID_SHADOW_ROUND_LEFT_HOUR":"$aHours until Battle $a0 ends: $a1","MID_SHADOW_ROUND_LEFT_MINUTE":"$aMinutes until Battle $a0 ends: $a1","MID_SHADOW_INTERVAL_LEFT_DAY":"$aDays until Battle $a0 begins: $a1","MID_SHADOW_INTERVAL_LEFT_HOUR":"$aHours until Battle $a0 begins: $a1","MID_SHADOW_INTERVAL_LEFT_MINUTE":"$aMinutes until Battle $a0 begins: $a1","MID_SHADOW_RESULT":"Results","MID_SHADOW_RESULT_POINT_NOW":"Damage","MID_SHADOW_RESULT_POINT_TOTAL":"Total Damage","MID_SHADOW_RESULT_DEFEAT_BOSS":"Røkkr Cleared!","MID_SHOP_MUSICSHOP_BTN_MUSICHALL":"Concert Hall","MID_SHOP_MUSICSHOP_BTN_HOME":"Home Screen","MID_SHOP_MUSICSHOP_BTN_SKYCASTLE_TOP":"Aether Raids","MID_SHOP_MUSICSHOP_BTN_SKYCASTLEHOLIDAY_TOP":"Aether Resort","MID_SHOP_MUSICSHOP_BTN_PURCHASE":"Order Music","MID_SHOP_MUSICSHOP_BTN_CONFIG":"Music Settings","MID_SHOP_MUSICSHOP_SORT_RECENT":"Release","MID_SHOP_MUSICSHOP_SORT_AUTHORITY":"Source","MID_SHOP_MUSICSHOP_SORT_POINT":"R&R Affinity","MID_SHOP_MUSICSHOP_AUTHORITY":"Source:","MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_TEXT_1":"Select a song you want to order.","MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_CONFIRM_TEXT":"$aUse $a0 R&R Affinity to order\nthis music?","MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_CONFIRM_TEXT_FREE":"Order music?","MID_SHOP_MUSICSHOP_BUY":"Redeem","MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_SUCCESS":"Music unlocked.","MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_SUCCESS_WARNING_1":"The settings for your music can be\nadjusted in Music Settings.","MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_EMPTY":"You already have access to all the\nmusic that is currently available.","MID_SHOP_MUSICSHOP_DIALOG_CONFIG_SELECT_TEXT":"Select a location to set music for.","MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_TEXT":"$aSelect the music you want for\n$a0.","MID_SHOP_MUSICSHOP_CHOSEN":"Current","MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_SET_DEFAULT":"Restore Defaults","MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_CONFIRM_TEXT":"$aSet the following music for\n$a0?","MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_CONFIRM_BTN_YES":"Set","MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_SUCCESS":"Music has been set.","MID_SKYCASTLE_EDIT_HELP_DIALOG_10":"Setup Management:\n・ Multiple maps and defense\nteams can be saved.\n・ Season settings can be applied\nso setups will automatically switch\nwith the seasons.","MID_SKYCASTLE_EDIT_HELP_DIALOG_11":"Copy and Place:\nYou can copy another setup's\nplacement to a setup you are\nediting. Doing so will overwrite\nthe setup being edited.\n\n(Defensive team locks will be\ncopied over as well.)","MID_SKYCASTLE_EDIT_HELP_DIALOG_12":"Setting the Test Defenses Season:\nIn Test Defenses and Friend Mock\nBattle, the season can be switched\nbetween the current season and\nthe next. (Between seasons, only\nthe next season can be used.)","MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_ADDMUSIC":"Concert Hall: New music is available.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_01":"A concert hall fit for all kinds of song.\nFamous for its impressive acoustics!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_02":"A concert hall fit for all kinds of song.\nThe music here warms all who listen.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_03":"A concert hall fit for all kinds of song.\nRich tones resonate off every surface.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_04":"A concert hall fit for all kinds of song.\nThe stage calls out for performance!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_05":"A concert hall fit for all kinds of song.\nPerfectly lit for large dancing acts.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_WEEKEND_01":"Curtain up! A legendary performance\nis about to grace our humble stage!","MID_SCF_音楽堂":"Concert Hall","MID_SCF_音楽堂_HELP":"An R&R structure for your Aether Resort.","MID_SCF_音楽堂_HOLIDAYHELP":"A structure for Heroes who enjoy music and\ndancing. You can listen to music, change which\nsongs are played in certain areas, and even\norder new tracks to listen to!","MID_SKYCASTLEHOLIDAY_MUSICHALL_HELP_DIALOG_00":"Order and set your favorite music!","MID_SKYCASTLEHOLIDAY_MUSICHALL_HELP_DIALOG_01":"Ordering Music:\nUse R&R Affinity to order music.\n\n(For every 10 R&R Affinity you\nuse, you will earn 1 Aether Stone.)","MID_SKYCASTLEHOLIDAY_MUSICHALL_HELP_DIALOG_02":"Setting Music:\nSelect which music will play while\nwithin certain areas, choosing\nfrom a list of default and unlocked\nsongs.","MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_SETNAME":"Edit Setup Name","MID_SKYCASTLE_EDIT_SETMANAGER_BTN_SEASON":"Set\nSeason","MID_SKYCASTLE_EDIT_SETMANAGER_BTN_USESET":"Choose\nSetup","MID_SKYCASTLE_EDIT_SETMANAGER_BTN_AUTOANDCOPY":"Auto /\nCopy","MID_SKYCASTLE_EDIT_SEASON_TEXT":"Choose the setups\nyou want to use.","MID_SKYCASTLE_EDIT_SEASON_WARNING":"The setup will automatically\nchange based on the season.","MID_SKYCASTLE_EDIT_SEASON_CURRENT":"Editing...","MID_SKYCASTLE_EDIT_SEASON_CURRENTSEASON":"Setup for this season.","MID_SKYCASTLE_EDIT_SEASON_NEXTSEASON":"Setup for next season.","MID_SKYCASTLE_EDIT_CUSTOMSET_SEASON_SUCCESS":"The season has been set.","MID_SKYCASTLE_EDIT_CUSTOMSET_SEASON_SUCCESS_EMPTY_UNIT":"No setups for this season have a\ndefense team prepared.","MID_SKYCASTLE_EDIT_CUSTOMSET_COPY_CONFIRM":"Save this setup?","MID_SKYCASTLE_EDIT_CUSTOMSET_COPY_CONFIRM_WARNING":"・ Current setup will be overwritten.\n・ Season setting will not be copied.","MID_SKYCASTLE_EDIT_CUSTOMSET_COPY_CONFIRM_BTN_YES":"Place","MID_SKYCASTLE_EDIT_CUSTOMSET_COPY_CONFIRM_SUCCESS":"Placement complete.","MID_SKYCASTLE_EDIT_AUTO_BTN_COPY":"Copy from Another Setup","MID_SKYCASTLE_EDIT_AUTO_BTN_COPY_EX":"Copy the placement of another setup and\noverwrite the current placement.","MID_SKYCASTLE_EDIT_AUTO_ADD_HEADLINE":"Select a theme for automatic placement.","MID_SKYCASTLE_EDIT_AUTO_COPY_OPPONENT_HEADLINE":"Select a placement to copy.","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SEASON_CAPTION":"Test Defenses Season","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_BTN_SWITCHSEASON":"Switch Seasons","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_TEXT":"$aFor Test Defenses the current\nseason is set to $a0.\n\nSwitch to $a1?","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_BEFORE":"Before","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_AFTER":"After","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_CURRENTSEASON":"this season","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_NEXTSEASON":"next season","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_BTN_YES":"Switch","MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_NOTHING":"Between seasons, only the next\nseason can be used.","MID_SKYCASTLE_EDIT_CUSTOMSET_SETNAME_ASK":"Enter a name for this setup.","MID_SKYCASTLE_EDIT_CUSTOMSET_SETNAME_TEMPLATE":"$aSetup $a0","MID_SKYCASTLE_EDIT_CUSTOMSET_SETNAME_ASK_INFO":"Names limited to 12 characters.\nSome symbols cannot be used.","MID_SKYCASTLE_EDIT_CUSTOMSET_SETNAME_PLACE_HOLDER":"Enter a name.","MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_02_83":"Pair Up - Compatible Modes:\n・ Main Story\n・ Paralogues\n・ Training Tower\n・ Allegiance Battles\n・ Røkkr Sieges","MID_VOTE_TERM_201907":"Headband Brawl","MID_SEQUENTIAL_MAP_TERM_201906":"A Promise of Joy","MID_FRIEND_DOUBLE_HELP_DIALOG_01_87":"Allegiance Battles:\nA battle where foes continuously\nappear and Legendary Heroes\nwith Pair Up can be used. Your\nfriends' proxies can also Pair Up\nwith the unit in your fourth team\nslot. (The proxy replaces any Hero\nalready paired with your unit.)","MID_SEQUENTIAL_MAP_TERM_201907":"Lessons Learned","MID_SHADOW_HELP_DIALOG_05_87":"Difficulty:\nThe difficulty sets the max damage\nyou can deal and the rate at which\nBoost increases damage output.\nAttack Røkkr: +0.1×Boost, always\nKO Beginner foe: +0.1×Boost\nKO Intermediate foe: +0.2×Boost\nKO Advanced foe: +0.4×Boost","MID_SHADOW_HELP_DIALOG_06_87":"Defeat:\nIf you are defeated, damage dealt\nup to that point will be recorded.\n\nSurrender:\nIf you surrender, all damage dealt\nup to that point will be lost.","MID_SKYCASTLE_HISTORY_TIME_DAYS":"$a$a0 day(s) ago","MID_SKYCASTLE_HISTORY_TIME_HOUR":"$a$a0 hr(s). ago","MID_SKYCASTLE_HISTORY_TIME_MINUTES":"$a$a0 min(s). ago","MID_SKYCASTLE_HISTORY_LIFTLIMIT":"Lift Loss Control Active","MID_SKYCASTLE_HISTORY_LIFTLIMIT_NUMBER":"$aNo. $a0","MID_SKYCASTLE_REWARD_BTN_REWARDTYPE_DEF":"Score Type: Defense","MID_SKYCASTLE_REWARD_DEF":"Defense","MID_SKYCASTLE_REWARD_DEF_LIFT":"Defense Lift","MID_SKYCASTLE_REWARD_LIFT21_ABOVE":"Tier 20+","MID_SKYCASTLE_REWARD_LIFT21_UNDER":"Tiers 1-19","MID_SKYCASTLE_GAINED_REWARDTYPE_DEF_ABOVE":"$aAR: Defense Rewards (Tier 20+)\nDefense Lift -$a0","MID_SKYCASTLE_GAINED_REWARDTYPE_DEF_UNDER":"$aAR: Defense Rewards (Tiers 1–19)\nDefense Lift -$a0","MID_SKYCASTLE_BATTLE_REWARD_HELP_DIALOG_02":"Defense Rewards:\n・ Rewards are granted based on\nthe total Lift lost across the three\nfailed defenses with the highest\nLift lost during the season.\n・ More rewards are available in\nTier 20 and above.","MID_VOTE_TERM_201908":"Beach Ballot Battle!","MID_HOME_PRESENT_ELITE_CASTLE_88":"To celebrate the release of Fire\nEmblem: Three Houses, new castle\ndesigns are ready for you to use!\n\nTake a look!","MID_HOME_PRESENT_ELITE_CASTLE_MULTIPLE_DIALOG":"If you select a theme, you can preview\nit. If you like that theme, tap Yes.","MID_HOME_PRESENT_ELITE_CASTLE_MULTIPLE_REVERT_AFTER":"If you would like to change the\ntheme later, select Upgrade Castle\nunder Shop, then Change Design.","MID_PORTRAIT_TITLE_201907":"Joining Forces","MID_SHOP_ELITE_CASTLE_LV65537":"Black Eagles","MID_SHOP_ELITE_CASTLE_LV65538":"Blue Lions","MID_SHOP_ELITE_CASTLE_LV65539":"Golden Deer","MID_SCF_黒鷲旗":"Black Eagle Flag","MID_SCF_黒鷲旗_HELP":"Flag for the class led by Edelgard.\nIt's an event item.","MID_SCF_青獅子旗":"Blue Lion Flag","MID_SCF_青獅子旗_HELP":"Flag for the class led by Dimitri.\nIt's an event item.","MID_SCF_金鹿旗":"Golden Deer Flag","MID_SCF_金鹿旗_HELP":"Flag for the class led by Claude.\nIt's an event item.","MID_ITEM_SKYCASTLE_201907":"Summer Aether Stones","MID_ITEM_HELP_SKYCASTLE_201907":"Used in Aether Raids to build structures that\nare available for a limited time. If that period\nhas elapsed, these stones will be lost.","MID_HOME_TRIP_FINISH_ANEW":"Collect Lost Lore rewards.","MID_HOME_TRIP_TURN_PROCEEDED_ANEW":"View Lost Lore progress.","MID_HOME_TRIP_FINISH_AND_TURN_PROCEEDED_ANEW":"Check Lost Lore to collect your\nrewards and view your progress.","MID_HOME_TRIP_NAVIGATION_JUMP":"View Progress","MID_PORTRAIT_TITLE_201908":"Changing Winds","MID_TRIP_WORLD_1":"World of Mystery","MID_TRIP_WORLD_AUTHORITY_1":"Fire Emblem: Shadow Dragon\nFire Emblem: Mystery of the Emblem\nFire Emblem: New Mystery of the Emblem","MID_TRIP_WORLD_2":"World of Shadows","MID_TRIP_WORLD_AUTHORITY_2":"Fire Emblem Echoes: Shadows of Valentia","MID_TRIP_WORLD_3_4":"World of Holy War","MID_TRIP_WORLD_AUTHORITY_3_4":"Fire Emblem: Genealogy of the Holy War\nFire Emblem: Thracia 776","MID_TRIP_WORLD_5_6":"World of Blades","MID_TRIP_WORLD_AUTHORITY_5_6":"Fire Emblem: The Binding Blade\nFire Emblem: The Blazing Blade","MID_TRIP_WORLD_7":"The Sacred World","MID_TRIP_WORLD_AUTHORITY_7":"Fire Emblem: The Sacred Stones","MID_TRIP_WORLD_8_9":"World of Radiance","MID_TRIP_WORLD_AUTHORITY_8_9":"Fire Emblem: Path of Radiance\nFire Emblem: Radiant Dawn","MID_TRIP_WORLD_10":"World of Awakening","MID_TRIP_WORLD_AUTHORITY_10":"Fire Emblem Awakening","MID_TRIP_WORLD_11":"World of Fates","MID_TRIP_WORLD_AUTHORITY_11":"Fire Emblem Fates","MID_TRIP_WORLD_12":"World of Crests","MID_TRIP_WORLD_AUTHORITY_12":"Fire Emblem: Three Houses","MID_TRIP_RESULT_MANEUVER_RIBBON":"Strike Results","MID_TRIP_RESULT_MANEUVER_RIBBON_PROGRESS":"Progress Report","MID_TRIP_RESULT_MANEUVER_RIBBON_PREVIOUS":"Previous Strike Results","MID_TRIP_RESULT_MANEUVER_PLAY":"View Animations","MID_TRIP_RESULT_MANEUVER_STOP":"View Result","MID_TRIP_RESULT_MANEUVER_TURN_1":"Turn 1","MID_TRIP_RESULT_MANEUVER_TURN_2":"Turn 2","MID_TRIP_RESULT_MANEUVER_TURN_3":"Turn 3","MID_TRIP_RESULT_MANEUVER_TURN_TOTAL":"Result","MID_TRIP_RESULT_MANEUVER_UNKNOWN_ENEMY":"???","MID_TRIP_RESULT_MANEUVER_MISS":"MISS","MID_TRIP_RESULT_MANEUVER_REVEAL":"Foe Identified!","MID_TRIP_RESULT_MANEUVER_SKIP_AUTO_PLAY":"Skip Animations","MID_TRIP":"Lost Lore","MID_TRIP_REWARD_CONFIRM":"Check Rewards","MID_TRIP_REMAINING_DAYS":"$aDays left in mission: $a0","MID_TRIP_REMAINING_HOURS":"$aHours left in mission: $a0","MID_TRIP_REMAINING_MINUTES":"$aMinutes left in mission: $a0","MID_TRIP_AUTHORITY_BONUS_HELP":"Bonus Titles:","MID_TRIP_EXPLORATION_BUTTON_START":"Scout","MID_TRIP_MANEUVER_BUTTON_START":"Strike","MID_TRIP_EXPLORATION_BUTTON_END":"Lore found!","MID_TRIP_MANEUVER_BUTTON_END":"Lore found!","MID_TRIP_EXPLORATION_BUTTON_CANCEL":"Cancel","MID_TRIP_MANEUVER_BUTTON_CANCEL":"Call Off","MID_TRIP_TROOP_EXPLORATION_END":"Lore found!","MID_TRIP_TROOP_MANEUVER_END":"Lore found!","MID_TRIP_TROOP_LOCK":"Locked","MID_TRIP_DIALOG_TEXT_EXPIRED":"Unable to collect reward\nsince the event has ended.","MID_TRIP_CLOSED":"Event is now closed.","MID_TRIP_SAGA_LIST":"Heroes' Saga","MID_TRIP_SAGA_SECTION_FIRST":"Prologue","MID_TRIP_SAGA_SECTION_1":"1st Act","MID_TRIP_SAGA_SECTION_2":"2nd Act","MID_TRIP_SAGA_SECTION_3":"3rd Act","MID_TRIP_SAGA_SECTION_4":"4th Act","MID_TRIP_SAGA_SECTION_5":"Final Act","MID_TRIP_ACCUMULATED_TIME":"Lore Lines:","MID_TRIP_TUTORIAL_SAGA_LIST":"Recovered lines of lore get\nadded to this saga's text.\n\nWhy not get started by\nscouting out an act?","MID_TRIP_TUTORIAL_DISPATCH":"Now, let's send Heroes out to scout!","MID_TRIP_REWARD_HELP_ADD_TROOP":"$aYou can send out $a0 teams at once.","MID_TRIP_EXPIRED":"The event has ended.","MID_TRIP_EXPLORATION_AUTHORITY_BONUS_INFO":"Include a Hero from a bonus title\nto fill the recovery gauge faster.","MID_TRIP_MANEUVER_AUTHORITY_BONUS_INFO":"Heroes from bonus titles get\nboosted stats!","MID_TRIP_EXPLORATION_SPAN_SELECT":"Scout Lines","MID_TRIP_SPAN":"$a$a0 Lines","MID_TRIP_MANEUVER_SPAN":"Strike Lines","MID_TRIP_EXPLORATION_ORGANIZE":"Edit Scout Team","MID_TRIP_MANEUVER_ORGANIZE":"Edit Strike Team","MID_TRIP_EXPLORATION_START":"Scout!","MID_TRIP_MANEUVER_START":"Strike!","MID_TRIP_EXPLORATION_WARNING":"Cannot begin scout.","MID_TRIP_MANEUVER_WARNING":"Cannot begin strike.","MID_TRIP_EXPLORATION_WARNING_INSUFFICIENT_UNIT":"Not enough Heroes.","MID_TRIP_MANEUVER_WARNING_INSUFFICIENT_UNIT":"Not enough Heroes.","MID_TRIP_EXPLORATION_WARNING_INSUFFICIENT_TROOP":"Currently at max missions.","MID_TRIP_EXPLORATION_CANCEL_WARNING":"$a$a0 scout will be canceled.","MID_TRIP_MANEUVER_CANCEL_WARNING":"$a$a0 strike will be canceled.","MID_TRIP_EXPLORATION_CANCEL_WARNING_NO_ITEM":"Any collected items will be lost.","MID_TRIP_EXPLORATION_CANCEL_DECIDE":"Cancel","MID_TRIP_EXPLORATION_COMPLETE_REWARD_TITLE":"Clear Reward","MID_TRIP_EXPLORATION_COMPLETE_REWARD_INFO":"Fill the recovery gauge completely\nto earn a reward.","MID_TRIP_MANEUVER_COMPLETE_REWARD_TITLE":"First Victory Reward","MID_TRIP_MANEUVER_COMPLETE_REWARD_INFO":"Achieve your first victory in a strike to\nearn a reward.","MID_TRIP_EXPLORATION_THEATER_START":"Scouting!","MID_TRIP_MANEUVER_THEATER_START":"Strike On!","MID_TRIP_REWARD_TITLE_COMPLETE_EXPLORATION":"Clear Rewards","MID_TRIP_REWARD_TITLE_COMPLETE_MANEUVER":"First-Win Rewards","MID_TRIP_REWARD_TITLE_DISCOVER":"Discovered Items","MID_TRIP_REWARD_TITLE_ACCUMULATE":"Lines Rewards","MID_TRIP_REWARD_DESCRIPTION_COMPLETE_EXPLORATION":"Rewarded for filling the lore recovery gauge.","MID_TRIP_REWARD_DESCRIPTION_COMPLETE_MANEUVER":"Rewarded for your first victory in a strike.","MID_TRIP_REWARD_DESCRIPTION_DISCOVER_EXPLORATION":"Discovered during this scout mission.","MID_TRIP_REWARD_DESCRIPTION_DISCOVER_MANEUVER":"Discovered during this strike mission.","MID_TRIP_REWARD_DESCRIPTION_ACCUMULATE":"$aRewarded for recovering $a0 total lines.","MID_TRIP_REWARD_ADD_TROOP":"$aTeam Count +$a0","MID_TRIP_REWARD_SAGA":"$aSaga's $a0","MID_TRIP_SITUATION_MESSAGE_TITLE_EXPLORATION":"This time, they...","MID_TRIP_SITUATION_MESSAGE_TITLE_MANEUVER":"Strike Report","MID_TRIP_ENDING_TITLE":"Heroes' Saga","MID_TRIP_ENDING_FIN":"The End","MID_TRIP_ENDING_SKIP_DIALOG":"Do you want to skip the ending?","MID_TRIP_ENDING_SKIP_DIALOG_WARNING":"You must achieve another strike\nvictory in order to see the ending.","MID_TRIP_ENDING_SKIP_DIALOG_CONFIRM":"Skip","MID_TRIP_ORGANIZE_EXPLORATION":"Edit Scout Team","MID_TRIP_ORGANIZE_EXPLORATION_INFO":"Select Heroes to send on the scout mission.","MID_TRIP_ORGANIZE_MANEUVER":"Edit Strike Team","MID_TRIP_ORGANIZE_MANEUVER_INFO":"Select Heroes to send on the strike mission.","MID_TRIP_ORGANIZE_BONUS_FILTER":"Priority","MID_TRIP_ORGANIZE_MANEUVER_PREV_RESULT":"Previous Strike","MID_TRIP_SITUATION_0":"collected stories about respected individuals.","MID_TRIP_SITUATION_1":"took note of the details of the surroundings.","MID_TRIP_SITUATION_2":"encountered and studied an unusual creature.","MID_TRIP_SITUATION_3":"got lost—but were rescued by someone kind.","MID_TRIP_SITUATION_4":"passed spare time doing intense training.","MID_TRIP_SITUATION_5":"shared tales from home in the evenings.","MID_TRIP_SITUATION_6":"spotted an abandoned weapon. Whose was it?","MID_TRIP_SITUATION_7":"stumbled upon a beautiful stone along the way.","MID_TRIP_SITUATION_8":"uncovered traces of a desperate struggle.","MID_TRIP_SITUATION_9":"overheard information about the local celebrity.","MID_TRIP_SITUATION_10":"gained experience that will be useful later on.","MID_TRIP_SITUATION_11":"wished upon a star for success in the future.","MID_TRIP_SITUATION_12":"got tied up in their excitement to investigate.","MID_TRIP_SITUATION_13":"grew tense from being in an unfamiliar world.","MID_TRIP_SITUATION_14":"marveled at the fresh sights of the other world.","MID_TRIP_SITUATION_15":"argued fiercely over how to best investigate.","MID_TRIP_SITUATION_16":"devised an ingenious strategy for investigating.","MID_TRIP_SITUATION_17":"gained a deeper understanding than expected.","MID_TRIP_SITUATION_18":"enjoyed a veritable feast together.","MID_TRIP_SITUATION_19":"spoke about the future in the evenings.","MID_TRIP_SITUATION_20":"came to understand each other a bit better.","MID_TRIP_SITUATION_21":"returned ready and raring for the next time.","MID_TRIP_SITUATION_MESSAGE_EXPLORATION_ONLY_PERSON":"Try sending out two Heroes next time!","MID_TRIP_SITUATION_MESSAGE_MANEUVER_NO_ENEMY":"All foes defeated! Strike complete!","MID_TRIP_SITUATION_MESSAGE_MANEUVER_ONLY_ENEMY":"Only one foe remains! This is it!","MID_TRIP_SITUATION_MESSAGE_MANEUVER_FEW_ENEMIES":"The foes are weakening! Don't let up!","MID_TRIP_SITUATION_MESSAGE_MANEUVER_MAX_ENEMIES":"The foes are still going strong! Just keep at it!","MID_TRIP_HELP_DIALOG_00":"Send Heroes to scout out other\nworlds and recover their lore!","MID_TRIP_HELP_DIALOG_01":"Idle Scouting:\nSend two Heroes to scout out\nother worlds in order to recover\ntheir lore for the Heroes' Saga.\n\nAfter sending Heroes out, you\nhave to only await their return.","MID_TRIP_HELP_DIALOG_02":"Lore Recovery:\nWhen Heroes return from scout\nmissions with lore, the recovery\ngauge will fill, and one act of the\nsaga may be completed. (Strength\nof the sent Heroes will not affect\nthe amount of lore recovered.)","MID_TRIP_HELP_DIALOG_03":"Strikes:\nWhen you have scouted enough,\nthe option to strike will unlock,\nallowing four Heroes to be sent to\nfight four foes in the other world.\nOnce all the foes are defeated, the\nstrike and the saga are complete,\nand the story comes to a close.","MID_TRIP_HELP_DIALOG_04":"Strike Rules:\nBattles in strikes follow their own\nunique set of rules. The stats of\nHeroes are adjusted so that every\nHero has something to offer, even\nif they are lower level or rarity.\n(Critical attacks and dodges may\nalso occur for time to time.)","MID_TRIP_HELP_DIALOG_05":"Bonus Titles:\nWhen a Hero from a game in the\nBonus Titles list is sent out, they\noffer the following benefits:\n・ Recovery gauge fills faster.\n・ Their stats are raised in strikes.\n・ Additional lines get recorded.","MID_TRIP_HELP_DIALOG_06":"Ally Support:\nIf support-partner allies are sent\nout together, their bond will grow\nslightly stronger, and they will\nbe granted stat bonuses during\nstrike missions.","MID_VOTE_TERM_201908_01":"Brave Rivalries","MID_SEQUENTIAL_MAP_TERM_201908":"A Hero's Mettle","MID_EVENT_RECOLLECTION_OCCUPATION":"Grand Conquests","MID_HOME_GUIDE_TITLE":"Heroes' Path","MID_HOME_GUIDE_RECEIVE_ALL_BUTTON":"Accept All","MID_HOME_GUIDE_ANNOUNCE_RECEIVE_REWARD":"Rewards from Heroes' Path are available!","MID_HOME_GUIDE_CONFIRM_ALL_RECEIVE":"Accept all of the rewards below?","MID_HOME_GUIDE_GOTO_DETAIL":"View Details","MID_HOME_GUIDE_RECEIVED_REWARD":"Reward Claimed","MID_HOME_GUIDE_ACHIEVED":"Quest Cleared!","MID_HOME_GUIDE_GOTO_MISSION":"Go There Now","MID_HOME_GUIDE_JUMP_UNAVAILABLE":"You can't currently access the\nrequired map.","MID_HOME_GUIDE_JUMP_SCENARIO_UNAVAILABLE":"You must make more progress in\nthe main story to access this map.","MID_HOME_GUIDE_TOAST_TITLE":"Heroes' Path Quest Cleared!","MID_HOME_GUIDE_CLEAR_REWARD":"Clear Reward","MID_HOME_GUIDE_DETAIL":"Details","MID_HOME_GUIDE_ACHIEVED_COUNT_TEXT":"Quests Cleared","MID_HOME_GUIDE_NOW_RANK":"Current Rank","MID_HOME_GUIDE_COMPLETE_REWARD":"Completion Reward","MID_HOME_GUIDE_RANK_UP":"Rank Increased!","MID_HOME_GUIDE_RANK_UP_TEXT":"$aRank $a0 reached!","MID_HOME_GUIDE_COMPLETED":"Heroes' Path quests are complete!","MID_HOMEGUIDE_HELP_DIALOG_00":"The Heroes' Path is here to help!","MID_HOMEGUIDE_HELP_DIALOG_01":"Feeling lost in a new world?\n\nIf so, why not try completing your\navailable Heroes' Path quests!","MID_HOMEGUIDE_HELP_DIALOG_02":"By following the Heroes' Path,\nyou can add lots of Heroes to\nyour army—and you'll progress\nthrough the game naturally!","MID_HOMEGUIDE_HELP_DIALOG_03":"Rewards for Each Rank:\nYou will earn rewards when you\nhave completed all the quests in\na rank. (See the following page\nfor more information.)","MID_HOMEGUIDE_HELP_DIALOG_04":"Rank 1:\n・5★ Reinhardt: Thunder's Fist\nRank 5:\n・5★ Ninian: Oracle of Destiny\nRank 10:\n・5★ Eirika: Anamnesis Lady\nRank 15:\n・5★ Ike: Brave Mercenary","MID_HOMEGUIDE_HELP_DIALOG_05":"Ranks 1–14:\n・2 Orbs\n\nRank 15:\n・3 Orbs","MID_OCCUPATION_RECOLLECTION_TITLE_201807":"Alfonse and Company 1","MID_OCCUPATION_RECOLLECTION_TITLE_201808":"Alfonse and Company 2","MID_OCCUPATION_RECOLLECTION_TITLE_201809":"Alfonse and Company 3","MID_OCCUPATION_RECOLLECTION_TITLE_201810":"Alfonse and Company 4","MID_OCCUPATION_RECOLLECTION_TITLE_201811":"Roy and Company 1","MID_OCCUPATION_RECOLLECTION_TITLE_201812":"Eliwood and Company 1","MID_OCCUPATION_RECOLLECTION_TITLE_201901":"Ephraim and Company 1","MID_OCCUPATION_RECOLLECTION_TITLE_201902":"Ike and Company 1","MID_OCCUPATION_RECOLLECTION_TITLE_201903":"Micaiah and Company 1","MID_OCCUPATION_RECOLLECTION_TITLE_201904":"Chrom and Company 1","MID_OCCUPATION_RECOLLECTION_TITLE_201905":"Corrin and Company 1","MID_OCCUPATION_RECOLLECTION_TITLE_201907":"Edelgard and Company 1","MID_OCCUPATION_RECOLLECTION_TITLE_201909":"Laegjarn and Company 1","MID_SEQUENTIAL_MAP_TERM_201909":"Till Song's End","MID_SHADOW_MAX_SCORE_REWARD_TITLE":"Damage to Røkkr Reward","MID_SHADOW_REWARD_SORT_MAX_SCORE":"$a$a0","MID_SHADOW_GAINED_REWARDTYPE_MAX_SCORE":"$aDamage to Røkkr Reward: $a0","MID_SHADOW_GAINED_REWARDTYPE_GUILD_DAMAGE":"$aWorld Damage Reward: Battle $a0","MID_SHADOW_STAGE_SELECT_MAX_SCORE":"Top Damage Dealt","MID_SHADOW_REWARD_POINT_MAX":"Top Damage","MID_SHADOW_REWARD_SORT_GUILD_DAMAGE":"World Damage","MID_SHADOW_REWARD_GUILD_DAMAGE":"Score","MID_SHADOW_GUILD_RANKING_TITLE":"World Damage Ranking","MID_SHADOW_GUILD_RANKING_YOU":"Your World","MID_SHADOW_GUILD_RANKING_TOP":"Top 10 Worlds","MID_SHADOW_GUILD_RANKING_GUILD_NAME":"$aWorld: $a0","MID_SHADOW_GUILD_RANKING_DAMAGE":"Total Damage","MID_SHADOW_HELP_DIALOG_07":"World Damage Reward:\nEarned by participants from your\nworld based on collective damage.\n\nDamage to Røkkr Reward:\nEarned based on the highest\namount of damage you deal to\na Røkkr.","MID_SKYCASTLE_EXPEND_STAMINA":"Aether to Be Used","MID_SKYCASTLE_DOUBLED_ATTACK":"$aBoost × $a0","MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING_91":"・You cannot cancel after seeing\nyour potential opponents.\n・While boost is doubled, Aether\nfrom destroyed resources will also\nbe doubled.","MID_STAGE_SELECT_RECOMMEND_RANK":"+ rank advised","MID_STAGE_SELECT_RECOMMEND_DIALOG_CAUTION":"This may be difficult at your rank.\nWould you like to try it anyway?","MID_STAGE_SELECT_RECOMMEND_DIALOG_RANK":"$aRank $a0","MID_STAGE_SELECT_RECOMMEND_DIALOG_RANK_RECOMMEND":"Suggested:","MID_STAGE_SELECT_RECOMMEND_DIALOG_RANK_CURRENT":"Current:","MID_STAGE_SELECT_RECOMMEND_DIALOG_DECIDE":"Try Anyway","MID_STAGE_SELECT_RECOMMEND_DIALOG_GOTO_HOMEGUIDE":"View Heroes' Path","MID_UNIT_EDIT_DRAGONFLOWER_HELP_DIALOG_01_91":"Dragonflowers:\nYou can use Dragonflowers\nto boost your allies' stats.\n\nEarn Dragonflowers in\nAether Raids, Allegiance Battles,\nHeroic Ordeals, and more.","MID_VOTE_TERM_201910":"Dance Competition!","MID_PORTRAIT_TITLE_201909":"A Time to Shine","MID_CONFIG_AUTO_TURN_END_NO_DOUBLE2":"Excl. Pair/Duo","MID_CONFIG_SHOW_PAIR":"Duo Hero Display","MID_CONFIG_SHOW_PAIR_SIMPLE":"Lite","MID_CONFIG_SHOW_PAIR_RICH":"Full","MID_IDOL_TOWER_TITLE":"Hall of Forms","MID_IDOL_TOWER_STAGE_0":"Antechamber","MID_IDOL_TOWER_STAGE_1":"Chamber 1","MID_IDOL_TOWER_STAGE_2":"Chamber 2","MID_IDOL_TOWER_STAGE_3":"Chamber 3","MID_IDOL_TOWER_STAGE_4":"Chamber 4","MID_IDOL_TOWER_STAGE_5":"Chamber 5","MID_IDOL_TOWER_STAGE_6":"Chamber 6","MID_IDOL_TOWER_STAGE_7":"Chamber 7","MID_IDOL_TOWER_STAGE_8":"Chamber 8","MID_IDOL_TOWER_STAGE_9":"Chamber 9","MID_IDOL_TOWER_STAGE_10":"Chamber 10","MID_IDOL_TOWER_STAGE_11":"Chamber 11","MID_IDOL_TOWER_STAGE_12":"Chamber 12","MID_IDOL_TOWER_STAGE_13":"Chamber 13","MID_IDOL_TOWER_STAGE_14":"Chamber 14","MID_IDOL_TOWER_STAGE_15":"Chamber 15","MID_IDOL_TOWER_STAGE_16":"Chamber 16","MID_IDOL_TOWER_STAGE_17":"Chamber 17","MID_IDOL_TOWER_STAGE_18":"Chamber 18","MID_IDOL_TOWER_STAGE_19":"Chamber 19","MID_IDOL_TOWER_STAGE_20":"Chamber 20","MID_IDOL_TOWER_REMAINING_DAYS":"$aEnds in $a0 day(s).","MID_IDOL_TOWER_REMAINING_HOURS":"$aEnds in $a0 hour(s).","MID_IDOL_TOWER_REMAINING_MINUTES":"$aEnds in $a0 min(s).","MID_IDOL_TOWER_CLOSED":"Hall of Forms is currently closed.","MID_IDOL_TOWER_EVENT_END":"This event has ended.","MID_IDOL_TOWER_STAGE_SELECT":"Select Stage","MID_IDOL_TOWER_TERM_EXPIRED":"Hall of Forms is currently closed.","MID_IDOL_TOWER_GAINED_REWARDTYPE_MISSION":"Play daily to earn rewards!","MID_IDOL_TOWER_DAILY_BONUS_INFO":"Clear a map to earn a reward once\na day for up to seven days.","MID_IDOL_TOWER_ENTRANCE_HELP":"Defeat foes and learn skills as you go!\nUse four Forma to clear the hall!","MID_IDOL_TOWER_REWARD":"Check Rewards","MID_IDOL_TOWER_STAGE_SELECT_DIALOG_HELP":"The first Forma unit to defeat a foe\nin battle can either learn a skill or\nmerge once the battle is over.","MID_IDOL_TOWER_GAIN_SKILL_TITLE":"Shape Your Forma!","MID_IDOL_TOWER_GAIN_SKILL_HELP":"Choose to either learn a skill or merge.","MID_IDOL_TOWER_GAIN_SKILL_LIMIT_BREAK":"Merge +1","MID_IDOL_TOWER_GAIN_SKILL_LIMIT_BREAK_WARNING":"The merge value is at its maximum.","MID_IDOL_TOWER_GAIN_SKILL_NO_ACTION":"Skip Shaping","MID_IDOL_TOWER_GAIN_SKILL_DIALOG_SKILL_CONFIRM":"Learn the skill below?","MID_IDOL_TOWER_GAIN_SKILL_DIALOG_SKILL_WARNING":"Learning a skill from a category\nthat matches an equipped skill\nwill replace that equipped skill.","MID_IDOL_TOWER_GAIN_SKILL_DIALOG_SKILL_DECIDE":"Learn","MID_IDOL_TOWER_GAIN_SKILL_DIALOG_LIMIT_BREAK_CONFIRM":"Merge to increase stats?","MID_IDOL_TOWER_GAIN_SKILL_DIALOG_LIMIT_BREAK_DECIDE":"Merge","MID_IDOL_TOWER_GAIN_SKILL_DIALOG_NO_ACTION_CONFIRM":"Proceed without shaping?","MID_IDOL_TOWER_GAIN_SKILL_DIALOG_NO_ACTION_DECIDE":"End","MID_IDOL_TOWER_STAMINA":"Stamina","MID_IDOL_TOWER_STAMINA_POTION_NOTNECESSARY":"You can only recover stamina\nwhen you have none remaining.","MID_IDOL_TOWER_STAMINA_RECOVER_INSUFFICIENT":"You do not have enough stamina.\nDo you want to use a Forma Torch\nto recover Hall of Forms stamina?","MID_IDOL_TOWER_STAMINA_RECOVER_CONFIRM":"Do you want to use a Forma Torch\nto recover Hall of Forms stamina?","MID_IDOL_TOWER_STAMINA_RECOVER":"Recover","MID_IDOL_TOWER_STAMINA_RECOVER_DONE":"You used a Forma Torch. Your\nstamina has been recovered.","MID_IDOL_TOWER_HELP_DIALOG_00":"Work your way up through the\nchambers with powerful skills!","MID_IDOL_TOWER_HELP_DIALOG_01":"Hall of Forms:\nWork your way through the hall's\nchambers using four special\nHeroes called Forma units.\n\nNote: Forma units will not be\nvisible in your barracks.","MID_IDOL_TOWER_HELP_DIALOG_02":"Deploying:\nDeploying in the Hall of Forms\ncosts stamina.\n\nForma Torch:\nUsing this item recovers all\nyour Hall of Forms stamina.","MID_IDOL_TOWER_HELP_DIALOG_03":"Shaping Your Forma:\nAfter victory, the first Forma that\ndefeated a foe in the battle can\neither learn a skill or merge.","MID_IDOL_TOWER_HELP_DIALOG_04":"Overwriting Skills:\nLearning a new skill from the\nsame category as an existing skill\nwill overwrite that existing skill.\n\nTake care when deciding whether\nto overwrite a useful skill.","MID_IDOL_TOWER_HELP_DIALOG_05":"Forma EXP:\n・EXP boosts received from\nUpgrade Castle and during special\nperiods (such as weekends and\nevents) do not apply.\n・Legendary and Mythic Heroes\nwill still obtain double EXP.","MID_ITEM_IDOL_TOWER_POTION":"Forma Torch","MID_ITEM_HELP_IDOL_TOWER_POTION":"Used to participate in Hall of Forms.","MID_MAP_PAIR_SKILL_CONFIRM":"Use Duo Skill?","MID_MAP_PAIR_SKILL_WARNING_ONCE":"Can be used once per map.","MID_MAP_PAIR_SKILL_WARNING_NOT_USABLE":"Skill would have no effect,\nso it cannot be used now.","MID_MAP_PAIR_SKILL_DECIDE":"Use","MID_SEQUENTIAL_MAP_TERM_201910":"A Child's Wish","MID_SCF_攻比翼飛翔":"Duo's Indulgence","MID_SCF_攻比翼飛翔_HELP":"$aThe first Duo or Harmonized Skill used\nbetween turn 1 and turn $a0 can be\nused a second time. (Max of two uses.\nOnly one use per turn.)","MID_SCF_防比翼鳥籠":"Duo's Hindrance","MID_SCF_防比翼鳥籠_HELP":"$aIf a Duo or Harmonized Hero is on the\ndefensive team, foe cannot use Duo or\nHarmonized Skills between turn 1 and\nturn $a0.","MID_SCF_比翼飛翔":"Duo's Indulgence","MID_SCF_比翼飛翔_HOLIDAYHELP":"A statue that can enhance a duo's bond.","MID_SCF_比翼鳥籠":"Duo's Hindrance","MID_SCF_比翼鳥籠_HOLIDAYHELP":"A statue that can diminish a duo's bond.","MID_SCF_かぼちゃランタン":"Pumpkin Lanterns","MID_SCF_かぼちゃランタン_HELP":"Expertly carved pumpkins. They're brothers\nfrom the same patch. The eldest is the base,\nand the youngest is on top. It's an event item.","MID_SCF_オバケの棺":"Haunted Coffin","MID_SCF_オバケの棺_HELP":"Even though it appears empty, a sinister aura\nemanates from within. It's an event item.","MID_SCF_魔女の窯":"Witch's Cauldron","MID_SCF_魔女の窯_HELP":"A cauldron bubbling away, full of unidentifiable\ningredients. Looks disgusting, but the smell is\nsomehow alluring. It's an event item.","MID_SKYCASTLEHOLIDAY_GARDEN_TERM_OVER":"The season has changed, so you\ncannot harvest any crops.","MID_SKYCASTLEHOLIDAY_GARDEN_TERM_OVER_WARNING":"Please return to the Aether Raids\nmenu and try again.","MID_SKYCASTLEHOLIDAY_GARDEN_TERM_OVER_PLANTING":"You cannot plant any seeds\nbecause the season has changed.","MID_SKYCASTLEHOLIDAY_INVITATION_NOTICE_PAIR":"You do not have enough free slots\nto select this Hero.","MID_SKYCASTLEHOLIDAY_INVITATION_NOTICE_PAIR_WARNING":"・ Both Duo Heroes and Harmonized\nHeroes take up two slots.\n・ Heroes marked with the × symbol\nwill not appear in Aether Resorts.","MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_ADDCROP":"◆ Field: New crops available.","MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_ADDDISH":"◆ Dining Hall: New dishes available.","MID_SKYCASTLEHOLIDAY_COOK_START":"Prepare Dish","MID_SKYCASTLEHOLIDAY_COOK_REWARD":"Check Rewards","MID_SKYCASTLEHOLIDAY_COOK_FOODLIST":"Ingredient List","MID_SKYCASTLEHOLIDAY_COOK_DISHLIST":"Cookbook","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_TEXT":"Select your ingredients.","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_DISHNAME":"Dish to Prepare","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_DISHNAME_UNKNOWN":"???","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_ESTIMATION":"Chance:","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_ESTIMATION_PERCENTAGE":"$a$a0%","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_ARRANGE":"Secret","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_BESTSCORE":"Top Score","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_FRAME3":"Need\n5 nice\ndishes.","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_FRAME4":"Need\n15 nice\ndishes.","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_CONFIRM":"Use the following ingredients\nto prepare this dish?","MID_SKYCASTLEHOLIDAY_COOK_SELECTFOODS_CONFIRM_BTN_YES":"Prepare!","MID_SKYCASTLEHOLIDAY_COOK_REWARD_DAYS":"$aDays left: $a0","MID_SKYCASTLEHOLIDAY_COOK_REWARD_HOURS":"$aHours left: $a0","MID_SKYCASTLEHOLIDAY_COOK_REWARD_MINUTES":"$aMinutes left: $a0","MID_SKYCASTLEHOLIDAY_COOK_REWARD_EXPLAIN":"Rewards based on Total ★s you\nearn during the reward cycle.","MID_SKYCASTLEHOLIDAY_COOK_DISHLIST_DISHES":"Nice Dishes:","MID_SKYCASTLEHOLIDAY_COOK_DISHLIST_FOODS":"Ingredients","MID_SKYCASTLEHOLIDAY_COOK_DISHLIST_SORT":"Sort: ","MID_SKYCASTLEHOLIDAY_COOK_DISHLIST_SORT_AMOUNT":"Ingredients","MID_SKYCASTLEHOLIDAY_COOK_DISHLIST_SORT_VALUE":"Rating","MID_SKYCASTLEHOLIDAY_COOK_EVENT_DISH_NAME_PTN01":"$a$a0","MID_SKYCASTLEHOLIDAY_COOK_EVENT_DISH_NAME_PTN02":"$a$a0\n$a1","MID_SKYCASTLEHOLIDAY_COOK_EVENT_DISH_NAME_PTN03":"$a$a1\n$a0\n$a2","MID_SKYCASTLEHOLIDAY_COOK_EVENT_DISH_NAME_PTN04":"$a$a0\n$a1","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_VALUE_THIS":"The result was...","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_VALUE_TOTAL":"Total ★s:","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_RANKUP_VALUE":"Until next reward:","MID_SKYCASTLEHOLIDAY_COOK_BTN_CONFIRM":"OK","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_VALUE_A_BEYOND":"Total ★s Reward","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_VALUE_A_BEYOND_2":"Reward Received!","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_VALUE_B_BEYOND":"Total ★s Reward","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_VALUE_B_BEYOND_2":"Reward Received!","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_VALUE_C_BEYOND":"Total ★s Reward","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_VALUE_C_BEYOND_2":"Reward Received!","MID_SKYCASTLEHOLIDAY_COOK_EVENT_SUCCESS_VALUE_COMPLETE":"All available rewards earned.","MID_SKYCASTLEHOLIDAY_COOK_EVENT_FAILED_TEXT":"Failure...","MID_SKYCASTLEHOLIDAY_COOK_GETFRAME3":"You can now use up to\nthree ingredients!","MID_SKYCASTLEHOLIDAY_COOK_GETFRAME4":"You can now use up to\nfour ingredients!","MID_SKYCASTLEHOLIDAY_COOK_OVER_TERM":"A new reward cycle has begun.","MID_SKYCASTLEHOLIDAY_COOK_OVER_TERM_WARNING":"Your Total ★s score will be reset.","MID_SKYCASTLEHOLIDAY_COOK_OVER_LOST_TERM":"Cannot prepare dishes right now.","MID_DISHES_パン":"Bread","MID_DISHES_かぼちゃスープ":"Squash Soup","MID_DISHES_ミニサラダ":"Side Salad","MID_DISHES_ベリージャム":"Berry Jam","MID_DISHES_ステーキ":"Steak","MID_DISHES_目玉焼き":"Fried Eggs","MID_DISHES_全粒粉パン":"Whole-Wheat Bread","MID_DISHES_パンプキンパスタ":"Squash Tart","MID_DISHES_お好み焼き":"Savory Pancake","MID_DISHES_ベリーケーキ":"Berry Tart","MID_DISHES_ボロネーゼ":"Bolognese Pasta","MID_DISHES_カルボナーラ":"Carbonara","MID_DISHES_かぼちゃづくし":"Giant Squash","MID_DISHES_かぼちゃサラダ":"Squash Salad","MID_DISHES_かぼちゃグラッセ":"Candied Squash","MID_DISHES_かぼちゃの肉巻き":"Meat-Wrapped Squash","MID_DISHES_かぼちゃキッシュ":"Squash Quiche","MID_DISHES_グリーンサラダ":"Green Salad","MID_DISHES_フルーツサラダ":"Fruit Salad","MID_DISHES_肉野菜炒め":"Vegetable Stir-Fry","MID_DISHES_巣ごもり卵":"Poached Egg","MID_DISHES_ベリーミックス":"Mixed Berries","MID_DISHES_ベリーソースステーキ":"Steak w/Berry Sauce","MID_DISHES_カスタードベリー":"Berry Custard","MID_DISHES_ビッグステーキ":"Big Steak","MID_DISHES_ベーコンエッグ":"Bacon and Eggs","MID_DISHES_ダブル目玉焼き":"Omelet","MID_DISHES_クッキー":"Cookie","MID_DISHES_かぼちゃサンド":"Squash Sandwich","MID_DISHES_サラダサンド":"Salad Sandwich","MID_DISHES_ベリークッキー":"Berry Cookie","MID_DISHES_肉サンド":"Meat Pie","MID_DISHES_たまごサンド":"Egg Sandwich","MID_DISHES_ケバブ":"Kebab","MID_DISHES_オムそば":"Noodle Omelet","MID_DISHES_モーニングセット":"Balanced Breakfast","MID_DISHES_深まる秋の色":"Harvest's Bounty","MID_DISHES_新緑サラダ":"Heaping Salad","MID_DISHES_リーフバーガー":"Leafburger","MID_DISHES_青春の味":"Berry Medley","MID_DISHES_肉のベリー漬け":"Meat w/Jellied Berries","MID_DISHES_ハンバーガー":"Hamburger","MID_DISHES_ジャンボステーキ":"Jumbo Steak","MID_DISHES_トリプル目玉焼き":"Rice Omelet","MID_DISHES_パンケーキ":"Pancake","MID_DISHES_タルタルステーキ":"Steak Tartare​","MID_DISHES_パンプキング":"Super Squash","MID_DISHES_パン祭り":"Bread Bonanza","MID_DISHES_大樹海サラダ":"Jungle Jubilation","MID_DISHES_トリックオアトリート":"Hallowed Treat","MID_DISHES_肉の極み":"Meat Mountain","MID_DISHES_スプリングハズカム":"Spring's Bounty","MID_DISHES_コロッケ":"Croquette","MID_DISHES_かぼちゃコロッケ":"Squash Croquette","MID_DISHES_初恋の味":"Berry Bliss","MID_DISHES_ベリーパイ":"Berry Pie","MID_DISHES_かぼちゃのスフレ":"Squash Soufflé","MID_DISHES_ベジたまご":"Egg in a Nest","MID_DISHES_特務機関定食":"Heroes' Special","MID_DISHES_スタミナランチ":"Stamina-Stacked Steak","MID_DISHES_お子様ランチ":"Well-Rounded Meal","MID_DISHES_かぼちゃのミートソース":"Squash w/Meat Sauce","MID_DISHES_華炎のキャラメリゼ":"Ignis Brûlée","MID_DISHES_流星のコンフィ":"Astra Confit","MID_DISHES_氷華のポタージュ":"Glacies Potage","MID_DISHES_竜穿のドルチェ":"Dragon Fang Dolce","MID_DISHES_バースデーケーキ":"Birthday Cake","MID_DISHES_AUTHORITY_0_1":"Askr-Style","MID_DISHES_AUTHORITY_0_2":"Embla-Style","MID_DISHES_AUTHORITY_0_3":"Nifl-Style","MID_DISHES_AUTHORITY_0_4":"Múspell-Style","MID_DISHES_AUTHORITY_0_5":"Hel-Style","MID_DISHES_AUTHORITY_1_1":"Archanea-Style","MID_DISHES_AUTHORITY_2_1":"Valentia-Style","MID_DISHES_AUTHORITY_3_1":"Jugdral-Style","MID_DISHES_AUTHORITY_4_1":"Jugdral-Style","MID_DISHES_AUTHORITY_5_1":"Elibe-Style","MID_DISHES_AUTHORITY_6_1":"Elibe-Style","MID_DISHES_AUTHORITY_7_1":"Magvel-Style","MID_DISHES_AUTHORITY_8_1":"Tellius-Style","MID_DISHES_AUTHORITY_9_1":"Tellius-Style","MID_DISHES_AUTHORITY_10_1":"Ylisse-Style","MID_DISHES_AUTHORITY_11_1":"Hoshido-Style","MID_DISHES_AUTHORITY_11_2":"Nohr-Style","MID_DISHES_AUTHORITY_12_1":"Fódlan-Style","MID_DISHES_ARRANGE_麦_1":"Crusty","MID_DISHES_ARRANGE_麦_2":"Savory","MID_DISHES_ARRANGE_麦_3":"Light","MID_DISHES_ARRANGE_かぼちゃ_1":"Mellow","MID_DISHES_ARRANGE_かぼちゃ_2":"Thick","MID_DISHES_ARRANGE_かぼちゃ_3":"Nutritious","MID_DISHES_ARRANGE_葉野菜_1":"Crisp","MID_DISHES_ARRANGE_葉野菜_2":"Healthy","MID_DISHES_ARRANGE_葉野菜_3":"Fresh","MID_DISHES_ARRANGE_ベリー_1":"Tart","MID_DISHES_ARRANGE_ベリー_2":"Lovely","MID_DISHES_ARRANGE_ベリー_3":"Delightful","MID_DISHES_ARRANGE_肉_1":"Tender","MID_DISHES_ARRANGE_肉_2":"Juicy","MID_DISHES_ARRANGE_肉_3":"Hearty","MID_DISHES_ARRANGE_卵_1":"Rich","MID_DISHES_ARRANGE_卵_2":"Fluffy","MID_DISHES_ARRANGE_卵_3":"Heavenly","MID_DISHES_ARRANGE_FAILED_1":"Ill-Advised","MID_DISHES_ARRANGE_FAILED_2":"Attempted","MID_DISHES_ARRANGE_FAILED_3":"Foul","MID_DISHES_ARRANGE_FAILED_4":"Revolting","MID_DISHES_ARRANGE_FAILED_5":"Shameful","MID_SKYCASTLEHOLIDAY_EVENTTEXT_GARDEN_INTRO_EMPTY_01":"The Heroes arrive at a small field in\na forest glade. The ground is fertile.\nCrops and flowers would grow well.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_GARDEN_INTRO_EMPTY_02":"The Heroes tend the field. The job\ndemands tenacity and endurance.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_GARDEN_INTRO_EMPTY_03":"The Heroes carefully check the status\nof the field to ensure it is faring well.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_GARDEN_INTRO_EMPTY_04":"Being blessed with such fine weather,\nthe Heroes couldn't help but nod off.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_GARDEN_INTRO_EMPTY_05":"The Heroes seem engrossed in\nbutterfly-watching. Let's hope they\ndon't forget to tend the field...","MID_SKYCASTLEHOLIDAY_EVENTTEXT_GARDEN_INTRO_01":"The carefully raised crops have\nfinally ripened. No time to waste!\nHarvest before they wither!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_GARDEN_INTRO_02":"It seems the time has come to harvest\nthe crops you lovingly raised.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_GARDEN_WEEKEND_EMPTY_01":"Wow! Feh flew in refreshments!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_GARDEN_WEEKEND_01":"Today is harvest day! It's always\nbittersweet, but...the crops must\nbe harvested!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_COOK_INTRO_01":"Some Heroes have come to fill their\nrumbling, post-training stomachs.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_COOK_INTRO_02":"The customers have asked for the\nChef's Choice! Satisfy by intuition!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_COOK_INTRO_03":"The kitchen is well equipped, so no\none goes without the tools they need.","MID_SKYCASTLEHOLIDAY_EVENTTEXT_COOK_INTRO_04":"Both chef and customer must take\nrisks to achieve the perfect flavor!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_COOK_INTRO_05":"In this dining hall, recipes from across\nmany multiple worlds are prepared!","MID_SKYCASTLEHOLIDAY_EVENTTEXT_COOK_WEEKEND_01":"Brimming with determination, the\nchef prepares...what might be a dish\nfor the ages! History in the making!","MID_FOODS_花歩行_HELP":"Used in Use Dragonflowers to boost\nthe stats of an infantry ally.","MID_FOODS_花重装_HELP":"Used in Use Dragonflowers to boost\nthe stats of an armored ally.","MID_FOODS_花騎馬_HELP":"Used in Use Dragonflowers to boost\nthe stats of a cavalry ally.","MID_FOODS_花飛行_HELP":"Used in Use Dragonflowers to boost\nthe stats of a flying ally.","MID_FOODS_麦":"Wheat","MID_FOODS_葉野菜":"Greens","MID_FOODS_かぼちゃ":"Squash","MID_FOODS_ベリー":"Berries","MID_FOODS_肉":"Meat","MID_FOODS_高級肉":"Choice Meat","MID_FOODS_卵":"Egg","MID_FOODS_高級卵":"Choice Egg","MID_FOODS_麦_HELP":"A staple crop in lands far and wide.\nUsed to make bread and noodles.","MID_FOODS_葉野菜_HELP":"A crisp vegetable packed with all\nkinds of vitamins and nutrients.\nOften found in salads.","MID_FOODS_かぼちゃ_HELP":"A gourd with soft flesh and a sweet\nflavor that brings delight to many\nduring the harvest-festival season.","MID_FOODS_ベリー_HELP":"A bright, tart fruit that makes desserts\ntaste even richer and more delicious.","MID_FOODS_肉_HELP":"A high-quality cut from a beast\nbrought down on the way to the\nfield. Best eaten in moderation.","MID_FOODS_高級肉_HELP":"A high-quality cut from a beast\nbrought down on the way to the\nfield. Used in place of other meat.","MID_FOODS_卵_HELP":"An egg collected fresh on the way\nto the field. Used in a wide variety\nof popular dishes.","MID_FOODS_高級卵_HELP":"An egg collected fresh on the way\nto the field. Used in place of other\neggs.","MID_SKYCASTLEHOLIDAY_GARDEN_PLANT":"Plant Crops","MID_SKYCASTLEHOLIDAY_GARDEN_ALL_HARVEST":"Harvest All","MID_SKYCASTLEHOLIDAY_GARDEN_FOODLIST":"Provisions","MID_SKYCASTLEHOLIDAY_GARDEN_PLANT_TEXT":"Select a crop to plant.","MID_SKYCASTLEHOLIDAY_GARDEN_PLANT_CATEGORY_TITLE_FLOWER":"Dragonflowers","MID_SKYCASTLEHOLIDAY_GARDEN_PLANT_CATEGORY_HELP_FLOWER":"Stat-boosting items used in Use Dragonflowers.","MID_SKYCASTLEHOLIDAY_GARDEN_PLANT_CATEGORY_TITLE_FOODS":"Ingredients","MID_SKYCASTLEHOLIDAY_GARDEN_PLANT_CATEGORY_HELP_FOODS":"Food stuff collected in and around your field.","MID_SKYCASTLEHOLIDAY_GARDEN_PLANT_CATEGORY_TITLE_HUNT":"Ingredients","MID_SKYCASTLEHOLIDAY_GARDEN_PLANT_CATEGORY_HELP_HUNT":"Food stuff collected in and around your field.","MID_SKYCASTLEHOLIDAY_GARDEN_LIMIT_FULL":"Cannot plant crops. No plots available.","MID_SKYCASTLEHOLIDAY_GARDEN_LIMIT_FLOWER":"You can plant only one plot\nper type of Dragonflower.","MID_SKYCASTLEHOLIDAY_GARDEN_AMOUNT":"Yield:","MID_SKYCASTLEHOLIDAY_GARDEN_AMOUNT_TOUCH":"$aYield: $a0\n(Harvestable next season.)","MID_SKYCASTLEHOLIDAY_GARDEN_AMOUNT_TOUCH_EMPTY_FLOWER":"Empty flower bed","MID_SKYCASTLEHOLIDAY_GARDEN_AMOUNT_TOUCH_EMPTY_FOODS":"Empty food plot","MID_SKYCASTLEHOLIDAY_GARDEN_AMOUNT_TOUCH_DISABLE_FLOWER":"Uncultivated flower bed","MID_SKYCASTLEHOLIDAY_GARDEN_AMOUNT_TOUCH_DISABLE_FOODS":"Uncultivated food plot","MID_SKYCASTLEHOLIDAY_GARDEN_AMOUNT_TOUCH_DISABLE_WARNING":"Field plots can be expanded from\nwithin the Build/Improve menu.","MID_SKYCASTLEHOLIDAY_GARDEN_CONFIRM":"$aPlant $a0?","MID_SKYCASTLEHOLIDAY_GARDEN_CONFIRM_WARNING":"This cannot be undone.","MID_SKYCASTLEHOLIDAY_GARDEN_CONFIRM_BTN_YES":"Plant Crop","MID_SKYCASTLEHOLIDAY_GARDEN_CONFIRM_HOLIDAYPOINT":"$aUse $a0 R&R Affinity to\nplant $a1?","MID_SKYCASTLEHOLIDAY_GARDEN_SUCCESS":"$aPlanted $a0.","MID_SKYCASTLEHOLIDAY_GARDEN_SUCCESS_WARNING":"・ Your crop will be ready to\nharvest next season.\n・ Your crop will wither and die\nif it is not harvested by the time\nthe season after next begins.","MID_SKYCASTLEHOLIDAY_GARDEN_HUNT_01":"Provisions were gathered in the\nwilderness on the way to the field!","MID_SKYCASTLEHOLIDAY_GARDEN_HUNT_02":"$a$a0","MID_SKYCASTLEHOLIDAY_GARDEN_HARVEST_LIST_TEXT":"Harvested all crops.","MID_SKYCASTLEHOLIDAY_GARDEN_DEAD":"Withered crops cleared.","MID_SKYCASTLEHOLIDAY_GARDEN_PLANT_CATEGORY_TITLE_ALL":"Crops","MID_SCF_畑":"Field","MID_SCF_畑_HELP":"An R&R structure for your Aether Resort.","MID_SCF_畑_HOLIDAYHELP":"A place where Dragonflowers and food-crop\ningredients for the Dining Hall are grown and\nharvested. Planted crops can be harvested at\nthe beginning of the following season.","MID_SCF_食堂":"Dining Hall","MID_SCF_食堂_HELP":"An R&R structure for your Aether Resort.","MID_SCF_食堂_HOLIDAYHELP":"A structure where dishes can be prepared\nwith the ingredients harvested from your\nfield. You can earn rewards based on the\n★ ratings you receive on those dishes.","MID_SCH_花マス1":"Flower Bed 1","MID_SCH_花マス1_HOLIDAYHELP":"Prepares one uncultivated flower bed,\nallowing you to plant crops there.","MID_SCH_作物マス1":"Food Plot 1","MID_SCH_作物マス1_HOLIDAYHELP":"Prepares one uncultivated food plot,\nallowing you to plant crops there.","MID_SCH_作物マス2":"Food Plot 2","MID_SCH_作物マス2_HOLIDAYHELP":"Prepares one additional uncultivated food\nplot, allowing you to plant crops there.","MID_SKYCASTLEHOLIDAY_GARDEN_HELP_DIALOG_00":"Grow Dragonflowers and foods!","MID_SKYCASTLEHOLIDAY_GARDEN_HELP_DIALOG_01":"Growing Crops:\nWhen you plant seeds, they will\nbe ready to harvest at the start\nof the next Aether Raids season.","MID_SKYCASTLEHOLIDAY_GARDEN_HELP_DIALOG_02":"Dragonflowers:\nYou can use R&R Affinity to plant\nup to two plots of Dragonflowers.\nEach plot must be a different type.\n\nFor every 10 R&R Affinity you\nuse, you will earn 1 Aether Stone.","MID_SKYCASTLEHOLIDAY_GARDEN_HELP_DIALOG_03":"Ingredients:\nYou can plant up to four plots of\ningredients without using R&R\nAffinity. Ingredients are used in\nthe Dining Hall.","MID_SKYCASTLEHOLIDAY_GARDEN_HELP_DIALOG_04":"Harvesting:\nTap on fully grown crops to\nharvest them.","MID_SKYCASTLEHOLIDAY_GARDEN_HELP_DIALOG_05":"Withering Crops:\nGrown crops left unharvested\nwill wither at the start of the\nnext season, and withered\ncrops cannot be harvested.\n\nBe sure to pay attention when\nharvest season rolls around!","MID_SKYCASTLEHOLIDAY_GARDEN_HELP_DIALOG_06":"Animal Goods:\nYou can collect foods like meat\nand eggs when visiting your field\nat the start of a season.","MID_SKYCASTLEHOLIDAY_COOK_HELP_DIALOG_00":"Aim for that 5★ dish!","MID_SKYCASTLEHOLIDAY_COOK_HELP_DIALOG_01":"Preparing Dishes:\nPrepare a dish using one to four\ningredients. Ingredients can be\nharvested in your field.","MID_SKYCASTLEHOLIDAY_COOK_HELP_DIALOG_02":"Rating:\nIf you prepare a nice dish, it will\nbe rated on a scale of 1 to 5 ★s.\n\nRewards:\nYou can get rewards based on\nthe ★s you earn during each\nreward-cycle period.","MID_SKYCASTLEHOLIDAY_COOK_HELP_DIALOG_03":"Tips & Tricks:\nDishes with more ingredients are\nmore likely to earn higher ratings\nbut are more difficult to prepare.\n\nIncluding ingredients that are not\nin a recipe lowers the chance of\nsuccessfully preparing a nice dish.","MID_SKYCASTLEHOLIDAY_COOK_HELP_DIALOG_04":"Secret Ingredient Bonus:\nPlace an ingredient in the Secret\nIngredient slot to increase the\nlikelihood of earning a high rating.\n\nHigh-quality ingredients further\nincrease the likelihood of your\ndish earning a high rating.","MID_SKYCASTLEHOLIDAY_COOK_HELP_DIALOG_05":"Chef's Home-Style Bonus:\nIn rare cases, a chef will make a\ndish in the style of a particular\nplace (Askr-style, for example).\n\nThese dishes have a better chance\nof earning a high rating.","MID_SKYCASTLEHOLIDAY_ADDUNIT_HELP_DIALOG_03":"Duo Heroes / Harmonized Heroes:\n・ Duo Heroes and Harmonized\nHeroes both take up two slots.\n・ Heroes marked with an × will\nnot appear in Aether Resorts.","MID_ITEM_SKYCASTLE_201910":"Fall Aether Stones","MID_ITEM_HELP_SKYCASTLE_201910":"Used in Aether Raids to build structures that\nare available for a limited time. If that period\nhas elapsed, these stones will be lost.","MID_PAIR_SKILL":"Duo Skill","MID_VOTE_TERM_201910_01":"Haunted Heroes","MID_OCCUPATION_RECOLLECTION_TITLE_201910":"Palla and Company 1","MID_PORTRAIT_TITLE_201910":"Common Virtues","MID_PORTRAIT_TITLE_201911":"Mercenary Matters","MID_VOTE_TERM_201911":"Battle of Brawn","MID_SEQUENTIAL_MAP_TERM_201911":"Sands of Time"}]=])