Talk:Lost Lore

Strikes
Some unanswered questions:
 * What are the bonus for bonus units?
 * It seems bonus units get +10 HP and +4 Atk/Spd/Def/Res. Calculate using Clarisse against Camus, with and without . Pival13 (talk) 09:38, 25 August 2019 (UTC)


 * How do crits work?
 * From image analysis, it seems that critical hits do 3 times the damage. This is also the behavior in many mainline FE games. Tested with Michalis (skill refined Hauteclere, Noontime) vs Lance Cavalier, 49 HP pixels lost with crit, 16 HP pixels lost with regular attack (Resolution: 1080x1920). Also this one test can be reused and also serve to solve whether merges matter if someone happens to have a merged Michalis and counts the pixels lost there too. Endilyn (talk) 00:59, 20 August 2019 (UTC)
 * I would like to agreed, however I've seen some critical hits dealing between 2 and 3 times the damage. As an example, my Silque first attack and removed 7/150px to Gangrel and after inflict a crit that removed 14/150px. Pival13 (talk) 14:18, 23 November 2019 (UTC)


 * Do skills matter in strikes?
 * TODO:
 * Raven weapons
 * has no effect on damage dealt. Lyon (48 Atk) deals 18px while Lewyn (48 Atk) deals 17px. (extra pixel is probably just graphics rounding difference) Endilyn (talk) 00:02, 28 August 2019 (UTC)
 * Staff (with and without )
 * Wrathful Staff has no effect. Endilyn (talk) 00:02, 28 August 2019 (UTC)
 * Staff damage are calculate like other weapons. Pival13 (talk) 14:18, 23 November 2019 (UTC)
 * Effect of breath weapons and (using lower Def/Res)
 * Has no effect. Tested with Felicia's Plate vs Lorenz. Endilyn (talk) 05:52, 29 August 2019 (UTC)
 * Same for . Pival13 (talk) 14:18, 23 November 2019 (UTC)
 * +2 Atk of beast units (probably doesn't applied, but need to be checked)
 * Not applied, neither on human nor beast team. Pival13 (talk) 14:18, 23 November 2019 (UTC)
 * It seems like non-stat skills like Distant Counter do not matter. However, I am still unsure about skills like Fury (permanent stats), and Death Blow (combat stats). Endilyn (talk) 00:59, 20 August 2019 (UTC)
 * doesn't work too. Here is my theorie: the stats of the units and their weakness are saved at the beginning of the strike but everything else is ignore. That may explain why only skills affecting stats work and why triangle adept, out-of-combat damage (from fury and savage blow, both tested) and effectiveness from Thani are ignore. Pival13 (talk) 21:27, 22 August 2019 (UTC)
 * Effectiveness seems to be saved at the beginning of the strike too. Pival13 (talk) 06:32, 25 August 2019 (UTC)
 * It seems also that effective weapons aren't effective. (with  ) deals less damage than  to Lorenz. Pival13 (talk) 19:46, 20 August 2019 (UTC)
 * That's good to know, I have heard reports of Caeda dying quickly to Bow Cavalier so I wondered whether skills like Iote's shield had an effect. Endilyn (talk) 20:04, 20 August 2019 (UTC)
 * I am testing Michalis against Camus now (since the lance cavalier is too low HP to survive 2 strikes). I have already sent him against Camus, next I will send him after inheriting Fury 3. Endilyn (talk) 20:04, 20 August 2019 (UTC)
 * I don't know if all skills are useful, but Iote's Shield work well and weapons deal greater damage. Moreover units deal damage even without weapons. Pival13 (talk) 20:13, 21 August 2019 (UTC)
 * There are three possibilities if Iote's Shield works well: 1. Effective damage does not exist and Iote's Shield actually has no effect, 2. Effective damage exists only for the enemy, 3. Only 'natural' effective damage from bows work, and unique effectiveness from skills like Tiki's does not work. Endilyn (talk) 00:22, 22 August 2019 (UTC)
 * The first is false, I already tried it to check the usefulness. Pival13 (talk) 16:06, 22 August 2019 (UTC)
 * In fact, deal more damage to the Lance Cavalier than . I deal 21/100px with 48*1.8 (eff + weapon's advantage) = 86 Atk and 12/100px with 49*1.2 (wa) = 58 Atk. That would mean 28 damage seems to correspond to 9px, so the Lance Cavalier would have about 300 HP and 20-25 Def. Pival13 (talk) 06:15, 25 August 2019 (UTC)
 * Ridersbane+ with 46 Atk deals 16px to Camus. Wagasa+ with 46 Atk deals 6px. Endilyn (talk) 00:02, 28 August 2019 (UTC)
 * I have double checked and I think all effectiveness is counted, Hinoka: Blue Sky Warrior with Warrior Princess deals 15px damage to Lorenz while Loki: Spring Trickster deals 4px, while both have the same Atk (46). The reason your Micaiah dealt less damage must be something else, perhaps effectiveness does not operate the same way as normal in Heroes. I receive contradictory results when calculating under the assumption effectiveness is 1.5x Atk for Lorenz's HP. Loki: (46Atk - 36Def) / (4/150) ≈ 375HP, Hinoka: ((46 * 1.5)Atk - 36Def) / (4/150) ≈ 330HP. Endilyn (talk) 03:00, 31 August 2019 (UTC)
 * No, all effectiveness are not counted. My with   deals 21/100px to the Lance Cavalier, while  with   deals 11/100px to the Lance Cavalier. I will check with   and   to see if it's something that applied to magic or to double effectiveness weapon or something else. Pival13 (talk) 06:42, 2 September 2019 (UTC)
 * It looks like stat skills matter. I have equipped +3 Attack (a slot) and +3 Attack (seal) on Michalis, and he does 17px against Camus, whereas before he did 13px. Endilyn (talk) 00:22, 22 August 2019 (UTC)
 * Skills like Death Blow have no effect. Est does 11px to Lorenz with or without Death Blow equipped. Endilyn (talk) 01:35, 22 August 2019 (UTC)
 * Brave weapons and have no effect too. It's probably the same for all skills relating follow-up. Pival13 (talk) 16:06, 22 August 2019 (UTC)
 * I had also tested this with Bold Fighter, it has no effect. Endilyn (talk) 20:48, 22 August 2019 (UTC)


 * Do merges matter in strikes?
 * "During strike missions, your Heroes are treated as level 40 5★ Heroes regardless of their level or rarity." - Lost Lore (White Rose and Sable Knight) (Notification)
 * I used my +2 Michalis (+2HP, +2Atk, +1Spd, +2Def) on the Lance Cavalier. I've got almost 11px on regular attack and 33px on critic (720x1280), which correspond to 16px and 49px with a resolution of 1080x1920. Pival13 (talk) 09:21, 20 August 2019 (UTC)
 * It appears we can sufficiently conclude that levels, rarity, and merges have no effect in strikes. Dragonflowers, although untested, are probably the same. Endilyn (talk) 19:02, 20 August 2019 (UTC)
 * Dragonflowers are ignore. My Naga (+5 dragonflowers, +HP) receive 14/100px damage from Camus. 44 Atk - 34+4 (bonus) def = 6 damage. 6 / 42+10 (asset+bonus) HP = 11.5% life lost. Without dragonflowers: (44 - 37)/51 = 13.7% life lost. Pival13 (talk) 09:38, 25 August 2019 (UTC)
 * Summoner Support is ignore too. Pival13 (talk) 12:52, 25 August 2019 (UTC)


 * Do IVs matter?
 * Results of my test: both assets and flaws matter. An +Atk -Def Duma deals and receives more damage than a neutral one. Endilyn (talk) 03:54, 24 August 2019 (UTC)
 * CARE!!! Flaws remove with the first merge is back! Pival13 (talk) 12:52, 25 August 2019 (UTC)
 * First merge extra stats do not matter for neutral units. Endilyn (talk) 03:55, 30 August 2019 (UTC)


 * Does changing the skills of Heroes mid-strike have any effect on future turns? (low importance)
 * No, it doesn't. I tried to remove Iote's Shield between 1st and 2nd turn but damage were the same. Pival13 (talk) 16:06, 22 August 2019 (UTC)


 * How work Ally Support? (is improve? stats bonus?)
 * Units receive the same bonus as always, depending their rank. This bonus applied even if they are at both ends. Pival13 (talk) 12:52, 25 August 2019 (UTC)
 * Is improve each four hours, even if one of the supported allies die. Still don't know if both die. Pival13 (talk) 18:54, 30 August 2019 (UTC)
 * What happends if their rank is increase during strikes? (increase counter for next rank? stats bonus are changed?)

Enemy Stats

 * Try to find enemy stats if possible.
 * Bytes pertaining to the enemies:


 * I think the B2 column is Atk. The previous column values do not satisfy the Atk conditions. Possible xor values: I think either 45783 (0xB2D7) or 45781 is the correct xor cipher for Atk. Altean Groom Marth takes zero damage from Lance Cavalier in this video while taking extremely minimal damage from Camus in this video, so Camus's and Lance Cavalier's attack must be close. I am an amateur at forensics so let me know if anything is wrong. Endilyn (talk) 02:54, 23 August 2019 (UTC)
 * More results not listed last time: I think it is actually 45791. The reasoning is as follows (resolution: 1080x1920): A neutral Duma suffered 31px of damage, while a -Def one suffered 41px of damage. The health bar in total is 150px. The ratio, or percent, of damage done to Duma in relation to his full HP is 31/150 or 41/150. Duma's HP is 48. (31/150) * 48 = 9.92 damage, and (41/150) * 48 = 13.12. The difference here is about 3 when rounded, as expected by having 3 less Def. Duma's defense is 34 (or 31 with -Def), so adding that to the damages, that would make Camus's Atk 44. Endilyn (talk) 04:17, 24 August 2019 (UTC)
 * Stahl (unequipped all, neutral) receives 60px of damage from Lorenz. 60/150 * 45 = 18 damage. 18 dmg + 30 def = 48 atk. Camus's Atk in the same row is 44, matching the previous analysis. The correct cipher is definitely 45791. Endilyn (talk) 16:43, 24 August 2019 (UTC)
 * Arden (60 hp, 41 def) receive 16 damage (because follow-up) from LC. Which mean LC had 49 atk, and without weapon-triangle advantage, 41 Atk. That seems to agreed your theorie. Pival13 (talk) 17:41, 24 August 2019 (UTC)
 * Considering Spd is just after Atk, here are the most coherente xor value: Considering the Bow Cavalier's speed is between Camus's and Lance Cavalier's, it should be either 44668 or 44669. But if your Saber can't follow-up the BC, it should be 44670. More tests seems to be needed. (PS: in Shadow Dragon and New Mystery, Horseman have greater speed than Paladin, that's why the same seems to applied here) Pival13 (talk) 20:00, 24 August 2019 (UTC)
 * Before Atk is HP as those values are around 250. I think generic have more than 128 HP, so the binary XOR would be something like . Pival13 (talk) 08:32, 26 August 2019 (UTC)

Completion rewards
I'm trying to store rewards for cleared locations. However I don't know how should I calculate the time for completion. The fact is that there is several ways to clear the four first locations (all time are without bonus, extra teams are considered to be unlocked after 20 and 60 lines, meaning 20 and 40 hours respectively): The first one is the better to get all rewards as fast as possible, while the second one is the better to get each reward as fast as possible. That's why I don't know which one should I use. Pival13 (talk) 13:38, 23 December 2019 (UTC)
 * After 66:40 hours, with completions after 20 and 66:40 hours.
 * After 20h: Put teams on and.
 * After 31h40: Move the 40's team on the . (Time remaining: 35 = 35h, 40 = 28h20, 45 = 33h20)
 * After 38h20: Move 45's team on 40. (Time remaining: 35 = 28h20, 40 = 28h20, 45 = 26h40)
 * After 40h: Put the third team on 45 (Time remaining: 35 = 26h40, 40 = 26h40, 45 = 26h40)
 * After 85 hours, with completions after 20, 55, 60 and 85 hours.
 * After 20h: Put teams on 35 and 40.
 * After 40h: Put the third team on 45 (Time remaining: 35 = 15h, 40 = 20h, 45 = 45h)
 * After 75 hours, with completions after 20, 60, 65 and 75 hours.
 * After 20h: Put teams on 40 and 45.
 * After 40h: Put the third team on 35 (Time remaining: 35 = 35h, 40 = 20h, 45 = 25h)
 * After 70 hours, with completions after 20, 65 and 70 hours.
 * After 20h: Put teams on 40 and 45.
 * After 30h: Move 40's team on 35. (Time remaining: 35 = 35h, 40 = 30h, 45 = 35h)
 * After 40h: Put the third team on 40 (Time remaining: 35 = 25h, 40 = 30h, 45 = 25h)
 * Etc
 * After reconsideration, I think I will simply use the time necessary for each location when they are unlock (in the above case, after 20, 55, 60 and 65 hours). Pival13 (talk) 09:34, 5 July 2020 (UTC)