Module:FEH lang/USEN/Message/Data/Data 200602 summer.json

--Autogenerated by a script. Read the docs instead of trying to update manually! return mw.text.jsonDecode([=[{"MID_MISSION_S202006HERO01_TITLE":"Grand Hero Battles","MID_MISSION_S202006HERO01_A1":"Defeat Conrad","MID_MISSION_H_S202006HERO01_A1":"Clear the Grand Hero Battle against Conrad:\nMasked Knight with Anna: Commander on your\nteam.","MID_MISSION_S202006HERO01_A2":"Defeat Conrad","MID_MISSION_H_S202006HERO01_A2":"Clear the Grand Hero Battle against Conrad:\nMasked Knight on Lunatic or higher with\nConrad: Masked Knight on your team.","MID_MISSION_S202006HERO01_A3":"Defeat Conrad","MID_MISSION_H_S202006HERO01_A3":"Defeat Conrad: Masked Knight at level 40 or\nhigher with Anna: Commander.","MID_MISSION_S202006HERO01_A4":"Defeat Conrad","MID_MISSION_H_S202006HERO01_A4":"Defeat Conrad: Masked Knight at level 40 or\nhigher with Conrad: Masked Knight","MID_MISSION_S202006HERO01_A5":"Defeat Conrad","MID_MISSION_H_S202006HERO01_A5":"Clear the Grand Hero Battle against Conrad:\nMasked Knight on Lunatic or higher with an\nall-cavalry team.","MID_MISSION_S202006SENKA01_DAILY_TITLE":"Tempest Trials","MID_MISSION_S202006SENKA01_DAILY_A1":"Clear Trial","MID_MISSION_H_S202006SENKA01_DAILY_A1":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202006SENKA01_DAILY_A2":"Clear Trial","MID_MISSION_H_S202006SENKA01_DAILY_A2":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202006SENKA01_DAILY_A3":"Clear Trial","MID_MISSION_H_S202006SENKA01_DAILY_A3":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202006SENKA01_DAILY_A4":"Clear Trial","MID_MISSION_H_S202006SENKA01_DAILY_A4":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202006SENKA02_DAILY_TITLE":"Tempest Trials","MID_MISSION_S202006SENKA02_DAILY_A1":"Clear Trial","MID_MISSION_H_S202006SENKA02_DAILY_A1":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202006SENKA02_DAILY_A2":"Clear Trial","MID_MISSION_H_S202006SENKA02_DAILY_A2":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202006SENKA02_DAILY_A3":"Clear Trial","MID_MISSION_H_S202006SENKA02_DAILY_A3":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202006SENKA02_DAILY_A4":"Clear Trial","MID_MISSION_H_S202006SENKA02_DAILY_A4":"Clear one of the final maps in Tempest Trials.","MID_MISSION_S202006SUBSC02_TITLE":" Feh Pass","MID_MISSION_S202006SUBSC02_A1":"KO Foe","MID_MISSION_H_S202006SUBSC02_A1":"Defeat a foe.","MID_MISSION_S202006SUBSC02_A2":"KO Foe","MID_MISSION_H_S202006SUBSC02_A2":"Defeat a foe.","MID_MISSION_S202006SUBSC02_A3":"Win Arena Duels","MID_MISSION_H_S202006SUBSC02_A3":"Win Arena Duels at any difficulty.","MID_MISSION_S202006SUBSC02_A4":"Win Arena Duels","MID_MISSION_H_S202006SUBSC02_A4":"Win Arena Duels at any difficulty.","MID_MISSION_S202006SUBSC02_A5":"KO Armored Foe","MID_MISSION_H_S202006SUBSC02_A5":"Defeat an armored foe.","MID_MISSION_S202006SUBSC02_A6":"KO Flying Foe","MID_MISSION_H_S202006SUBSC02_A6":"Defeat a flying foe.","MID_MISSION_WEEK_ARENA03A_TITLE":"RB / AA","MID_MISSION_WEEK_ARENA03A_A1":"Resonant Battles Score","MID_MISSION_H_WEEK_ARENA03A_A1":"Earn a score in Resonant Battles\nat any difficulty.","MID_MISSION_WEEK_ARENA03A_A2":"Arena Assault: Win 1","MID_MISSION_H_WEEK_ARENA03A_A2":"Win one battle in Arena Assault.","MID_MISSION_WEEK_ARENA03A_A3":"Arena Assault: 2 in a Row","MID_MISSION_H_WEEK_ARENA03A_A3":"Win two consecutive battles in Arena Assault.","MID_MISSION_W_S202006STORY02_TITLE":"Summer Passing","MID_MISSION_W_S202006STORY02_A1":"Clear P47-1 on Lunatic","MID_MISSION_H_W_S202006STORY02_A1":"Clear Paralogue 47: Part 1 on Lunatic difficulty\nwith a sword ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.","MID_MISSION_W_S202006STORY02_A2":"Clear P47-2 on Lunatic","MID_MISSION_H_W_S202006STORY02_A2":"Clear Paralogue 47: Part 2 on Lunatic difficulty\nwith a lance ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.","MID_MISSION_W_S202006STORY02_A3":"Clear P47-3 on Lunatic","MID_MISSION_H_W_S202006STORY02_A3":"Clear Paralogue 47: Part 3 on Lunatic difficulty\nwith an axe ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.","MPID_双界ワユ":"Mia","MPID_SEARCH_双界ワユ":"Mia","MPID_水着キルロイ":"Rhys","MPID_SEARCH_水着キルロイ":"Rhys","MPID_水着セライナ":"Selena","MPID_SEARCH_水着セライナ":"Selena","MPID_水着ルーテ":"Lute","MPID_SEARCH_水着ルーテ":"Lute","MPID_水着ヨシュア":"Joshua","MPID_SEARCH_水着ヨシュア":"Joshua","MPID_HONOR_双界ワユ":"Harmonic Blades","MPID_HONOR_水着キルロイ":"Gentle Basker","MPID_HONOR_水着セライナ":"Sandbar Fluorspar","MPID_HONOR_水着ルーテ":"Summer Prodigy","MPID_HONOR_水着ヨシュア":"Tropical Gambler","MPID_H_双界ワユ":"Young swordmasters Mia and the ever-masked\nMarth. What destiny does summer hold for the\ntwo of them? They appear in Fire Emblem:\nRadiant Dawn / Awakening.","MPID_H_水着キルロイ":"A member of the Greil Mercenaries known\nfor his gentle demeanor. He's taking to the\nbattlefield in a swimsuit this time. Appears\nin Fire Emblem: Radiant Dawn.","MPID_H_水着セライナ":"One of the Grado Empire's six generals, known\nas the Fluorspar. Her loyalty is unwavering, even\nunder the summer sea's waves. Appears in Fire\nEmblem: The Sacred Stones.","MPID_H_水着ルーテ":"A young mage of Renais possessed of a rather\nunusual temperament. She is searching for signs\nof new magics among the summer sands.\nAppears in Fire Emblem: The Sacred Stones.","MPID_H_水着ヨシュア":"A mercenary with a love for gambling. He's in\nthe tropics hoping luck's tide turns in his favor.\nAppears in Fire Emblem: The Sacred Stones.","MPID_VOICE_双界ワユ":"Robin Bell + Alexis Tipton","MPID_VOICE_水着キルロイ":"Stefan Martello","MPID_VOICE_水着セライナ":"Tiana Camacho","MPID_VOICE_水着ルーテ":"Brina Palencia","MPID_VOICE_水着ヨシュア":"Todd Haberkorn","MPID_VOICE_リンダEX01":"Julie Ann Taylor","MPID_ILLUST_双界ワユ":"Yoneyama Mai (米山舞)","MPID_ILLUST_水着キルロイ":"Kippu (切符)","MPID_ILLUST_水着セライナ":"Wada Sachiko (ワダサチコ)","MPID_ILLUST_水着ルーテ":"Seo Kouji (瀬尾公治)","MPID_ILLUST_水着ヨシュア":"Suekane Kumiko (スエカネクミコ)","MPID_ILLUST_リンダEX01":"Miyamoto Satoru (宮本サトル)","MPID_LEGEND_双界ワユ":"(Harmonized Skills can be used by tapping the\nHarmonized button. Harmonized Skills cannot\nbe used by units deployed using Pair Up.)\n\nResonance Effect: Radiant Dawn / Awakening\nIncreases scores in Resonant Battles.\n(More details can be found in the Help\nmessages within Resonant Battles.)","MID_TIPS_Summon_200602_summer_01_双界ワユ":"Their Harmonized Skill boosts the\nstats of allies from their worlds. Can\nalso reduce damage from attacks.","MID_TIPS_Summon_200602_summer_01_水着セライナ":"Effectively gets Atk/Spd+13 while\nalso making nearby foes vulnerable\nto her magic-favoring allies.","MID_TIPS_Summon_200602_summer_01_水着ヨシュア":"His weapon drops the stats of foes\nwithin an area—and can be inherited.\nAnd he can strengthen his allies too!","MSID_盗賊の偶像・薬":"Elixir Seal","MSID_盗賊の偶像・鼓舞":"Horn Seal","MSID_盗賊の偶像・奥義":"Blade Seal","MSID_盗賊の偶像・行軍":"Boots Seal","MSID_盗賊の偶像・踊り":"Veil Seal","MSID_盗賊の偶像・落雷":"Charm Seal","MSID_戦士の偶像":"Guardian Seal","MSID_サンゴの弓":"Coral Bow","MSID_サンゴの弓＋":"Coral Bow+","MSID_一夏の楽器":"Summer Strikers","MSID_植物図鑑":"Flora Guide","MSID_植物図鑑＋":"Flora Guide+","MSID_楽園の果汁":"Exotic Fruit Juice","MSID_ヤシの木の杖":"Palm Staff","MSID_ヤシの木の杖＋":"Palm Staff+","MSID_速さ魔防封じ1":"Seal Spd/Res 1","MSID_速さ魔防封じ2":"Seal Spd/Res 2","MSID_速さ守備の干渉1":"Spd/Def Snag 1","MSID_速さ守備の干渉2":"Spd/Def Snag 2","MSID_速さ守備の干渉3":"Spd/Def Snag 3","MSID_速さ魔防の干渉1":"Spd/Res Snag 1","MSID_速さ魔防の干渉2":"Spd/Res Snag 2","MSID_速さ魔防の干渉3":"Spd/Res Snag 3","MSID_守備の鼓舞4":"Fortify Def 4","MSID_H_盗賊の偶像・薬":"When the holder of this seal is defeated,\nrestores 10 HP to unit that defeats holder,\ninflicts Special cooldown count+1 on that unit\nafter combat, and an【Elixir】drops.\n\n【Elixir】\nRestores 99 HP to all allies","MSID_H_盗賊の偶像・鼓舞":"When the holder of this seal is defeated,\nrestores 10 HP to unit that defeats holder,\ninflicts Special cooldown count+1 on that unit\nafter combat, and a【Fortifying Horn】drops.\n\n【Fortifying Horn】\nGrants all allies Atk/Spd/Def/Res+6 for 1 turn.","MSID_H_盗賊の偶像・奥義":"When the holder of this seal is defeated,\nrestores 10 HP to unit that defeats holder,\ninflicts Special cooldown count+1 on that unit\nafter combat, and a【Special Blade】drops.\n\n【Special Blade】\nEnables use of Specials for all allies.","MSID_H_盗賊の偶像・行軍":"When the holder of this seal is defeated,\nrestores 10 HP to unit that defeats holder,\ninflicts Special cooldown count+1 on that unit\nafter combat, and【Infantry Boots】drop.\n\n【Infantry Boots】\nGrants +1 to movement to all allies for 1 turn.","MSID_H_盗賊の偶像・踊り":"When the holder of this seal is defeated,\nrestores 10 HP to unit that defeats holder,\ninflicts Special cooldown count+1 on that unit\nafter combat, and a【Dancer's Veil】drops.\n\n【Dancer's Veil】\nAllows one random ally that has already acted\nto take another action.","MSID_H_盗賊の偶像・落雷":"When the holder of this seal is defeated,\nrestores 10 HP to unit that defeats holder,\ninflicts Special cooldown count+1 on that unit\nafter combat, and a【Lightning Charm】drops.\n\n【Lightning Charm】\nInflicts 20 damage to all enemies.","MSID_H_戦士の偶像":"Units on the opposing team with Range = 2\ncannot move through a space adjacent to the\nholder of this seal. (Does not affect units with\nPass.) When foe with this seal is defeated,\nrestores 10 HP to unit that defeated foe and\ninflicts Special cooldown count+1 on that unit\nafter combat.","MSID_H_サンゴの弓":"Effective against flying foes. Inflicts Spd/Def-5\non foes within 2 spaces during combat.","MSID_H_サンゴの弓＋":"Effective against flying foes. Inflicts Spd/Def-5\non foes within 2 spaces during combat.","MSID_H_一夏の楽器":"$aAccelerates Special trigger (cooldown count-1).\nIf unit's HP ≥ 25% at start of combat and unit\ninitiates combat, grants Atk/Spd+5 during\ncombat and reduces damage from foe's first\nattack by 75%.\nEffect:【Dagger ７】\n\n【Dagger ７】\nAfter combat, if unit attacked, inflicts\nDef/Res-７ on target and foes within\n2 spaces of target through their next actions.","MSID_H_植物図鑑":"Inflicts Spd/Res-5 on foes within 2 spaces\nduring combat.","MSID_H_植物図鑑＋":"Inflicts Spd/Res-5 on foes within 2 spaces\nduring combat.","MSID_H_楽園の果汁":"Grants Atk+3. Inflicts Spd/Res-6 on foes within\n2 spaces during combat.","MSID_H_ヤシの木の杖":"Inflicts Atk/Spd-3 on foes within 2 spaces\nduring combat.","MSID_H_ヤシの木の杖＋":"Inflicts Atk/Spd-5 on foes within 2 spaces\nduring combat.","MSID_H_速さ魔防封じ1":"Inflicts Spd/Res-3 on foe through its next action\nafter combat.","MSID_H_速さ魔防封じ2":"Inflicts Spd/Res-5 on foe through its next action\nafter combat.","MSID_H_速さ守備の干渉1":"If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, inflicts Spd/Def-2 on nearest foes within\n4 spaces of both unit and target through their\nnext actions.","MSID_H_速さ守備の干渉2":"If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, inflicts Spd/Def-4 on nearest foes within\n4 spaces of both unit and target through their\nnext actions.","MSID_H_速さ守備の干渉3":"If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, inflicts Spd/Def-6 on nearest foes within\n4 spaces of both unit and targeted ally through\ntheir next action.","MSID_H_速さ魔防の干渉1":"If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, inflicts Spd/Res-2 on nearest foes within\n4 spaces of both unit and target through their\nnext actions.","MSID_H_速さ魔防の干渉2":"If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, inflicts Spd/Res-4 on nearest foes within\n4 spaces of both unit and target through their\nnext actions.","MSID_H_速さ魔防の干渉3":"If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, inflicts Spd/Res-6 on nearest foes within\n4 spaces of both unit and target through their\nnext actions.","MSID_H_守備の鼓舞4":"At start of turn, grants Def+7 to adjacent allies for\n1 turn.","MSID_H_双界・刃":"$aGrants【Resonance: Blades】to unit and allies\nfrom the same titles as unit.\n\nOnce used, Harmonized Skill cannot be\nactivated again right away. At start of every\nthird turn, if Harmonized Skill has already been\nused, unit can use Harmonized Skill again.\n\n【Resonance: Blades】\nGrants Atk/Spd+4 during combat for 1 turn.","MID_CHAPTER_TITLE_CX046":"Paralogue 47","MID_CHAPTER_CX046":"Summer Passing","MID_STAGE_TITLE_X0461":"Paralogue 47-1","MID_STAGE_TITLE_X0462":"Paralogue 47-2","MID_STAGE_TITLE_X0463":"Paralogue 47-3","MID_STAGE_X0461":"Finding Fulfillment","MID_STAGE_X0462":"Hand in Hand","MID_STAGE_X0463":"Lasting Memories","MID_STAGE_HONOR_V0381":"Call of the Sea","MID_STAGE_V0381":"Part 1","MID_STAGE_HONOR_V0382":"Call of the Sea","MID_STAGE_V0382":"Part 2","MID_STAGE_HONOR_V0383":"Call of the Sea","MID_STAGE_V0383":"Part 3","MID_STAGE_HONOR_V0384":"Call of the Sea","MID_STAGE_V0384":"Part 4","MID_STAGE_HONOR_V0385":"Call of the Sea","MID_STAGE_V0385":"Part 5","MID_STAGE_HONOR_V0386":"Call of the Sea","MID_STAGE_V0386":"Part 6","MID_STAGE_HONOR_V0387":"Call of the Sea","MID_STAGE_V0387":"Part 7","MID_STAGE_TITLE_PB086":"Skill Studies 86","MID_STAGE_PB086":"Summer Harmony","MID_STAGE_TITLE_PC059":"Grandmaster 59","MID_STAGE_PC059":"Howling Night"}]=])